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JaymeeMak

Feedback comments for LD28

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TimestampSince previousGameJaymeeMak's comment
Dec 17 02:36:00 One Video Game The sound when clicking to choose an item is much louder than the narrative sound, so it hurted my ears.
Dec 17 02:39:00 3m 00s Tank Blast The physics were extremely wonky, and I frequently became permanently stuck in the terrain.
Dec 17 02:40:00 1m 00s Wilhelm's Escape Couldn't play because 'my browser doesn't support web GL'.
Dec 17 02:44:00 4m 00s Dangerous pursuit Music in the main menu would have helped. <br/> <br/>Adorable graphics.
Dec 17 02:54:00 10m 00s Christmas Puzzle Nightmare The 'success' sound for switching the blocks around successfully is a bit too loud in relation to the music playing - especially since it's high pitched, so that's unpleasant to the ears. <br/> <br/>I really enjoyed the puzzles - well done!
Dec 17 02:59:00 5m 00s Space Escape Catastrophe It wasn't at all clear what to do at the start of the game, but once I understood that I needed to click then type, it got pretty fun!
Dec 17 03:10:00 11m 00s Food Survival There's no way to get out of credits and back to the main menu if credits is clicked from main menu. <br/> <br/>Audio in menu would help. <br/> <br/>The collision on the coins could be extended forwards a bit - sometimes when I expected to be able to collect them, I couldn't. <br/> <br/>The pause picture was nice. <br/> <br/>The theme could have been stronger (was it, you only get one box of fries?)
Dec 17 03:15:00 5m 00s The Last Bullet The art style is really nice! But the audio is grating and a bit annoying.
Dec 17 03:19:00 4m 00s Candy Runner Your screenshots look so pretty! But I tried downloading the OS/X version and my web browser froze for a few minutes :(
Dec 17 03:25:00 6m 00s Breathe The text runs out of the box when you reach "This guy is being really pushy." as well as when the cop says, "Not carrying your ID is a felony" aaaaand a bunch of other places (lazy to type out now :P) <br/> <br/>I feel like player interaction (other than clicking through narrative) would be welcome earlier in the game. <br/> <br/>Audio in the menu would also be good.
Dec 17 03:26:00 1m 00s Senile Santa, cute kids & ruthless Rudolph At first I had no idea what was going on, but it quickly became hilarious. Good job! Once the kids start beating each other up, though, maybe let the player know they can go see Rudolph for help, since he was inactive at the start.
Dec 17 03:31:00 5m 00s Flowing Death Fist Interesting concept and cool take on the theme! But things seem to chaotic for the player's decisions to be really meaningful.
Dec 17 03:36:00 5m 00s Of Life and Death I loved it! I like the way the interactive narrative was implement, the music went nicely with it, the story was great, the choices were great, the representation of opening doors and leaving behinds others was great too. <br/> <br/>Great job!
Dec 17 03:37:00 1m 00s 1 year in space It's a bit confusing at first, and the large window size doesn't fit too well on smaller screens, but this is a really interesting submission with a nice style!
Dec 17 03:41:00 4m 00s Blight The sound of the sword slashing should be tuned to a lower volume - the higher pitch is slightly painful. <br/> <br/>The little guy running around is cute.
Dec 17 03:42:00 1m 00s Leaf Alone This game has a really nice style; the audio is a bit too subdued, but otherwise, good job!
Dec 17 05:54:00 2h 12m The Game of Fun Audio was definitely the highlight. <br/> <br/>Tips for improvement - allowing the players to perhaps view instructions once in game would be helpful (I managed to forget how to climb vines).
Dec 17 06:01:00 7m 00s RETRIEVAL - a First Person Boomerang Puzzler Basic audio would help immensely - ambient music, footsteps, boomerang swoosh etc. <br/> <br/>Also, checkpoints! I really couldn't figure out what to do once I got the boomerang, and didn't want to replay the opening to get to there, since the opening was fairly empty. <br/> <br/>But good job trying an innovative concept out that worked well with the theme.
Dec 17 06:16:00 15m 00s Incomplete An interesting take on the theme! The soundtrack looped too often and quickly got repetitive, though.
Dec 17 06:23:00 7m 00s Neighbors From Hell The game appears to be bigger than the screen size allotted. <br/> <br/>Neat concept and story, but the controls are much too sensitive to movement. <br/> <br/>The audio fits nicely and the GUI was done well (apart from screen size issues) and I agree with Guennor's comment about needing to disable the cursor.
Dec 17 06:28:00 5m 00s KERNEL I had to give up because it was too difficult for me but really neat idea and excellent execution. I loved the implementation of the title, the music fit nicely and it had a nice level of polish up to where I played. <br/> <br/>ALL THE BLOOM.
Dec 17 06:30:00 2m 00s Cat Gentlemans Play: Insult Spinner 10 Cents This was really funny! The controls are kind of difficult, but I get that you were going for a QWOP-like feel, and that works too. The theme wasn't very obvious, though.
Dec 17 06:33:00 3m 00s The Last Planet Wow, this is some really nice visual design! I liked the humorous intro, the gameplay is straightforward and easy to grok, and the audio does an excellent job at supporting your visuals, gameplay and mood. This is a coherent and really enjoyable entry. Good job!
Dec 17 06:38:00 5m 00s Lift Up This was incredibly relaxing and enjoyable to play, well done. <br/> <br/>It was unclear that the dragon didn't need to go into the hut - so that was confusing. <br/> <br/>Also, the theme could have been clearer. <br/> <br/>Nonetheless, I enjoyed this immensely.
Dec 17 06:43:00 5m 00s You Only Get 1 This is a pretty punny/funny twist on the theme, and the math mechanic is interesting to boot! There could be a bit more in-game instruction as to how the player switches between multiplication and division, though.
Dec 17 06:46:00 3m 00s Get a Job! Really difficult to figure out how to play properly - even just having to mash the mouse button to get past the newspaper screen.
Dec 17 06:48:00 2m 00s Choose Wisely This is a pretty solid little platformer, all things considered, and I like that you've interpreted the theme to revolve around character customization.
Dec 17 07:05:00 17m 00s Fanny Pack Adventure Dungeon It was a bit annoying to only be able to attack downwards with some (all?) of the weapons, but for the most part this is pretty good.
Dec 17 07:13:00 8m 00s Process Journey There's a 'screeching' noise in the loop that gets pretty irritating. <br/> <br/>Really beautiful art.
Dec 17 07:14:00 1m 00s Pollinate This is a lovely, peaceful little game. Good job selecting an audio track that doesn't get repetitive; nice, clean art. Watching the bees pollinate a garden is strangely hypnotic!
Dec 17 07:25:00 11m 00s Try to fly The animations are cute and polished, but I felt that it was difficult to tell when to 'fly' and when to 'dive'
Dec 17 07:28:00 3m 00s Le Artilleur The game froze my browser :(
Dec 17 07:32:00 4m 00s FFirst Impression The music... so painful! <br/> <br/>The movement is difficult to get the hang of and players should be able to see what shops they're entering, no matter what angle they're entering from. <br/> <br/>It's also fairly difficult to move away from a shop once you've entered it.
Dec 17 07:33:00 1m 00s Shooter The sound effects very quickly become annoying, even painful; maybe try choosing somewhat softer sounds.
Dec 17 07:34:00 1m 00s A Trip To The Moon Loaded partway for me and then just failed to load :(
Dec 17 07:52:00 18m 00s U-OGO Took a lil bit to get used to the controls and to figure out what the aim of the game was, but I kind of liked it overall.
Dec 17 07:53:00 1m 00s Otzi's Last Journey The game has a nice soundtrack and an interesting visual effect upon death, but the rest of the assets need some polishing; the art assets don't stand out muchand the death sound is kind of grating. It's also very difficult to estimate when to stop and start, and not being able to move backwards makes things all the harder.
Dec 17 08:02:00 9m 00s Bullet Spy Was unable to shoot the last guard with my one bullet. <br/> <br/>The text saying 'find all documents' runs by too quickly. <br/> <br/>I found the AI to move at a good pace.
Dec 17 08:02:00 0s Bacterias This game has some really nice audio design, slightly alien and slightly melancholy. The hand-drawn microbial art style and the filter effects are really interesting too!
Dec 17 08:04:00 2m 00s The hunter Could not download: Bad file length
Dec 17 08:15:00 11m 00s El Tigre Il Assassino I'm starting to write here while I wait for the game to load - it's been more than 5 minutes! Must have a lot of content! <br/> <br/>The button clicking audio could be tuned down a bit. <br/> <br/>Otherwise, really fun mechanic, great use of the theme, good mood and really nice level of polish.
Dec 17 08:16:00 1m 00s Bee Honey This is actually a pretty interesting and fun mechanic; I enjoyed it. There appear to be some typos, though, such as with "instractions" and such - careful!
Dec 17 08:23:00 7m 00s Bombevo Looked great with polish but when I shot at the UFO, screen turned white and I couldn't click on anything anymore, despite the music still playing in the background.
Dec 17 18:26:00 10h 03m The Witch's Weak Point Audio in the main menu would help. <br/> <br/>The graphics are nice, but as @paras238 said, 'Ctrl + W' means the tab keeps closing (or in my case, 'Command + W' on a Mac). <br/> <br/>More playtesting with your web build could prevent a problem like this in the future. :)
Dec 17 18:43:00 17m 00s The Hotdog Parable At a few points I suddenly ran into negative money and wasn't sure why? I hadn't spent any money for it to happen, which was frustrating. <br/> <br/>At one point the left side bar went behind the buttons on the right side bar. The hamburger philosophy button also gets hidden as it's over too far on that side of the screen. <br/> <br/>It took me a while to realise that 'researching hamburgers' meant purchasing the hamburger button - I thought that was a one-off upgrade. <br/> <br/>Having a pause button would also help immensely in a time-based game. <br/> <br/>Overall a job well done, the operatic music was a really nice touch and I like the way the day/night animations were implemented. Good work guys!
Dec 17 18:53:00 10m 00s My Dad's the Grinch A bit too easy for me, but would be nice for kids. <br/> <br/>I found the hints to be a super awesome system! Also, nice humour sprinkled throughout. <br/> <br/>Great level of polish, keep it up!
Dec 17 19:15:00 22m 00s Beep Boop. Where will it go? I actually really enjoyed this game. <br/> <br/>Unsure as to how the speed affects anything apart from making it less tedious to watch through. <br/> <br/>Also took me a little while to spot the 'direction' arrows on the triangles. <br/> <br/>I really loved the sounds though, I'm going to keep playing!
Dec 17 19:27:00 12m 00s Dragon Child Played it through 3 times and couldn't figure out how to not lose everything.
Dec 17 19:31:00 4m 00s GeoEatRical I couldn't figure out the point of the game, which means I couldn't understand the challenge, which means I couldn't find the fun. <br/> <br/>Neat preloader though.
Dec 17 20:23:00 52m 00s superfrozenkittengetsonlyonesecretbottleforyou Wow, this game is really trippy; it's quite disorienting, but that's where the challenge stems from. I found the mix of hand-drawn, brightly-colored art with strange visual distortions to be rather interesting, though the gameplay could have been made a little more complex and thematic.
Dec 17 20:24:00 1m 00s You Only Get Won A nice mix of the funny and the melancholic, interesting and punny take on the theme, and the audiovisuals are pretty cute. Good job!
Dec 17 20:25:00 1m 00s Who cares YOGO? The main mechanic is simple and fun, and the physics do the job well!
Dec 17 20:57:00 32m 00s The Last Ace Good graphics and neat mechanic.
Dec 17 21:04:00 7m 00s Pan-Dimensional Roboids This is a pretty fun game, and a neat sort of blend between action and resource-management. The audiovisuals could use some polish, particularly the sound effects, and the game could use a lot more enemy and terrain variety, but the mechanics are interesting. This could be a solid prototype for something bigger!
Dec 17 21:04:00 0s You Only Get One Limb You have some really nice art in here! Your take on the theme is funny and really challenging, in that clumsy QWOP sort of way, yet the result is even more interesting. Good job!
Dec 17 21:05:00 1m 00s Mother Comment: Really interesting visual and sound design! The gameplay was a little simple, though, and the instructions didn't seem quite correct - the timer started when I pressed Z, not when I pressed HAL. Maybe it was a bug?
Dec 17 21:06:00 1m 00s System Control This is a really different and polished-looking entry! It's really quite difficult to play, though, and it kind of felt like the best approach was just to mash buttons, rather than carefully time anything, given that everything was so fast and there weren't any obvious penalties for false presses.
Dec 17 21:16:00 10m 00s Granny Loosetooth and the Toothfairies It wasn't obvious enough that food could be placed 'around a corner'. <br/> <br/>As a player, I presume that the characters can only see 'realistically', and so 5 times, I tried just putting the carrots where she'd be able to see them. <br/> <br/>This 'trial and error' method of learning the mechanics is frustrating.
Dec 17 21:24:00 8m 00s Protoport Really neat idea, but way too difficult to maneuverer the teleportation device.
Dec 17 21:27:00 3m 00s 30 ducks, 1 Stone! Lol thanks for the present.
Dec 17 21:33:00 6m 00s Where's my Present? The audio should start as soon as the menu opens - mine only started when i clicked instructions. <br/> <br/>The 'correct present' audio was a bit too loud and high-pitched, so it got a tad annoying. It also didn't seem to fit the other christmas music and general christmas theme of your game. <br/> <br/>It would also be nice to be able to replay/reset a level once failed, rather than having to start from the start again.
Dec 17 21:36:00 3m 00s The Lonely One I clicked on web version, got a grey screen with your name in bottom left hand corner, but no load progress beyond that.
Dec 17 21:42:00 6m 00s Climber Audio definitely would've given this a huge boost in terms of atmosphere. <br/> <br/>Also, climbing up and down gets a bit tedious. <br/> <br/>Good effort though.
Dec 17 21:43:00 1m 00s One Fall Clicked on the web link, the side info loaded but not the game itself.
Dec 17 21:52:00 9m 00s Mad One Suuuper quick. <br/> <br/>Really neat mechanic, although it was a bit difficult to figure out how to destroy the clones originally. <br/> <br/>I liked how you introduced the player to the mechanic in the opening scenes.
Dec 17 21:59:00 7m 00s Monkey Rally Nice GUI Polish, although the blocks in game could use a little bit more polish to fit with it. <br/> <br/>Also, when the monkey is standing in front of a block, it's difficult to see that block. <br/> <br/>It was also unclear as to whether the arrows made the monkey go one square in that direction, or (which was the case), if they made them move all the way until they reached an obstruction. <br/> <br/>The music is neat.
Dec 17 22:03:00 4m 00s Space Diplomacy - You Only Get One The ambient music could be a bit louder. <br/> <br/>The art is beautiful, the polish is great, but the memory mechanic wasn't terribly fun for me, and I normally enjoy puzzle/memory games.
Dec 17 22:03:00 0s KOSMOTROT Interesting color scheme, and charming music. The sound effects were rather painful to listen to, though, very sharp and grating.
Dec 17 22:15:00 12m 00s An Ashwick Winter Takes a bit too long in between scenes - having long periods of black screen loses my attention as a player. <br/> <br/>The choice of music is good.
Dec 17 22:20:00 5m 00s First Impressions Difficult to work out the mechanics. <br/> <br/>Good effort though.
Dec 17 22:26:00 6m 00s The most beautiful day of her life Decent gameplay, couldn't figure out how to get past the cars.
Dec 17 22:37:00 11m 00s SPELLBREAKER Pressing 'Z' is unintuitive and kind of frustrating. <br/> <br/>The hint system also seems a bit buggy/incorrect, which means I have absolutely no way of figuring out how to defeat monsters.
Dec 17 22:53:00 16m 00s Cable Loaded a grey scene and music but nothing else.
Dec 17 22:59:00 6m 00s Penguins Gone Mad This is a neat little game, and I liked the bow-charging mechanic. You could have had more enemy variety more quickly, though; and the default size of the browser player was too tall for my screen, meaning I was unable to see the bottom of the game.
Dec 17 23:01:00 2m 00s Last One Pretty neat level design - nice and easy with a good level of challenge, new challenges introduced at a good pace to the player. <br/> <br/>I can't seem to mount my ride, however :(] <br/> <br/>I liked the use of the one apple as a weapon. <br/> <br/>Good work.
Dec 17 23:19:00 18m 00s Beaver's Last Log Good job with the art and sounds! Both the hand-drawn art and the 3D models are really good for such a short timeframe. This is a nice little game. I died at the end, though, before without a lot of foreshadowing.
Dec 17 23:24:00 5m 00s Dream forever, live once Beautiful graphics, neat idea but there was only a small pocket of time where I was truly having fun - the beginning was too easy and then it got too hard too quickly. <br/> <br/>And yeah, would've loved to have had music in a rhythm game.
Dec 17 23:30:00 6m 00s You Only Get One Super neat art style, but the mouse is way too sensitive. <br/> <br/>Nice colour palette. <br/> <br/>Audio would help immensely with mood. <br/> <br/>Not quite sure what to do.
Dec 17 23:33:00 3m 00s Press X to Win An awesome new installment in the proud tradition of AAA shooter game development. Mechanically devoid of any kind of depth or innovation, but a glorious experience nonetheless, worth passing on to future generations.
Dec 19 03:43:00 28h 10m One Legged Jonny So I managed to play the game, but the mechanics were pretty simple, or at least appeared so, and it seemed rather difficult to make any kind of progress. The one leg also didn't really come through in the gameplay, at least not as far as I got.
Dec 19 04:09:00 26m 00s Light of Happiness I really enjoyed the mood of the game and the message you were trying to convey. The gameplay itself was a little simplistic and could have used a bit more clarity in explanation, but I see where you were going with it, and the attempt turned out quite nice. My finger is kind of sore now though. Good job!
Dec 19 04:20:00 11m 00s The Last Acorn Interesting concept and pretty good physics, but the gameplay seemes overly difficult, especially since the player can't see most of the map and has such limited control over the acorn.
Dec 19 04:34:00 14m 00s Santa Claws Wow, for such a short timespan, this is a really good-looking game. It wasn't too clear what the candy-canes did, though (they didn't always boost my health), but apart from that it was pretty fun to play. Consider making a web build in the future too, it's extremely easy with Unity!
Dec 19 05:01:00 27m 00s Grizzly Bet The graphical style is really interesting, but there aren't really any interesting interactions to take part in.
Dec 19 05:08:00 7m 00s Braid 2 This is actually pretty funny. Nothing special mechanically or thematically, but I definitely appreciate the humor!
Dec 19 05:18:00 10m 00s Only one chance at one way out This isn't bad, but it's not clear how having randomized letters for direction works towards improving the gameplay experience, besides slowing the player down while they look for the right key.
Dec 19 05:42:00 24m 00s Creator Story Saga Tycoon So this is really quite similar to Cookie Clicker, which has been making the rounds recently. It's a nice implementation of the concept, though!
Dec 19 05:56:00 14m 00s LoneStranger's YOH1B The physics parameters and viewing angle made coordinating one's movement pretty difficult, and the mechanics were really simple, but it was still pretty fun.
Dec 19 06:01:00 5m 00s Juggle This is fiendishly difficult, given how disorienting it is to have to coordinate two objects with eight keys. An interesting platforming mechanic, though.
Dec 19 06:05:00 4m 00s Xcape While this doesn't seem to clearly match the theme, grabbing new ships like this is a pretty interesting and fun mechanic, and the gameplay pacing seems good. One thing to note: when I die by reaching the bottom of the screen, at least for me, I am still able to grab new ships, even after the game over message appears. Good job!
Dec 19 06:13:00 8m 00s Perception Technically, this seems pretty impressive; from a gameplay perspective, exploring things this way is fascinating, but I really didn't like how the camera only seemed to follow the player once they got two-thirds across the screen. This meant that almost all of the screen was dark at any one moment, even in the direction the player was looking. <br/> <br/>Maybe if the camera instead moved in front of the player, so that the beam would illuminate more of the screen when appropriate, it would feel less limiting. Some audio might have helped a whole lot, too. <br/> <br/>Otherwise, though, this was an interesting entry! Good job!
Dec 19 06:21:00 8m 00s Do not miss! The web version didn't work for me at all, but I got the Windows build running fine. This is actually a pretty neat idea, manipulating the wolf and the civilians in order to get to the crossbow. I enjoyed interacting with the AI, rudimentary as it may have been. Nice mechanic!
Dec 19 06:37:00 16m 00s YOGO PATH This is a neat twist on the idea of puzzle-platforming, and the game looks and sounds pretty good! Good job!
Dec 19 06:50:00 13m 00s Space to Proceed The audio sounds were really sharp and grating, but the timed puzzle teleporting mechanics were actually quite fun.
Dec 19 06:53:00 3m 00s Lumen This is a really excellent little game! Excellent visuals and sound design, and a simple but fun mechanic. Great job!
Dec 19 06:57:00 4m 00s failure The screenshot looks promising, but the link is broken. :(
Dec 19 07:02:00 5m 00s Tumble Dive I don't seem able to regain my parachute after dropping it, so is it essentially a one-hit-kill scenario? If so, you might want to speed up the player's death when they lose their parachute.
Dec 19 07:07:00 5m 00s Like a Boss Interesting approach; I enjoyed figuring out the boss fights without having any weapons.
Dec 19 07:14:00 7m 00s lights out I really liked the visual tone set by this game, and the mechanics were mostly smooth and fun to play. However, I had a pretty hard time figuring out how to fight the monsters, and what the yellow dust-stuff was. Some additional instructions would have been great; but this is a solid entry!
Dec 19 07:23:00 9m 00s One boss The game was quite difficult, since there were so many bullets flying around, and it was hard to tell how much damage I was dealing. Also, the game sometimes started with me instantly getting killed because I happened to have my cursor in a bad place, and there should be some kind of indication that the player is dead other than that it stops shooting. <br/> <br/>But the core bullet hell/schmup gameplay itself is pretty fun!
Dec 19 07:29:00 6m 00s Rogue Rush Wow, for a 48-hour jam, you guys sure packed a lot of stuff in there. Good job getting it all working! A nice little roguelike.
Dec 19 07:30:00 1m 00s Nirvana [web] Have skippable text, particularly in a game where time matters. Also, the gameplay was kind of tedious.
Dec 19 07:33:00 3m 00s YOLO I clicked on the link, the starting screen showed, i clicked/pressed a key past that but only blank.
Dec 19 07:37:00 4m 00s One Pesky Yellow Orb It was too difficult to catch the orb. <br/> <br/>The mouse control was also too sensitive - almost gave me a headache. <br/> <br/>It was also difficult to orientate myself at the beginning.
Dec 19 07:52:00 15m 00s Skycrafters Web 404
Dec 19 08:01:00 9m 00s Blind Ball I wasn't able to switch the controls. The mouse movement was too sensitive and the instructions text should be completely visible to the player as soon as they enter.
Dec 19 08:03:00 2m 00s Morse Code Hero Neat idea but since I'm too focused on getting the tapping right, I'm unable to look to the left and see what letters are, and it seems like there'd be much potential in teaching players morse code. <br/> <br/>Good job getting audio in.
Dec 19 08:06:00 3m 00s An ordinary story about death I agree with kristoffer zetterberg - when choosing whether or not to go to work, it wasn't clear what 'yes/no' entailed.
Dec 19 08:18:00 12m 00s One Wish Interesting game. I don't often want to go back and play games more than once. <br/> <br/>Really neat.
Dec 19 08:21:00 3m 00s Laserama Difficult to read the font. <br/> <br/>As soon as I get the battery/shoot the robot, the game freezes.
Dec 19 08:23:00 2m 00s Handy Capped Can't play, on mac
Dec 19 08:26:00 3m 00s Kuerbisroboter can't play, mac
Dec 19 08:32:00 6m 00s Santa's Ride can't play, mac
Dec 19 08:34:00 2m 00s Ultra Chase OH GAWD. DAT ART. <br/> <br/>Also I got stuck under the second obstacle. Perchance fix that collision, friend.
Dec 19 19:06:00 10h 32m Ultra Awesome Cartridge! Lol. <br/> <br/>The race game was misleading - I thought I was going to get to draw the map :( <br/> <br/>Also, when failing at multi-player, I should be returned to the main menu, like when I fail at the other games, otherwise I'm forced to play it again and again until I win. <br/> <br/>Overall, better than I thought it would be. :)
Dec 19 19:06:00 0s Spell can't play, mac
Dec 19 19:07:00 1m 00s Jim's Night At Work can't play, mac
Dec 19 19:07:00 0s Yuzaro can't play, mac
Dec 19 19:11:00 4m 00s Hatsumei Mage Neat idea, but when I typed shields after my first sword battle, I didn't get any shields? <br/> <br/>Also, the animation for the mage to come to the next battle takes a bit too long. <br/> <br/>And lastly - I've tried a bunch of various words but can't figure out what to write apart from sword or shield, which greatly diminishes the fun.
Dec 19 19:12:00 1m 00s CYTC (Choose Your Treasure Chest) can't play, mac
Dec 19 19:12:00 0s Colour can't play, mac
Dec 19 19:18:00 6m 00s S A T U Nice mechanic, but it was all too easy to accidentally 'not' throw the totem and move into my death.
Dec 19 19:55:00 37m 00s Iron Chef Dorm Everytime 'click again' appears, the hit box should include the area of text that says 'click again', rather than requiring the user to click everyone on screen until they find the right spot. <br/> <br/>Also, after placing cheese on the quesadilla, it went straight into flipping mode, so I unwillingly did a 'bad flip'. <br/> <br/>It's a shame that there isn't more polish on some of the other GUI elements, because from what there is so far, the art looks good. <br/> <br/>There should also be more player feedback as to how close they are to getting certain 'scores' as they play.
Dec 19 19:56:00 1m 00s You Only Get One Derpina can't play, mac
Dec 19 19:57:00 1m 00s Not Alone can't play, mac
Dec 19 20:01:00 4m 00s You Only Get One Boat Level 1 bug: I lose in 2 seconds, before any of us boats have reached the buoy (this is after failing a couple of times). <br/> <br/>Also, the starting beeps are bit too loud for their high-pitched nature.
Dec 19 20:02:00 1m 00s Loose Cannon can't play, mac
Dec 19 20:02:00 0s One chance to save your ass can't play, mac
Dec 19 20:08:00 6m 00s You only get one to exit Instructions always help - even if you don't have time to put them in your game, put them on your game submission. <br/> <br/>It also seemed weird that I could die from bursting through walls that seem like they would have collision.
Dec 19 20:12:00 4m 00s Hidden Prison Can't play, mac
Dec 19 20:15:00 3m 00s 1 Shot 1 Kill I couldn't figure out how to shoot, and couldn't go back to the main menu to check.
Dec 19 20:21:00 6m 00s The Last Match Web version: I pressed space to enter, but it brought me to a black screen and never loaded.
Dec 19 20:28:00 7m 00s Just. One. Second. Can't play, mac
Dec 19 20:28:00 0s You Only Get One Hero Wasn't too sure what the boots were for, although later I presumed speed. <br/> <br/>Also wasn't sure what the hole in the ground was for either. <br/> <br/>The animations were nice.
Dec 19 20:29:00 1m 00s Drug Sweeper Can't play, mac
Dec 19 20:29:00 0s There Can Only Be One... Ninja! Can't play, mac
Dec 19 20:31:00 2m 00s Graham Vs Lord Nebulon Can't play, mac
Dec 19 20:33:00 2m 00s BOIDCAK Can't play, mac
Dec 19 21:23:00 50m 00s One slime to save the day Can't play, mac
Dec 19 21:23:00 0s Snowball Carnage Can't play, mac
Dec 19 21:26:00 3m 00s Travesty Looks pretty but can't play, mac
Dec 19 21:33:00 7m 00s A 'Hunter, Gatherer, Whatever' Story Can't play, mac
Dec 19 21:33:00 0s Ninja-kun's Final Exam Can't play, mac
Dec 19 21:34:00 1m 00s Cherry Candy Raep Gaiden Can't play, mac
Dec 19 21:35:00 1m 00s One and Only One! Can't play, mac
Dec 19 21:42:00 7m 00s One way out This reaaaally slowed my browser in the long time it took to load. <br/> <br/>Perhaps post a warning about that? <br/> <br/>GUI feedback would also be good - it was hard to tell where exactly to click. <br/> <br/>Then as soon as I got in the game, I got the rainbow wheel of death (on mac) and I couldn't move my character or do anything in game.
Dec 19 21:43:00 1m 00s you only get one fridge Darn the visuals look interesting but can't play, mac
Dec 19 21:43:00 0s Digital Toilet World Can't play, mac
Dec 19 21:54:00 11m 00s At The Last Minute Wow, this is a great entry! The grappling mechanic is really fun, and the audiovisual style is great. The only-one-minute thing is a bit unoriginal, but otherwise this is an excellent entry!
Dec 19 23:10:00 1h 16m Listen Sorry can't play, mac
Dec 20 01:13:00 2h 03m Wild Growth This is not a bad idea, but the implementation fluctuates between really sensitive when you make a mistake, and quite tedious doing well.
Dec 20 15:23:00 14h 10m Rabocheye Nazvaniye (Working Title) It wasn't clear how to interact with most of the menus, or perhaps they were broken. My name always seemed to include "Type Away!", I couldn't buy anything and what the poster/price menu was for was unclear. Nice mood though.
Dec 20 15:27:00 4m 00s You Only Get One Direction "The program can't start because MSVCR120.dll is missing from your computer. Try reinstalling the program to fix this problem."
Dec 20 15:33:00 6m 00s One Coffin Wow, this is a really excellent, polished-looking entry. Gameplay is quite difficult, but it's nonetheless really fun. Great job!
Dec 20 15:37:00 4m 00s Unicycle Messenger This is a really nice entry; just moving the unicycle around is a joy, and the soundtrack is excellent.
Dec 20 15:40:00 3m 00s Catch the Bullet Also count not get it to run; nothing seems to happen after the Open File prompt.
Dec 20 15:54:00 14m 00s RGB - So sweet your television will break This is a beautiful game; great art! I got stuck in the terrain a LOT, though, and a really brief tutorial on switching colors in the first level would not have been amiss.
Dec 20 15:57:00 3m 00s Once Charged A nice, snappy game; it's rather difficult, but that's okay.
Dec 20 16:18:00 21m 00s OneChance This is a pretty neat entry. The mana regeneration is way too slow, though; I often found myself sitting around doing nothing, waiting for it to recharge.
Dec 20 16:27:00 9m 00s Abandon Ship It's an interesting idea, but there wasn't enough explanation of what the player was supposed to do and how to do it, and navigating a mostly dark world, while atmospheric, did get a little frustrating.
Dec 21 01:24:00 8h 57m Are You Satisfied? A pretty good entry. Not much in the way of gameplay, but I appreciate the point you were trying to make, and it's an interesting use of the theme.
Dec 21 01:31:00 7m 00s MoNsteR IN my hEAd Interesting idea and mechanics. It could have been clearer in-game that the WASD keys didn't work for pushing bad thoughts away, though, since the arrow keys also controlled movement; but your instructions here explained that.
Dec 21 16:58:00 15h 27m One Hook No download link?
Dec 21 17:02:00 4m 00s One Leg Toppijainen This is a fun little mechanic! Could use some more introduction to how things work, and it felt like some of the level's areas were unnecessary because I could complete the level without entering them.
Dec 22 02:57:00 9h 55m You Only Get One Button Can't start because lua51.dll is missing.
Dec 22 03:06:00 9m 00s . I think I know what's going on here; far as I can tell, you have a game window that is either incredibly tiny or outright invisible, and we're supposed to try and find it - "You Only Get One" pixel, maybe? <br/> <br/>It's mildly amusing, I guess, but a more "normal" game would probably have been a better idea.
Dec 22 03:20:00 14m 00s Energy Defender It's a pretty fun game, all things considered, though it could use some audiovisual polish. Also, the difficulty ramp was a little weird - I quickly got all the upgrades and everything seemed easy for several levels, until suddenly I was overwhelmed and killed despite not being able to get any more upgrades. Overall though, good job!
Dec 22 03:24:00 4m 00s Number Factory It's an interesting concept, definitely! I guess you didn't have the time to implement generation of new numbers, but it's a start.
Dec 24 06:34:00 51h 10m One Trick Pony When I died the camera seemed to rush off into space and show only nothingness. The physics are a little too slippery, too, but not a bad attempt overall.
Dec 24 06:41:00 7m 00s The Labyrinth of Keys For some reason the game always starts so high in my screen that I can't grab the top bar and move it around. Otherwise, though, this is an interesting entry - clearly a large and expansive game world, but it's not at all clear what I as a player should be doing once I lose the starting key.
Dec 24 06:47:00 6m 00s Oneitis It's a pretty interesting take on the theme, but it could use some fleshing out with more gameplay options and variety, and some more audiovisual feedback wouldn't have gone amiss.
Dec 24 06:56:00 9m 00s YouOnlyGetOnePath Not a bad idea and an interesting minimalistic style, but it felt inordinately difficult (especially given how finnicky adding force to the projectile is), and the audio cues for losing and even winning a level were so grating that I turned audio off almost immediately.
Dec 24 07:13:00 17m 00s #YOGO Platform There isn't a very strong sense of progression, and the audio could be improved upon, but otherwise an amusing concept.
Dec 24 07:20:00 7m 00s You Only Have Ones Kind of like Othello or similar games, but with binary; actually a pretty neat idea, and a solid program that works well, too. Good job! Seems rather difficult though.
Dec 24 07:26:00 6m 00s YOGOTANK This is a pretty funny one - jumping tank, tanks that can't shoot, whacky physics - and it has nice presentation too.
Jan 4 07:06:00 263h 40m Skins: Episode One Wasn't able to get it running - sorry!
Jan 4 07:08:00 2m 00s Inquisition Running Firefox 26 and it didn't work for me - the page just stayed black no matter what I did, except for the banner up top.
Jan 4 15:34:00 8h 26m Death From Above While I get how this is connected to the theme, it's too easy to just fire off random shots and hope they hit, since your buddy comes along and gives you a new quiver almost instantly.
Jan 4 15:38:00 4m 00s Dunkra Controls felt a little strange, like I would sometimes stop moving when near walls. It ended up being really, really difficult. Also, having WASD be attack and arrows be movement felt really weird, as most games I've played with a similar setup use the reverse.
Jan 4 15:40:00 2m 00s One Man Fire Brigade Controls felt a little strange, like I would sometimes stop moving when near walls. It ended up being really, really difficult. Also, having WASD be attack and arrows be movement felt really weird, as most games I've played with a similar setup use the reverse.
Jan 4 15:57:00 17m 00s One Earth, One Defender This is a good Asteroid clone with a few more features, and is pretty fun to play in general, though it looks like victory would take a long time, even with upgrades (which should be explained more clearly). The theme feels kind of tacked-on, too.
Jan 4 17:45:00 1h 48m Experience Legion I think I might have seen somebody else in the game, but I'm not sure. Perhaps because I'm not so familiar with the genre, I had a hard time figure out whether I was actually attacking anything or not when I clicked on the attack button.
Jan 6 00:11:00 30h 26m !1 Olly's LSD trip 1! I think it's a little broken, said I had already played even though I hadn't.
Jan 6 04:48:00 4h 37m Race The One Not sure if it's because I'm on a mac, but pressing '1' for me did nothing, despite refreshing several times and hitting the key in different ways (tapping, holding it down).
Jan 6 04:53:00 5m 00s The Poncho Duelers Neat mechanic, was difficult to tell who I was in the beginning.