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Neighbors From Hell
Neighbors From Hell
By slader16
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Humor | 270 | 2.33 | | |
| Theme | 333 | 2.58 | | |
| Audio | 414 | 2.17 | | |
| Mood | 486 | 2.05 | | |
| Graphics | 512 | 2.00 | | |
| Innovation | 526 | 1.96 | | |
| Fun | 529 | 1.77 | | |
| Overall | 541 | 1.96 | | |
| Coolness | 1141 | 45 | | |
Comments
guennor
2013-12-17 06:13
Something that annoys me quite a bit and I see it happen with a lot of unity games.
People leave the cursor enabled with first person or third person games. You can fix this with one line of code ( Screen.showCursor = false;)
The game appears to be bigger than the screen size allotted.
Neat concept and story, but the controls are much too sensitive to movement.
The audio fits nicely and the GUI was done well (apart from screen size issues) and I agree with Guennor's comment about needing to disable the cursor.
Try removing the cursor. That will increase immersion immensely but otherwise nice job with the story
slader16
2013-12-17 09:31
-Removed cursor
-Stoped objects from going through each other
-Added crosshire
-Added gun movement
Enjoy :D
Either Im missing something or this is lacking actual gameplay?
slader16
2013-12-30 04:22
No you're right, I focused more on the humor side of things :)
jedi
2014-01-05 23:00
What Guennor said!
Also, I think you missed a trick here, because there could have been some gameplay in lining up the n.f.h. and taking them out en masse, but you only do hit-detection as far as the first neighbor.
It has pretty good mood. I liked the music and the look of the textured Unity-capsules, haha.
slader16
2014-01-07 00:18
I actually like the idea of that, and thanks!
Funny game :) I like the way you used the thematic. Great work !