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Feedback comments for LD27
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| Timestamp | Since previous | Game | X-0r's comment |
|---|---|---|---|
| Aug 26 12:15:00 | 7Tulips | Took me a while to understand the goal^^ <br/>Crosshair for the gun-part would be nice. Aiming is rather hard that way. Oh, and, I wasted one "Tulip" game because my rabbit was running in a circle around it. Bad timing I guess^^ | |
| Aug 26 12:16:00 | 1m 00s | 10sShmup | No links :( |
| Aug 26 12:27:00 | 11m 00s | Scorpio 10 | Nice game overall. The soundtrack isn't exactly what I'd expect a hacker to listen to, but it's fun, and I think that's what counts! <br/>I also think that the game is primarily designed for touchscreens, hitting the buttons at the right time with the mousepointer is extremely hard! |
| Aug 26 12:34:00 | 7m 00s | Up-Run | A racegame with the goal to finish second - ten times. Now that's something new to me. It's totally win-able, but you depend quite a bit on luck, once you reach the upper border of the screen, since you can't evade anymore... |
| Aug 26 12:41:00 | 7m 00s | BIOFUEL | In the modern world, fuel has been always an issue. We need these plants! <br/> <br/>Took me a while to figure out the double jump for the jetpack, other than that the controls have been logical^^ <br/> <br/>I was a bit confused that you had to hit "enter" at the explanation screen - I mean the "empty" lines required an extra keypress^^ |
| Aug 26 12:46:00 | 5m 00s | Still Charging! | It's a bit easy, yeah... But I like the reflection physics, shields, and the optional laser gun. First game you say? Damn, you're good =) |
| Aug 26 12:55:00 | 9m 00s | Frantic | I was a bit astonished about the rather large filesize for a small game - then again, you used .wav as a soundformat. That explains it :D <br/>It was extremely fun to play through the levels. The hardest one was I think 2 before the end, where you actually had to move diagonally and only had one opponent. <br/>Nice go for a minigame! |
| Aug 26 12:59:00 | 4m 00s | Tale of a Lost Soul | Hm... won't run on Win7 x64. It's stuck at the startup screen... Didn't rate so far =/ |
| Aug 26 13:14:00 | 15m 00s | Timed Strategy | Neat gameplay. I like strategy in general, tbh :P <br/>The music was a bit too "uplifting" for a wargame.. you know, killing stuff etc... Too bad that the game crashed on me after the tutorial, but what I saw was great. (Man... you actually coded an AI from scratch? That alone is an epic achievement!) |
| Aug 26 13:17:00 | 3m 00s | ChronoCards | Got a blackscreen, with hearing the "Chronocards" voice in all different pitch levels... Can't really click anything. I run windows 7 x64. |
| Aug 26 13:33:00 | 16m 00s | The Village of Lost Time | Overall 5/5 for me! This game is just awesome! <br/>The gameplay reminds me a bit of chronotron, where past instances of yourself press buttons etc. <br/>The storyline behind all this is deeper than I initially expected. Thank you for submitting this gem! |
| Aug 26 13:50:00 | 17m 00s | Quizz Ball | 10 seconds? ... Sorry, but I fail to see the connection... <br/> <br/>Other than that, nice sci-fi layout. Too bad there's no sci-fi music. Something similar to your backgroundmusic on your trailer maybe? SFX? No comment... <br/> <br/>Tested multiplayer, too... would be nice to configure gamepad controls and/or balance the mousesensitivity. |
| Aug 26 15:51:00 | 2h 01m | 11 Seconds | Web version wasn't working for me - Download version works fine. <br/> <br/>The character looks quite funny :P The sfx for walking are a bit strange, but apart from that, a solid recreation of sokoban with enhanced functionality =) |
| Aug 26 16:08:00 | 17m 00s | 10 seconds of hope | Wow.... that's really fast paced... An easier mode with slower ticks would have decreased the difficulty a bit. <br/> <br/>Also, I'm unable to change the screensize... on my wide-screen monitor, I can't even see the entire game. <br/> <br/>But hey, nice concept, and all that within 48 hours. =) |
| Aug 26 16:12:00 | 4m 00s | Panda Starvation | Funny little game =) <br/> <br/>The win/lose condition seems to be a bit bugged though. You might want to fix your variables when starting a new game. <br/> <br/>I'm a bit sad that the panda has such a short lifespan. And it's all my fault :( <br/> <br/>Seriously, it was a fun time playing =) |
| Aug 26 16:23:00 | 11m 00s | Boxer's Seconds | Oh maaan... Killing all those poor people for not liking Batman. If the "10 Seconds" would know the game rules, I'm sure they'd have agreed on something and worked for you. <br/>Love the randomized character generation, btw! |
| Aug 27 10:15:00 | 17h 52m | Anti-Grav Drive | Two-dimensional gravity for the win! Even if it's not the point of the game, trying to get your ship to orbit around a planet is fun, too^^ <br/>I'm not sure, if there's a way to continue forever, if you had the skills, or if you do depend on luck a bit. |
| Aug 27 10:25:00 | 10m 00s | Essentrika | Is there any way to change the screen resolution? <br/>It's "taller" than what my widescreen monitor supports... |
| Aug 27 21:42:00 | 11h 17m | Angry Guards | Awesome game! I totally like the innovation on that one =) <br/>I'm not sure, how this mind-control thing is working, but wielding this power is just awesome. *another guard jumps down the ledge* Mwahahaha! |
| Aug 27 21:51:00 | 9m 00s | 10s Zombies | Movement speed is a bit too slow =/ Apart from that I like the Human > Zombie > Guard food-chain :P (The guards don't actually *eat* the zombies, right?) |
| Aug 29 18:04:00 | 44h 13m | Entropy | Would be nice to have a bit more "info" about what's going on... I'm not even sure, if these dropships(?) can be shot. I believe I took one of these down, but my shots usually exploded like fireworks as they reached them. <br/>I liked the neon effects ^_^ and the amount of different weapons. That plasma-gun-ish projectile deals a hell lot of damage. I never recieved a full automatic weapon, but it might just have been bad luck (by that I mean, it would be awesome to riddle the cubes with massive amounts of projectiles :P) |
| Aug 29 18:13:00 | 9m 00s | Rewind | The game is quite simple to beat - still, the idea is just awesome! The hardest part was to find out the game rules. After all is said and done, it's a nice new style of a puzzle game. |
| Aug 30 13:27:00 | 19h 14m | Crazy Genetist | Aaah, a pipegame! Took me a while to figure out all the connecting and stuff, also that you can only attach "valid" parts. I believe that there should be some sort of destroy/remove possibility, either on screen, or on the ones to choose from. The way it is now, you're quite a bit dependent on luck (which means, trying again could lead to better results ^_^) |
| Aug 31 13:58:00 | 24h 31m | tiny terrors | Great game! Just... wow! I love RTS, and the survival concept... maaaan^^ |
| Aug 31 18:06:00 | 4h 08m | T.I.M.E | This is one of these projects where you probably need a lot more time to polish. It reminds me somewhat of the movie "In Time", following the principle of using time as money. It's great to see that concept in a game! <br/> <br/>I noticed a minor bug (or feature?) in the jumping minigame - if you stand on the top platform and hit the jump key again and again, you'll spawn a lot of these time "pixels" making it very easy to... well... grind your way up^^ |
| Aug 31 18:13:00 | 7m 00s | TimeRunner | Took me a while to figure out that the arrow was meant to show me the next clock :P <br/> <br/>I think it's unfair that the red guys don't expire after 10 seconds like the player does. Anyhow, nice little game, a key to restart would be great (apart from restarting it that is) |
| Aug 31 18:25:00 | 12m 00s | Delayed | Oh wow... these ten seconds definitely felt long the first levels, when you already finished, but your bit didn't even start to move yet. I think the tilebased levels totally messed with my eyes "5 tiles? no, wait... 6?" |
| Aug 31 18:35:00 | 10m 00s | Alien Attack | Yeah, comes quite close to "Upgrade Complete" indeed... Too bad your project wasn't finished, without dying, an actual "goal" and stuff, it felt more like a cinematic to me. <br/>Having to draw each opponent in various graphic levels must have been quite some work. <br/> <br/>As far as the "mouse oscillating" is concerned... I didn't check the source so far, but I believe it's some bugged <= vs. < check on the x-axis... |
| Aug 31 23:29:00 | 4h 54m | Pathfinders Delight | Oh yes, pathfinding! And all that against the clock. Decent game all in all =) |
| Aug 31 23:37:00 | 8m 00s | Keyboard Slap | I wonder if it's easier on actual drums... It's totally challenging, looks much easier on the screenshot :P |
| Aug 31 23:44:00 | 7m 00s | Broken Controls | It's fun to play it for a while, but it's a bit too easy. I actually never moved at all, or - depending on the currently broken direction - only moved on the axis, which allowed me to use either direction. |
| Sep 1 00:11:00 | 27m 00s | 10 Seconds to leave | Intriguing gameplay. I think there should be a button or something to cancel the endless fade-out of text... Speaking of text, the way you use it in a 3d environment is just awesome. Best level imo - the flashing platforms =) |
| Sep 1 00:17:00 | 6m 00s | 10 second maze | Too bad it was that short... Only thing I'd ask you to improve would be to start the timer after the first button has been pressed, maybe also having some arrow to the player, since all I saw at first were a few squares.^^ |
| Sep 1 00:28:00 | 11m 00s | The Ten Second War | Oh yes, strategy! Took me a while to grasp the concept of power, and I'm still not sure what all the spells actually "do". Still, nothing beats the feeling of winning a battle with only a few units left (soooo close!)^^ |
| Sep 1 00:36:00 | 8m 00s | Deka Sektor | Now that's what I call action-packed =) <br/>I believe that the amount of cubes is somewhat random, so it's not always clear to me, whether luck plays a role of the final score after all. In any case, it's fun to play, and I think that's what counts. |
| Sep 1 00:56:00 | 20m 00s | Hellish Copter | Funny gameplay, great mouth-made FX (with one exception: *pew pew*, but I think it was only because of the frequency it was heard) <br/>Took me a while to understand that the actual countdown was related to my remaining fuel... nuclear... unrealistic... nevermind :D |
| Sep 1 01:18:00 | 22m 00s | <<Rewind! | Great innovative gameplay, backgroundmusic sounds good aswell. <br/>I believe that it was hard for me to make a few connections, such as passing the first guard WITHOUT waking him up, or using the crowbar to open the hidey-hole in the (skipping that to avoid spoilering) Wouldn't have made it without peeking in the walkthrough. Would play the next chapter immediately (if it's ever created) |
| Sep 1 01:24:00 | 6m 00s | No Time for Nibbles | Oh my... a TRON / Snake crossover? How cool is that? With actual poop! Adds a lot to the realism, and I really mean that, even if I still chuckle from the idea of death through poop^^ |
| Sep 1 01:29:00 | 5m 00s | Apple Harvest | I believe this would be a designated game for a (multi-)touch screen. It's quite hard to collect these apples with the mouse. Highscore 200, but I admit that I totally click-spammed *blush* |
| Sep 1 01:33:00 | 4m 00s | Time and Time Again | Had to n/a this one... only brought me a black screen on startup. =( |
| Sep 1 01:43:00 | 10m 00s | Defuse in 10 seconds | After saving the princess while risking my own life (actually I blew up once after looking at the graphics), I could hear chiptune. 'Nuff said =) <br/> <br/>@archeometrician: Which VSTi did you use for the chip sound, or is it something included in FL Studio? Cheers! |
| Sep 1 01:49:00 | 6m 00s | DotFight | Would be great to have some "preparation time" before you're being shot at, I believe the player is at a disadvantage, when the level starts. (Or I just suck at this game. Lost at level 5) |
| Sep 1 18:55:00 | 17h 06m | Don't sink | Just... wow! <br/>This game is one of the best I've ever seen in a LD! <br/>Cellular automata for the win. My best was 30 days, 2219 score. <br/> <br/>I actually "precalculated" a strategy in order to actually beat the game and continue playing it as long as I wanted. Still, I never managed to actually use that strategy, since I don't have enough moves to apply the needed changes... <br/> <br/>V... Village <br/>S... Swamp <br/>F... Forest <br/>f... Field <br/>0... any supply (Forest/Field) <br/>?... any non-village (Forest/Field/Swamp/Sand/Water) <br/>~... Water <br/> <br/>~~~~~~~~ <br/>~VfFFSV~ <br/>~S0000f~ <br/>~F0??0F~ <br/>~F0??0F~ <br/>~f0000S~ <br/>~VSFFfV~ <br/>~~~~~~~~ <br/> <br/>That way, you have 4 actions (4 villages), and each turn, you can fill up 4 swamps, and 4 new swamps will be created, which can be filled next turn until infinity =) <br/> <br/>That should work... right? |
| Sep 1 19:07:00 | 12m 00s | Hackfield | I totally fail to start the game, the executable won't even show in the task-manager. I'm using win7 x64... If any of the .dll's are in another folder, I recieve a warning about missing libraries, if all are within the same folder, there's no warning, not even anything happening at all... <br/> <br/>Are there any prerequisites to run this game on my machine? |
| Sep 1 19:38:00 | 31m 00s | fastDefense | Big remote ball is the best. The enemies can never reach my castle! The automatic level increment is good to keep players on their toes, especially, if the enemies spawn close to "your home". Still, there's not really much to do, nor an actual goal... in any case, solid entry =) |
| Sep 1 20:53:00 | 1h 15m | Factory Wars | Woo, RTS! I liked the mech-gunner the most. With a bit of repair assistance, it can deal quite some damage ^_^ <br/> <br/>Neat graphics, and the background music is nice and squeaky =) <br/>The game is a tad bit too easy, but I'll definitely check your homepage for more! |
| Sep 5 10:30:00 | 85h 37m | 10x10 seconds | I couldn't move my character at all, not with arrows, not with WASD... Does anyone have a hint how to fix that? Also, a few enemies seem to ignore my shots. Assumption: If the enemy spawns after a shot bullet, it won't check for collision, maybe? In any case, great to see another newcomer around =) |
| Sep 5 11:35:00 | 1h 05m | Justify | This game definitely serves for a dark mood - seeing as it is text-only, it's quite something. Most of the categories can't really be rated... Graphics and Audio aren't really existing. <br/>Awesome idea to collect all the entries ^_^ <br/>10 seconds to think and type was a bit too short for me, I didn't really get I what was expecting me (which I probably would have, if I've *really* been in that situation) <br/>But hey, I'd go for the mutant racoon virus rather than immediate death :D |
| Sep 5 12:29:00 | 54m 00s | Ten Seconds To Home | Unable to get any further than the medical dart. Travelled everywhere, even to that museum, etc. There is nothing to use the dart on, no way to find any other equipment part, nothing to use the DDD on. Is the order of visits even relevant? |
| Sep 5 15:37:00 | 3h 08m | Gimme 10 secs, I gotta kill this horde | Great game =) <br/>SFX are only very basic, but the graphics are pixely-awesome. <br/>There seems to be a minor glitch when the weapon switches, you can actually shoot two rockets before the first reload, but the different types of weapons are really cool! (P.S. I love destructible terrain^^) |
| Sep 5 15:49:00 | 12m 00s | Make Me a Pizza! | It's quite hard at the beginning to differentiate these ingredients... Bacon and... was it canadian bacon? I was really puzzled when I suddenly lost :P <br/> <br/>It would be awesome, if you'd have to put the pizza in an oven or something, I'm not the type eating it raw^^ <br/> <br/>Not sure about the soundtrack, isn't the opera "Carmen" supposed to play in spain? Anyhow, the synthies sound nice, congrats on the sound-design =) |
| Sep 5 15:56:00 | 7m 00s | Network Intrusion | I agree to most of the above comments... There's nothing refering to 10 seconds at all, unless there was some clever out-of-the-box connection which I didn't get. <br/>Beating the game is too easy, imo, just click the adjacent pixels again and again until you win. I believe that the other "bases" might have been supposed to take over terrain aswell, but I don't see anything on the screen doing anything :P Also, please try not to force an installer, if possible =/ |
| Sep 5 16:13:00 | 17m 00s | Limitactics | Got it to work in DosBox even on Win 7 x 64 <br/>Integer-only input is a bit tedious, especially the cipher conversion takes a lot of calculation. Might be a great educational program for highschool IT, letting them learn binary, octals and mathematical patterns :D |
| Sep 5 16:21:00 | 8m 00s | Too simple | Totally like the chiptune, even if the sound is a bit too loud^^ I believe your character is supposed to jump higher, the movement speed makes up for it to a certain degree though. Not really sure what the wincondition is, but I believe you need to collect all the green squares in order to win. Still I lost the first level somehow, even if I did collect them all. I won on second try though :P |
| Sep 5 16:26:00 | 5m 00s | Thief Escape | Entertaining little game =) <br/>Took me a while to figure out what you meant by "jigsaw", but managed to beat the game eventually^^ |
| Sep 5 16:38:00 | 12m 00s | Tardis Robot Hospital | I like the Box2D physics though. These turning wheels stopped my progress more than once :P Too bad it's quite laggy for me... It also told me that it took about 1.5 GB of RAM. Maybe my PC just can't digest it properly. Must be because of the fast food, I guess...^^ |
| Sep 5 16:55:00 | 17m 00s | Thanksgiving Hero | Did you create the music yourself? I believe it fits quite well =) <br/> <br/>The starting dialogue should be even faster forwardable, or moved to a seperate "how to play" area. I believe it's funny how you really tried to make sense with the "correct order" of eating food^^ <br/> <br/>Btw, your sprites are decent, good work! |
| Sep 6 19:37:00 | 26h 42m | 10 Second Urf Defender | Nice graphics. The hand-drawn style looks great! <br/>I also like the implementation of the theme. Better to have 10 secs to build the ship and fight infinite waves of baddies than having time forever, and only 10 secs to actually *use* the ship. <br/> <br/>Btw, too bad that the sun won't actually burn the ship or recharge energy or something ^^ |
| Sep 6 19:58:00 | 21m 00s | Robots Save the Day | Neat game! Reminds me a bit of Light-Bot (and Light-Bot is awesome, too!) |
| Sep 8 22:42:00 | 50h 44m | Umbra Machina | Damn, that evil guy is fast. And evil. I also encountered that problem with dying due to falling down the platform instead of jumping first. Liked the graphics, even if the skyscrapers are a bit less detailed than the shadow enemy or the character itself. Soundtrack is awesome, btw! |
| Sep 8 22:48:00 | 6m 00s | Quickfire | Damn, that enemy is jumpy. Not sure if it wanted to hit me at all, or if it was just randomized... It's a bit unpolished, could use some SFX, etc. All in all a nice minimalistic shooter =) |
| Sep 8 22:56:00 | 8m 00s | Hot Potato | A neat Minigame collection... Too bad you can't choose what to play (also, I had to play the spam-E-key 3 times in a row... not my favourite...) <br/>Win/Lose conditions weren't always obvious, and the pilot-cloud-avoiding could have had smoother controls, and the yes/no buttons of the "dress" girl shouldn't jump THAT fast. That's just my personal preference though. Solid entry! <br/>Still, must have been quite some work putting all that together |
| Sep 9 13:57:00 | 15h 01m | Fortris | The game is a bit too slow pace-wise... The 10-seconds are more like a pain to wait for, once your blocks start to slow down. The concept of combined tiles for clusters and such is awesome, I believe it might be a bit related to HexCelle. |
| Sep 9 14:04:00 | 7m 00s | Fast-Paced Card Action: 10 Second Card Game | Nice concept, easy to learn. Could still use some polish/balance, since it's quite easy to stack up a lot of multipliers and finish it all of with a nice time increase. <br/>It was fun to play, can't remember when I stopped, but I played for quite a few minutes =) |
| Sep 9 14:24:00 | 20m 00s | PYRAM1D | Randomized levelgeneration? Just great ^_^ The minimap is quite pointless, especially since your timer continues and the only "safe" area are gates themselves. <br/>Liked the different music styles depending on room-colors. <br/>If you add more traps, it could be a bit like the movie "cube"^^ |
| Sep 9 14:40:00 | 16m 00s | Worst Gnome at the Factory | Argh... the character's movement speed is so slooooow. Doesn't really make it easy to reach everything in time. Or I just suck at this game^^ |
| Sep 9 21:53:00 | 7h 13m | Zombocalypse | @Vard: Need to unpack the .zip first... <br/> <br/>Speaking of installers - does it really *have* to be? <br/> <br/>Gameplay is a bit repetitive... cutting down stuff for resources is always awesome though, as long as it doesn't feel like grinding. Zombies are cool, too^^ <br/> <br/>Theme representation is a bit low, if there was any "reason" for Zombies to spawn at that rate, it would make sense, but right now, it just feels a little random (also, I wouldn't even have noticed that without the programmer's comment) <br/> <br/>The game |
| Sep 9 22:00:00 | 7m 00s | A_VOID | Glitchcore... I thought of it as some sort of electronic music genre :P <br/> <br/>It *does* have flashy graphics, and the sfx are fitting nicely. I tried to avoid entering the next area once, since I wanted to see what happens after these 10 secs ^_^ |
| Sep 9 22:12:00 | 12m 00s | Sustain | Would be nice to have a marker or something to know which way to go, the sprites are basic, but neat ^_^ <br/> <br/>Too bad the game doesn't differentiate between "killed by terrorists" and "killed by mine", I actually walked on a mine on purpose to verify that :D <br/> <br/>The "princess disappeared" reminds me a bit of the good old Super Mario series :D <br/> <br/>Congrats on your submission! |
| Sep 9 22:19:00 | 7m 00s | 10 Second Destruction | Didn't manage to install the pygame thing, it told me it didn't find python even after installing the version noted in the description =/ |
| Sep 9 22:26:00 | 7m 00s | E.B.D.S | Never knew that democracy was *that* evil :O <br/> <br/>The moving targets + sandstorm are the hardest part, imo, still, it's not too hard to beat the game. Hard for a good total rating, but easy to play through - adds replay value =) <br/> <br/>Not sure how to rate graphics and sound, since they aren't self-made... |
| Sep 9 22:33:00 | 7m 00s | 10 Second Waves | Finally a playable game below 20 MB + installer! (Can I give innovation bonus for this? :P) <br/> <br/>The game is extremely hard... enemies moving fast (and diagonally), the player is limited to one movement direction... I wonder if anyone survived all the waves o.O <br/> <br/>I agree with the other comments, it definitely needs more content. Even a HP bar above the enemies would be some improvement, apart from that, yeah, probably more weapons and such. (And medi-kits! Please!) |
| Sep 9 22:38:00 | 5m 00s | Korrod | My char was stuck in boxes a lot, sometimes, I was unable to move even in "open" areas =/ Too bad the intro theme is that short, I kinda hoped for a soundtrack^^ <br/>You should probably add some sort of epilepsy warning, there's a lot of flashing going on here (which is a good thing, imo). |
| Sep 9 22:44:00 | 6m 00s | Duel | Rock-Paper-Scissors all the way ^_^ <br/> <br/>Would be nice, if it was possible to change the decision, if you misclicked (then again, the hole in the cards make it even *look* like a final decision^^) <br/> <br/>Nice background music, btw =) |
| Sep 9 22:55:00 | 11m 00s | Sleep Well | The hero moves soooo slooooow =/ I tried everything to be faster, shooting energy "downwards" to use the recoil, getting hit by evil guys from below to launch myself up... <br/>The breathing SFX is really relieving though, I caught myself holding my breath during a level once. Good job! |
| Sep 9 23:01:00 | 6m 00s | Low Power | Whee, what a precise timer! 6 digits after comma *chuckle* <br/> <br/>The lighting is totally sub-par =/ maybe the collectibles should act as a light source or something... |
| Sep 9 23:07:00 | 6m 00s | Ten Second Clock | It's a bit bugged... you can actually click on the same tile again and again... and again... Not sure about scoring either, it seems to add +50 score each time, regardless of glyphs. <br/>I'd also recommend to avoid the extra keypress for the right bar. The second mousebutton, maybe... <br/>Congrats on your submission =) |
| Sep 9 23:13:00 | 6m 00s | LD#27 Ghost Protocol Alpha | Shaking waay too much... Good background music (and yay for bloodsplatter!) |
| Sep 9 23:21:00 | 8m 00s | Save Them | Resolution too high for my screen in windowed mode =/ Should support full-screen for that, I suppose... <br/>I like the way of placing markers, but still, some of the astro guys failed to follow my directions. A bit less randomness would be good, I believe (perhaps only when hitting a wall?) <br/>I don't get the point of using a 3d engine to build a 2d pixelart game, but oh well, it works and runs stable ^_^ |
| Sep 10 08:07:00 | 8h 46m | Insert Token(s) to Continue | Oh man, I didn't realize back then, how quickly you actually spent these tokens, and how much money was converted to these^^ <br/> <br/>I never really lost a game due to the continue thing up to now, but I extremely can remember the struggle to wait for a cool game to be *not* occupied =) <br/> <br/>For all those, who didn't beat the game so far: try pressing <Shift> while running and insert the coin to the right, pick up the token on the left of the dispenser. I was technically banging the head (and fists) against the machine, without realizing the token needed to be picked up first :D |
| Sep 10 08:15:00 | 8m 00s | Ship Escape | Managed to beat it without wall-glitching ^_^ <br/>It took me a while to find out to know where to go in lv6. (Thanks soooo much for not letting me restart at level 1 upon drowning - and purposefully walking into the electrical machine) |
| Sep 10 08:30:00 | 15m 00s | Silver | I was very very very close to resigning, maybe not even attempting the last challenge. I really hated the arrow stuff over an extended period - tossing things around is not too bad, since the mashing doesn't last too long... fun fact - I managed to beat the hurdles without jumping and had to wait at the finish line for a few secs... does this mean I overdid the button mashing? o.O <br/> <br/>Anyhow, even if my keyboard is still smoking, I had my fun playing ^_^ <br/> <br/>P.S.: Runs fine on win7 x64 for me |
| Sep 10 08:49:00 | 19m 00s | Prelude of the Vorpal Blade | Running perfectly on Win7 x64. Not much to do here, but yeah, it's an engine ^_^ <br/>Probably should have gone for a jam entry, maybe? <br/>Watched your timelapse, and I must say, your pixel art is mint! Didn't see any DAW or other means to create sound though :( |
| Sep 10 08:54:00 | 5m 00s | Rhythmo! | No source attached =/ <br/>Gameplay is weird; I'd say it's rather hard to hit the target. <br/>Graphics and sound are weird too, but in a good way, nothing else like that around the compo (from what I've seen). ^^ |
| Sep 10 08:58:00 | 4m 00s | Stare | Got 2 right in a row. To be honest, looking at it after reading the description, I played it the wrong way. I actually clicked the one disappearing last^^ |
| Sep 10 09:03:00 | 5m 00s | Attack of the n00b Models | Didn't play it until the end, tbh. <br/>Totally like the idea of randomized stats. Seems like your focus was on creating a lot of different 3d models. Some of them are really basic, but all in all, you managed to pull off good graphics =) |
| Sep 10 09:11:00 | 8m 00s | Snap Encounters | Oohh, a textbased adventure. With graphics. I liked it =) <br/>If it only wasn't for that 10 seconds constraint =/ |
| Sep 10 09:17:00 | 6m 00s | Bomb defuse - 10 seconds | I liked to concept of adjusting yourself to the map, however... losing all upgrades (even after WINNING), while having to keep the money stats constantly was not too nice =/ <br/>Will play it again though, trying to increase my money rather than wasting it =) |
| Sep 10 09:24:00 | 7m 00s | PILLOWMAN Defeats the Robots | Lagged my firefox down to like 2 FPS after a while... Garbage collecting troubles maybe? Graphics are nice, liked the splashscreen =) |
| Sep 10 09:42:00 | 18m 00s | Reload | Best 2d pixel graphics I encountered in the whole LD so far. The jetpack flame - plus the effect you leave behind on the ground made you actually "feel" you used a powerful tool, which upgraded the already good mood into really great experience! <br/>Took me a while to figure out that the jetpack and dash(!) could be used over a longer timespan, if held down longer... <br/>Nice percussive beat, btw! |
| Sep 10 09:47:00 | 5m 00s | Lord Of The Watches | Screen resolution changed nothing, top-left corner - still nothing. Clicked everywhere on the screen (since I assumed it would check the mouse location, instead of the actual buttons), still nothing. Also, there are no screenshots of the actual game, so I can't rate your entry at all, sorry :( |
| Sep 10 09:54:00 | 7m 00s | Earth Defender | So... your first game? or your second? I know that the other has been deleted, but if I lost my files, I'd restart instead of using another concept... What would your first game have been about? Just curious^^ <br/>Graphics are quite nice, sfx are good, too. Too bad you never finished placing towers and such, would have been a great addition to the game. |
| Sep 10 10:00:00 | 6m 00s | Invasion of the Cones | Good concept! The debug(?) message area would have needed some background color or idk... white text on white screen isn't readable too well =/ <br/>Didn't get the "healing" part... Also, it would be nice to add some visual (or audible) feedback for attacking. |
| Sep 10 10:08:00 | 8m 00s | Terminal 10 | The parachute is now safe! :D <br/>Well, I should have thought about putting it on first^^ <br/>Not before tossing it away though. Oh well^^ Fun and short game! (Btw, is it just me, or does the guy still die, even WITH the parachute, just that the success overlay is hiding all that :P) |
| Sep 10 10:13:00 | 5m 00s | Cast Out | Too large screen resolution for such low amount of pixels =/ <br/>I managed to win by randomly spam-clicking on my inventory stuff. The win/lose screens are designed quite well, imo =) |
| Sep 10 10:39:00 | 26m 00s | 10 Sec Hero | Looking at the comments, I was expecting quite much. And I got what I hoped for. Great game! |
| Sep 10 10:43:00 | 4m 00s | 10 seconds twine adventure | Calling your own submission a "good idea", well... <br/>I'm not a fan of not capitalizing nouns and such, but the choices are interesting with some built-in humor =) |
| Sep 10 10:50:00 | 7m 00s | Feed Me Word Things | Picking favorite words after losing is fun :P I so much hope to see a final most awesome word or something like that^^ <br/>The glitchy graphics gave it a nice look, but the sfx didn't fit too well, imo. <br/>Anyways, it seems to be a good game to start learning how to type =) |
| Sep 10 10:55:00 | 5m 00s | It's time to Cow | Wow, that cow has a loose head. :P <br/>Gameplay mechanics are easy to learn, the game is still hard to master. Would be nice to know what "stubit cow" stands for, btw :) |
| Sep 10 11:10:00 | 15m 00s | High Jumper | Oh man, my highest is only 10... no need to be proud of that, I assume. <br/>Music is nice, but detuned too much for my taste and a bit too many rhythm issues. <br/>As simple as they might seem, I like your neon platforms :P <br/>Btw - is the player supposed to move faster diagonally? Maybe I only imagined it, but I could swear I could jump over a further distance that way ^_^ <br/>If you ever update/continue this.... maybe give a short overview of the map beforehand, rather than starting the game in the splitsecond you reach for the restart button ;) |
| Sep 10 11:13:00 | 3m 00s | 10 | Survived :D <br/>Game mechanics are very simple, but it seems there's not more to add anyway. Nice little game =) |
| Sep 10 21:23:00 | 10h 10m | 10s Castaway | Not sure why this game is believed to be that hard... The hardest part is having enough time to retrieve the treasure, everything else goes smoothly within 10 secs. <br/>Solid survival game, congrats! |
| Sep 10 21:41:00 | 18m 00s | Super Paper! | I'm being flooded by massive amounts of paper o.O <br/>Love the recycling / conversion mechanics =) <br/>Sound or music would add to the game ;) |
| Sep 10 21:47:00 | 6m 00s | Mutatris | Oh maaan, even a single mutation thingie is sufficient to totally throw me off. Reminds me of the good old game boy times ^^ |
| Sep 10 21:53:00 | 6m 00s | Baldaquin | 44 hours you say? Don't you ever sleep or something? :D <br/>You should suggest that to NASA - preventing an apocalypse with apples ^^ |
| Sep 10 22:00:00 | 7m 00s | Burger Hunter | Eating all that stuff made me hungry, somewhat :P I think there should be obstacles, hazards, ... anything which would stop the player from running in straight lines. =) |
| Sep 10 22:12:00 | 12m 00s | Chrono Defense | The sfx were far too loud compared to the background music, imo... The game needs balancing, right now, it is really too hard. Once you can select units, move them, etc, it would give more control to the player. Right now, it seems to depend a lot on luck... Still, it was fun playing it =) |
| Sep 10 22:31:00 | 19m 00s | DynamiTEN | 2nd place on highscores first try. Yay :P <br/>Interesting mining concept, all I wonder is... how on earth does the poor fellow get the way back UP? :D |
| Sep 10 22:40:00 | 9m 00s | QuickHunt | Love the looks of this one! Only thing I didn't like was being stuck in the woods, not even seeing my character, apart from that a very polished and - at least seemingly - finished game =) |
| Sep 11 09:18:00 | 10h 38m | 10 Seconds of life | Love the customize options, traces, fullscreen(!). Not being limited by screensize, yay =) <br/>It's really a bullet-hell, I ended up collecting one power-up after the other, just to make my shield last longer. Oh well, still died in the end^^ |
| Sep 11 09:37:00 | 19m 00s | Jetpack Jacob in The Quest for Time | I agree with most others about the difficulty. Apart from the robot "deadliness", at the beginning, to the far left... once you go in there, it's nearly impossible to get back, since the character thinks he's hitting a wall... the jetpack speed needs to be almost at 0 to pass through. Maybe make the character-hitbox a tad bit smaller, just a pixel or two, unless his hair are supposed to be made out of steel or something^^ <br/>I managed to clear the bottom two floors eventually, never came any further than this. Maybe add a bit more variety to your tiles, making the playfield appearing less "empty". Also, please don't deduct jetpack energy for regular jumps, I'd really like to have it recharged after jumping up the "stairs". Having the timer count on and on, while you need to wait for it to recharge is driving me crazy :P |
| Sep 11 09:49:00 | 12m 00s | Re-Curse-Sive | Minor name-inconsistency :P You called it "Re-Curse-Si[z]e" at your submission^^ <br/>Had to chuckle at the intro, cute drawings (especially the witch :P) <br/>I kind of hoped that there would be some goal to reach, such as finding the witch, having some sort of boss-fight and revoking the curse. The way it's now, the game is a bit unforgiving. I liked the way the character "rolls" when moving, and hey, you even do have some sort of randomized room generation, congrats on that! <br/> <br/>Not sure, if your question has already be answered, but editing the game after the compo isn't allowed - the only exceptions are fixing minor bugs and porting the game to other platforms. You can release a post-compo version, but you need to notify the players, that they cannot rate the game judging the changes/improvements you made. |
| Sep 11 10:00:00 | 11m 00s | Korn Land | Carrot-hell o.O <br/>I know it's written somewhere that you do have 10 lives, I just missed a counter for that. The corn-artwork is great, and the way the corn recieves an impulse to the direction you fly(?) atm gives a nice feeling of the actual motion of your character. Also, thumbs up for the hitbox-debugmode-thing, made it much easier to understand the game =) <br/> <br/>Long live the potato king! |
| Sep 11 10:08:00 | 8m 00s | High Demand Secretary | It felt like there was a lot more time than 10 seconds... Too bad there was no actual "goal" of the game... I thought at first, that after a while you'd win or something, but as I had to re-type what I already typed before, I decided to forget about this, and go for some sort of highscore instead :P <br/> <br/>I believe there should be penalties for mistyping, after all, there's no point in having a message including the letters of the assignment, but having whatever amount of wrong characters mixed inbetween^^ <br/> <br/>Nice graphics, btw =) |
| Sep 11 10:20:00 | 12m 00s | Rob n' Chase | Glitch-mania^^ I ran over the policeman, and as a reward, he pushed my through any wall :P <br/>Is the policeman supposed to make me lose? All he does is following me around upon contact (and pushing me through walls, yeah^^) <br/>Walking outside the level may be cool, if you need a trick or something and laugh about your success, but on level two, it seemed to be almost asking for it^^ Music was good, too, maybe try not to interrupt it when switching levels (just because I hate skipping tracks midway, no matter on what occasion^^) |
| Sep 11 10:26:00 | 6m 00s | Naskea | 10 secs for all that is really hard... <br/>The graphical design is great, but I don't like de-capitalized text too much (won't deduct anything for personal preferences though) <br/>The concept is nice, and the game appears to be finished - congrats on that! |
| Sep 11 10:31:00 | 5m 00s | Zombie Pop! | The blood splatter on the wall. Even if it's just a red line, it looks great^^ <br/>I didn't try all of the levels, since the gameplay didn't have much variety. The idea of feeding zombies to kill them is totally anti-mainstream. No shovels, no shotguns, just raw(or rotten?) meat^^ |
| Sep 11 10:36:00 | 5m 00s | Next Gen Cat Gameplay | That's almost a reality simulator! Works on dogs, too, btw^^ <br/>From what I've experienced, distance pointer to pet also plays a role somewhat. If the cube followed the pointer at speed depending on it's attention, it would feel a bit less minimalistic =) |
| Sep 15 18:00:00 | 103h 24m | exposure | Loved the different endings (btw, aren't there 4 of them?...) <br/>The camera should be able to "zoom out", it was hard to see sometimes, if you were "behind" a building. <br/>Btw, I didn't really find any "excess" pearls. Also, it's funny that the black ones (and the shadows) only exist to give the game a bad ending. :D <br/> <br/>Didn't really "get" your theme reference, until I checked the description and actively searched for it while rating ^_^ I think it's great that you handled it that way! <br/> <br/>Your synth reminded me a bit of Faster Than Light, but that might be just me somehow connecting that. Speaking of which, would you mind telling me the name of your DAW / instruments? |
| Sep 15 18:07:00 | 7m 00s | Mission: Save Gliese | Screen resolution killed it for me =( <br/> <br/>Is there any way to scale it down? / Launch fullscreenmode? <br/> <br/>I managed to beat level 1, but I couldn't leave the upgrade section anymore =/ |
| Sep 15 18:29:00 | 22m 00s | Legend of Troll | All hail the queen! ^^ <br/>I can see this as a prototype of a great puzzle. <br/> <br/>Great sprites, decent music, what more does a game need? <br/>Btw: would you mind telling me the instrument/VST you used to create your sound? |
| Sep 15 20:26:00 | 1h 57m | The Master of All Magic | /me likes randomized levels <br/> <br/>I kind of missed a bassline on the soundtrack^^ <br/> <br/>Funny minigame, congrats on your submission =) |
| Sep 15 21:12:00 | 46m 00s | inTENse | Not bad, not bad. Reminds me of humanity in real life. Everyone chasing the weakest guy. Humor+ for the credits =) <br/> <br/>I encountered a (probably unlikely) bug - after level 3 or so, the portal was unreachable in the water^^ |
| Sep 15 21:28:00 | 16m 00s | Baking Bread | Hm, never got to actual 10.0... 9.9 was my best. Still, I got 1000 points for that ^_^ |
| Sep 17 07:33:00 | 34h 05m | Potato Lagoon | You should have totally scored #1 on audio =) <br/>I read in one of the above comments that linking to soundcloud through your game is not working correctly, maybe you can open it in a new tab rather than creating a new window? Not sure if it works, though ^_^ |