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X-0r

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TimestampSince previousGameX-0r's comment
Dec 16 03:55:00 Treasurequest Nice graphics! Was there anything I missed during the bossfight? The loops I was going through didn't seem to contain any items (something I didn't try... keep the bomb, and be hit by the boss, then toss the bomb against the environment :P) <br/> <br/>Good job!
Dec 16 04:00:00 5m 00s Earth Wow... that game is hard... Masses of asteroids o.O <br/>Liked the gravity-ish effect as they speed up when they are close (doesn't make it any easier, though) - also, it's great that you can actually damage the planet with your own gun :P
Dec 16 04:06:00 6m 00s Binary War Something different concerning the theme, really nice idea =) <br/> <br/>It's really hard to see the enemies though (and their shots) because of the flashing background. And... it took me a while to "find" the button to restart (or actually start the game the first time :P)
Dec 16 09:59:00 5h 53m Unicode A dungeon random generator within 6 hours? Even if there isn't really much to *do*, it's a nice litte gameworld which you created. Might check the source for the ASCII-display, since I wanted to code one myself a while ago, but didn't know where to start^^
Dec 16 10:10:00 11m 00s Light and Mirrors I like that neon-design, but I agree with the others on the particle count^^ <br/> <br/>There should be some indication about the mirror - what angle it is in, especially for these 45° parts, it would have been useful sometimes...
Dec 16 10:35:00 25m 00s Pixel Factory Running Win7, works without problems. <br/> <br/>Nice mechanics =) I believe the timer is too short, you can't really maintain any resource flow... Replacement parts (even if not the same, could swap a duplicator with a part forwarder and get *some* output) are just generated by chance... I'm sure that you could take the game really far, just because I can't gain money here after 5 tries doesn't mean it's impossible ^_^
Dec 16 10:49:00 14m 00s Monoskill Took me a while to actually use the swapping thoughtfully. The AI isn't too smart and enemies overlap frequently... but it's still fun blasting them to pieces :P
Dec 16 11:18:00 29m 00s Constrained Nice little puzzle / jump'n'run combo. Too bad you didn't have enough time to design more levels (or whatever you call the sections between the safepoints) and add sounds. The graphics are quite basic, but very appealing - especially the parallax scrolling of the text gives an awesome effect!
Dec 16 11:31:00 13m 00s Leap of Faith Reminds me a bit of portal^^ (are you sure there's not a portal gun hidden somewhere?) <br/> <br/>I guess the accident means that you get freed from the simulation? :P
Dec 16 11:41:00 10m 00s Agent LD28 Who would think that a single shot can cause that much havok? :P The mechanics and interaction between the entities is awesome! Also loved the assignment texts^^ Good job!
Dec 16 11:53:00 12m 00s Servassacre Wow... that game is *hard* - I can't really move a larger group than 4 minions at the same time, and even then it's hard to avoid the walls. Managed to "wake up" the guys in level 2, but the channel to go back is nearly impossible to pass...
Dec 16 12:39:00 46m 00s YOGO - The Detective Story Does the police and detectives really yell at a witness, threatening to arrest them, even if they are not guilty? /me shudders <br/> <br/>Anyway - nice short story-based game with a lot of options to try =)
Dec 16 14:54:00 2h 15m Destroy The Core Reminds me of the good old death star II attack :P <br/>Great graphics and lighting! Movement was okay, but... the "crosshair" was quite useless - probably, because the camera was slightly pointing downwards. (as much as "down" exists in space) I'm not suggesting to put the camera right behind the ship, it would only block the view and you'd only see the engines, but adding a second crosshair at a different depth would make it easier to predict, where the shots are actually going :) <br/>BTW, huge plus for the intro, especially the part, when you approach the entry point, and your headlights fade in :)
Dec 16 15:02:00 8m 00s Dungeon Run An ASCII-roguelike in the good old console? Just... wow. Congrats on your submission =)
Dec 16 15:11:00 9m 00s POLITICS SIMULATOR Does the executable leave any data behind? I mean, it's great that you only can play it once, but... I don't want any remnants (cookies, ...) on my computer. <br/> <br/>Apart from that, it's a nice text-adventure (I believe that's how you call the genre^^)
Dec 16 15:20:00 9m 00s Planet LD-28 1 FPS... I'm so glad you didn't create that game for LD 27 (Theme: "10 seconds") xD <br/> <br/>For a game, there are a bit too many adjustable parameters... <br/>Maybe use difficulty presets, and add a customizable one. It's just that I prefer to play games the way they have been designed... without "modding"
Dec 16 15:28:00 8m 00s One Twisted Button I died due to a signpost. Twice. Everything seems to be so... lethal :P I guess I'm just not a professional train runner^^
Dec 16 15:46:00 18m 00s Last Minute Christmas Chopping Down with the tentacles!!!
Dec 16 16:00:00 14m 00s Weapon of Choice Well, destructible terrain is certainly awesome^^ Cool little game =)
Dec 16 16:16:00 16m 00s Card Encounter! Nice concept - it took me a while to find out what "choosing a card" actually meant for the game (when I started, I thought it would apply that damage directly^^) <br/> <br/>Would be definitely nice to have more options in cards and such, but 48 hours isn't too much - good job!
Dec 16 16:22:00 6m 00s Startrader Sending ships around the universe, yay :P <br/> <br/>Took me a while to figure out the controls, eventually could play it "seriously", but I never managed to gain the 1000$ required for the big red button.
Dec 16 19:17:00 2h 55m Drain This is really a great entry! <br/>Cool graphics and sound, neat gameplay. The scrolling was a bit tedious, though... is there any way to zoom out? (similar to your screenshots)
Dec 16 19:22:00 5m 00s Robogenesis A memory game with moving pieces. Definitely something new to me. I also like the graphical design a lot :)
Dec 16 20:11:00 49m 00s Pilot's Last Stand Awesome game, reminds me a bit of the Descent-series. <br/>Nice idea to include voice instructions, fitting perfectly. <br/>Too bad that there's no audio for hitting the mothership, I almost was sad not to hear Command's voice after completing the mission ^_^
Dec 16 20:15:00 4m 00s Moment of Interaction Nice thing to toy with. Seems to be some sort of "Idle Game" :P Checking back sometimes later - and the village is already huge ^_^ Good job!
Dec 16 21:28:00 1h 13m The Colosseum Swinging the weapons serves for a lot of realism :P I hardly ever used the stabbing attack, due to the masses of enemies. <br/>Nice entry! =)
Dec 16 21:36:00 8m 00s You Only Get One Earth Moving the units was also odd to me... I believe you need to wait one turn, before you can move them the first time...
Dec 16 22:08:00 32m 00s Dare to Dig! Mining FTW! Nice pixel art, and really fun to play =)
Dec 17 13:48:00 15h 40m You Only Die Once I think I died 5 times or so (but only once per try^^). Needed to check all the endings ^_^ Sharing, not sharing, stabbing before resting, stabbing right after, stabbing myself... I believe things like that show, how complicated it is to have a story with open endings... It's not possible to survive, right?
Dec 17 13:58:00 10m 00s Impoverished Starfighter Wow.... Awesome entry! Cool concept of ship upgrades - and an epic reversed coin sound when selling :P <br/>One of the best jam submissions I played so far!
Dec 17 14:17:00 19m 00s Unicycle Messenger My favorite one: The off-road (almost extreme) version :P <br/>And of course the final one... I just loved going off-track as shortcuts ^_^ <br/> <br/>I never coded in GameMaker, but you might want to check the x/y speed of your unicycle as it crashes into a building - and let it bounce off with that speed instead of getting it stuck... <br/> <br/>Anyhow, was fun to play :)
Dec 17 14:23:00 6m 00s Synesthesia I've never seen such detailed darkness ever before^^ <br/> <br/>Great game mechanics - totally loved rolling the mousewheel =)
Dec 17 14:51:00 28m 00s Press X to Win It was really hard to hold myself back from laughing :P <br/>The game reminded me of a passage in Portal 2 ([Space] -&gt; Say "Apple")
Dec 17 16:13:00 1h 22m ONE COLOR I kinda like the concept of a "level down" upon death. <br/>Congrats on creating your own music and sfx, I know how time consuming it can be =)
Dec 17 16:29:00 16m 00s The Gourd of Water I get an error about a missing .dll: MSVCR100D.dll <br/>Is there any way to fix this?
Dec 17 16:43:00 14m 00s Bullet My targets seem to like hats a lot. Maybe there's a connection... &lt;:[
Dec 17 17:17:00 34m 00s Uno Terra Nice concept. Fitting the theme perfectly =) <br/>I'm just not sure, if I got this correctly, but trees seem to decrease population growth... which doesn't really make sense to me... but anyhow - great game!
Dec 18 00:06:00 6h 49m Protoport Wow... that's hard. Especially these thumpers keep killing me &gt;:[ <br/>Cool game!
Dec 18 00:23:00 17m 00s Warrior Wow... I was prepared for a tough challenge reading the comments... I had an easy time - against the AI. Not sure, if I'd also win against a human (since there might be a timeout :P) <br/>Just charge your attack, and wait for the enemy to charge his attack... while it's charging, just release your own attack. I'm not sure about the attack range - but this strategy worked very well with the Knight ^_^
Dec 18 00:28:00 5m 00s But You Want One More Crashes upon startup without any designated error message =/ Can't rate, sorry...
Dec 18 10:55:00 10h 27m Only One Chance Definitely the best game I played so far. Might come back later to "find" the secret ending, too. I read somewhere that it should have won as a compo entry - I like it the way it turned out for the jam, since the extra 24 hours surely made polishing it to that degree even possible. <br/> <br/>Also... I checked the timelapse... in one of your composing sections, it only took you like 10 minutes (not sure which theme it was, though). You've created good music at an incredible speed. Congratulations!
Dec 18 11:26:00 31m 00s Jameson The Pilot Nice game! Loved the AI (they carried good selling resources, which helped to find some traderoutes for myself^^) <br/> <br/>The combat-system isn't too great, since I never managed to evade enemy shots. My fights ended up with whoever had the better ship winning. But well... maybe that's just how it goes :)
Dec 18 11:35:00 9m 00s Bermuda When I tried playing the game, the menu seemed to be bugged... The text of the previously selected NPC didn't go away, making it impossible to read any other description =/ <br/>The intro should be skippable, it's great to look at it once (amazing graphics, especially when the plane goes down. Perfect use of particle systems!), but when retrying the game, I'd rather jump straight into action.
Dec 18 11:45:00 10m 00s Only One World How about you add some explanation to your entry page? I'd really like to play this game properly, but I fail to understand the mechanics completely... I found out how to build and how to deactivate etc. But that's about it =/
Dec 18 12:30:00 45m 00s You Only Get One Nice graphics =) <br/>It's funny how you "learn" the types of events and how to counter them, the gameplay is sadly a bit repetitive. <br/>The hardest part was to spot the society spots, these dark clouds were really hard to see... <br/>The movement of the camera took me a while to get used to. Since all actions require the RMB (Turning planet, selecting resource, filling the leaks on the planet) - it might be a good choice to make the resources selectable via the numpad, or by using the mousewheel :) <br/>It was fun to play it until the end; nice submission!
Dec 18 12:38:00 8m 00s Food Survival Really funny game :P <br/>One of the best things is, that the following guys can also fall over obstacles - at least it's fair that way ^_^
Dec 18 15:26:00 2h 48m Immortality Yay! ASCII roguelikes for the win ^_^ <br/>It doesn't even have too overcomplicated mechanics (I still hit "Q" to Quaff - instead of P for Potion. Oh well :P <br/>Awesome game!
Dec 18 15:46:00 20m 00s Isles of Solara Are there any shortcuts to lower the anchor and such? Would come in handy as emergency brake :P <br/>Cool game, it's great to shoot down pirates and collect resources ^_^
Dec 18 15:57:00 11m 00s Ultimate Wish Awesome artwork! It was quite hard to estimate the angle of the shot. The hard part is really... hard btw. ^_^
Dec 18 16:28:00 31m 00s One Earth Hm. I seem to explode randomly. Apart from that, I loved destroying these oil platforms. Who needs oil anyway, when you got a couple of rudders attached to your ship :P
Dec 18 16:49:00 21m 00s Alien Plant Oh yes. Down with humanity :D <br/>Crashing buildings to see these guys fall down is just great ^_^ (luckily the plant doesn't mind dead bodies :P)
Dec 18 16:55:00 6m 00s There Is Only One Traitor Haha, great concept! <br/>The UI was a bit confusing (you actually need to clic on the "You win" square, as it seems) but the gameplay is just great =) The face of the traitor when he kills you... priceless ^^
Dec 18 17:10:00 15m 00s Destructoblast SERIOUSLY?! (Oh my, I laughed really hard on that one) <br/>Awesome game =) <br/>The grenades seem to be bugged a bit - the arena is only damaged by them, if they fall through a hole... but if they land on solid ground, they don't damage the arena.. at least not visibly. (Win7 x64)
Dec 18 17:21:00 11m 00s A Space Game Oh yes, locking on enemies to blast them with rayguns =) <br/>Almost beat the final boss, it only had one or maybe two cannons left... I might try is again in a while :) <br/>The shift-key isn't too easy to reach for bullet-time (says the guy, who's game uses shift to activate shields^^) but it's an awesome ability to dodge!
Dec 18 17:54:00 33m 00s Defusement of the Pyong Pretty fun game =) Quite easy with 100 HP, though... <br/>Would be great to be able to control the aim with the mouse. <br/>I have no idea about WebGL, so I can only guess from the other comments that it's not easy to use :) <br/>Good job!
Dec 18 19:57:00 2h 03m One Touch Of Music More instruments would be great (then again... you only get one? ^^) <br/>Not bad at all, but not really challenging either, once you know the "sound" of each color :)
Dec 20 12:15:00 40h 18m parallelsync That's a great gameconcept! Procedural levelgeneration is great, too - even if it creates trivial "puzzles" every now and then =)