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Feedback comments for LD26
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| Timestamp | Since previous | Game | Brassawiking's comment |
|---|---|---|---|
| Apr 29 18:10:00 | Ping | This just strikes me, that if you had made this back in the days, it would probably have been a real powerhit among gamers. Great job! | |
| Apr 29 18:14:00 | 4m 00s | Unreached City | It has a good start to it atleast =) |
| Apr 29 18:31:00 | 17m 00s | Less is More | Abstract to say the least... |
| Apr 29 18:43:00 | 12m 00s | Shoot (AAA_FPS_GOTY) | The quick version of 7DaysFPS =) |
| Apr 29 18:50:00 | 7m 00s | I Want To Go To Space Today! | Well executed. Some nice sound effects are the only thing missing to make it feel more alive. Great use of boxes for the entire game! |
| Apr 29 18:54:00 | 4m 00s | Atrakt 4096 | I couldn't run it. Menu and reset hotkey works, but nothing else happens. |
| Apr 29 19:00:00 | 6m 00s | ++Pet; | Loved the sound effects and the distortion that happened. I didn't get what the Up and Left did. |
| Apr 29 19:15:00 | 15m 00s | raveGRID | The dynamics this game created was truly inspiring. This is an actual stealth game compared to many other big titles. It created real cause and effect when you tried to infiltrate. Only thing I missed was some feedback whether I was in focus mode or not. It seemed like focus mode stayed on for a short while and then turned off by itself? <br/> <br/>Great game none the less. Loved the graphics and the motion blur! |
| Apr 29 19:22:00 | 7m 00s | Cubecatcher | This is a solid entry. The interface looks really sleak and the game has a good fast pace to it. |
| Apr 29 19:31:00 | 9m 00s | mal | The holes need to be more apparent. The distortion effect was really cool. Also nice to see pure JS implementations =) |
| Apr 29 19:35:00 | 4m 00s | Bird's Eyes | I like how you kept the flapping mechanic even in the menu. Also the music cracked me up. |
| Apr 29 19:44:00 | 9m 00s | Ablaze | Great move with the passanger. I didn't however really get into it. Need some kind of urgency to get involved with it. Now it just felt like button mashing until you crashed. Maybe some feedback from the crew telling you whats need to be done? It would make a contrast to the passenger atleast. |
| Apr 29 19:52:00 | 8m 00s | Minimal Shifting | AMAZING! This is a perfect arcade game, you simply nailed that intense feeling when everything turns into chaos. You should definatly takes this to the next level, it will be a great success. Think smartphones and something like that. <br/> <br/>Excellent work! =) |
| Apr 29 20:11:00 | 19m 00s | Nine Tails | Good use of the physics. Nice variation achieved within 48 hours. |
| Apr 29 20:33:00 | 22m 00s | JuggleSim | Great game mechanics. The versus mode was a good move. Can only guess that this gets really fun with another player. |
| Apr 29 20:39:00 | 6m 00s | Ninja Instinct | Nice flow and good gameplay design. Keep it up! |
| Apr 29 21:14:00 | 35m 00s | OBASS (one-button-automatic-sidescrolling-shooter) | Great sense of esthetics. Thought it just gonna be a simple game, but the powerups added a great range of dynamics, especially in the last level as combines evading with dogfighting. |
| Apr 29 21:22:00 | 8m 00s | Minimalism : Find the red Cube | Too much trial and error. Didnt feel like i got a fair chance of figuring out by myself. The music had a nice beat. |
| Apr 29 21:28:00 | 6m 00s | Lightbyrinth | It was hard to see and all of the sudden you had an red ball in your face. And you died so easily. Cool lightning! |
| Apr 30 14:47:00 | 17h 19m | (Follow the) Line | Just rotating the lines made such big difference visually. Good work on that one! |
| Apr 30 14:58:00 | 11m 00s | Nega-girl | The hit box was a bit off for the last stage. Great animations and movement! Bonus for not restarting at the beginning when you die. |
| Apr 30 15:09:00 | 11m 00s | Minianimalism! | The four assed beast enters the stage |
| Apr 30 16:18:00 | 1h 09m | Brushman by Digital Apathy | Great game design! |
| Apr 30 17:10:00 | 52m 00s | Justice | The dialog felt completely fluid, good job on that. I did however feel a bit uneasy at the stereotypical portrait, I would rather have seen a scenario that was free from any type of bias. Could have fleshed out the relationship between the victim and the murderer more instead of a random act of violence. <br/> <br/>But then again, it would probably not be as provoking as it is right now. <br/> <br/>All in all, excellent work! |
| Apr 30 18:42:00 | 1h 32m | Minimum Reason Game: Hail To The Potato King | All hail the potato king!! |
| Apr 30 19:09:00 | 27m 00s | Potato Dungeon | Super polished and awesome combat. Dead simply but very deep dynamic. I really like how you had to be two persons to defeat the giants, really put the partnership in focus. Totally rad! |
| Apr 30 20:02:00 | 53m 00s | Taking Sides | Very polished actually. Well rounded in all aspects. |
| Apr 30 20:41:00 | 39m 00s | Player Block Door | Impressive for just an hour work |
| May 12 18:06:00 | 285h 25m | Sequence Initiated | Didn't try this on a touch device, but I like the flick behavior of the buttons. Could definitly see this turn into a good mobile puzzle game. Need to crank up the puzzles and the atmosphere a bit and then you are set! |
| May 12 18:14:00 | 8m 00s | Minimalist Horror Story | I so didn't wanna play this one =( Eerie as hell. Go stressed out by how slow you were walking and the candle that started to wither away. |
| May 12 18:20:00 | 6m 00s | Right Side of the Road | Smart and novel idea. The graphical style is also very good and everything feels like a road sign. |
| May 12 18:25:00 | 5m 00s | Super Clutter Blaster 2013 | Awesome music! Really goes well with beat from the light. |
| May 12 18:30:00 | 5m 00s | Voice of Fire | This had a good serene tune to it. It felt organic. Also, don't know if it was intentional, but the movement was not entirely linear, instead it had a pulsating feel to it, which in this case fits really good. Could see this turn into sort-of zen runner where you kinda dance forward without a care in the world. |
| May 12 18:33:00 | 3m 00s | The Minimisealist | Really could spin on the theme. Nice flashback to the past when popups could ruin your life ^^ |
| May 12 18:40:00 | 7m 00s | Sine | Really tense when you managed to get through a level. Needs tweaking at the difficulty, but it was a solid game! Really good job! |
| May 12 18:54:00 | 14m 00s | Cylinder | Nice idea and I like how you explored it deeply and how it got more and more complex This deserves a good spot among the physics-environment-puzzle-games alá portal that is all the rage nowadays. Great work! |
| May 12 19:03:00 | 9m 00s | minimalism | Sometimes, they came so far apart that I didn't get a chance to compare them. Other than that it is a solid game concept! |
| May 12 19:08:00 | 5m 00s | Lines | Great flow! Like how the gaps could merge and hide eachother, gave the game a different depth when thinking ahead. |
| May 12 19:14:00 | 6m 00s | Battle Box | Seems like an interesting idea, unfortunatly i could not test it with another person, so I do not know how it will play out in a real game session. |
| May 12 21:17:00 | 2h 03m | 0 | Superb execution. Though it was a rather step difficulty. Might wanna have simpler levels for the first two, just so you start to get the hang of it. The graphics has a really nice flow to it. |
| May 12 21:37:00 | 20m 00s | Collision | Interesting idea, though maybe make a bit more dangerous. I intentionaly lost but it took forever to lose. Needs more risk and gambling to get that hectic arcade feeling that this one could have. Very well polished. |
| May 12 21:49:00 | 12m 00s | Brutaliz'Art LD26 | Cool, the leaderboard should have been on the frontpage =) |
| May 13 18:29:00 | 20h 40m | Super 1-Bit Space Arena | Music is a bit repetative, I know the pain of finding something that works when you have no clue about music =P Nice art style by going for just 1 bit! |
| May 13 18:39:00 | 10m 00s | Departing of the Sensory | This one actually felt disturbing when you started cutting yourself. I liked the concept of minimize the senses, could be explored much more. |
| May 13 18:46:00 | 7m 00s | Cruxton | First shoot-em up in a while that actually tries to make sure you are dead :P Got killed in many cheap shots, worst one was one shooting me from the behind after the ship left the screen. Didn't come very far but i looks like you put a lot of content into this, kudos on that! |
| May 13 19:00:00 | 14m 00s | Node Hero | Nice flow to it. Needs something of an obstacle or danger though, as it was right now, you could just relax and take it slowly and play on forever. |
| May 13 19:08:00 | 8m 00s | Soldier Chess: The Game | It was hard to get a grasp of what was going on. Reminded me of old c64 game called Archon. |
| May 13 19:13:00 | 5m 00s | BLoK | The movement was very sluggish, just having more smooth would have helped a lot. |
| May 13 19:18:00 | 5m 00s | Real Final Boss | Nice work! You really captured the essence of boss fights, good move with the autofire. Also like the dialog from the hero, gave it a cool personality. |
| May 13 19:20:00 | 2m 00s | M | Bold design move, it was hard to play, but I understand what you tried to do. Good job! |
| May 13 19:22:00 | 2m 00s | Checker | This was wierd, why did it spin 360 degrees when changing turns? =) |
| May 13 19:25:00 | 3m 00s | The Only Winning Move Is Not To Play | Actually wanted it to be more smartass against me when I lost. |
| May 13 19:28:00 | 3m 00s | Space Trader [Buggy] | This gave me a Wario party feeling, really hectic |
| May 13 19:34:00 | 6m 00s | AYUG | This one had me hooked for a while actually. Nice and simple, well done! |
| May 13 19:39:00 | 5m 00s | Ping | This was really interesting. Due to the investment in getting into the harder part, you actually get nervous of not messing it up as it gets more and more faster. Cool idea indeed. The movement was very smooth also. |
| May 13 19:43:00 | 4m 00s | Minimalist Moe | No sound played for me, so I cant rate you on that unfortunatly. |
| May 13 19:49:00 | 6m 00s | Potato Mania | Nice graph porn ^^ |
| May 13 19:52:00 | 3m 00s | Dream Min | Well this was something different haha ^^. Nice one! |
| May 13 20:01:00 | 9m 00s | Islands in a sea of blood | This is an impressive game you managed to do within 48 hours. It had a lot of different aspects to it. |
| May 13 20:08:00 | 7m 00s | esfiera | Awesome, the game just kept going and throwing new stuff at me all the time. Great implementation and a very unique experience! |
| May 13 20:23:00 | 15m 00s | Pixi : The pixel that is not a square ! | Some interesting mechanics going on here. |
| May 13 20:29:00 | 6m 00s | Panzers | Was a bit for my screen at first, good thing that I could zoom out and it worked alright =) |
| May 13 20:32:00 | 3m 00s | Bob the Minimalist | A few sound effects could have done such much more for this game. Still a solid take on the theme! |
| May 13 20:34:00 | 2m 00s | Kanvas Kombat | Great use of technology, could turn out to be a interesting browser game engine here. |
| May 13 20:40:00 | 6m 00s | PEW PEW Orbit Defender | Definitely need some kind of feedback about the progress. |
| May 13 20:45:00 | 5m 00s | 13 Squares | Smooth graphics. An interesting concept and good for those who like puzzles. However the different hazards makes it hard to explore, to much trial and error. Great game none the less, Im impressed! |
| May 13 20:50:00 | 5m 00s | Messimalism | This one played by itself =) Really nice visuals, even though I had no idea what was going on. |
| May 13 20:58:00 | 8m 00s | Extruder | Superb puzzle game. Kudos to how you focused on making this touch friendly! |
| May 13 21:01:00 | 3m 00s | Mini Car Racing | Reminds me of the good ol' C64 days. |
| May 13 21:03:00 | 2m 00s | flee the inevitable | Nice effort for just making this within 5 hours. |
| May 18 13:27:00 | 112h 24m | Steve Can't Zen | Liked how the dialog was interupted all the time. |
| May 19 15:10:00 | 25h 43m | Detour | A bit overwhelming with all the info, but I'm no veteran at rogue-likes so it might be a matter of taste. |
| May 19 15:15:00 | 5m 00s | Run or Splash | Star-rating on success and level selection would have made so much for this one. But it is a good start to work with =) |
| May 19 15:23:00 | 8m 00s | Gut Buster Zombie Dash | A wellrounded entry. Nice risk-reward factor in it, though the pacing was kinda slow. |
| May 19 15:35:00 | 12m 00s | Not Complex | Looks really cool. Would like to see more expansion of the actual mechanics (complex - simple), right now I had no idea what was going on. |
| May 19 15:42:00 | 7m 00s | The Clicky Box Bundle | Switchy was a good concept, needs to be arcade-ified for more fast paced action. |
| May 19 15:49:00 | 7m 00s | Plane View | Nice graphics with the energy readings! |
| May 19 15:55:00 | 6m 00s | SINE | The backspin on the ball was annoying on some levels, made the second bounce turn away from the reflected line. |
| May 19 15:58:00 | 3m 00s | Art Critic | Why oh why is the restart button behind the dialog =) Hard game, couldnt pass the first level. |
| May 19 16:04:00 | 6m 00s | Reich 18 | Super art style, nailed the game and watch feel. Couldnt really understand what to do though... |
| May 19 16:09:00 | 5m 00s | Cyan | Nice and solid graphics. |
| May 19 16:13:00 | 4m 00s | Hopper | Combos and tricks would make it more interesting, instead of just trying to survive. |
| May 19 16:18:00 | 5m 00s | ABSTRAIT | Interesting puzzle / art tool. Nice to see another type of minimalism art in this contest. |
| May 19 16:21:00 | 3m 00s | ^2 | Nice art style and movement. It had a robust feel to it. |
| May 19 16:24:00 | 3m 00s | Mini Space Adventure | Sweet ship controls, it had a nice feel to it. Sound effects were also really good. |
| May 19 16:31:00 | 7m 00s | ppet -- a random tamagotchi permadeath sim | No idea what I was doing, but that didnt matter =) Cute little box pets ^^ But i might have killed him, never saw what happened when it restarted suddenly |
| May 19 16:37:00 | 6m 00s | Escape Shaft | Intense game, every shoot really counted and sometimes you just had to take a little beating for the perfect shoot. Great potential in this one! |
| May 19 16:42:00 | 5m 00s | Return Home | The gigantic planet was a nice twist when it almost wiped me out hehe. |
| May 19 16:48:00 | 6m 00s | Rokhopr | Would like to be able to look ahead a bit more so you can plan your jumps. Now it is just a gamble. |
| May 19 16:53:00 | 5m 00s | Stykk | Restarting from scratch when I die really put me off, especially when I tried to explore a jump into another screen and fell into spikes. Just reset the player with the powerups at the house instead. The sprint had a really nice speed to it, good that that one was the first powerup. |
| May 19 16:56:00 | 3m 00s | Kill The King | Well, this one is hard to test out without any opponents, so cannot say anything about the balance and strategy of the game. Looked very clean and simple. |
| May 19 17:02:00 | 6m 00s | Circles | Haha, loved the hidden easter egg ^^ I shall do thy command and place potatoes everywhere! |
| May 19 17:10:00 | 8m 00s | IMBARINTH | Really cool game. Sadly it started to lag like hell, so I couldn't carry on. Great job! |
| May 19 17:22:00 | 12m 00s | Antarctic Skirmish | Extremely good balance in the game. It took some effort to beat the computer actually. Really nice work. I usually suck at RTS which is why I like these simplified ones. |
| May 19 17:27:00 | 5m 00s | Composition Number 10 | There are just too many enemies which makes the flow limp throughout the game. |
| May 19 17:35:00 | 8m 00s | Min | Bosses were kind hard, so a reset at the boss instead of a few levels back would have been nice. Music was a bit repetative. Otherwise, the game design was really nice! |
| May 19 17:41:00 | 6m 00s | Conversion | I found the sound, but kept hitting a wall, so I did not know how to continue. The stereo sound worked quite well. |
| May 19 17:44:00 | 3m 00s | One Crate Sokoban In The Dark | Simple and nice idea, just need the fancy polishing and you can make this one take off =) |
| May 19 17:49:00 | 5m 00s | Tzatzauberer | Remind me of desktop dungeon. |
| May 19 17:56:00 | 7m 00s | Shaving Quest: The Razor's Edge | Mustache physics, the newest addition to cry-engine ^^ |
| May 19 18:00:00 | 4m 00s | Only One Shot | Nice puzzle shooter |
| May 19 18:17:00 | 17m 00s | Funky Lincoln Saves the Day | I wiped out at level 10 =\ Awesome game and concept! Really liked this one. I said What Da Faq?! out loud when you started doing slides midair. |
| May 19 18:22:00 | 5m 00s | Dieter Rams Memory | Needs some twist or a hook to keep going. |
| May 19 18:31:00 | 9m 00s | Towers of Rage | Footsteps were really loud and broke the really nice atmosphere. A bit repetetive, would have been nice to see how much progres you have made. Still an excellent entry and really like the minimal sprites. |
| May 19 18:37:00 | 6m 00s | BASHLAND - Breakout Mario Mashup | Loved the feeling when the ball got stuck and teared apart the bricks! Great stuff! |