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Brassawiking

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TimestampSince previousGameBrassawiking's comment
Aug 27 17:05:00 Chomp! Good solid work. Kudos for thinking about different devices!
Aug 27 17:13:00 8m 00s Bit-Craft Evolution It was a bit too hectic to even know what was happening with your ship. Maybe ease up on the tempo instead and take it slower? Nice and fluent graphics, like the neon theme =)
Aug 27 17:22:00 9m 00s deevo Excellent art style. A bit unbalanced when you are advancing. If you moved to aggressive, too many will appear and you can't stop them because you stand still when you fire. Being able to move and fire at the same time would have helped a lot.
Aug 27 17:40:00 18m 00s Rise of the Meebas Really liked this one. The atmosphere is really creepy and dark, like the evil twin of Lemmings. I missed some cooperations, right now you just sacrife all the others for the one supreme being.
Aug 27 17:51:00 11m 00s Evoroid Way to aggressive robots and the fuel last forever. Still, this looks like the beginning of a really awesome game. <br/> <br/>One component in the future to make it work, is that perhaps when refueling, you also replicate yourself into lets say 4 copies based on what you have + new parts. The replicates are your lifes. That will make into a true evolution as a bad robot will never be able to survive long enough to replicate. If all of the robots/replicates were bad, then you will go extinct =)
Aug 27 18:10:00 19m 00s EVO - X As said before, EVO for SNES must have been your inspiration here =) The one major fault with this is the game design. Being forced down into the pit with enemies spawning everywhere and no real chance to defend yourself is a bit harsh. <br/> <br/>The pixelart was really good. The hearts could have used some extra work since I couldn't really tell how much health I had left. <br/> <br/>All in all, good job, it was a solid effort =)
Aug 27 18:22:00 12m 00s Go Darwin A nice polished arcade shooter, perfectly executed. Only issue I got with it is that it got to crowded, couldn't really move around that much, especially at the end. Which is bad since it makes you a sitting duck when they start shooting. <br/> <br/>Great humor, had a blast with it =)
Aug 27 19:12:00 50m 00s Oh my, a shooter with blocks! Solid arena shooter, need some variation in the block properties. As now, all you will ever need is shooter blocks, as they will act as shield and guns. It would be more interesting if for example the normal block could take more hits. Then you have the defense/offense ratio to think about.
Aug 27 19:32:00 20m 00s The Three Rituals Good idea, but it lacks feedback. For instance how much health the opponent has. I wasn't able to get very far, evolved into a fat cat and was a sitting duck haha. <br/> <br/>But when I evolved my max health was like 5000 but i still just had my current health. Need some form of healing option otherwise you will just bleed out in the long run. <br/> <br/>I will have to get back to this and spend a bit more time, seems like I'm missing out a lot on the game.
Aug 27 19:59:00 27m 00s Complexitivity Beautiful graphics. Lovely sense of humor, especially the sign up in the air =) I was wondering why you didn't write the points for the third level, but that is because you hardly reach it haha. <br/> <br/>Nicely done, it all had a sharp pristine feel to it. Only thing is the music which was to loud and repetetive. Other than that it was all good.
Aug 27 21:11:00 1h 12m Panspermia A bit slowpaced, but the satisfaction when you make an perfect aim is godlike =) Got stuck on one of the latter levels, three planets and one sun. Too difficult and random to make that shot.
Aug 27 21:25:00 14m 00s 1002 I think I can sum it up into WTF did just happened =) It turned really weird in a artsy way at the end haha. Since it was so long I got tired of crashing in case that I had to do it all over again.
Aug 27 21:52:00 27m 00s Kudzundheit Simply hilarious =) Great work with the organic growth and pixel art!
Aug 27 22:18:00 26m 00s Blobosphere Evolution Zero Very cool concept, really stressful to get the best cells. The bullet-speed should be faster, as of right now A LOT of the bullets miss the big targets even if they are almost the only one. Should also be able to preserve some mass if you want to divide cells. <br/> <br/>Great game, really cool and love the graphic style!
Aug 27 22:41:00 23m 00s Badass Can't miss a game with a name like that =) Great fun!
Aug 27 22:48:00 7m 00s Dawn of Dimension Hope that you can rewind and play the creation instead of just showing the final map. Cool that you dared to make this concept for a compo.
Aug 27 23:00:00 12m 00s EvFighters A good start and base for future work. Not to nitpick, but how much premade assets can you use for a compo entry? Just curious because I was unsure when I made my entry if you even were allowed to use free sound effects, which turned out to be a pain in the ass because I had to fix by myself instead.
Aug 27 23:33:00 33m 00s Beetlefield : The Forecast Only issue I got with the normal gameplay is that it is almost like playing who wants to be a millionaire, but without the life lines =) Something to help you get up to the higher levels.
Aug 27 23:50:00 17m 00s Sorry, i was late! Well thought out and good puzzles. Some a bit tricky, but not impossible.
Aug 28 00:00:00 10m 00s The life of Cat I actually enjoyed the last scene, it had a great mood to it.
Aug 28 18:27:00 18h 27m Hard Life 3X Really interesting to see the different creatures appear.
Aug 28 18:40:00 13m 00s Slime Groove The timer is way to strict, there is no room at all for exploration. Listening for the slime was a good effect, something to explore more perhaps.
Aug 28 18:54:00 14m 00s Socket City Love the intro music, it was really good. It can become really good with some tweaking. Did not like that I had to press the turrets for them to fire, rather macro manage or something instead. The turrets could perhaps have a fire zone instead of a line.
Aug 28 19:08:00 14m 00s Paradigm Shift Good mood going on. Excellent work with the music and graphics, it was very vivid.
Sep 2 14:28:00 115h 20m Detective Darwin The dialog system was a pain, too much of the punching and petting, but still a good idea thats need some work done. A bit confusing with the inheritance, since for example, a one eyed and a three eyed could have a two-eyed child. <br/> <br/>Way to go at making a really iconic intro screen, really catches your eye!
Sep 2 14:35:00 7m 00s Octo-Darwin Vs Bat-Monkey I missed to read the instructions first, so it was a bit confusing what I was supposed to shoot. The puddle had a really bad position since you had to place the mouse just precisely at the border, if you went outside you lost control. <br/> <br/>Good crisp and smooth graphics, liked that!
Sep 2 14:43:00 8m 00s A Conglomerate of Pixels A good idea, its just a bit to chaotic right now. Haven't tried 2-players but i guess thats were this one shines. Too bad the AI killed itself a lot of times. Maybe make it more structured, so that it is not so completely random?
Sep 2 15:11:00 28m 00s Gun Garden It had some interesting tactics too it. A bit unbalanced since they just swarmed and no chance to keep them at bay. But I liked the idea that what manages to survive gives a boost, you should explore that more.
Sep 2 15:17:00 6m 00s textcraft This concept would be very interesting if you can inject dynamics and interactions, like making a key work on a certain locked door etc. Maybe link it together with multiplayer so we create the same world?
Sep 2 15:26:00 9m 00s Homo Vermes Solid puzzle game, A bit hard though. The UI was a bit confusing, for example it looks like you could select one of the four blocks and that the arrows were redo and undo.
Sep 2 15:37:00 11m 00s Cage Flight Ambitious project, however, it is a bit too rough right now to be enjoyable. Impressive to go all out Web-based =)
Sep 2 15:47:00 10m 00s It Will Grow It was really hard to know if you combined something or not. You couldn't really separate seeds either if they spawned at the same place. Looks however as you put a lot of variety into it. Really liked the intro screen =)
Sep 2 16:02:00 15m 00s Human 2.0 Incredibly mood and atmosphere, loved the ambient sound. I liked the physical omniscent present of the player as some sort of deity. Gameplay wise, its a bit on the shallow side. Would like to see more interception and interactions from the player.
Sep 2 16:12:00 10m 00s Cellvolution Had a dark moody tone to it. It felt interesting. Would like to see the mutation circumstances expanded beyond changing color.
Sep 2 16:17:00 5m 00s Manual Selection Good idea, but I had no idea what I was doing. No clue what made something a fit ant. Need to tune down the chaos a bit.
Sep 2 16:36:00 19m 00s Explore, Evolve, Escape! A preview of the a selected evolution would be nice. Especially since the bigger body blocks off some of the DNA.
Sep 2 16:51:00 15m 00s 'The Neon Pink Philosophy' Awesome work with the voice over. Loved every bit of it =)
Sep 2 17:03:00 12m 00s A Walk In The Park First playthrough I thought it was just a random dog so I had no idea what was going on. After reading the spoiler, the mood was much greater. It a simple mechanic but it gives the same companion feeling that Ico and Shadow of Colossus has. Well done on setting the mood. The music is very subtle and I liked the tunes when showing emotions.
Sep 2 17:20:00 17m 00s Eden Great game! Good variety of puzzles and mechanics. The graphics are so clean and beautiful. It felt however not logical that you cant drop two levels unless you already are standing on something. Other than that, all was straight forward.