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TenTonToon

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TimestampSince previousGameTenTonToon's comment
Apr 23 09:07:00 TinyColony Waiting for an iMac to play the game on... <br/>Or the Windows build, I guess ;)
Apr 23 09:18:00 11m 00s CAPSULE [web] Really interesting experience... Left me scratching my head for a while. But then, that might be I have a dry scalp :) <br/>No interactive experience where "I HEART HITLER" shirts are announced could ever be a bad one! :D <br/>Feeling like squeezing some more fun out of it!
Apr 23 09:22:00 4m 00s Lost Lapootah Indeed I will, good Sir :) <br/>Congratulations on a fun AND funny game! <br/>John Blobbo for President!! He has the looks, already XD
Apr 23 09:24:00 2m 00s Microbial Same problem as Shephiroth, here... :(
Apr 23 09:29:00 5m 00s Predominantly Tiny World A bit on the slow side, but cool nonetheless. I'd try to make more readily visible where the UFOs are (some kind of minimap?), and speed things up quite a bit. Make it more arcade-ish. <br/>Good stuff!
Apr 23 11:23:00 1h 54m It's a tiny world Very nice! :) I would've liked to have some more information about both the enemies and my character, though, in order to make the most out of every decision. The same goes for the sort of puzzle elements. <br/>It has a cool "Desktop Dungeons" vibe to it, but it should give the player more information. As in a rogue-like, not having the necessary information is the quickest path to doom.
Apr 23 11:35:00 12m 00s Minor Deities 1st attempt: <br/>"Send a Prophet" - "Civilization has ended because of war". On the first turn. That's not cool, guys... <br/> <br/>2nd attempt: <br/>"Rain" - "The land is fertile" <br/>"Send a Prophet" - "Civilization has ended because of war". Damn! What's this prophet of yours telling people?? Also, they go from "don't know how to travel" to "learned space travel" in 1 turn. Smart guys! Except for the fact that they had already destroyed their civilization through war. <br/> <br/>Don't know. I like the concept, but having to learn the "right" order to do things (as using a command eliminates it from the list) through trial and error, instead of letting me, a deity, choose my path, turns me off. <br/>Sorry.
Apr 23 11:42:00 7m 00s Pixel World The game's fun, but a little bit slow. The explosion effect is very nice.
Apr 23 12:32:00 50m 00s Rockland Kinda repetitive, especially considering the lofty goal. Not being able to shoot while you reload is a little bit frustrating. <br/>I like the setting, though, and the way you interpreted the theme. One of the best in that particular area for me, so far.
Apr 23 13:15:00 43m 00s There is a Picture Absolutely brilliant concept! I just wish you'd have taken it even further, making the game more open-ended. <br/>An amazing starting point anyway! Congratulations!!
Apr 23 13:24:00 9m 00s These are your Friends Very nice primary mechanic, although the gameplay is too shallow. <br/>Good use of the theme, and the IK of the lady's arm are really cool. <br/>Congratulations!
Apr 23 13:36:00 12m 00s Tiny World! The controls and the concept are both quite solid. <br/>The 'jump' sound effect ended up being quite grating. And the backtracking after jumping down "the pit" and getting the double jump is a total turn off. Also, I think it would have benefitted from a more forgiving bounding box. <br/>By the way: that's QUITE a house the guy lives in! :)
Apr 24 13:46:00 24h 10m 6 Degrees of Sabotage Excellent, overall! And probably the most interesting use of the theme so far! <br/>Congratulations!
Apr 24 13:58:00 12m 00s Godzilla Rampage It's a fun game, but it slowed to a crawl after 3-4 minutes of play.
Apr 24 14:09:00 11m 00s Solenopsis Invicta I'm glad I'm not the only want feeling there's a want of feedback on this game... And yet I won. So, huzzahh!! :)
Apr 24 14:20:00 11m 00s Burger Defender Other than the already pointed out problem with the controls, there's a distinct lack of feedback when shooting your enemies that makes the action less satisfactory. Some sort of audio effect would go a long way to improve that, and help empower the player.
Apr 25 06:49:00 16h 29m Scorched Earth Nice hotseat game - there should be more games like this. <br/>I missed two things, though: change the cursor's colour to match the colour of the player whose turn is active, and move it to a closer position to the new player instead of having to move it across the screen (or, better yet, have a key to move from unit to unit to make the turns much more dynamic).
Apr 25 06:54:00 5m 00s Through the Blue Sea Same problem here.
Apr 25 07:06:00 12m 00s Buggy, Tank and Missile Launcher!!! Awesome! Both concept and content are top-notch, for sure. It's hard to believe that this much quality is the product of just 2 guys working for 72 hours O_o What could you not accomplish with simply a month of work?? :D <br/>Congratulations!!
Apr 25 07:20:00 14m 00s Box Awesome mood and ambience on this one! The controls are tight, a nice perk when you're running around lava! :) Having to restart from the very beginning after getting to the puzzles is a little unforgiving, though, as it's already been pointed out. <br/>Congratulations!
Apr 25 07:30:00 10m 00s The Good Ship Higgs Boson A very nice spin on the gravity-control "genre". There are some clever puzzles that take a little time to figure out, the graphics are cute and the controls superbly tight. <br/>Congratulations!
Apr 25 07:44:00 14m 00s Copulous Incredibly brilliant! At first, I must confess that I didn't care to try this game for its name and premise sounded so shallow and gimmicky. But boy is this game well designed! Leaving the "sexually active" bunnies aside, every system fits with each other like a well-oiled machine... wait, that didn't come out alright XD <br/>It may not be the game that best fits the theme of the compo, but it sure is the best game designing I've seen around in a while. You're certainly one to follow in the future! <br/>Congratulations!!
Apr 25 14:51:00 7h 07m Aquarium Adventure Quite an interesting idea!
Apr 25 14:57:00 6m 00s Planet Gravity Failed on me a couple times, but the idea is interesting, and quite fitting to the theme.
Apr 25 14:57:00 0s Skydef As kTwitch said, you never seem to get any clear indication on your progress. Nice pixel art.
Apr 25 15:07:00 10m 00s A Perfect Purpose Quite the concept... Disturbing, in a certain positive way...
Apr 25 15:08:00 1m 00s Quarks vs Leptons! Tried it 4 times - twice it froze at the "Checking for Updates" step, and twice at the "Loading Libraries" one :(
Apr 25 15:11:00 3m 00s Cannon Planet Unable to play (no iOS platform) :( <br/>Too bad, as it looks rad!
Apr 26 11:43:00 20h 32m Space Bear Cool exploration game, with an awesome sense of humor! I agree that the stars feel a little bit too far away from each other, mainly because there's not a lot of action other than the initial pack of (space) wolves. <br/> <br/>"The eruption was so awesome that the volcano itself blew up [...] After several decades humanity decided to send a giant bear head in space" <br/>Where did that came from?? XD <br/> <br/>Congratulations!
Apr 26 13:28:00 1h 45m Little City Very nice concept! Almost slapstick for all its minimalism! XD Didn't see the ending coming, but I LOLed! <br/>Also, great atmosphere for the theme. <br/> <br/>Congratulations!
Apr 26 13:31:00 3m 00s Equanimity I never had the feeling of being in control. It's so hectic and action-packed that I'm surprised I lasted as much as I did. <br/>Or maybe not. Maybe that's what was supposed to be. <br/>Intense, for sure!
Apr 26 13:33:00 2m 00s FlyAway! Kinda confusing... not having a clear goal, even if the goal is to just wander around, makes it difficult for me to get into it. <br/>Nice idea, though!
Apr 26 15:57:00 2h 24m BeetleVenture Nice little game. Gameplay shold be ramped up a little bit, as should the backgrounds. <br/> <br/>Well done, overall.
Apr 26 16:09:00 12m 00s Tiny World - Ideas in the Sea of Thought Epic... in a sort of cryptic way. The best thing about this game is how much it can empower your imagination, forcing to fill in the blanks. <br/>On the other hand, that's not necessarily a good thing in a piece of interactive entertainment, unless it's extremely well done. <br/> <br/>Keep working on it. Don't let the idea drop.
Apr 26 16:17:00 8m 00s shiprage Nice gameplay design and feedback for the player, even though I think it would have benefited from somewhat larger (and more detailed) graphics, and (as already pointed out) differently colored bullets. <br/>Like "Copulous", a showcase of what solid game design is all about. <br/>Congratulations!
Apr 26 16:37:00 20m 00s Sfrumz! Too bad you couldn't finish it on time. You should press on and squeeze some gameplay into that demo.
Apr 27 06:24:00 13h 47m Teeming Interesting idea, but became tedious after level 3. 15 is too high a number when the gameplay is that systematic. Myabe the later levels get better... I'll have to test if further, later. <br/> <br/>Overall, though, the game feels solid and well thought-out.
Apr 27 06:30:00 6m 00s Planet Trot Awesome presentation and probably the best theme interpretation so far. <br/>On the other hand, it's barely a game, as there's no clear indication of consequence to your actions, or a win/lose condition, as pleasant as it is to simply roam around.
Apr 27 06:37:00 7m 00s Pow! Pow! Pow! Beautiful and moody, with a great sense of style. <br/>The game parts, though, are a bit lacking. The controls are a bit unresponsive, and the rhythm of the action is a little bit strange. It is also quite unforgiving - maybe you should ease the player's introduction to the core mechanics.
Apr 27 06:47:00 10m 00s Tiny girl Nice, mindless fun! :) I found having to push a button to change direction distracting at first, but when I got the hang of it, it really made a difference. The controls are tight and the action, relentless. <br/>And that's the most vicious flower I've ever seen! :D <br/> <br/>having GM Lite embed a watermark INSIDE the game sucks! :P <br/> <br/>Congratulations! Keep working on it!
Apr 27 06:50:00 3m 00s Space Cabin Couldn't play it. Error on launch: "MSVCP100.dll missing" <br/>Sorry.
Apr 27 06:57:00 7m 00s Chromatic Breeding Interesting concept. I guess. I didn't quite understand how to advance, as the only way I could test whether I was getting closer to the objective was by injecting "color" to the bacteria. <br/>A couple tutorial levels should make this game one to look forward to! <br/>Congratulations!
Apr 27 07:14:00 17m 00s Worlds in Cards Great concept and implementation! The Game Boy-esque graphics work really well, and you manage to ease the introduction of the player to the core mechanics gracefully. <br/>Hopefully it will turn into a post-compo full-blown game. <br/> <br/>Congratulations!
Apr 27 08:06:00 52m 00s Tiny Shards I don't know where to begin... Nothing short of amazing! The graphics, the tight control, the awesome world-building, the thought-provoking story... The vision of the next shard floating on the background. The evoking soundtrack. Even the names of the power-ups are perfectly chosen! Everything falls into place to create an awesome, engrossing experience :D <br/> <br/>Is "The Journey of Eko" related, story-wise, with this game? I certainly hope so! If not, please consider the possibility to finish this game! <br/> <br/>Congratulations on an impossibly well crafted little gem!
Apr 27 08:14:00 8m 00s Snow Globe Kerfuffle Great little game! The control is tight and the visuals are very moody! I like the fact the gaps on the globe stop you. <br/>On the other hand, it was lacking a bit of a challenge, although the difficulty ramped up nicely. <br/> <br/>My game is somewhat similar to yours, in a way. I really should take notes! :D <br/> <br/>Congratulations!
Apr 27 08:23:00 9m 00s Mini Marauders! Nice and frantic! It had a slapstick-ish, Benny Hill-esque feel to it! XD The first couple plays were challenging, but once you realize you an outrun the marauders by moving diagonally, it became quite easy. <br/> <br/>Now for some variations on the island, both in size and shape, a handful of randomly placed bonus and environmental dangers, and you have a winner! :) <br/> <br/>Congratulations!
Apr 28 15:29:00 31h 06m Congratulations Doc, it's a shrink ray! "Ninjas! I suppose that was inevitable" <br/>Brilliant! XD <br/> <br/>Being able to shrink your enemies to different sizes is cool, but I half expected to be able to make them disappear altogether. Or crush them under my pacifist boot a la Duke Nukem. <br/>Also, you can't jump higher than a ninja - it's a proven fact :D <br/> <br/>I'd say go for it: finish this game :)
Apr 28 15:39:00 10m 00s Predicament Very nice pixel art and use of the theme. <br/>A little bit too short and straightforward, though. But it shows quite some promise for a future full-length game. <br/> <br/>Congratulations!
Apr 28 15:50:00 11m 00s itty 8bitty Very fun and compelling game! Love the NES feel and sound, and its minimalistic design (was that the theme that inspired the idea?). <br/>I knew what the game was all about because I saw it at indiegames.com (congratulations on that!); shouldn't I had already seen it, I probably wouldn't have known what was going on, so I'd say some more instructions are needed. <br/> <br/>Congratulations!
Apr 28 15:55:00 5m 00s Little Biyubi Very nice look and feel. The game is a little bit slow and uneventful, but the mix of new and old works really well.
Apr 28 16:08:00 13m 00s Asylum Great use of the theme! Not as much a game as an interactive experience, and what an experience it is! No wonder games like "Lone Survivor" can scare you shitless, even with their 8-bits style graphics. Awesome use of psichological resources to create anxiety and discomfort on the "player". <br/> <br/>I hope you decide to take it further after the compo :) <br/> <br/>Congratulations!
May 1 15:22:00 71h 14m Phobius Nice main character design and animations, and the ending was quite funny, too. The sound design is great, too. <br/>The game is almost completely devoid of challenge, though, and the idea of the level changing due to claustrophobia should be a little bit more dramatic.
May 1 15:30:00 8m 00s Tinysasters Very nice strategy game! It feels a little bit overwhelming at first, with all the structures and resources at your disposal. But after playing for a couple minutes, everything falls into place. That's probably its strongest feature, but also its main weakness, as you end up worrying about a small subset of it all after a couple play-throughs. <br/>Kudos for the movement of the tiles and the briliant effects of the disasters. <br/> <br/>Congratulations! :)
May 6 15:47:00 120h 17m We're going to need another Gnomy! Quite fun, indeed! :) With some cartoony graphics and balancing, you have a winning concept!
May 6 15:59:00 12m 00s Atomsmash Just like ericdpitts, I couldn't get past the initial screen, even though I pressed every key and changed the input options what seemed like a gazillion times. <br/>I was really looking forward to this one, even though I never had a C64 (I was an MSX user), so I'll put it on hold for a while. <br/> <br/>By the way: "The Firing Button on your pole"?? <br/>XD <br/>I'd love to read/see a post-mortem about this game!
May 6 16:09:00 10m 00s So Many Tiny Worlds, So Little Time Great job on the ship's graphic and the physics. I've never been a fan of this kind of inertial controls, but they do work well. <br/>Is there any losing condition? I tried to avoid the asteroid at first, but then I just rammed onto the thick of it, shooting like crazy, and collecting all the more easily. <br/>Also, the ship disappeared when I crossed the edge of the screen. I was expecting it to swap around to the other side, but it just vanished.
May 6 16:14:00 5m 00s Hive We have very similar premises for our games, and both are made in Game Maker. The control is smooth, but not quite as precise as one would hope when you shoot. <br/> <br/>Talk about shaking the proverbial beehive - that beast could blast you to kingdom come with its laser tail! :D Or, to put it another way: it's a damn hard game, man! XD <br/> <br/>Well done!
May 6 16:21:00 7m 00s One Small Planet's Trouble Man, this is real old-school, hardcore difficulty! We're talking almost "Abu Simbel Profanation" hard! I noticed your character does not move along with the moving horizontal platforms. <br/> <br/>Also, FYI, I couldn't get the game to start on Kongregate.
May 6 16:29:00 8m 00s El Petit Messi Curiós!! :) <br/>I'd never expected to find a game about Leo Messi amongst this LD's entries, considering the theme. <br/>The game is fun and simple, a great recipe for a time killer. <br/>Congrats!
May 6 16:31:00 2m 00s This Precious Land Beautiful! The only problem I see, as I think it's already been pointed out, is the way the top of the tiles align with the grid, instead of their bottom; it's kinda confusing. <br/>Other than that, a real gem! <br/> <br/>Congratulations!
May 6 16:35:00 4m 00s Mitochondrion Very interesting concept and execution! I like where you're going with this game. And I specifically say "you're going", instead of "you were going", because I'd really like to see an extended post-compo version. <br/> <br/>Congratulations!
May 6 16:46:00 11m 00s My Little Planet Great game! It's fun and very responsive, and the spinning background is gorgeous. <br/>That said, I missed some more variety on the action, and the music became a little bit grating after 15 minutes straight listening to it. <br/> <br/>Having a very similar concept on my own entry, it's nice to see how it could've turned out should I'd went with the keyboard-based control, as I did originally, instead of using the mouse. The other difference being that your game is actually playable and fun, and it looks like that really makes a difference! Go figure!! XD <br/> <br/>Congratulations!!
May 6 16:56:00 10m 00s Cowboys and Endians Quite clever take on the theme, and both the story and the names of the enemies are really funny. <br/>Boy, and is that title a winner! XD <br/>That said, the movement was too slow and had too much inertia for me. Also, maybe the Big Endians' (hehe!) shots should be slower, or fewer. <br/> <br/>Cool little game, for sure!
May 7 04:15:00 11h 19m Penguin Very nice! Finally, a game that realistically depicts the sheer awesomeness of the penguins, and their struggle against nature's natural bombers, the cruel whales! :) <br/> <br/>The controls are tight and very responsive, and the action is fun. I missed some more variety of enemies/dangers, though. And a two players version would be awesome: a seal and a penguin fighting it out for supremacy over the iceberg amidst a rain of bombs! Dramatic!! :D <br/> <br/>Congratulations!
May 7 04:52:00 37m 00s Tiny Journey Very well done! Dark and moody, with a compelling main character whose journey you get invested in. The puzzles are on the easy side, and sometimes the collision masks get a little bit on the way, but that's almost nitpicking. <br/>Maybe you should add some sort of loading or splash screen, as in both the original and the post-compo versions the only thing I got once I clicked the links was a blank screen. The first time I thought the link might've been broken. <br/>And both of the ending sequences were unexpected, if somewhat mean, even if they fit the tone. <br/> <br/>Also, I should say that the post-compo build has a much better feel to it. <br/> <br/>Congratulations!
May 7 05:01:00 9m 00s Microbe jump Very nice concept! As it is right now, it's not that playable - as you yourself said, it's really lacking feedback for the player to be able to know what to do and how to do it (maybe just aim from a sort of first person perspective?). But I found the idea very intriguing. I hope you manage to smooth the experience in a post-compo version. <br/> <br/>One to keep an eye on!
May 7 05:10:00 9m 00s A Bathtub Story Very cute, but quite hard, too! The last stage is specially unfair - not one second in and you're already getting a beating!! But it's the kind of "hard" that fuels the fire; I never stopped until I crushed that little sucker! I just wish you'd have included a "bite ear out" button for the ocasion! :) <br/> <br/>Very fun and great use of the theme!!