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TenTonToon

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TimestampSince previousGameTenTonToon's comment
Aug 28 06:22:00 ROBOLUTiON Cool! Tough as nails, but very well put together :) <br/> <br/>Congratulations!!
Aug 29 05:35:00 23h 13m Mutagen Quite fun, but a little too hectic. Sorting through the available abilities is too difficult, especially once your enemies start to shoot you. You should be able to simply grab them by going over them. <br/> <br/>If you divided the abilities in different types (weapons, health, speed...) and made recognizable icons for each one (as you did for the weapons), the player could simply gravitate towards those (s)he liked the best. <br/>And then you could add some negatively affecting abilities within the same categories, just to spice things a little bit (à la "Super Crate Box") :) <br/> <br/>Congratulations!!
Aug 29 05:43:00 8m 00s Octogeddon Very nice idea! Lots of fun and a replayability through the roof. <br/>And the music just rocks! :) <br/> <br/>Congratulations!
Aug 30 04:25:00 22h 42m Advancer The best use of the theme, so far. Amazing thinking outside of the box! The game is fun, albeit a little too easy, the controls are tight, and great looking graphics that I'd have liked to see reach the 16 bits era. A surprisingly large world and long playing time, too! <br/> <br/>My only "complaints" are with the music, that doesn't sound 8 bit-ish at all (NES-esque is another great term XD), and the story. Or the lack of one, actually. I would love to see the concept pushed much further, with a sort of meta-story on top of it about the evolution of the industry, and our own evolution as players. <br/>The "You Win" final screen was all sorts of disappointing! :) <br/> <br/>Finally, why did we have to kill those exceedingly cheerie creatures? <br/> <br/>Congratulations! An awesome entry!
Aug 30 04:53:00 28m 00s FLOWERBOT I had the same kind of problem with the game's flow. I had to download the source file to see where to find the weapon with which I could "kill the humans". Maybe it's just me, but years of playing platform games have taught to jump over pits, and not into them... ;) <br/> <br/>The art is awesome, and the controls are really tight. The music gets repetitive after a while, as has already been noted, and the use of the theme is circumstantial, as it is in most of the entries I've played so far. <br/> <br/>All in all, a fun and great looking game. Congratulations! :)
Aug 30 05:05:00 12m 00s Strike of Rage ! Awesome graphics (as per usual) and controls, yet a little bit too unforgiving. As is always the case with your games, it's hard to believe that it was made in only 48 hours - I guess you don't get to sleep too much during Ludum Dare! :D <br/> <br/>The use of the theme, though... ;) <br/> <br/>Félicitations!