Foon → Ludum Dare Explorer → LD23 → Feedback comment stats → johnfn
Feedback comments for LD23
johnfn's games and stats for all events →
| Timestamp | Since previous | Game | johnfn's comment |
|---|---|---|---|
| Apr 23 22:38:00 | Anthill | Nice game - although I think it would be better with a shorter timespan and fewer ants (so I could have more control). As it was, I kinda felt like just spamming the world with green the whole time was an effective strategy, which didn't feel very strategic. <br/> <br/>The music was really good though. I just want to ensure - you did compose it all yourself, right? | |
| Apr 23 22:48:00 | 10m 00s | Minikin | Haha. Nice game! By the end, every time you see 'I wonder where X got off to', you just know they're a goner ;-) I gave you some humor points for the silly sword swinging animation and the ridiculous sword sizes. <br/> <br/>This is an impressive amount of content for 48 hours, also! |
| Apr 23 22:58:00 | 10m 00s | Furaingu Ki | First things first - I'm pretty sure you need to compose your own music rather than using someone else's, so you might want to get rid of the music here. (Not 100% sure for the Jam - someone want to correct me?) <br/> <br/>Nice game though! Simple and straightforward and pretty fun. Good work. My highest score was 12k. Stuff starts getting pretty tricky towards the end! <br/> <br/>I would really encourage you to package up your game with p2exe: http://www.py2exe.org/. Most Ludum Darers are allergic to figuring out how to get python and pygame working, and py2exe alleviates this worry ;-) I in fact did this for my game, so if you have any questions or bugs, let me know. |
| Apr 23 23:06:00 | 8m 00s | Block Bros | Cute game :-) Really liked the idea. <br/> <br/>One thought: boost that movement speed! I ended up spending a lot of time just walking around... |
| Apr 23 23:28:00 | 22m 00s | Ancestor's Sword | Very nice! Nice graphics and an interesting gameplay concept. Having all those stabbers everywhere might not have been the best idea, since sometimes I would die like 50 times before finally getting to where I wanted to go, but that's a pretty minor criticism. Nice game! |
| Apr 23 23:44:00 | 16m 00s | Peppyland | Cute game! Would love to see it expanded. |
| Apr 24 01:17:00 | 1h 33m | Balance | Nice game - very pretty, good work on the graphics. Would like to see more levels! |
| Apr 24 02:40:00 | 1h 23m | Genesis | Very nice, very pretty game! I'd like a more ramping difficulty curve, but it was pretty fun as is! Nice work on the graphics. |
| Apr 24 02:49:00 | 9m 00s | The Lost Isles | Chrome reports this as 'malicious' - not sure why. Maybe you want to zip it up (perhaps chrome thinks that exes by themselves are dangerous?) <br/> <br/>Nice game so far! All you really need are some sweet graphics and tunes. I'd like to see a few more gameplay ideas, cause buttons are only so interesting :-) |
| Apr 24 02:58:00 | 9m 00s | Super Tiny Adventure | Huh, interesting concept! Reminded me quite a bit of zelda, actually, which is good :). I wish you would walk a little faster, since you end up spending almost all of your time walking. |
| Apr 24 03:08:00 | 10m 00s | Nano Strike | I sense a lot of potential and a lot of ideas, but like everyone else I had trouble figuring out what was going on! It would be nice to have some sort of text explanation which nanobots are which types. Some introductory sort of tutorial would be nice too :) |
| Apr 24 03:25:00 | 17m 00s | Lone World | Great game, beautiful graphics. |
| Apr 24 03:50:00 | 25m 00s | World In A Bottle | Nice concept. I was always a fan of sim games :-) One suggestion - the ability for the player to place items, rather than having it done randomly, would add a bit to the game. It's always good to make the player feel like he has control ;-) |
| Apr 24 03:57:00 | 7m 00s | Wulcan | Sweet game. Having to vary the weapons I use constantly is a nice touch. Really nice graphics too. I love the pixely style. |
| Apr 24 04:02:00 | 5m 00s | Lililput | Whoa, very nice graphics and a funny concept. I can feel my typing skills declining already! |
| Apr 24 04:45:00 | 43m 00s | Phobius | Nice game, with a clever gameplay twist. Took me a bit to figure out that being less anxious made you a better jumper, but that's a cool idea! The art was really nice, too. If I could be picky, I'd like a bit more variation in level design, but that's really my only complaint. |
| Apr 24 05:13:00 | 28m 00s | Nook | Wow, very nice and polished. Beautiful graphics. I love the concept too - reminds me of Minish Cap - I even entertained the notion of doing something similar to this for a bit :-) My one nit to pick would be to ask for more things to do other than collect stars and keys - it begins to feel very straightforward after a point. Still, that doesn't degrade much from the game, which is great! |
| Apr 24 05:20:00 | 7m 00s | Tinyverse | Nice game with an assured graphical style. Would really like to see where you take this, too. Very minor thing: Took me a minute or two to realize rmb meant right mouse button! You may want to clarify. |
| Apr 24 07:06:00 | 1h 46m | ANT SURF HERO: THE SURFENING | That was delightful. Great ending. |
| Apr 25 03:48:00 | 20h 42m | tinythumb | My error seems to be that lwjgl isn't in my classpath. Perhaps you should include that jar or give some way to set up lwjgl? I downloaded the lwjgl.jar file and placed it in the same directory as your jar, but it still didn't work for some reason. |
| Apr 25 03:53:00 | 5m 00s | Ant Command | Nice game. Really nice graphics and creepy music! I'd like to see a little more variation in the gameplay, but it's great for a jam game! |
| Apr 25 03:58:00 | 5m 00s | Run, Unicorn, Run! | Nice game! Really needs some audio though - some laser beam shooting noises would really help out here. The graphics are gorgeous! My first strategy was to stay as far to the right as possible, but I kept on being ganked by those little green guys. The better strategy seems to be staying as far to the left as possible without dying, so that you can get more shots in. |
| Apr 25 04:00:00 | 2m 00s | Chubeh Bunneh | Hahaha, great concept! One suggestion: better controls would be nice. I like the idea here :) |
| Apr 25 04:13:00 | 13m 00s | T in Y World | 6 stars for the music. That intro music. oh my GOD. Fantastic take on the theme too. This is a really impressive game for all sorts of bizarre reasons that I happen to love. Amazing! |
| Apr 25 04:21:00 | 8m 00s | Narrow | Ah, took me a bit to figure out what was going on - maybe you want to add instructions. I don't really understand the population growth label - what does it mean? Some variation in gameplay could make this interesting! |
| Apr 25 05:18:00 | 57m 00s | Flight of the Ladybug | derrickdool: 1589! :D <br/> <br/>I'm a big fan of helicopter-style games, so of course I'm drawn to things like this. Nice charming graphics, too. |
| Apr 25 21:06:00 | 15h 48m | Survive, my little pixel! | Heheheh. Great sound effects :D Really smooth gameplay too. My only wish was that the magnifying glass was a bit bigger, so I could see incoming enemies. <br/> <br/>dot dot dot dot dot :) |
| Apr 25 21:12:00 | 6m 00s | Itty Bitty Boxy Thingy | Nice sokoban clone with a little bit of additional features too. Props for the guitar music :-) |
| Apr 25 21:24:00 | 12m 00s | Epic Scale Warfare | I just wanted to say a word or two about the 'web games only please' thing. Ludum Dare is one of the only times where I can get feedback on a non-web game that I've made. I really enjoy the chance to escape from my comfort zone of Flash and make games in languages I might not have had the choice to make games otherwise. <br/> <br/>I agree that web games are typically easier to download and play. I am perfectly fine with getting fewer votes because I decided to program my game in Python. I'm also perfectly fine with you passing over my game because I made that choice - I understand it's more work. I knew coming in that people would pass over it as soon as I chose Python. <br/> <br/>So, in sum: it's fine for you to skip games that aren't web games, but please don't leave messages encouraging everybody to make a web game. The fact is that the decision I make of which language I want to make my game in is a complex one, and doesn't boil down to a simple 'I'll make a web game because it's easier for others to play'. When you make posts like that, it feels like you are encroaching on my freedom as a developer. <br/> <br/>I'd also encourage you to stop because your posts seem to be causing dissent and anger. Let's keep Ludum Dare a happy event. :-) |
| Apr 25 21:32:00 | 8m 00s | Purgatorio | I really liked the dialog, but I couldn't figure out what to do. Maybe some more direct hints are needed? |
| Apr 25 21:36:00 | 4m 00s | Just My Immagination | I wish it was faster! Got the crashing bug, but after restarting it a few times I managed to get it to run. The water physics were neat :) Also, it'd be great to have better control over your shooting - seems like you can't shoot to the left while retreating to the right, for instance. |
| Apr 25 21:41:00 | 5m 00s | Smallworld Survival | Neat! I'm a big fan of sim games :-) Add a few more actions for me to take, and make the population grow faster, and this could be really cool. |
| Apr 25 21:51:00 | 10m 00s | It's a tiny world | This is absurdly fun for such a simple concept. Downright addictive. Really hard though. Even with 20 minutes of playing I didn't manage to win. It's really really easy to die at pretty much any point. But it hardly matters! This is awesome. |
| Apr 25 21:56:00 | 5m 00s | SpaceMission Part 2 | Nice space shooter! The sound effects were a little abrasive, and it could do with some background music, but otherwise I liked it. Pretty sweet for 48h. :) |
| Apr 25 22:03:00 | 7m 00s | My Little Friends | Heh, nice game. I gave you some humor points because I accidentally murdered like half my population on the first day without really thinking about it. In the end, I managed to kill the boss, but no little civilians were left. :( |
| Apr 25 23:16:00 | 1h 13m | Le Petit | This game is insanely hard. The graphics are beautiful, but wow is it punishing. You practically have to be pixel perfect with some jumps. I would really really like an 'easy mode' that gives you a bit higher jump height (or maybe slows down the game). <br/> <br/>It's a good game, I just suck at it ;-) |
| Apr 25 23:29:00 | 13m 00s | Controlling | Nice game! Played all the way through. Some of the middle levels were pretty frustrating (where you just had to drag blocks around), but you made up for it in the end with some more clever puzzles. Nice work here :-) |
| Apr 25 23:41:00 | 12m 00s | Core Buster | Darn, I instantly got stuck in a wall of sand somehow. The laser doesn't destroy anything right in front of you, so I was hopelessly spinning in circles. That happened twice. The third time, I got all the way to the rock melter! Then it happened again :( <br/> <br/>This game is really fun though - it's a great idea. It's like minecraft... in SPACE!!! :-) It's really quite addictive. Other than that thing about getting stuck in sand, I'd like to see better controls - it was really hard to navigate to 300, 50 because my velocity was so high that I vastly overshot and flew to 400 instead heh, whoops. |
| Apr 25 23:43:00 | 2m 00s | Jack Primus and the Adventure of Tiny Things | I couldn't seem to download from the website. You should probably host it somewhere else. My suggestion is Dropbox :-) |
| Apr 25 23:47:00 | 4m 00s | Tiny Defender | I'd really like to just be able to hold down the space bar and fire! And the enemies should have different movement patterns too, so that just standing in the same place the whole time isn't a viable strategy. But this is a nice start! Keep working at it. |
| Apr 26 00:00:00 | 13m 00s | To What a Mountain? | Hilarious game. Good work. "Who's firing the cannons anyway?" |
| Apr 26 04:25:00 | 4h 25m | Deconstructorium | This is a really clever game with a neat mechanic. Nice work :) |
| Apr 26 06:00:00 | 1h 35m | Tondie and Zupe | This is a fun game :-) My only suggestion would be to work on those graphics! The gameplay and everything else was simple, fun, and polished. Good work. |
| Apr 27 05:46:00 | 23h 46m | Magic House | Hmm, nice game. Pretty much a traditional point and click puzzler :-) Nice work on the graphics. |
| Apr 27 05:54:00 | 8m 00s | Earth Is Dying! | Plutos not a planet :( <br/> <br/>This is a good idea, but could do with a few tweaks. I'd like to see all the planets in one view - it would make managing stuff easier. I'd also like some sort of global indication of how much time I have left before the end of the world - maybe a huge bar that stays glued to the bottom of the screen, to incite panic. :-) <br/> <br/>Cool idea! |
| Apr 27 06:10:00 | 16m 00s | Nano Ascension | Cute game with a cute concept. Fantastic work for 48 hours. My only suggestion would be to make the camera view from higher up so that it clips less. |
| Apr 27 06:24:00 | 14m 00s | Panopticon | Terrifying. Very clever way to show 'getting hurt'. Loved the stylistic choice of having separate images when you inspected things. I was playing this at night in the dark and ended up having to turn down the music because I was getting creeped out :-) |
| Apr 27 06:34:00 | 10m 00s | Battle For 35 Leukothea | Whoa, making a text-based TD is massively impressive! The fact that the asteroid expands is a neat twist too. <br/> <br/>My nit-picks: The two separate bases to defend makes me feel constantly off balance - I improve one, then another, etc. Also, I'd like some maps more conducive to making mazes, as that was always my favorite part of TDs. <br/> <br/>But those are nits. This is too cool. |
| Apr 27 06:48:00 | 14m 00s | Mirror Rays | Wow. Brilliant mechanic but absurdly hard. I have no idea why it's so hard. It's just like my mind doesn't work that way. |
| Apr 27 07:04:00 | 16m 00s | Amoebae | I, too, wished that you could grow larger. Still this is a cool game. Nice graphical style. <br/> <br/>I gave you bonus humor points for the option screen, which made me laugh out loud. :-) |
| Apr 27 07:15:00 | 11m 00s | Tinysoft | Nice start here. I got stuck in one of the rooms and couldn't interact with anything for some reason. Not sure if I made a mistake or not. Perhaps you should have some indicator on top of interactable items. <br/> <br/>Despite what everyone else was saying, I was feeling more metroid-vibes from this one. The thing about a problem in sector 2 was giving me flashbacks :-) |
| Apr 28 03:00:00 | 19h 45m | Demon Hunter | Cool idea. Just buff up those graphics a bit and add some sound and animations and this will be really sweet! |
| Apr 28 03:58:00 | 58m 00s | ANtopia | Whoa, it's like this game was lifted straight out of the SNES era. And I mean that as the highest compliment. Excellent work. So impressive. |
| Apr 28 04:17:00 | 19m 00s | Niña Nueve | Jesus. The amount of content here is absurd. Humbling! My only criticism is that I felt the control of the ball was kinda sloppy. But that is a pretty minor thing. Fantastic work. |
| May 2 02:15:00 | 93h 58m | Hamster Bowling | This was certainly the most original game I've played so far. |
| May 2 02:37:00 | 22m 00s | Recluse | Clever concept. My only gripe is that enemy fights didn't feel too interesting. Cool stuff though. |
| May 4 03:15:00 | 48h 38m | Kumiho | This one goes above and beyond. The last bossfight was tough but rewarding. |
| May 13 07:09:00 | 219h 54m | Memento XII | This game was fantastic. I think you've even outdone your past LD entries. Your work is inspirational. |
| May 13 07:25:00 | 16m 00s | Astro Break | Nice game - super, super fun. Just kill that overheat meter and give me something to do (other than die) when I get boxed in by meteors and I'd pretty much never stop playing this game. |
| May 13 23:26:00 | 16h 01m | Celluloid Combat! | Nice asteroids clone. That sound effect drives me nuts though :) My suggestion would be to make the main character smaller so that you don't get insta-ganked when shooting at a nearby asteroid. |
| May 13 23:29:00 | 3m 00s | OSC: Dawn | Cute. The controls could be a little better, but I understand that there's some attempt at physical reality going on here :) Too bad it's so short, because the concept of the planet giving you resources is super clever. |
| May 13 23:32:00 | 3m 00s | BatterSwat | Really cute graphics. You should introduce more tricky gameplay concepts towards the beginning, so that people are instantly interested :) |
| May 13 23:36:00 | 4m 00s | Bombs World | Huh, interesting start here. It'd be cool to have some more stuff happen in later levels - maybe enemies :) |
| May 13 23:40:00 | 4m 00s | Planet Protector | The counter clockwise thing is a pretty unfortunate bug. This is a good start though. Needs powerups and crazy music. :) |
| May 13 23:46:00 | 6m 00s | Tiny Word | Man, I swear I hit the smallest words some times but then the collisions got messed up or something. It'd be great if the targets were larger! This is a funny start to a game though :) |
| May 13 23:49:00 | 3m 00s | Trees of Life | Heh, nice game. Felt like I was on the moon, I could jump so high :) |
| May 13 23:54:00 | 5m 00s | Under the Glass | Nice music and style. One bug: I went off the side of the screen with a lot of acceleration, and disappeared forever. I didn't die though, and my score kept slowly ticking up. |
| May 13 23:57:00 | 3m 00s | Operation Tinder Feat | Heh, I really liked the concept of morale. This is a nice start to a game. Make it a little less open world and I think people will like it more (it's a psychological thing). |
| May 14 00:03:00 | 6m 00s | So Many Tiny Worlds, So Little Time | Interesting idea. The controls drive me totally mad though, although maybe it's personal preference. I'll echo what others were saying - some chance of death may increase interest, also. |
| May 14 02:37:00 | 2h 34m | Gulliver | This game is fantastic. Would it be asking too much to ask you to upload your fruity loop project files? Your music is really impressive and I'd love to see how you did some of the things you did. If not, that's fine - just thought I'd ask. |
| May 23 21:43:00 | 235h 06m | Frustrating Tiny Rooms | As a neutral third party, I think this is a non-issue. <br/> <br/>The game idea is unique to neither PapyGargos nor favardin; I've seen it many times before. The artistic style is the same up to the fact that there are colored grids, which is really not the same at all. <br/> <br/>Really though, this is Ludum Dare. I'm unsure if you're familiar with Ludum Dare, but this is a casual community. It's a competition with no prizes. You could clone a game perfectly and it'd still be a non-issue because no one here is getting rich or famous. |