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Feedback comments for LD24
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| Timestamp | Since previous | Game | johnfn's comment |
|---|---|---|---|
| Aug 27 05:12:00 | Ultimate Plant | Ah, a pure HTML5 game! Nice effort! Your CSS and web design look really nice. The game itself needed a little more spice I think. I found it difficult to visualize what it would look like a few turns in the future. I like the concept too, and a few tweaks would make it pretty cool. | |
| Aug 27 05:43:00 | 31m 00s | Crystalbots - Moon Defense | This is a good start. The game felt solid and it's a nice step towards the TD/RTS genre (it's a little of both, I guess?). <br/> <br/>Some stuff for improvement: I need more feedback when placing towers, like maybe transparent visuals? Also, can we speed up that timer somehow? Or just get rid of it and count down the number of monsters left? <br/> <br/>Other than that, I like it! |
| Aug 27 06:01:00 | 18m 00s | Defense Of The Space Station Guardian | I think dalbinblue pretty much found all the problems that I did. I spammed spawn rate for a while, then damage. After a bit of that, I had like 50 robots on the screen that were defending against the meteors, no sweat. Fun; would like to see it developed more! |
| Aug 27 06:05:00 | 4m 00s | rEVOLution | A roguelike! Awesome! Mashing the arrowkeys was a little tedious (would be nice to keep moving until you saw something), but this is pretty cool. Lots of content. |
| Aug 27 06:19:00 | 14m 00s | Slime Groove | Very nice pixelling - the game looks great. I really like the gun smoke! But the gameplay needs a little work - it seems up to luck more than anything else whether you actually find slimes or not. I like how you can listen for them bouncing though. <br/> <br/>Also, one time I went off the right side of the world and everything went gray! You may want to look into that. |
| Aug 27 20:28:00 | 14h 09m | Evolution Stew | Hehehe. Fun. Great graphical style. My only issue with it is that I was REALLY bad at throwing stuff. I tossed stuff over the pit like 10 times. The pit could really use some sort of gravitational effect that sucks stuff into it. |
| Aug 27 20:39:00 | 11m 00s | Entourage | Like everyone else is saying: Great idea, but needs more work on the execution side. As a starter, I think it would be great to start you off with 1 or 2 little guys, not 30. Programming all 30 is kind of insane. 1 or 2 is more reasonable. <br/> <br/>I also liked your graphic aesthetic. Felt like a terminal app, but nicer ;) |
| Aug 27 20:50:00 | 11m 00s | Cellception | That was fun! But I kept on dying because the red cells were too powerful. In the first few seconds it kinda lagged and during that time it was like they got ALL of the white balls. Arg! Anyway, it was fun enough to get me to play it many times over - good work. |
| Aug 27 22:46:00 | 1h 56m | The Singularity is Here! | Okay, your hitbox was way too big, so it was pretty much impossible to dodge in the later levels :( My strategy was just to go back and forth on the left side, because the dialog boxes kept popping up and obscuring the game on the right - maybe not the best decision. But aside from those criticisms this is a pretty nice game. The profile pics of the different guys look great! I got to the boss, but failed to beat him. |
| Aug 27 23:34:00 | 48m 00s | Rise of the Morbels | Oh, very very VERY nice game! The story was A++ for Ludum Dare. Like SteelRaven said, corralling the morbles was kind of tedious and the mechanics there could be worked on, but I like the concept a lot. <br/> <br/>Also. The thing that happens at the end. I mean, RIGHT at the end. I don't want to spoil, but: PERFECT. |
| Aug 28 00:21:00 | 47m 00s | Moche | There's a great idea in here, but the execution needs work! You should be able to select individual screens to send keystrokes to, rather than the whole thing, because otherwise there are points where you're going to die no matter what. Also, on the first game I mashed the 'split screen' button and the amount of processing power required nearly crashed my computer. Probably my own fault, I admit ;-) <br/> <br/>Keep it up. |
| Aug 28 01:16:00 | 55m 00s | 42 Stories | THAT WAS FUN! Your assets must be huge because that took FOREVER to download. The idea is great and at the initial stages it feels like there's a lot of strategy. But once I got a little bit better than the other guy, I bought like 5 markets to exponentially get money and then pretty much went straight to the top instantly. So the balance needs a bit of work but I love the idea! <br/> <br/>(No idea about the link to the theme...) <br/> <br/>Graphics are great, by the way! |
| Aug 28 02:19:00 | 1h 03m | The Balance | Wow, this game is beautiful, and it has really nice music also. The gameplay itself is a little simplistic though, which is too bad. |
| Aug 28 04:00:00 | 1h 41m | Gregor the Grogre | That was oddly fun. Choosing different paths didn't seem to make any difference, and getting items didn't seem to do much either... but I still found this game strangely fun. With some more gameplay work this could be pretty good. Your dev art was pretty cute for being dev art ;) |
| Aug 28 04:10:00 | 10m 00s | One Last Chance | This seems really cool, but after we arrange where to go next there seems to be nothing else to do except repeat the scenario. Did I miss anything? |
| Aug 28 04:19:00 | 9m 00s | Modula | Whoh great game! Love it! Seems like there was a bug though. I'd buy the triple shooter, then buy another gun upgrade, and then I'd only have one stream of bullets instead of three! I bought a downgrade or something :( That was disappointing. Other than that, it's great and well put together. Having enemies evolve is very clever! |
| Aug 28 05:22:00 | 1h 03m | The Legend of Elzad | That you churn out so much content in 48 hours is both humbling and inspiring. Fantastic work! |
| Aug 28 05:38:00 | 16m 00s | Axolotl Pop | Fun game! Nice graphics too, I enjoy your pixelling. Needs to be a bit more challenging, though - it's pretty easy right now. Maybe some other enemy types, or more big bubbles. In any case, it was enjoyable. |
| Aug 28 05:50:00 | 12m 00s | Super Darwin | Beautiful graphics! However the gameplay needed some work. Movement felt very slippery, and jumping was kinda floaty. Fix up those issues and the game will be much better! Lots of points on humor for the concept. |
| Aug 28 06:29:00 | 39m 00s | Inu No Ongaeshi | OH MY GOD. That was incredible. The quality of your writing is outstanding, even more so that you're only 14! It's incredibly smart and funny. The ending is beautiful. I got ending 1. I looked over your source to make sure (I'm a horrible person!) and it seemed like I didn't really miss out on anything in the game. <br/> <br/>Great work. I hope to see a lot more from you! |
| Aug 28 06:34:00 | 5m 00s | Defend The Galaxy | Hmm; I couldn't seem to get too far because it started lagging :( There were so many guys and my cooldown rate was way too slow, I think. Also the ZX controls got a bit confusing with rotation, since sometimes they'd be reversed. With smoother, faster gameplay and more, this could be improved. |
| Aug 29 00:42:00 | 18h 08m | NICE SHOOT | The graphics are great! The gameplay though needs a little bit of work. It took me a while to figure out what was going on, and the sound effects sounded a little messed up. And bullets pass through enemies, which makes shooting enemies unsatisfying. If you fix those issues, this game would be great! |
| Aug 29 06:35:00 | 5h 53m | Robot Panic | I died to the pistons like 10 times. Getting reset back to the beginning was too much for me :( I watched the walkthrough video to see what I was missing out on. The game is nice, but checkpoints would really really help. The audio was an interesting choice. Moonlight Sonata and a platformer game. Hm. |
| Aug 29 20:21:00 | 13h 46m | Genes Chase | There's an error when I try to play this game: <br/> <br/> <br/>java.lang.UnsupportedClassVersionError: ld/evolution/main/MainApplet : Unsupported major.minor version 51.0 <br/> at java.lang.ClassLoader.defineClass1(Native Method) <br/> at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631) <br/> at java.lang.ClassLoader.defineClass(ClassLoader.java:615) <br/> at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141) <br/> at java.net.URLClassLoader.defineClass(URLClassLoader.java:283) <br/> at java.net.URLClassLoader.defineClass(URLClassLoader.java:217) <br/> at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) <br/> at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) <br/> at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25) <br/> at java.lang.reflect.Method.invoke(Method.java:597) <br/> at sun.plugin2.applet.Plugin2ClassLoader.defineClassHelper(Plugin2ClassLoader.java:1017) <br/> at sun.plugin2.applet.Plugin2ClassLoader.access$100(Plugin2ClassLoader.java:68) <br/> at sun.plugin2.applet.Plugin2ClassLoader$2.run(Plugin2ClassLoader.java:994) <br/> at java.security.AccessController.doPrivileged(Native Method) <br/> at sun.plugin2.applet.Plugin2ClassLoader.findClassHelper(Plugin2ClassLoader.java:958) <br/> at sun.plugin2.applet.Applet2ClassLoader.findClass(Applet2ClassLoader.java:134) <br/> at sun.plugin2.applet.Plugin2ClassLoader.loadClass0(Plugin2ClassLoader.java:249) <br/> at sun.plugin2.applet.Plugin2ClassLoader.loadClass(Plugin2ClassLoader.java:179) <br/> at sun.plugin2.applet.Plugin2ClassLoader.loadClass(Plugin2ClassLoader.java:160) <br/> at java.lang.ClassLoader.loadClass(ClassLoader.java:247) <br/> at sun.plugin2.applet.Plugin2ClassLoader.loadCode(Plugin2ClassLoader.java:678) <br/> at sun.plugin2.applet.Plugin2Manager.createApplet(Plugin2Manager.java:3045) <br/> at sun.plugin2.applet.Plugin2Manager$AppletExecutionRunnable.run(Plugin2Manager.java:1497) <br/> at java.lang.Thread.run(Thread.java:680) |
| Aug 29 20:38:00 | 17m 00s | The Sky in the Room | That was something else. Very good storytelling. Very nice feel to the whole thing. I liked how sometimes a page would only have half of the words, and the it'd expand to show the rest when you clicked on a word. That was a nice touch. |
| Aug 30 20:42:00 | 24h 04m | Life Forms | If you made the process to collect DNA a bit faster this could be very fun. Also, seemed like enemies were always upgrading faster than me. Can't there be some wimpy enemies so I can feel better about myself? :D Anyway, I enjoyed this. I especially liked how your upgrades were very visible because you added the cells to yourself. With some tweaks it'll be great! |
| Aug 30 20:58:00 | 16m 00s | Adaption | The award: I noticed you doing good stuff here http://www.ludumdare.com/compo/2012/08/29/something-tells-me-i-need-someone-older-than-i-to-help-this-kid/ and on the guy's game page also. I thought that was really nice of you, so I decided to draw you a poorly pixelated trophy. :) <br/> <br/>I like the concept of your game - one of the first I've seen where the game itself evolves. Cool. I wish you wouldn't have to press the arrow keys constantly in the mode where you go kill all the things though. I get that's part of the evolution I suppose, but it kinda hurts my fingers. The platformer was cool - one of the times when the slow gameplay almost works in your favor since you can time the jumps really well and be pixels away from death. :D The shooter seemed to need a little work though, the bullets the ships were shooting went backwards ;) Couldn't find the mouse level though. Any tips? <br/> <br/>I wish that you would have speed up movement speed a lot, like it's already been mentioned. That could make your game a lot better. Better graphics may also help, hehe. |
| Aug 30 21:02:00 | 4m 00s | Dawn of Dimension | Great concept. But may have worked better as a top down rather than a platformer because if no one else has edited the world then you're just going to fall forever. :P Good work, nice graphics, very ambitious for LD. |
| Aug 30 21:36:00 | 34m 00s | How evolution really works? | Hahha, great entry. The animations felt so dynamic, and I really enjoyed the audio clip at the end. The first one was my favorite. |
| Aug 30 22:29:00 | 53m 00s | Swarm or Die | Beautiful graphics. I guess that there isn't too much gameplay though? Keep working at it. |
| Aug 30 22:35:00 | 6m 00s | The Chamber | Good start to the game. Reminds me of some of the puzzle mechanics from the last LD, actually ;) Would like to see it developed more. Nice particle effects! |
| Sep 10 10:06:00 | 251h 31m | The Evolution of Flight | OK, I very nearly gave up before I even got a second ship. Then I finally managed it and upgraded all the way to the last ship... and then I won on my first run with the final ship, haha. I felt like a beast after struggling with those crappy previous ships. Having ALL FOUR ARROW KEYS (and having them do what I wanted) was the best thing ever. <br/> <br/>I was getting REALLY annoyed with the first ship before I realized the goal of ships was just to use them until you have enough money to get the next one... <br/> <br/>Anyway, really good little game. My one complaint is that when a ship explodes, the red of the explosion looks a lot like the red of a bullet, so that confuses me a bit. <br/> <br/>Other than that, fun! Good work. |
| Sep 10 10:14:00 | 8m 00s | My Sword Is Faster Than Your Bullet | The concept of the game is a little out of left field, haha. And I'm not sure what swords and bullets have to do with typing and evolution... :P Having the letters overlap makes it pretty hard. I didn't get past level 4. Anyway, not bad. |
| Sep 10 10:26:00 | 12m 00s | Invaders: Evolution | LOL at your response to wibblymat, excellent. This game too was pretty funny. I lost at the end, I guess because I didn't save enough green guys, but it wasn't very clear. The tie-in to the theme was a bit questionable, but oh well, the game was fun :) |
| Sep 13 00:01:00 | 61h 35m | FOR THE darWIN | Heh, very nice game. Really beautiful visuals. Some of the best looking clouds I've ever seen. :D But yeah really nice! I want to be able to throw the skulls at the preacher. haha. |
| Sep 14 21:35:00 | 45h 34m | Boxy the Boxcat in Evolution Escapades | Cute. Add a minimap and a run option so that backtracking isn't so tedious and this would be perfect. Really nice job on the graphics, by the way. I don't think I've ever seen so much 3D content in a LD game before. <br/> <br/>Also: I was so pumped up to get the jump and jump like 20 feet in the air. Then I finally get it and I jump like 2cm. what a disappointment :D |
| Sep 14 21:48:00 | 13m 00s | Kitten Mate | Lol, this is so sadistic... but also awesome... <br/> <br/>There is a problem here, and it's a rather important one: the game feels rather slow and unresponsive. Often when I clicked, the game wouldn't respond, and when it did it felt slow to do so. It could just be my machine, but you may want to look into this. <br/> <br/>Now that I've gotten that out of the way, I want to compliment you on the excellent pixel art and game concept. I basically love every aspect of the game - just make it more responsive and it'll be great. |
| Sep 14 22:01:00 | 13m 00s | Game-Age | To me it seems like the last level was the real meat of this game since the rest of the games were rather familiar. My biggest problem was that you were shooting towards the mouse, but the mouse was invisible, so I generally had no idea where I was shooting. Also, those little ships were faster than me!! Ships should never be faster than me. :D <br/> <br/>Some variation on the levels would also help - something to make them unique from the oldschool games you based them off of. Also, yeh, that Breakout level was kinda long and more tedious. An "X points until level up" label could help. <br/> <br/>I think I scored a bit over 1000 before I died for the last time. <br/> <br/>BTW, to implement a space invaders bunker, consider making a giant 2D array, where each value is either 1 for 'pixel' or 0 for 'no pixel' (or 'destroyed pixel') for each pixel in the bunker. Then if a shot hits the bunker, you can check the array to see if it flew through the bunker or hit it, and if it hit it, clear out a blast radius of pixels in the array and re-render the bunker from the new pixel array. |
| Sep 14 22:05:00 | 4m 00s | Embryotic | UGH I SUCK AT USING THE MOUSE APPARENTLY. This game was still fun. I agree with someone above who said this should be a touchscreen game! <br/> <br/>The ending is cute! |
| Sep 14 22:08:00 | 3m 00s | simUniverse | The ultimate troll game. <br/> <br/>I eventually got to 14 billion years and the level of sophistication and detail is amazing! I zoomed in on Earth and saw myself playing the game!! |
| Sep 14 22:44:00 | 36m 00s | Evodash | Seeing the same error as dector. I'm running OSX Lion and Chrome. |
| Sep 14 22:51:00 | 7m 00s | Space evolution | I didn't understand what was happening. As soon as I found an inhabitable planet and started building some stuff, the planet instantly became inhabitable and all my buildings were destroyed. This happened 3 times before I gave up. :( <br/> <br/>And having the money tick down was not a great idea, since it took me a long time to figure out what to do, so I went bankrupt the first time out of confusion. <br/> <br/>Still, I think the idea is interesting. More development would be good. |
| Sep 14 22:58:00 | 7m 00s | Survuzzle | That was... interesting. The sound effects could probably be removed, they were kind of loud and frustrating. My strategy was just to hold left and fire, and it pretty much worked without modification. The upgrade system seemed cool, but I didn't get much use out of it because of the strategy I used :P Eventually I holed myself on the left corner and nothing could get through my insane rain of bullets. <br/> <br/>Also, the bullets seemed to lag the game - when I held down the key, time went like 5x slower hehe. Might want to look into that. |
| Sep 14 23:02:00 | 4m 00s | Sweet Argon | Yeah, random generation may not have been the best idea, and the game needs more work (permadeath? :( ) but it's a good start! |
| Sep 14 23:13:00 | 11m 00s | Hobolution | I didn't understand the idea of selling your bottles at the shop until the second playthrough (I was wondering why everything had faded to black...). It needs some work to be more engaging and be a proper full game, but it's a good start. Nice art, too. |
| Sep 14 23:58:00 | 45m 00s | Name | Dunno what everyone else is on about, I didn't run into bugs and the game wasn't even that problematic or anything. The control scheme was really weird and definitely messed with me. Better would have been arrow keys to move, up to jump, and X to shoot, so that I wouldn't have to split my hands 3 ways across the keyboard. <br/> <br/>The game was good but hard. Really nice particle effects. I skipped all the battles with slimes that I didn't have to fight ;-) I think I got to the final room - it had 6 slimes in it? After dying in there 5 times I just gave up. That was too hard for me :( |
| Sep 15 04:48:00 | 4h 50m | My "Game", Stones and Lasers | I was unable to play this game, sorry. After clicking, I just see a white screen, like everyone else is reporting. |
| Sep 15 04:51:00 | 3m 00s | Viral Attack! | Worked for me, you just have to click first. Seems like some crazy shmup game where all you can do is dodge and it follows the mouse and teleports??? And it shot the words LUDUM and DARE at me lol. But it seems like it's not really finished... :/ |
| Sep 15 05:00:00 | 9m 00s | evocorion | OH. It took me a while to figure out what was going on. Once I figured it out though, it was really cool. Really hard... but really cool. Maybe too hard, the enemies seemed stronger than me... but I enjoyed it. |
| Sep 15 05:06:00 | 6m 00s | I'M BUGGING OUT MAN | heheh, i looked at your source too. yeah, if you're writing 8 interface files during LD you may want to reconsider ;-) this is a good start to a game though. I'd like to see more of your humor :) |
| Sep 15 05:10:00 | 4m 00s | Your Offspring | oh oh oh, what a clever concept. the graphics need work, but the idea is cool and ties in with the theme really well! |
| Sep 15 05:14:00 | 4m 00s | EvoTD | Wow, an evolutionary tower defense in 8 hours. Too bad you didn't have the full time, because this could be awesome. It is still very cool conceptually. |
| Sep 15 05:23:00 | 9m 00s | Schrodinger's Kittens | IQpierce, if you want to get more reviews, than review more games. It's that simple! :) <br/> <br/>The game is interesting conceptually, but the best strategy after a certain point is to just hold down the jump key, so it does lack some depth. I couldn't really see a tie to the theme, and you probably should have made it a jam game since you used public domain audio, but I don't think it makes a huge difference (I just marked you as N/A on audio). I really like Mclogenog's suggestions, you should look into those :) |
| Sep 15 07:33:00 | 2h 10m | Badass | Alright, so it's just a button masher, but that doesn't stop it from being the funniest game ever. Excellent work on the graphics, by the way. |
| Sep 17 01:40:00 | 42h 07m | Watching the world evolve | That was interesting. There seemed to be some verbal glitches in the game, but it was otherwise okay. I stole Christmas presents and picked up Sweden, what more could I ask for? |
| Sep 17 01:59:00 | 19m 00s | The Neverending Dream | I only got to the second level. :( I read the instructions on the level like you said, but they were apparently in another language, so that didn't help me. Maybe you should write a walkthrough, heheh. Also, I agree with chumez that the blocky movement needs to be fixed. Good start though. |
| Sep 17 02:36:00 | 37m 00s | Death Death Evolution | This was a really good game, very well polished and developed in all aspects. It's really an incredible amount of work for 72 hours. <br/> <br/>My only criticism is that the level design seemed to lack a bit of creativity. Go here, get this ability, go there, get that ability, etc. Some more variation would be nice. <br/> <br/>Also lol. One time I went to go get the bomb and the shield saved me from it. That was pretty funny :D |
| Sep 17 05:32:00 | 2h 56m | Strike of Rage ! | Hilarious game, but so difficult, especially without any checkpoints. Still astonishing work, and flawless graphics as always. |
| Sep 17 07:29:00 | 1h 57m | Corevolution | Fun! Make the movement less slidey, make the HP right on top of the player so I don't have to look up and we could have a good game here. |
| Sep 17 07:33:00 | 4m 00s | Adventures in Text-topia (Unfinished) | Man, once I figured out your idea I was really excited for this game. Breeding stuff together is like my favorite game mechanic, ever. But the game is too short! :( :( Expand it? :D |
| Sep 17 07:40:00 | 7m 00s | Tiger Tail | 640 is WAY TOO MANY THINGS. Other than that, it's a good start! Congrats on finishing a game! |
| Sep 17 07:49:00 | 9m 00s | Wanderlost: The First Sortie | lol. me: "oh it's just a sphere! this will be easy! ... yep ... hmm it grew spikes- OOPS I DIED" <br/> <br/>The attack thing was mentioned a lot. Also for the final boss I kinda just walked into the middle and spammed the attack button - for some reason that did damage, and I did damage way faster than it did damage to me, so I won. Seemed like spamming A worked on every enemy except the spike. <br/> <br/>So it's a good start but you really need collision detection of some sort, so that I don't actually walk into the spike and then drain ALL my HP accidentally, that is kinda frustrating. And definitely you need to checkpoint every time a new level starts, dying is frustrating otherwise. Other than that, nice start! |
| Sep 17 07:55:00 | 6m 00s | Super Ultra Mega Brain Adventure Saga of Ultimate Destruction | lolol call of duty. :D :D :D i almost didn't read the text because it's almost illegible, but i'm glad i did. <br/> <br/>The game should go faster, it's kinda slow... Also I pressed 'give up' in the middle of one of the levels expecting it to restart the level, but it restarted the game instead? :( the concept is cool and reminiscent of light bot, but it is programmed well. <br/> <br/>good job getting this game working. next though you guys gotta work on production hehehe (im sure you're aware of this!) Also toss out that music, it's better to have no music than to have really bad sounds :P |
| Sep 17 07:59:00 | 4m 00s | Life on the EvoHedron | Too bad about the lack of gameplay, but your graphical abilities show promise! Things have a very nice bitty feel. <br/> <br/>Man, I just played a game with good gameplay but no graphics, maybe you should team up with them in the jam or something lol. <br/> <br/>Looking forward to a more, ahem, *evolved* version (hehehhe). |
| Sep 17 08:05:00 | 6m 00s | The Island | Whenever I hit tab in your original version, the game screen would go completely blue. That made it quite difficult to rate. :P I did manage to get it to work once though (somehow). The game is a good start, but it could be improved if you moved faster! I felt like a turtle... and when I picked up a turtle I felt like a super turtle. <br/> <br/>It is a cool idea and the graphics are not at all bad. Good start. |
| Sep 17 08:38:00 | 33m 00s | Lucas's Quest Backwards | The game seemed great but the controls plus the really tricky levels finally made me rage quit. It took a long time though, I died to lasers like 500 times before I finally tossed in the towel. The game is great, just make the character a little less slidey! |
| Sep 17 20:05:00 | 11h 27m | Pipe Defense! | Cool idea - follow Kumquat's suggestions and this could be pretty good. And increase the number of lives :) Good work on the graphics. |
| Sep 17 20:11:00 | 6m 00s | King of the Lake | The gameplay does need work. I played around 5 times. The first 4 times I had pretty much instantly lost because in the first 5 seconds of gameplay one of the things had eaten a ton of the other ones and was way larger than me. In my final game I managed to win by taking some risks and eating some guys that I thought were larger than me. So at least the game isn't totally unwinnable ;) <br/> <br/>Still good concept, and nice audio work. |
| Sep 17 20:20:00 | 9m 00s | A Quirk Of Humanity | That was fun! I nearly stopped at the first boss because it seemed quite buggy (he wandered into the water and disappeared, plus his attack is way over powered lol). But I persevered and the rest of the fights were a lot more fun and reasonable. Balance the first boss and this will be great. |
| Sep 17 20:30:00 | 10m 00s | Fish Selection | Those graphics were really cute, and I was definitely feeling the mood too (some music would have helped, I think). The movement speed is a bit slow, but maybe that's part of the game. |
| Sep 17 20:40:00 | 10m 00s | Think a Bit | Very good audio and graphics. VERY frustrating controls though. There was this pill where you had to make 3 jumps onto 1x1 boxes and I swear it took me like 5 minutes to get the little guy to not slide off of one of the boxes and get the pill. Then I died somewhere else :P I'd like to see this game continued, with better controls and more levels :D |
| Sep 17 20:46:00 | 6m 00s | AdapTanks | The idea of evolving different stats was pretty cool, although I didn't get it at first. I also agree that this game is really hard... The third time through I got pretty far though, and the heals at the end of levels were nice. |
| Sep 18 00:08:00 | 3h 22m | Pulled Out | The only link is a link to google. |
| Sep 18 00:08:00 | 0s | Wroms'Evolution | Agreed with the previous contents. Also, movement speed could be increased a bit I think, to make everything more interesting. Nice work on the graphics. |
| Sep 18 00:14:00 | 6m 00s | EvoluTone | Once I figured out what to do it became more fun, although dying is rather easy. After a certain point I realized that listening for the sounds was much easier than translating the colors to buttons, but it may be because I'm a musical sort of guy. Nice game. |
| Sep 18 00:23:00 | 9m 00s | Sea evolution | This is a cool idea, but it still needs work because I have no idea what I can and cannot eat. The chart helps, but that should be visible inside the game somehow. Also, all those other guys are way faster than me and beat me to the eggs, :( |
| Sep 18 00:41:00 | 18m 00s | Dinolution | Really nice visuals. Really good audio. There are a few glitches, but nothing major. Great work. |