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Jiddo

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TimestampSince previousGameJiddo's comment
Apr 24 21:53:00 Tiny Ranger Nice game. The linux build crashed during initialization on my machine, but the windows one works fine through Wine. <br/> <br/>It also appears that all numbers (health and stuff) is written using scientific notation. My health is "1.0000000000E+02". Made me lol. :) <br/> <br/>Good looking, nice sounds, interesting idea. Nice work!
Apr 24 22:08:00 15m 00s Stranded Really nice little game. I really like the charming old-school graphics and the fog of war effect when indoors. I also must congratulate you for making a complete game with a story and an ending and everything. Nice work. <br/> <br/>Only disappointment is that there weren't any treasure in any of the ~1 million pots I destroyed. Isn't that an unwritten law of game design - that pots must contain treasures? <br/> <br/>I don't get why you say "Windows (JNLP Installer)" tho. It ran just fine for me on Linux for example.
Apr 24 22:28:00 20m 00s Protect Da World Game runs perfectly fine for me on Linux. First time I tried I managed to walk into a wall and get stuck. Took me a little while to figure out how it was meant to be played, but once I figured it out it kept me busy trying to defend the world from all the evil world-snatchers. <br/> <br/>Nice idea. Could have used a more complex map tho, and I'd rather play a game like this in a small window.
Apr 24 22:40:00 12m 00s Cyberoid The game plays well and is easy to launch. It is also nice of you to include source code. I did feel that the music fits the game nicely. The platformer mechanics feel solid and work well. I would have liked a more complex map tho. I couldn't really find any good place to shoot from. Most targets just floated through the floor of the platform you spawn on. Nice work!
Apr 24 23:04:00 24m 00s Virus Leak Nicely done. I was starting to get a tiny bit bored, but then I reached the bosses. They were pretty cool and some of their projectiles looked pretty cool as well. <br/> <br/>The game seems to run quite well on Linux through Wine, except for when you get hit by the bosses which causes a lag spike. <br/> <br/>It'd be interesting to see some more levels and a bit more complex ones as well.
Apr 24 23:15:00 11m 00s Crazy.Stupid.Games Game seems to run fine on Linux through Wine. It is extremely difficult to avoid running into cars (or being run into by the cars) as well as keeping on the road. I could barely get away from the spawn area most of the time.
Apr 24 23:52:00 37m 00s The Lump World Had a lot of issues with the selection of units. Seems to work randomly some times but not always. The sound is better left off. But the idea is good and I have seen a few titles that implement it which I have found fun. ^^
Apr 25 00:06:00 14m 00s Searching for Heaven Good idea. Like the take on karma. Not sure what to think about having suicide as a main game element but hey... Either way nice graphics and sound. Got stuck on the 4th level (i think it was) when i get turned into a gorilla for the first time. Walked off the to the wrong side and got stuck. Controls are a bit confusing when you are upside down. Not sure how you would do it better tho.
Apr 25 06:38:00 6h 32m Cat Planet The game starts out running just fine for the first few seconds, but then the frame rate just drops down to zero and simply stops working. I'm running Linux. I loled at the idea tho.
Apr 25 06:54:00 16m 00s Merl's Hicventures Game worked well for me on Linux. It looks good and the dialog options are sort of funny lol. The maps are large, but they seem repetitive. Especially inside the "buildings". It is often just the same section on top of each others over and over again. I couldn't really figure out where to go either. I did manage to kill some big guy tho. Was fun. Good work!
Apr 25 12:58:00 6h 04m Amnesic prince I like the fact that the gravitational field is different for different planets and it affects your jump. Items kept disappearing from the inventory tho, so I couldn't progress much. Also the game wouldn't restart after I jumped off the second planet - I had to refresh my browser. Other than that I like the graphic style and the overall feel of the game.
Apr 25 17:53:00 4h 55m Your Little Tale Nice idea. The web version worked perfectly fine for me, even tho it was a bit slow when initially loading the page. I don't think that I fully understood the mechanics of the game tho. The graphics look great and the background tune is nice. Good work!
Apr 25 18:01:00 8m 00s Tiny World of Bees Haha, this game had me hooked for much longer then I'd care to admit. I really like the art and the extremely simple but yet effective gameplay mechanics. Turned into a "spam click on the closest bunch of flowers"-game as soon as I got the hang of the idea tho.
Apr 25 18:14:00 13m 00s The Moth and The Menace Nice game! Unfortunately I was too bad to make it through the entire thing, but I am really impressed with the amount of content. I like the bosses and for the most part the game mechanics. The kid in the background freaks me out tho. Nice take on the theme. <br/> <br/>The game works perfectly fine through Wine on Linux btw.
Apr 25 18:19:00 5m 00s Circus Flea Simple yet effective idea which has been very well realized and feels complete. The little fleas feel very alive despite just being a tiny dot, and the whole setting made me smile. Judging by the VO you had a lot of fun making it, kudos for being an awesome dad making games with your children! :)
Apr 25 18:35:00 16m 00s BamSquitch Cool game! The puzzles required some fast thinking because of the timer which brought up the pace in a nice way. My biggest complaint is that the tiles which you can only pass while being a certain size cost me two lives to figure out. Maybe the first encounter with them could somehow show the player how they work in a clearer way. Still, I didn't have to restart due to losing all my lives so it was not a really big deal for me :)
Apr 25 18:42:00 7m 00s Poiesis No doubt the most beautiful and innovative game I've played so far. It captures the theme brilliantly as well. I would love to see some more content tho. I ran it on Linux using Wine, and except for some rendering issues in the corner and some quirks with the mouse control it worked very well. Great work!
Apr 25 18:51:00 9m 00s Rubiq's Garden The mechanics are really clever and could make for some interesting puzzles. The enemies made the game a bit hard though, and often spawned on top of the player. Especially the pollen thingies were a bit too hard to avoid. I'm sure you could take these mechanics to much greater heights if you expanded upon them and had more time to think up clever level layouts.
Apr 25 19:06:00 15m 00s Walker Really weird concept, but also a good one! The physics and controls felt a bit off and made it hard to steer the guy around, but the amount of creativeness made it enjoyable still.
Apr 25 19:11:00 5m 00s Little Biyubi Really good game. I couldn't stop playing it until reached a place where I just kept falling down over and over because I'm crap at the game. Works great on Linux except for the shell script launcher which needs the file name of the jar file escaped due to the white space in the name. <br/> <br/>I like how you could make the graphics look so charming and old-school even in such a tiny window. The graphics is just truly great. It is also more fun then most other games and has more content as well. I'd prefer less places for me to fall to my death tho. Great work!
Apr 25 19:15:00 4m 00s Arnold Bros (est. 1905) Quite enjoyable game! The clean graphics and titles in each room reminded me of VVVVVV. Music was pretty eery which set a good atmosphere.
Apr 25 19:21:00 6m 00s Stomp-A-Thump Some castles were impossibly close to forests which made me lose a bunch, and then when I started skipping some I still passed a level. A bit confusing, but congrats on making your first Ludum Dare game! :)
Apr 25 19:32:00 11m 00s Magniverse I really liked the UI in this game, but it's a shame that it wasn't properly explained anywhere. As far as i could figure it out the white dot points towards your home planet, the red dots are enemies and the color of the little character thingy represents its speed. So the player actually controls the UI in some sense, really clever! <br/> <br/>The controls were the worst enemy of this game. The idea behind the mouse clicking has some merit, but picking up resources was kind of a hassle without direct control.
Apr 25 19:43:00 11m 00s Elevation Haha, damn this lack of arms which causes my every wrong step to result in a horrible death. The game looks great and is fun to play. It is also very colorful and charming. <br/> <br/>Personally I think that the introduction of the core gameplay elements are spread out over too many levels tho. I'd rather see more complex levels earlier. <br/> <br/>The game runs perfectly fine on Linux using Wine.
Apr 25 19:44:00 1m 00s Rocket Boat Awesome graphics and sound!
Apr 25 20:43:00 59m 00s Phi Fun puzzle! It was cool starting out near the end and having to figure out how to open the door through exploring the tiny world :) Atmosphere was great but I got disoriented a few times and getting back on track took ages with that walking speed. The whole thing reminded me of Myst with a twist and was very fun to play! I spent about 45 mins in it which is a lot more than many other jam games I've played :) <br/> <br/>I just have to mention that the sound that the pillars make is horrible and I had to turn the volume down not to get a headache from it, but sadly that also lowered the lovely sound from the small cube creatures.
Apr 25 20:55:00 12m 00s Invasion of the Planet Snatchers! Haha really silly game, but attaching a bunch of planets to your home planet, making them all spin out of control and going on a killing spree (with a sword!) on you captured planets is a dizzying yet kind of awesome experience. A fine example of an incomplete prototype which is made fun due to its brokenness :)
Apr 25 21:00:00 5m 00s subAtomic Haha, brilliant game. Most humorous game I've played today by far. I kindof feel that I might have picked the wrong ending tho. I'm tempted to do it all over again to try another one. Gotta lover the humor tho. Great work!
Apr 25 21:11:00 11m 00s Manifest Destiny Simplistic but efficient. I liked the effect when killing enemies and the camera shake when getting hit. It was kind of difficult to make it far tho since you loose health if the enemies even get close to you from an angle. The controls were good and it works perfectly on Linux using Wine.
Apr 25 21:22:00 11m 00s Tiny World God Nice game. Who would have guessed that playing God would be that entertaining? The UI was a bit laggy for me tho and I'm not sure why. But it is a very nice concept. I'd love to play a version of this with more stuff in it.
Apr 25 21:41:00 19m 00s Prince of Leaves Hehe, I really like the song in the background and the great graphics. Also, the game works just fine on Linux if you just add the Linux natives for LWJGL to the jar-file and change the name of OutofLeaves.wav to OutOfLeaves.wav (capital O). The same should work for Mac. Great work!
Apr 25 22:04:00 23m 00s Tiny Journey Very good looking game. I happen to be extremely bad at this type of game so I didn't get very far, but it sure is a cool game and it sets the mood very nicely.
Apr 26 09:22:00 11h 18m Mirror Rays [This account is used by several team members] <br/>Great game! Solid controls in my opinion! I really liked the graphical style and the gameplay mechanics. I played through the whole game and it did have some pretty tricky spots. Too bad it didn't have any sound, I think it would have completed the game and helped a lot with the mood and setting. One thing that put me off was the "curse" words on the first level where you use mirrors. Not that I don't curse haha, but I just thought that with the player being a gentleman with a top hat set in a whimsical world it just didn't add anything to the feel of the game, and perhaps it worked a bit against it. Other than that it's a solid game with interesting and challenging gameplay!
Apr 26 09:41:00 19m 00s The Collector [Multiple team members post from this account!] <br/> <br/>Wow that was a cool game! Had no problems with aiming, perhaps mapping the controls to the w,a,s,d would have made more sense, so that you don't have to push your arms too much to the right, but that's a minor issue. I really like how this ties to the theme - the mage trying to find stuff for his terrarium. I also like the fact that there is a leveling system, that defines what creatures you can get for your tiny world. One thing that I couldn't see, which I see now from the screenshots, is any indication of how much health you've got left. I think the heart in the HUD is shrinking when you have less health, but in the heat of battle, it's not really clear - at one point I thought that I'm invincible and of course died a little after :D I also like the fact that the world is open for you to explore. Perhaps some restriction or a clear warning when you get to the lower levels, since I went there and was just level 2, so I had to run the majority of the time, then actually battle the creatures found there. Another thing is, when you kill certain enemies, but walk through their spawn point, they appear again, which is kind of disappointing, especially if you run into a dead end and then turn back and the enemies that you just killed are there again. But apart of those things, the game is great! I enjoyed playing it for sure!
Apr 26 21:10:00 11h 29m Cells Tried running the Linux version, but that depended on libssl.so.1.0.0 which wasn't in my distro's repositories and I was too lazy to go find it. It was easier to just clone the source code repository of the game and running it directly. That worked just fine. <br/> <br/>Interesting idea. It sure had me hooked for a while. I had no chance of winning once both teams had a full 100 cells. They just kept re-splitting faster then I could do anything. Nicely done tho1
Apr 26 21:20:00 10m 00s Escape Wow, what was actually a really good, but short, game. Reminded me of a game I used to play a while back. The game works flawlessly on Linux under Wine.
Apr 26 21:35:00 15m 00s Rally Mites I managed to crash into every single thing (wall or otherwise) in the game. Does that mean I win? :) <br/> <br/>Nice game! I I really like how the controls feel and the setting. The graphics give a sort of mixed impression. Some of it look really simple repeated tiles and some of it is much more detailed and good looking. Overall - Great work!
Apr 26 21:45:00 10m 00s Space Dozer I'm impressed. At first the game didn't look like much on the screenshot. The game mechanics are really simple but also very unique, and fun. The graphics are simplistic but they fit the game perfectly. <br/> <br/>Unfortunately it didn't take many attempts before I realized that you can pretty much cheat, making the game way too easy. Oh well. It is a great game anyways! :)
Apr 26 22:02:00 17m 00s Interstellar Moai Ranger The graphics are really impressive. I just love the look of the game. The fact that I'm extremely bad at it doesn't change the fact that this is a great game. Good work! <br/> <br/>I was running it through Wine on Linux tho, and for some reason it locked up before I got all that far. It was however running very well up until that point.
Apr 26 22:14:00 12m 00s Small Slime Adventure I like the idea, but the game is way too hard
Apr 27 11:08:00 12h 54m Submarine: This Ain't Your Momma's Bathtub, Tovarisch Hum. I take it that if my screen is filled with flame icons that probably means that I'm not well suited to man a soviet submarine? :) <br/> <br/>Really good and polished game. The game play was really good. I don't really see the point of the dialogs that show up randomly throughout the game tho. The graphics were good as well, but the game play is where this game really excels. Great work! <br/> <br/>It may however be a good idea to maintain consistency and a convention for file names and file references to make it more likely work out of the box on Linux.
Apr 27 16:58:00 5h 50m Backyard Pirates Fun and good looking game! It's a shame that it doesn't have any music, a hectic, piratey soundtrack (the intro of Gangplank Galleon from Donkey Kong Country comes to mind) would have suited it perfectly.
Apr 27 17:08:00 10m 00s Tiny Invasion Everyone has to start somewhere, and making a game isn't nearly a trivial task. Making a game and not being able to reach all your goals is a lot better than not attempting to make one at all though, so in a way it's fun to see that there are first projects like these. Just keep making games and you will gradually see them become a lot better :)
Apr 27 17:23:00 15m 00s Tiny's World Whoa! The first game which made me smile all the way through, the singing was great! I tiptoed through the tulips for a good few minutes before going around town, and it was a feelgood experience all the way :D <br/> <br/>I can also add that I had little lag in firefox 11, nothing gamebreaking at all. Good job!
Apr 27 17:56:00 33m 00s Nano Spin Really, really, really liked this game, definitely in my top three right now! The gameplay mechanic is very simple, but in a "why didn't I think of that?" kind of way. It is put to good use in the different levels which have a large variation of puzzles. I would just have changed the turning speed a bit for those situations when more than 45 degree accuracy is needed. Right now it is kind of hard to get the right positioning sometimes. I really liked the way the pivot switched from head to head, felt very natural to control. <br/> <br/>A very good example of coming up with a great core mechanic and polishing the hell out of it, great job!
Apr 27 18:07:00 11m 00s Stargazer I liked the small story bits in between levels, unfortunately the "ending" was kind of a let down.
Apr 27 19:56:00 1h 49m Immunity Aww. I think I've worn out my spam-clicky finger now. Didn't realize the "infinitemode.txt" caption for the last level until I had played for quite a while. :( <br/> <br/>Seriously a great game. Without a doubt among the best I've played so far. It is polished and it has great gameplay, even tho the idea is simple enough. The background music is nice as well. Could have used some in-game sound effects as well tho. <br/> <br/>Also, it lagged quite a lot when many of these spider-like thingies spawned.
Apr 27 20:06:00 10m 00s Pluto's Revenge Really cool idea. Game ran perfectly and physics felt really good. That is until I got too big, then it all lagged into oblivion and then my "assembly" just started spinning out of control. It was really fun to play around with tho. Nice work!
Apr 27 20:34:00 28m 00s Scorched Earth Nicely done. When testing by myself it is kind of annoying having to move the cursor between the teams every turn. The idea is good tho and the gameplay as well. <br/> <br/>The game works perfectly fine on Linux if you just rename Theme.wav to theme.wav (lowercase T), change the backwards slashes (\) to forward slashes (/) in the manifest file and include the Linux natives in the zip file. (Tho you have to set java.library.path manually on the command line. I don't know if you need to do that on Windows as well.)
Apr 27 20:46:00 12m 00s Most of us live in a tiny world Didn't really feel like a game since you couldn't actually control anything. It is kind of an innovative idea tho and I'd say it fits the theme well enough. It runs great and it conveys the message quite nicely. It's cool that you got something to submit in just 6 hours, and during THOSE hours even. Good job!
Apr 27 21:07:00 21m 00s Cleansing of the tiny worlds Haha, nice game. I like the language used in the tutorial. Made it not just bearable to read through the tutorial, but even slightly funny. The gameplay is cool and the graphical style of the game is very interesting, in a good way of course. Combat could have been a bit more polished tho. Great work!
Apr 28 10:17:00 13h 10m Celia This game is really LĂ–VEly. :) <br/> <br/>The positioning of the camera didn't work well at all on a widescreen resolution for me (on Linux) and especially not with a multi-monitor setup (the game got stretched out over both monitors, which in my case wasn't the best idea). The screen was kind of offset to the right so that the character was always at the edge of the screen. Setting a regular 4:3 resolution made it run perfectly tho. <br/> <br/>There was also some camera jerkiness when resizing event occurred. <br/> <br/>Other then that the game was just brilliant. Even tho I got stuck on the last level for a while it was fun enough to keep me playing until I finished it. The graphics are just amazing and the game play mechanics are great. Maps were also well designed, even tho it would be great with more of them! :)
Apr 28 10:28:00 11m 00s Are You Okay? I also wish it'd be longer. It is still a cool and innovative idea tho and the part that is there is actually fun. Nice work.
Apr 28 10:38:00 10m 00s Smallworld Survival Very innovative idea. I like it. It was fun, especially to mess with them and see them running back and forth across the map trying to get the food that I placed there. Tho I think that I've worn out my spam-clicky-finger again. :(
Apr 28 11:26:00 48m 00s Oomple Pretty innovative idea and the game runs flawlessly. It does get a bit repetitive after a few worlds tho. It would be nice to have something more to control then just the capture button. Congratulations on making your first game!
Apr 28 11:52:00 26m 00s Conquest of the Cyber-Ovine While I'd say the graphics are very simplistic the actual game play actually feels rather nice and polished. I like the available items, the system for leveling up items etc. I also like the levels and the level progression. <br/> <br/>What I don't quite like is the fact that you loose experience and levels when you die. When I made it to the third level I died a couple of times and then I was just too low level to even stand a chance against the enemies there, and there wasn't any way to get back to easier enemies either. It'd be better if you just lost the XP that you've collected on your current level or something like that. <br/> <br/>The combat was also a bit annoying since you had to make sure to be right in front of enemies to hit them, while they could hit you from an angle. I'd also say that their "invulnerability-after-getting-hurt" time was a bit too long. <br/> <br/>Overall, very impressive accomplishment for 48 hours.
Apr 28 12:13:00 21m 00s Tiny Garden of Hope Great work! Nice idea, nice implementation, nice graphics and nice game play. A good game across the board. Took me a little while to figure out the controls because I was too stupid to read the instructions. <br/> <br/>The game runs nicely on Linux with Wine.
Apr 28 12:24:00 11m 00s Tiny Artillery Nice idea. The concept is very good and is lots of fun. The physics could use some tuning to feel more natural tho. When I tried it one of the players got stuck in mid-air and just flipped around back and forth. Also wouldn't mind some more graphical detail, but for a 48 hour game it is very impressive. The Linux release works perfectly as well.
Apr 28 12:42:00 18m 00s Corgi Recon Force Nice platformer. It's impressive that you managed to build the engine for this yourself on top of just plain OpenGL in such a short time. I would have much preferred a less repetitive dirt tile and a separate tile for dirt that you can walk in front of tho. There is also some annoying aliasing (at least when I run it). The windows release of the game works perfectly on Linux tho with the exception of the sound (at least for me). <br/> <br/>The low gravity makes it feel a bit strange as well, and the jumping mechanic doesn't always seem to register. <br/> <br/>Overall it is a solid platformer. Nice work!
May 4 21:51:00 153h 09m Dreamworld I like the idea of switching between two worlds like that. The graphics also look nice and the game runs fine on Linux. Kind of an odd (but interesting) resolution/screen size tho. It's a shame that it isn't more complete.
May 4 22:11:00 20m 00s Pale Blue Dot I can't seem to load the game. The webstart link appears to be dead and the applet version gives me the following error (on Linux): <br/> <br/> <br/>ExitException[ 3]java.io.FileNotFoundException: JNLP file error: http://s3.staticvoidgames.com/games/PaleBlueDot/applet.jnlp. Please make sure the file exists and check if "codebase" and "href" in the JNLP file are correct. <br/> at sun.plugin2.applet.JNLP2Manager.loadJarFiles(Unknown Source) <br/> at sun.plugin2.applet.Plugin2Manager$AppletExecutionRunnable.run(Unknown Source) <br/> at java.lang.Thread.run(Thread.java:722) <br/> <br/> <br/> <br/>Indeed it would appear that the "s3.staticvoidgames.com" domain itself cannot be resolved. A DNS query for the domain confirms what @Kvisle mentioned earlier, that the DNS entry for the domain is wrong. It should indeed NOT contain the "http://" part. The "http://" part is just a protocol specifier and has no place at all in the DNS entry. I recommend that you look into that.
May 4 22:21:00 10m 00s Overpopulous 192 800. That was actually lots of fun! I did end up circling some targets way too many times before I managed to hit them tho, but I guess that is mainly because I suck lol. I like the gameplay, the scoring system, the graphics, the intro, the sound and the humor. It all makes a brilliant combination of awesomeness. Great work!
May 4 22:35:00 14m 00s Athletic's Foot Oh noes! I need more cheese! Hehe, this was certainly a very *interesting* interpretation of the theme. It took me a handful of tries to figure out a way to survive more then just a few seconds, but when I got the hang of it I found myself enjoying the challenge. It could have used some more options tho in order to make it last longer.
May 4 23:43:00 1h 08m tiny hostile world I agree with the other comments and I realise that there may not have been enough time to do everything you had in mind. The game has potential to be fun, but it needs some ramping up of the difficulty and some kind of score at least.
May 5 10:08:00 10h 25m Tiny World - A Giants Tale Haha, this is brilliant. I love how the game manages to make you feel bad for accidentally crushing all of your tiny friends. The level design was pretty clever at some places as well, placing a lot of innocent people under a collectable so that you really have to try to control your landing. <br/> <br/>The game runs perfectly fine on Linux using Wine. The only problem I had was that the jump mechanic and collision handling seemed kindof buggy. Some times I'd get stuck to walls, some times I tried to jump but nothing happened and some times I tried to jump and it didn't jump as high as it usually does, while it worked fine a few attempts later. <br/> <br/>Having those tiny buggers try to kill you was also a nice twist. It could have used some kind of visual indication when you die tho. I died just as I was about to move to the next level, but since it doesn't tell you, it just looked like you had cheated by placing two identical level in succession. <br/> <br/>Great work!
May 5 10:18:00 10m 00s Children of DiscoDroid The idea is great! With some polish this could be a great game. Dance on!
May 5 10:24:00 6m 00s The Lair Nice one. As others have already mentioned the gravity feels way too floaty. I also think that it takes too long before you can initialize a new jump after landing. It feels kind of strange. <br/> <br/>I like the level design and the look of the game, but I'm not a fan of the idea that the doors that open when you pick up certain keys are "somewhere else" so you have to backtrack the entire level to find them. <br/> <br/>At first I didn't realize that you could jump on enemies to kill them, and even when I figured that out it took another few playthroughs before I realized that you can "jump out of death". I'm not sure if this is intentional or if it is a bug, but after having died, if you jump fast/often enough, you get revived and can keep playing. <br/> <br/>Great work overall!
May 5 10:34:00 10m 00s For (g>v) The game looks exceptionally polished for a 48h game. I really like the graphics/art style. The controls are a bit awkward tho. The game also runs just fine on Linux using Wine. Great work!
May 5 11:17:00 43m 00s Unusable Man and the Orbs of Exponential Growth Cool idea. Simple yet effective game mechanics. I never really managed to jump over much tho, so that particular feature didn't feel that useful to me. Good work!
May 5 11:28:00 11m 00s Bottlecolonies Cool game, truly lovely graphics. The background music was nice as well. The gameplay was very cool as well, even tho I didn't really get the point of the park thingies.
May 5 13:30:00 2h 02m The Wizard Delven It took a little while, even with the help of the readme file to figure out how to do things, but I eventually managed to gather up some resources, craft some items, get some higher tier tools and so forth. I did never figure out how to deal with the enemies or whatever they are in the bottom right corner of the map. The movement controls were quite awkward as well, making it difficult to move around much. It could be quite fun with some more work tho. Crafting is always fun. :)
May 5 13:42:00 12m 00s Finding Yourself As stated many times already, this is a really difficult game. I couldn't get all that far. The levels really require you to stop and think for a while tho, which is good. Somehow I do like the visuals tho. Some of the controls seem a bit odd, but I suppose that at least one of the several options will always be acceptable. It is really nice that you managed to add a Load game feature as well btw. Really nice progress for such a short development time.
May 5 13:59:00 17m 00s My Kid Dropped The Planet Lol, what a brilliant idea. I really like the art style as well. It feels really well made and polished. I felt bad every time I chose to play evil tho, but that also proved to be a bit more interesting. :)
May 5 14:42:00 43m 00s LittleEarth's Last Stand This was a fun little game. I love the addition of the kittens to what would otherwise be a bit too minimalistic. Good work!
May 5 14:52:00 10m 00s Petri This is a great game. Too bad it is so short. I think that the underlying game play idea lends itself to a whole bunch of additional interesting levels that might be worth exploring. The game feel rather polished as well. Congrats!
May 7 21:52:00 55h 00m Tiny World Defense Having the same issue as the first comment. My guess would be that you don't take the frame time into account. I press start and less then a second later "Game Over!".
May 7 21:59:00 7m 00s Good Cell, Bad Cell Overall I enjoyed the game. No idea how to tell good from bad cells. And the projectiles were a bit slow for my taste.
May 13 08:54:00 130h 55m Microcosm That was a bit tricky. I ended up just trying all possible combinations of clicking in different places before I could progress. It is a nice idea and it did keep me playing through the entire game. I didn't really make sense of some of the things you had to do. It's amazing that you got this working in such short time tho. Nice work!
May 13 09:09:00 15m 00s Spaceship In The Sky With Colors Pretty cool idea. It was challenging yet fast and simple to learn the basic mechanics. Graphics and sounds was well suited for the game. For whatever reason the Linux download didn't run for me, it just loaded up the main menu and then I got a "Segmentation Fault". Luckily I could just run the Windows version through Wine instead. I'm running LOVE 0.8.0 (Rubber Piggy).
May 13 09:31:00 22m 00s Pull That was great! Simple gameplay yet with some very tricky puzzles. I do think that some of the levels weren't really in order of difficulty tho, but then again that might just be me.
May 13 09:45:00 14m 00s Planet Waves I like the idea. Using the wavelength to control the launching of planets was a quite original idea. I kind of feel that it is too difficult tho since there is so much depending on random chance and so little depending on the player's actions. The sound when changing wavelength also got a bit annoying quite fast. The game runs just fine on Linux using Wine. Nice work!
May 13 09:56:00 11m 00s Amoebae I really like the looks of the game. It has this interesting sort of ambient style somehow, which is cool. The game play mechanics were simple but felt polished. It's nice that you added an options menu for all those essential options. <br/> <br/>I couldn't get the Linux download to work tho. As soon as I started the game I got a segmentation fault. The windows version worked just fine through Wine tho. I'm using LOVE 0.8.0 (Rubber Piggy).
May 13 10:07:00 11m 00s Bugs Planet Nice. I like the idea and the game play. I sense that there are a lot of cool things that could be added to a game like this. The applet version runs perfectly on Linux (it is the only version I tried). The only issue is that there are some annoying lag spikes whenever I destroy one of those spawners.
May 13 10:15:00 8m 00s Bactarium Cool idea. I think it would be more fun if you could move a bit faster tho. It looks cool when one of the "teams" converges on the other tho.
May 13 10:30:00 15m 00s CursorVsMan Lol. This was quite a cool idea. It'd be awesome to incorporate this into someone's text editor. I like it, but I'm not sure how well I think it fits the theme. Good work!
May 13 10:45:00 15m 00s Moonmen: Journey to the Giant World Nice work! It sort of feels like a complete game, with the intro story and the ending etc, which is very impressive for a 48h game. The game ran very smoothly. There were some quirks with the controls, but overall it worked just fine. The graphics and the sound was also good. It was kind of difficult to come up with a good strategy for the red boss tho since it was so hard to avoid him. The fire and smoke effects during the ending really stood out in a cool way.
May 13 11:03:00 18m 00s Snowglobe I find that the Linux (32 bit) version works just fine, even tho it is spamming lots in the terminal while playing. I think that this is a cool idea for a game, but the shaking mostly makes the movement feel jerky and sometimes you can slide quite far into the world geometry. Nice work tho, impressive progress in 48 hours.
May 13 11:25:00 22m 00s Earth Evacuation Haha. "I'm done!", "You win!!" This was really entertaining. I like the idea and the implementation. With some more polishing and some more visual feedback within the game I think this could be really entertaining to play. After you figure out how all the resources are actually produced it isn't really much of a challenge anymore tho. Anyhow, for a 48h game, this is quite brilliant.