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Jiddo

Feedback comments for LD25

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TimestampSince previousGameJiddo's comment
Dec 18 11:08:00 Woodcut Ted Felt far too good to cut down trees for being such a mindless task. A well realized game for the short amount of dev time, wish the menu music looped and continued playing during the game.
Dec 18 17:44:00 6h 36m The Evil Space-Hippie The graphics are nice and trippy, but the intro sequence is a tad too long for replays.
Dec 18 17:56:00 12m 00s PsyGoat A bit stale controls, but I sure liked the powerups and shooting with telekinetic guns! One small annoyance was that the selected powerup defaulted to laser eyes in each new room. I really liked the music!
Dec 18 18:08:00 12m 00s Managing Morder: The ground is always blacker on the other side. Really cool graphics and music, but the font made things hard to read and follow. The font did however stick very well to the theme of the game and the theming was excellently done in general!
Dec 18 18:17:00 9m 00s Welcome to my dungeon Nice game with influences of the binding of isaac. Two main downsides were that the arrows are rendered behind dead bodies which makes them hard to dodge, and I died simply because I got stuck. Otherwise it was fun while it lasted and the powerups started stacking up!
Dec 18 18:21:00 4m 00s Snap This game made me feel bad for doing what I did. I guess that's pretty high praise and it hit the theme perfectly..
Dec 18 18:25:00 4m 00s Asteroids Backwards The seeds of a fun game are there but are far from blooming. I didn't hear any music?
Dec 19 09:40:00 15h 15m Evil Dudes Need Evil Towers Fun little game that I could see myself returning to if the screen was a bit larger. It's very hard to see what's going on at times, and it's a bit unclear where the green monster hitbox thingy is. I really had fun with this though, nice concept!
Dec 19 09:53:00 13m 00s ECHO CHAMBER Very interesting concept, moody and well excecuted, though it would be nice if the gameplay evolved a little between rounds. It could become really cool given some additional work after the compo!
Dec 19 10:35:00 42m 00s Robogoat Got the carrot on my third try!
Dec 19 10:51:00 16m 00s The Launch Awesome graphics! I liked the scientist patting his own shoulder in the missile room, nice touch!
Dec 19 11:28:00 37m 00s Noble Weapon Really fun game! Although I wish there was some sort of higher score reward for cashing in several princesses at once to make a combo worthwhile. Also, the ratio of number of princesses:warriors spawned becomes too small after a while, the bulk of the score comes from the early parts of the game and staying alive when it becomes hard doesn't give that much reward. Maybe killed enemies could give small amounts of score points as well to compensate for this. But overall it was a really solid entry!
Dec 19 11:53:00 25m 00s Universe's Next Top Villain Loved the music and the humor!
Dec 19 14:52:00 2h 59m Unwavering Evil Cool little brawler, though the plane explosions gave me out of memory errors from the gpu. At least I think the planes were supposed to explode, can't know for sure since the game became unplayable when it happened. Must have been really cool explosions though so it's not necessarily a bad thing :)
Dec 20 20:44:00 29h 52m The Little White Rabbit and the Goat Goatee Nicely done. A cool game with an unexpected and interesting story. It is kind of short tho, and as previously mentioned it gets crowded real fast.
Dec 20 21:02:00 18m 00s Ninox the Nightbringer Nice puzzely kind of game. A simple but fun and engaging concept. I didn't like the all-black levels so much tho. They were mostly frustrating.
Dec 20 21:20:00 18m 00s Who stole christmas Really cool. I like the idea and the execution. Crossplatform support is also a plus! Graphically is looked really good as well. Tho, what's up with all the other non-present items that you can take? Do they actually serve any purpose?
Dec 23 09:49:00 60h 29m MidBoss Truly a great game. I don't think I've ever played a LD entry for this long. The Sorcerers were way too powerful tho. I would really like being able to save/respawn as well, so that you don't have to start from scratch whenever you run into one. I tried running away from enemies a few times but that was quite futile. :(
Dec 23 10:07:00 18m 00s Princess Sheltering Hey! Those level three heroes are breaking the speed limit! That's cheating! :( <br/> <br/>Nice game tho. I certainly did not expect the addition of the vines introduced in the second level. Neat idea. <br/> <br/>Gameplay and controls were very good. Graphics was nice, and cudos for the goat cloud. :)
Dec 23 10:21:00 14m 00s Hairy Scary Wolf Pretty cool game. I managed to get a score of 208. <br/> <br/>The collisions were a bit soft which felt strange. I could sometimes swear that I just accidentally ran over an obstacle. Also, once I had finished a round I couldn't start a new one because it would end immediately with the same score as I got last round. Had to restart the game. <br/> <br/>The witches and their buffs were a nice additional touch.
Dec 23 10:44:00 23m 00s Mortal Fear Nice idea, but the controls are very annoying. The fact that it's just a huge website that you have to scroll around on is inconvenient to say the least. Also, seems like if you just leave your guys on a safe tile for a while and then come back to the game everyone will have died somehow and there will essentially only be cops left. <br/> <br/>The graphics was quite nice tho! A polished version of the game could be interesting to try.
Dec 23 11:15:00 31m 00s VampVille I get the feeling that it was a good underlying idea, but the final product lacked some essentials. <br/> <br/>I don't like the fact that you start the game without being able to see ANYTHING and that you had no idea what to do or where you need to go. I repeatedly ended up wandering around aimlessly until I died without having made any progress. <br/> <br/>Once I managed to find two torches and some tile which seemed to reveal my surroundings, but I still had no idea what to do from there. <br/> <br/>Finally I couldn't really figure out which tiles represented what. At first I thought that the dark gray ones were some kind of wall or something, but it turned out you can freely walk over them, so now I'm thinking they are a path? Red ones can not be traversed however. What are they? <br/> <br/>Also, the menu is sort of half-way outside the screen on my machine. Perhaps due to resolution or my second monitor. <br/> <br/>Running the game wasn't a problem tho. :)
Dec 23 11:33:00 18m 00s Busdriver's paradise Cool and and entertaining idea, but it starts to feel pointless a bit too quick. <br/> <br/>I would have much preferred if the controls were inversed while reversing, as you would expect from this type of game. Also, if the bus could like slide and stuff like that then the fun factor would increase a LOT. <br/> <br/>You should consider adding buildings and just having the grannys, cats and goats on the sidewalks instead of randomly all over the place. That'd add a little bit more of a driving challenge. <br/> <br/>There should be some sort of end to the game, even if it's just a countdown timer, or loosing a life every time you run over a cat. That would make the score main a lot more. <br/> <br/>Background music and sound effects were good tho, and the overall graphics was nice.
Dec 23 11:47:00 14m 00s Lord Evil's Daring Escape Yeah, that's a very short game, but the graphics are just amazing. I just love the art style. Using Z to jump and accept stuff instead of for example Space was a bit awkward tho. Also, the jumping physics were a bit too slow. <br/> <br/>The game seems to require Löve 0.8.0 to run. The version I originally had (2.7.2) gave me an error saying: <br/>[string "fw/graphics/TileMap.lua"]:37: attempt to call method 'bind' (a nil value) <br/> <br/>Also, the screen was very small. I would have preferred if it was upscaled by a factor 2. <br/> <br/>Great work!
Dec 23 12:08:00 21m 00s Puny Heroes The idea is certainly cool. In fact, it is somewhat similar to our own! <br/> <br/>There is a bit too much waiting involved tho. The ability to place multiple mobs in a room doesn't really feel intuitive. I would rather be able to upgrade the ones I placed there before. Also, the path traversed by the hero in the maze makes no sense. It shouldn't be random in the sense that he can walk back a way that he has already been on. It'd be better to pick a reasonably short route to the boss. <br/> <br/>Graphics look really good tho and the controls are intuitive, for the most part.
Dec 23 12:19:00 11m 00s JASPrincess Cool game. The controls were good and the movement was really smooth. Much moreso then I've seen in most other games. The "alarm" was a cool and interesting addition to the game. <br/> <br/>There were a bunch of places where it looks like you should be able to walk through, but you couldn't. The random and stronghold levels were kind of harsh as well, sometimes with a handful of guards spawning in asskicking range of you. <br/> <br/>Overall, great controls, nice sound effects, decent graphics and entertaining gameplay.
Dec 23 12:31:00 12m 00s The Enforcer Hehe, pretty funny gameplay. Tho is it just me or doesn't Space+Down do anything? :S <br/> <br/>This looks really good for being a 3D entry and the sounds were really nice as well. Controls were fine too even tho the cooldown between the actions you could do was kind of awkward at times. <br/> <br/>I really missed an end screen or something tho. Just throwing you back to the main menu is kind of boring, especially since there is a scoring system and stuff. That should be presented on a screen when you finish the game. <br/> <br/>One sad thing is that it was too easy (and too tempting) to just play through it too quickly to read the various news messages and target description messages before just going berserk.
Dec 24 00:01:00 11h 30m Loan Shark I like the idea and the excessively elaborate back story. It really got me in the mood of giving out high interest loans. :) <br/> <br/>Both the controls and the input was a bit awkward. Graphically it was pretty nice tho. The shark look was really cool. <br/> <br/>The first "sucker" was a bit hard to get to accept a loan, but the rest of them seemed to basically accept whatever I suggested. <br/> <br/>Great work!
Dec 24 00:24:00 23m 00s Mother F****r Nature Really cool idea. I never saved up enough to build a volcano before it was over tho. Could have been just a little longer. <br/> <br/>In-game graphics were really good and cudos for getting borderline nudity into your LD entry! <br/> <br/>Good sound effects. The difficulty level was really appropriate as well. <br/> <br/>Given the content of the game I don't really see why it needs to be a whooping 85 MB download tho.
Dec 24 00:35:00 11m 00s Mad Goat It's a really nice entry, but I think that moving and jumping is way too fast. It also seems to be MUCH easier to beat if you just keep on mindlessly jumping up and down while shooting. That'll make the AI do the same (and in fact jump into your bullets a lot), and they won't actually shoot and/or hit as much. That is kind of a boring way to play, but unfortunately it works. <br/> <br/>The graphics are good and I really liked the intro/splash screen. Music is cool and the sound effects are decent. <br/> <br/>Controls are good, but as mentioned movement and jumping feels way too fast. <br/> <br/>I'm not sure what's up with the boss thing at the end. I just got to it and insta-won. Maybe my bullets had been hitting him for a long time before I could see him on screen? <br/> <br/>Oh well, great work!
Dec 24 23:38:00 23h 03m Witching Game Really cool idea and great narration. Cudos for the great crossplatform support as well! The download seems a bit big tho. <br/> <br/>Graphics were really good and so was audio, even if it kept repeating the last page of the introduction a long time into the game for me. <br/> <br/>Gameplay wasn't intuitive enough tho. I managed to find enough goats, but by then there was basically no people or animals left to use the plague on. It said something in the tip to use it at the water supply or something, so I ended up spending my remaining days trying to find a well or something, but I couldn't. :( <br/> <br/>Also, movement costing time felt a bit odd in this type of game, especially with a map this big. <br/> <br/>Out of curiosity, how did you make a native Windows build that didn't require a JRE? That could be an interesting alternative to the Launch4J that I used.
Dec 24 23:51:00 13m 00s Klause Pringle: Eco Terrorist Haha, really cool idea. I loved the art style and the comments for each action. <br/> <br/>The second level was a bit unintuitive tho. I couldn't really figure out how to deal with all the different items just by the beginning. Once I picked one I couldn't get rid of it, even after using it. Maybe I just missed something tho. :( <br/> <br/>Oh, and I found the goat! (Without having read the hint!) <br/> <br/>Great work!
Dec 27 16:18:00 64h 27m Critterrific Really nice and accessible gameplay. The graphics looked really good and fit the game well. Audio was good as well. My only gripe with it is that it's too easy to accidentally get killed from walking into a critter. Even just some sort of visual effect or animation when you are being hurt by a critter would be very helpful.
Dec 27 16:24:00 6m 00s The Hunt Visually the game looks nice, and the sound effects also work well. Unfortunately the game doesn't feel all that responsive for me which makes it really difficult to play. On top of that the hit detection feels kind of weird. Things that I consider to be hits count as misses instead. <br/> <br/>It's really good that the game has simple and well defined rules tho. Good work!
Dec 27 16:33:00 9m 00s My Kingdom for a Line Block Very interesting idea indeed. I didn't really have anyone to play with, but just playing it by myself, trying to cope with the side switches and such was interesting enough. <br/> <br/>Visually the game looks quite polished and nice. Controls are good. I can't say that I fully get how anyone is a "villain" in a game like this tho. It's more like you are each other's enemies/opponents. <br/> <br/>Great work either way!
Dec 27 16:58:00 25m 00s Robin Banks Hehe. I managed to get to $53 after a couple of tries. It was a little bit hard to avoid the things people throw at you, and without more health you have to be real careful. <br/> <br/>Either way, the game looks awesome and the background music and sound effects are a nice addition. The gameplay is simple but feels quite polished and most importantly, it is fun. <br/> <br/>I really like the idea. I also quite appreciate the humor, both the inherent humor of the idea itself, but also in the speech bubbles from the character and such. Great job!
Dec 27 17:17:00 19m 00s Trina of The Depths That's a cute little game. I'm not sure if I actually managed to find all the areas tho. Still, I feel that it is missing an actual challenge. I don't see the reason to kill the other creatures. They aren't being aggressive towards you and there doesn't appear to be any reward in killing them. <br/> <br/>Still, the graphics are awesome, the sound is good and the controls work quite well. The upgrades are certainly interesting. Great work!
Dec 27 17:42:00 25m 00s Abrupt Salvation Annoyingly slow download speed from the "cubyworld.free.fr" host. It's great of you to provide a Linux version as well btw. Kudos! Unfortunately the game seems to crash for me as soon as an explosion goes off. It just says "Aborted (core dumped)". The Windows version runs fine in Wine tho. <br/> <br/>Really cool physics based game. The graphics look amazing and the sound is truly great. Controls and movement is a tad bit awkward when trying to traverse uneven terrain, but it's not too bad. <br/> <br/>There is actually a whole lot of content in this game. More than I would have guessed. I'm amazed by how you managed to make it feel like a complete game. It certainly feels much more complete than most other entries I've seen so far. <br/> <br/>Awesome work!