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Feedback comments for LD26
Jiddo's games and stats for all events →
| Timestamp | Since previous | Game | Jiddo's comment |
|---|---|---|---|
| Apr 30 20:56:00 | Procedural Island Happiness | I like how it looks. There seems to be a bug with the ship reaching the red destination markers and turning vertical, facing upwards. I tried the web version, so I don't know if it's because of Unity's web player. Also the ship was moving through the islands and not around them. But I really like games with ships, so I enjoyed quite alot directing the little ship around the environment. | |
| Apr 30 21:00:00 | 4m 00s | ::.::::::. | I really liked it. Awesome atmosphere and quite eerie, I have to say I actually felt goosebumps on occasions. I tried the web version and was pleasantly surprised at how fast it's running! |
| May 1 12:54:00 | 15h 54m | Kazimir's Revenge | Really great everything except for gameplay. The menus, music and the framing (no pun intended) of the game was nice, but when you actually gain control it's quite loose and floaty. Though it was a very nice surprise to fight Venus in a videogame, gotta give you that! |
| May 1 13:14:00 | 20m 00s | Minimal Moves | The game runs very nicely for me on Linux. Only issue was that the keyboard controls didn't seem to work. I couldn't get past the menu. Plugging in a controller worked tho. :) <br/> <br/>I really like the two player puzzle concept, and even just playing it yourself and switching between the characters is quite fun. <br/> <br/>Some of the moves/actions you can do weren't that obvious tho, and it did take some failed attempts before I started learning how to do what I wanted. <br/> <br/>Great work! And kudos for including a Linux build and using a fairly fast download site! :) |
| May 1 13:32:00 | 18m 00s | Iceberg Explorer | Cool game. Looked pretty good. I have three monitors and the game magically extended the world onto all of them quite well. I think that some things might have been slightly messed up because of that, but it looked quite cool. :) <br/> <br/>I couldn't find that many things. I don't know how many things even existed for me to find. There seemed to be a huge clusters of indicators on the minimap which I couldn't find anything at. I tried looking for some sort of cave entrance, but found nothing. I guess I must have been missing something. <br/> <br/>Still, the game ran perfectly well for me on Linux (32 bit). No issues whatsoever. Kudos for providing a dedicated Linux build. <br/> <br/>The download site was HORRIBLE tho. It took forever to download the game. :( |
| May 1 13:35:00 | 3m 00s | Make Friends Don't Bake Them | Great idea, great execution, great atmosphere. Really great overall! My only remark would be about the controls and platforming not being good enough to justify the extremely short times you earned for picking up a potato or standing in a light. It sometimes got more frustrating than fun due to amount of forced trial and error, especially when you knew what to do but couldn't make a certain jump. |
| May 1 13:44:00 | 9m 00s | _M_ | A bit hard to understand whether you're doing well or not. Very nice overall presentation. |
| May 1 13:47:00 | 3m 00s | Jetpack Jester | It's really cool to see a game with that many people involved. I like the art style and the idea of making a game using assets built in Minecraft. The gameplay was cool and felt unique. <br/> <br/>I think that the game would have been more interesting if you got to re-use all the toys from the previous rounds. I spent all my money on the first round, and couldn't fit them together well, so I just ended up with a fraction of the money for the next round. It just went downhill from there. :( <br/> <br/>I ran the game on Linux, and it worked perfectly. Kudos for including a Linux build and for using a decent file host. |
| May 1 14:01:00 | 14m 00s | Ball & Cup | This game is rather interesting for being so simple. It is kind of difficult to predict tho since the ball behaves quite differently (and randomly) on each new level. I couldn't figure out any good way of applying skill to the game except for just playing it over and over again, which eventually got boring. <br/> <br/>What's with the seemingly random fruit names "awarded" to you after each level btw? <br/> <br/>I ran this on Linux, and it worked well. The only weird thing is that it displayed a copy of the game on each of my three monitors. Was this intentional? <br/> <br/>Great work! |
| May 1 14:13:00 | 12m 00s | Bong Out Wars | Cool game. I can also confirm that it runs well using Wine on Linux. <br/> <br/>The game starts off a bit slow. It sort of gets a bit boring at times, but then it suddenly turns around and there are like 100 balls on the screen and you have no idea where they came from. That is quite awesome. :) <br/> <br/>I would also have liked the ability to use the mouse to control the paddle. It'd also be cool if you could have more control over which direction balls bounce in depending on where they hit the paddle. Right now you sort of have to bump into them using the side of the paddle if you want them to change their otherwise predetermined path. <br/> <br/>Great work! :) |
| May 1 14:26:00 | 13m 00s | Fading | I really liked the graphics for all the objects in the game. The level itself was a bit boring, but I guess it fits well into the theme since it still clearly conveys everything it needs to. <br/> <br/>The gameplay was simple, but it worked really well. The only complaint I have is that the jumping "physics" felt a bit iffy. I'd rather see faster jumps with more gravity and adding some sort of momentum rather than just immediately stopping in mid-air if you let go of the direction keys. <br/> <br/>The game worked well on Linux, but as mentioned before, it'd be much more convenient for users if you just embed it in a webpage. <br/> <br/>Also, the alarm sound when detected by the evil robots is truly menacing. It really got me thinking: "Omg, what have I done?!" <br/> <br/>Great work! |
| May 1 14:42:00 | 16m 00s | for science! | Pretty cool game. I enjoyed it. It ran perfectly for me on Linux with LÖVE 0.8.0. <br/> <br/>The graphics were cool and it was fast paced and fun. I didn't really like the controls much tho. I ended up uncontrollably spinning around on the spot and/or ending up outside the playing area way too often because the controls were weird. I'd like it better if you could stop and accelerate much faster and if there was more drag/friction. <br/> <br/>Also, I'd much rather see a different control scheme alltogether (Using A and D to turn relative to turn around your axis is much less intuitive than Just using them to move in the corresponding directions.) <br/> <br/>I didn't realize that I would loose points for being outside the red circle at first. I just assumed that I had to try keeping that area clear of enemies. This should be more clearly communicated. <br/> <br/>Also, more enemy types would be awesome. :) <br/> <br/>Finally, after loosing the game and restarting, I immediately loose again. I have to restart the game to play a second time. |
| May 1 15:01:00 | 19m 00s | BiT | Really cool game. It sort of has a nice atmosphere, but it is bloody difficult, especially for me who is generally useless at this type of game. <br/> <br/>It is also really nice to see a fellow Java entry. Kudos! <br/> <br/>Both versions worked fine for me running Oracle Java 7 on Linux, even tho tend to be dead throughout most of the "unstable" one. Did not see any freeze or crash. :) <br/> <br/>You might wanna consider adding a loading screen tho. I was almost confident that it was broken when the screen was just white for the first 20 seconds. It wasn't until I activated the Java console that I realized that it was actually doing something. <br/> <br/>Also, maybe it'd be better to look for a smart place to spawn the player rather than always the center of the screen? I keep spawning inside the ground or on top of spikes cuz I'm impatient. :) |
| May 1 15:43:00 | 42m 00s | M-G | Ah, sweet. Another fellow Java entry. :) <br/> <br/>It took me a few tries to figure out why I kept dying. It is not at all obvious that colliding with your waypoint marker means game over. <br/> <br/>Once I realized that it was quite fun to play around with tho. I managed to score 41 points, but I'm sure that others have done much better. <br/> <br/>The graphics are a bit too simple for my taste, but it is an interesting concept and it is challenging. <br/> <br/>The game runs flawlessly for me on Oracle's Java 7 and Linux. <br/> <br/>Great work! |
| May 1 20:32:00 | 4h 49m | Scout | I liked the exploration value of the game. It was fun finding all the supplies. I don't know if that's what it was supposed to happen, but when I gathered all 10, the game just froze. Some kind of a "win" screen would have been nice. |
| May 1 20:53:00 | 21m 00s | Fight The Minimalism | This is a really fun game! Some of the levels were tricky and I really enjoyed it. I loved the music as well. |
| May 1 21:02:00 | 9m 00s | Skeletal: A Barebones RPG | That game is waaaaaaay too huge at ~98MB for what it is. But it is insanely funny nonetheless :D I actually felt like playing an old school rpg. I maxed out pretty fast, which wasn't after that much grinding, but I like that I have the option to continue doing so. Very cool game. Only complaint was the sound - if you strip the game of everything, don't leave one sfxr generated blip in there. |
| May 1 21:50:00 | 48m 00s | Psychodelic Disco Maze | Oh god, my eyes, my BRAIN! Nice little game, though the sensory overload was a bit... overbearing. Nonetheless, interesting concept, I will have to play some more after getting some sleep or something :) <br/> <br/>(sending you back to level 1 after dying in later levels was very devious!) |
| May 1 21:57:00 | 7m 00s | To And Fro | Another game that hurt my brain from all the flashing details and game elements that are hard to make out. After understanding what was actually going on it was actually a very playable game! Cool concept and great that you have now shown me what a 1D-shooter would be like. |
| May 2 14:51:00 | 16h 54m | Ten Shades of Grey | The game is kind of glitchy, but it's playable. I giggled at the pun title, and I really liked the rotating effect. However the first time I played I fell in the first pit and there was no way to restart the level which was kind of odd, so I just restarted the whole game. |
| May 2 19:12:00 | 4h 21m | Shape of magic | This was certainly a unique entry. It was abstract and sort of engaging despite being very minimal. <br/> <br/>The game ran fine on Linux using Wine. <br/> <br/>It'd be nice if you could expand your rectangles in the other direction as well, not just down/right. <br/> <br/>I found it a bit confusing as to exactly what condition triggers the next level to start. <br/> <br/>Good work tho! |
| May 2 19:31:00 | 19m 00s | Epic Green Cube | Nice work! The game runs perfectly for me using Oracle's Java 7 on Linux. I would have preferred an applet or a runnable JAR file tho, just to skip the unnecessary extraction step. <br/> <br/>The game was easy to understand and get into, and it was challenging. The death particle effect was a nice touch as well! <br/> <br/>I found it a bit too unforgiving to die whenever you touch a wall. That was a bit frustrating at times. <br/> <br/>There seemed to be some stuttering/lagging in the movement when you first press down a movement button. After holding it down for a few frames it went away tho. It wasn't really noticeable in the more complex levels tho, because you didn't really move that much at a time on them. |
| May 2 20:06:00 | 35m 00s | Alien Raid | This is without a doubt my favorite game so far. I'm a HUGE fan of RTS games, but they are sadly underrepresented in Ludum Dare. This one was great. I've played it longer than I did any other game yet. It took me 23 minutes to level that evil alien base with the ground. <br/> <br/>It took a little bit of thinking to figure out how everything worked, but that just adds to the fun. <br/> <br/>The game was well balanced in that I had just enough time to get used to things before the first attack came to my base, and when I actually started to form my own attacks, the enemy base wasn't easy enough to bring down in one single blow. I actually had to regroup and rebuild 4-5 times before I finished it. <br/> <br/>Even the AI controlled units did their job! :) <br/> <br/>The controls were a bit awkward, but they worked. <br/> <br/>I ran the game on Linux using Wine, and it worked well. The sound did get a bit messed up tho. <br/> <br/>Kudos for making such a great game! |
| May 2 20:30:00 | 24m 00s | minobi | Granted, I died a lot. Always do in these games. But it was a lot of fun and just the right level of challenging. (Thank God there wasn't a death counter, eh?) <br/> <br/>The puzzles were well thought out. The level, even if it was just the one, took long enough to master for it to last a while. The graphics style worked out really well and was mostly self-explanatory, which I think fits great into the theme. <br/> <br/>The only problem I noticed was that it was too difficult to jump up or fall down in very narrow passages. I guess that one pixel or something must have been off or something. That got me killed a whole bunch of times, which is a shame and sort of frustrating. <br/> <br/>I really liked that it was browser based and ran so flawlessly. <br/> <br/>Great work! |
| May 2 20:43:00 | 13m 00s | Cpt. Sqrjaw | Very cool graphics and physics style. Fast paced and fun, even tho is was a bit too easy to get stuck in a pile of corpse parts and die as a result. <br/> <br/>The game played just fine on Linux using Wine, but I couldn't get the controller to work out of the box. Probably just needed some wine tweaking to work tho. <br/> <br/>Only problems I had with it was the keyboard controls. Z and X just didn't feel natural for me. I'd much rather use WASD to walk (and jump) and then use space to blast people into pieces. :) <br/> <br/>Great work! |
| May 2 20:51:00 | 8m 00s | Sequence Initiated | It is a cool underlying idea for a style of puzzle game. It's a shame you didn't have enough time to at least add one level that wasn't just "flip every switch to win". That could have really proven the validity of the idea. <br/> <br/>Nicely done! |
| May 2 21:05:00 | 14m 00s | Boxy | I loved the small story and how nonsensical it actually was to have it for this gameplay. Made me chuckle :) The controls were far too twitchy and the timer far too long though, thus the game was going too fast and too slowly at the same in an unsatisfying manner. |
| May 2 21:14:00 | 9m 00s | Three Tiles | Really interesting idea. It was challenging and at the same time there were numerous techniques for you to discover in order to stand a better chance. I also appreciated the really huge amount of levels. Not many LD entries can do that! <br/> <br/>Everything about this game felt thought through and polished. The menu was nice, the gameplay worked well, the controls were good and the levels were well designed and varied. <br/> <br/>It's also great to see another fellow Java (and Slick2D) game out there. <br/> <br/>Thanks for providing a convenient and self contained runnable JAR file! That's the way to go! :) <br/> <br/>Great work! |
| May 2 21:16:00 | 2m 00s | OnlyOne | Some nice level design in this game! |
| May 20 18:36:00 | 429h 20m | Triquacir | Cool idea. It ran flawlessly for me on Ubuntu 13.04 64-bit. I think that the idea lends itself well to the addition of more complex gameplay. Great work! :) |
| May 20 19:12:00 | 36m 00s | Lead the Bunny | Great work. The game ran fine for me on Linux, both using the Applet and the (not only Windows) Jar. <br/> <br/>The controls were mostly fine, but I was really bothered by the fact that the bunny slowed down when getting closer to the light. That was especially annoying when trying to maneuver close to the edges of the level. Also, rather than clicking and dragging to move the camera, I'd rather have the camera move automatically, leading the cursor or something. <br/> <br/>The tutorial levels were well laid out and informative. The game also looked very clean and nice graphically. <br/> <br/>Great work! |
| May 20 19:24:00 | 12m 00s | The Islander | Cool game. Felt quite solid for being a 48h 3D game! It ran perfectly for me on Linux. Also cool to see some JME stuff. <br/> <br/>My main annoyance was the quite slow movement speed. It would have been awesome if there was at least some sort of sprint functionality. <br/> <br/>Great work! |
| May 20 19:33:00 | 9m 00s | Minimal | Runs flawlessly for me on Linux. I love physics puzzle/sandbox thingies. This one is no exception. The physics simulation felt solid and the levels were well thought through. Great work! |