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Lead the Bunny
Lead the Bunny
By coruon
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Innovation | 296 | 3.45 | | |
| Graphics | 452 | 3.18 | | |
| Fun | 538 | 3.00 | | |
| Mood | 626 | 2.80 | | |
| Overall | 644 | 3.09 | | |
| Theme | 1158 | 2.77 | | |
| Coolness | 1689 | 32 | | |
Comments
Poor bunny! My journey took some bloody endings... ;)
It was fun to play. After a while it really hurts to start over from the very beginning, that's something to improve i think. Leading the bunny was intuitive most of the time, but sometimes I would loose control while trying to jump/dash over something that could bring my sweet bunny to a painful death. Mainly because I didn't move the mouse pointer far enough or something. But that's really minor things. All in all I think its a solid entry.
The controls were innovative but frustrating. All of my deaths were due to me not being able to efficiently communicate my intentions to the game not a lack of character ability or lack of cleverness. That's unfortunate.
Good theming and execution. Nice polish throughout. The signposts were a good way to teach the game concepts. This is well done.
A polished, complete entry, and an achievement. But, sadly, the controls ruin it for me (though, admirably, the controls support your theme well.)
qxd-me
2013-04-29 21:29
I really like that control scheme. It took a few levels to get used to it so maybe it could use a bit of polish to make it more "beginner friendly"?
The only criticisms I have are that limiting the frequency of my dashes seems a bit arbitrary since it isn't actually timing me. And similarly, lives seem like an unnecessary retro throwback - it takes a more polished game than this to get a replay out of me.
But on the whole it was good.
hegemege
2013-05-04 01:00
Really solid concept, but the brute 3 deaths and restart is not always a good idea. Quite interesting mechanics though, the poor bunny never saw that cannonball coming :/
Wooow! Very good entry! ;-)
I like it! ;)
jiddo
2013-05-20 19:12
Great work. The game ran fine for me on Linux, both using the Applet and the (not only Windows) Jar.
The controls were mostly fine, but I was really bothered by the fact that the bunny slowed down when getting closer to the light. That was especially annoying when trying to maneuver close to the edges of the level. Also, rather than clicking and dragging to move the camera, I'd rather have the camera move automatically, leading the cursor or something.
The tutorial levels were well laid out and informative. The game also looked very clean and nice graphically.
Great work!