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Feedback comments for LD29
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| Timestamp | Since previous | Game | Jiddo's comment |
|---|---|---|---|
| May 1 20:18:00 | Jelly Hugs | Hey Snild! Cool to run into you here. (John David from uni @ LTH here.) <br/> <br/>Nice game! Simple but very effective and surprisingly fun game mechanics. I love it! <br/> <br/>Seems like there might be a rather fool-proof "algorithm" for solving the levels, which sort of lowers the replay value once you figure it out. I beat it in 160 seconds. I hope that's decent. :) <br/> <br/>It'd be nice with some sounds btw! | |
| May 1 20:36:00 | 18m 00s | Sub-Surface Walk | Interesting idea. I did try the game a bunch of times, but never got to the end. How far is the end anyways? <br/> <br/>I found it a bit weird that the game ended as soon as you used up your last break, even tho you can still pick up blocks and get more breaks. You just can't seem to get more score after that. <br/> <br/>Also, since you can jump in mid-air as many times as you want, it would probably make more sense if you could just walk up/down normally. <br/> <br/>I like the camera with the fading out into black effect tho. Looks good! <br/> <br/>The game works great on Linux btw :) |
| May 18 14:49:00 | 402h 13m | Beneath The Surface | I'm afraid I couldn't get the game to run here either. First I got stuck on a blue screen, with music playing. The next time I tried I got to the "Start" button. After clicking that I was stuck on a white screen. Chrome, Win7 x64. |
| May 18 15:25:00 | 36m 00s | Something Beneath the Surface (Sea's will) | The art style was really nice and unique. Completed both the jam and post-jam versions. The post-jam one is certainly more enjoyable and more complete. Took me quite a few tries to figure out how to effectively fight my way past the enemies. Especially the last two. <br/> <br/>Nice work tho! Looks amazing! :) |
| May 18 15:46:00 | 21m 00s | RAW | Excellent game. Graphics are good, gameplay is fast and fun. Taking out large collections of enemies does get tedious if you have to re-do it over and over again. I'd like there to be some sort of secondary weapon that is effective at taking out multiple enemies. |
| May 18 16:00:00 | 14m 00s | Bouncer | I also had to add java to my PATH environment variable before I could run it. Might be worth packaging it using Launch4J or at least as a self-contained runnable jar file. <br/> <br/>The game ran really well. I was really surprised then I saw the game evolving while playing it. Really cool idea, and a good way of introducing the game mechanics. <br/> <br/>It did take a while to get used to avoiding the enemies since my first instinct was to hit all of them. (After all, they are all tiny and I'm a big and mean red square!) <br/> <br/>My score was 1902 XP and a streak of 20. Didn't really use the abilities much tho. <br/> <br/>Great work! |
| May 18 16:16:00 | 16m 00s | Lurks | Cool game! I sort of would have liked a bit more level design tho, rather than just the starting area and then a huge empty room full of zombies. Oh, and some kind of goal, or at least a scoring system. <br/> <br/>Nevertheless, I did kill an impressive amount of zombies before I eventually succombed to a massive horde of dozens of them standing on the same spot, rendering the attack mechanic mostly ineffective. <br/> <br/>Graphics style is quite cool, and the shadows are a nice touch. Still, some sort of animation would have been a nice addition. |
| May 18 16:41:00 | 25m 00s | Shadows Below | Of course. The first time I've bothered booting into Windows to rate LD entries I come across one of these very rare proper Linux entries. Oh well, the Windows build works great. :) <br/> <br/>Graphics looks really nice and I'm very happy to see a game that feels as complete as this one. Much respect for that! <br/> <br/>Gameplay wise the game is very nice, but I also ran out of health/energy once I had cleared out all the regular skeletons and started to attack the skeleton king. Perhaps I let myself be attacked by multiple enemies at once too much? <br/> <br/>Anyways, great job! |
| May 18 16:52:00 | 11m 00s | Artifact Hunter | I really liked the graphics, and the idea was great. It did become a bit repetitive to just keep manually selling stuff over and over again, and it didn't seem to always register when I wanted to place a new site. All in all, quite a cool game! |
| May 18 17:08:00 | 16m 00s | Eiradirian Wormfare | Really great looking game. I like the puzzle aspect of finding and disabling security switches to get further. The enemy agents were much more powerful than I expected. Personally I really would have needed some sort of heal ability. <br/> <br/>Still, lots of cool graphics, backstory, sounds and level content. Really impressive! |
| May 18 17:17:00 | 9m 00s | Osniea | Great game! Really easy to get started and good controls. I got a score of 1616 on my first try. <br/> <br/>My only complaint is that the enemies spawn in such a predictable pattern and that they all shoot immediately time when spawning. |
| May 19 19:02:00 | 25h 45m | Harold's Musical Hamventure | At first I went for the x64 vcredist package, but seems like you need the x86 one for the game to run. <br/> <br/>I like the pig and the levels are quite cool starting levels. I just wish it had a bit more content and got a bit more challenging before the end. <br/> <br/>The egg that spawns a huge bird and the disappearing wall were both cool additions! <br/> <br/>The slow acceleration did feel a bit off tho, as did the fact that you stopped immediately when releasing the movement keys. <br/> <br/>Also, cool music! |
| May 19 19:18:00 | 16m 00s | Debris | I also didn't see the bomb on my first try, but then I read the comments and gave it a few more tries. I think I got close enough to it, but I couldn't seem to interact with it. <br/> <br/>The game looks great, and the intro scene with the shuttle getting hit looks very cool indeed. <br/> <br/>Unfortunately I just couldn't get into the controls at all. I would have liked them to be much more accessible. <br/> <br/>Still, great job! |
| May 19 19:32:00 | 14m 00s | Unblocker Man | Awesome graphics, animations and a cool idea! However, the combat didn't really feel fluent enough. I often ended up with enemies walking/spawning too close and making me not able to hit them. <br/> <br/>Also, the added sound effects in the post-LD version were a nice addition. |
| May 19 19:41:00 | 9m 00s | Undermine | Cool idea for a puzzle sort of game. Took a few tries to get fully accustomed to the mechanics and to know which situations actually cause you to die. After that it was really nice. <br/> <br/>As previously mentioned it is annoying to play from the first level every time you die. Other than that I have no complaints. <br/> <br/>Great job! |
| May 19 19:52:00 | 11m 00s | Jumpland Underground | Wow, this is awesome. Really challenging, really good looking, and a really interesting idea that fits the theme just right. <br/> <br/>I managed to get a score of 135, but the random generation of the maps made them really easy sometimes, but really difficult sometimes. On the other hand, it's nice that you can't practice one level too much. <br/> <br/>Without a doubt one of the best ones I've played. :) |