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recursive frog

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TimestampSince previousGamerecursive frog's comment
Apr 23 05:47:00 ANT SURF HERO: THE SURFENING I really enjoyed the attention to detail in things like the swaying of the grass that the enemies stand on, and the idea of spawning on the ant. I feel like the Ant could have been used to even better effect though if you had more opportunity to use it as a shield. I saw some of this early on but once you are halfway through you lose this. <br/> <br/>Not bad on the whole!
Apr 23 06:17:00 30m 00s The Underground Court I notice a theme developing in your games. This is the second one in a row I've seen where avoiding starvation is the goal. I can't tell if it's just me though, but this game seems incredibly difficult. The queen's food stores drop precipitously and the only foods I found, garbage and roots, don't restore enough to make them worth the effort to collect... and that effort is *copious* because the controls are a bit overresponsive. <br/> <br/>On the other hand, I'm impressed with how far along this path you managed to make it. This was a really ambitious concept and a nice take on the theme to boot.
Apr 23 06:35:00 18m 00s The Tiny World of Pixels You know, I found this charming. I particularly like the zoom pixel button effect, and feel like there's really something here that could be uncovered with proper probing and work.
Apr 23 07:22:00 47m 00s Miniature Worlds The experimentation aspect is kind of fun, though hampered a little by the control scheme. I wish it weren't quite so oblique what might be going on, though. <br/> <br/>I do have one usability gripe though, and that is that your restart button really should have a confirmation popup. I accidentally pressed it a couple of times errantly while I was trying to manipulate the inventory.
Apr 23 07:41:00 19m 00s Niña Nueve This is wonderful. I really enjoyed the prototype you posted on your blog and this version really delivers. I did find the final boss a bit easy to cheat though. That weapon is just too powerful given the properties of the enemies when they are hit.
Apr 23 20:25:00 12h 44m Save Tiny World Indeed, source please! <br/> <br/>But... yay, another Android app! I don't feel so lonely now.
Apr 23 20:37:00 12m 00s Worlds in Cards I played the Android version. Really nice! The one issue I seemed to have was that the congratulation screen's dark fade seems off-center on my Droid 3. <br/> <br/>Mind returning the favor for my own Android game? http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&amp;uid=8342
Apr 23 20:44:00 7m 00s My Wonderful World Could not run. ADB returned this error : <br/> <br/>[INSTALL_FAILED_OLDER_SDK] <br/> <br/>Droid 3, Gingerbread
Apr 23 21:57:00 1h 13m The Last Colony Not bad, though I agree with Pixelulsar. The game does seem to lack involvement after you've placed all your turrets. <br/> <br/>I like the little blasty sound effects!
Apr 23 22:07:00 10m 00s Toad Warrior These graphics are splendid. I really like your style and your music composition sense. <br/> <br/>The game's controls though feel a bit too "outer space". I wished that the frog's jumps took less than 1/3 the time they actually do, and I found that you can get "trapped" on the mushrooms and just bounce up and down endlessly. It also would have been ideal to let the user pass through the bottoms of those leaves when they jump upwards and then land on descent.
Apr 23 22:32:00 25m 00s Tiny Adventures In SPACE Nice ending. :)
Apr 24 05:25:00 6h 53m Disregard All Humans Short and sweet, this game is simple yet ridiculously gratifying and fun. The scaling, the animations, and the sound loop all make this a neat little gem in the rough.
Apr 24 05:39:00 14m 00s Crumble Nice concept! I had a similar one for my own game in regards to the gradually vanishing world space and friends that fall to their deaths, but you went in a much different direction than I did in other respects by making it a defense game. Kudos!
Apr 24 13:54:00 8h 15m SAVE YOUR FOLKS! What a fun little game. I remember really liking the title and concept from your blog postings and now playing the game is just as much fun as it sounded. <br/> <br/>I'm also having the same web issue with the game not advancing past level 1, but the exe works fine. <br/> <br/>One thing I wished was that the explosions applied an impulse to the surrounding blocks, but I can imagine how that would make your level design harder to do.
Apr 24 14:03:00 9m 00s $ales Agreed with the overall sentiment. This is a really neat little idea that deserves some more time and attention. Maybe the little guy needs to deplete his money as he travels? Maybe prices need to fluctuate over time? <br/> <br/>Anyway, great job!
Apr 24 22:14:00 8h 11m Tiny World Defense Force Not sure what was going on but I was unable to shoot anything with Mechania. The fire button simply made a weird sound but no laser appeared. I instead spent a lot of time crashing myself into asteroids and trying to deflect them. <br/> <br/>Fun concept anyway, though. :)
Apr 25 06:00:00 7h 46m Colossal Creature crushes Tiny Town I found it ridiculously fun to shake the ape's fists back and forth in time with the music. <br/> <br/>I found its lack of arms ghastly and distressing. <br/> <br/>I found the premise to be funny! Not bad overall!
Apr 25 06:21:00 21m 00s ZUNZANDA I really enjoyed this entry overall. The music and narration were far more than I expected from a Ludum Dare entry, and the gameplay wasn't bad either. <br/> <br/>I share the observations of others though in that the game is a bit slow paced. I made it to wave 3, fell off on my way to my last piece of starshine, and just couldn't bring myself to do it all over again. I still give it high marks in spite of that, though.
Apr 25 06:39:00 18m 00s Forever Alone I'm afraid it didn't run on my machine. <br/> <br/>Windows Vista 64
Apr 25 07:29:00 50m 00s Curse Of Grimwood I distinctly remember the art style from your last entry, and thought it was really neat. I think you've done even better this time. The game is pretty good but at the same time I felt like I didn't know how to make the fighter and the thief actually attack when I was controlling them. Yes, I had the space bar but that depleted their "mana" power quickly.
Apr 25 07:54:00 25m 00s The Tiny World of Fiorella Echoing the kudos on the art style. You guys did a great job on that, as well as on sound design. Splendid presentation! I felt that in terms of gameplay that the main game was a bit too easy while the boss was a bit brutal in comparison.
Apr 26 03:25:00 19h 31m Asylum Oh if only there were sounds! This is a brilliant entry otherwise, and with a great take on the theme! I'm glad I kept the tab open last night and came back to play it this evening.
Apr 26 03:50:00 25m 00s Professor Squeaks: The Circuitous Escape! I like the whole circuit board minigame. It might be helpful to the players to have a slight introduction on what the various parts of the panels and boards are actually for, and also to more prominently call out the waveform graph. <br/> <br/>Nice squeaks!
Apr 26 06:45:00 2h 55m Tiny's World Unfortunately the game refused to run. I do have Python, and I installed PyGame. When I used idlelib.PyShell to execute the main file and hit f5 to run the game, Idle complained at me that I don't have PyGame.
Apr 26 07:23:00 38m 00s The Story of a World You did a great job with the graphics and music. I particularly enjoy the way they all come together to make a very peaceful feeling as you create a new world. It would be nice if the icons had an "off" state for when they are no longer clickable. This might help guide the player as to what options they have available to them.
Apr 26 08:03:00 40m 00s End of the World Same as Daz. I got the "Blob is too big" error as well.
Apr 26 08:35:00 32m 00s Lost In Her Eye She never blinks... I find this somewhat more disturbing than even the idea that you're wandering around on her eye in the first place. The iris texture was interesting but getting up there on the cornea to see it requires you to know to jump with the space bar.
Apr 26 08:41:00 6m 00s Kumiho I only wish that when I respawn after dying that I didn't have to lift my finger from the fire button in order to press it again to keep firing. The game is really nice as space shooters go, with an awesome soundtrack and detailed graphics. I appreciate the effort! <br/> <br/>The difficulty is a bit much for me, though. I can't seem to make it past the 3rd stage tonight. That probably means you're doing it right, though.
Apr 26 14:16:00 5h 35m When Worlds Collide This is a very fun entry if a bit incomplete. I can't add much more than what the others have said so far. I do like the way you tried to balance vaporize by making it take a lot of time and disabling your ability to attack while it occurs. <br/> <br/>I feel that perhaps there should be some other extra terrestrial objects or entities out there either as targets or as competitors.
Apr 27 04:47:00 14h 31m Colours in the Void This is a really inventive mechanic, and like your LD22 entry does a whole lot with minimal graphics. The sound is excellent too, adding to the atmosphere tremendously. <br/> <br/>On the other hand I found the gameplay to be very difficult and frustrating. I wasn't able to adapt to the art of keeping one eye on an anchor and another on my character, and frequently ended up crashing into walls.
Apr 27 05:49:00 1h 02m Claustrophobia I too fell through the world when the one room turned sideways. I was really enjoying the game too! I did decide to go back and try that room again and I'm glad I made it through... though I almost fell through the floor a second time. <br/> <br/>I really enjoy the text treatment you've got here, and the way it fades in and out as you travel. It's very evocative of the mood. <br/> <br/>As far as criticisms go, I think that Unity's ice physics make the crates feel a little too "slidey".
Apr 27 14:04:00 8h 15m Nanobot Rescue Team I like your audio loop, and am impressed with the graphical effects you have for the explosions. Very nice! <br/> <br/>I think the game would benefit if the levels were just a little shorter, and if the user could carry over their powerups from level to level. I was sad when I realized that I was starting over from scratch once I reached level 2. <br/> <br/>The steering mechanic is interesting, but makes it such that you really can't make large motions across the screen in the horizontal direction without completely ruining your aim. Other shooters let you strafe dead on, which helps you. This one makes strafing impossible.
Apr 27 14:27:00 23m 00s Walker Like all the others I really enjoy your graphical treatment in this game, and how the man blends into the signs. The loop isn't bad either. <br/> <br/>The controls on the other hand felt very floaty and twitchy. It was very hard to make the little guy jump precisely when I wanted him to, or land where I thought he was going to. It's one of the things you learn to deal with over time in Unity I suppose, as I ran into things like that during development in LD22. <br/> <br/>Very creative idea overall!
Apr 28 04:00:00 13h 33m Prince of Leaves You could sell this song and make MILLIONS! It literally makes this game. In other respects the game is rather generic, but the song absolutely pushes it up a notch by all measures. <br/> <br/>From a technical perspective, I feel like the controls are generally solid though the jumps feel a bit floaty. The fact that the ants don't telegraph their attacks make them more dangerous than they might otherwise be. The stealth aspect is interesting but not explored to its fullest here. <br/> <br/>The various NPC characters are wonderful. <br/> <br/>Congratulations!
Apr 28 04:08:00 8m 00s Lililput I really don't know what to say that hasn't already been said. I think that if anything I would have liked the ability to type at enemies farther back in the ranks. It seemed like I wasn't able to target some enemies that were in the rear ranks when I tried to do so.
Apr 28 04:28:00 20m 00s Chromatic Breeding It's a bit difficult to discover which bacteria produce which other colors of bacteria at first and it isn't quite clear just what the goal is at first either. That said, once I got the idea I got more into the game. <br/> <br/>I found the bomb of little to no use. The needle and the medicine were all I needed. Perhaps though it would be better to call the "medicine" tool something else as I felt it was a little confusing. <br/> <br/>Otherwise, not bad!
Apr 28 07:27:00 2h 59m Bright Worlds The light and dark mechanic is quite inventive, and I have to give you a lot of credit for it. likewise I think you did an excellent job on the soundtrack. <br/> <br/>On the other hand, like you say in your post mortem the controls just don't feel quite right. Furthermore I think I found a really nasty bug in that when I fell down a dark tunnel that "killed" me, so I pushed a light down into it... then when I followed the light I found that the entire screen was nothing but an infinite pit of darkness. <br/> <br/>Even still, I'm glad I stopped in to play this one and I think you have correctly identified the major issues.
Apr 28 08:15:00 48m 00s Downsize I like how this entry really took "minimal" to heart for the whole theme of Tiny World. I also appreciate the idea that the protagonist makes its own world smaller intentionally. <br/> <br/>This puzzle elemants are very well designed and fun. I approve. <br/> <br/>I think level 6 might have deteated me tonight.
Apr 28 15:20:00 7h 05m Pixel Progression This is a nice idea with a great exploratory mechanic. One thing I think might have added something is the possibility of finding pickup items that help you out, or adding traps for enemies. <br/> <br/>Being forced to kill the enemies for more bits resulted in me sometimes having to just wait around for them to spawn before I could continue exploring, so I wish there were some other way to generate bits on top of just killing enemies.
Apr 28 15:24:00 4m 00s Face The Truth What a fun little defense game! <br/> <br/>My only criticism is that I wish the "locked" items had been more obviously unavailable from the beginning. Maybe a big red strike, or an alpha transparency would have helped. I felt like I spent too much time just clicking those items because I coveted the power without seeing the tiny lock icon. <br/> <br/>A couple of more sound effect would go a long way too. A confirmation that you successfuly purchased a defense system would be most beneficial.
Apr 28 16:03:00 39m 00s [Darkness Creeping] I also was unable to play the game due to the same missing .dll as jwolf. Sad. :( <br/> <br/>I really like the screenshots, and just from that alone I think it looks really interesting.
Apr 28 16:20:00 17m 00s All That Are Lost Will Be Found Like most others have already said, this the presentation is fantastic. From the gameplay elements, I think the wall climbing was the most interesting and successful. <br/> <br/>What I wished for with the light was that it simply stayed on at all times. Having to constantly spam the Ctrl button just to get around the world was tiring on my hand, and there's no compelling reason to "conserve" your light bursts as they don't diminish unless you hit an enemy and they don't appear to be weapons that ward off the enemies either. <br/> <br/>Congragulations on keeping up the pace with a post-compo build!
Apr 28 18:03:00 1h 43m Faelanx Indeed the level of polish here makes it hard to believe that this is really a 48 hour entry but I'll still give you the benefit of the doubt and rate it accordingly. While simple, the game was oddly compelling and addictive. I wasn't sure what relation it had to the theme, though. <br/> <br/>I felt like the other spells, being so close to the movement keys, were a hinderance more than a help. The game's strategy doesn't seem to require them, and even though they're powerful they are hard to use on the run which makes them less useful than the basic fireball. <br/> <br/>Otherwise, quite solid!
Apr 28 21:19:00 3h 16m Joe The Alien I played the Android version. Here are some notes about it: <br/> <br/>The performance seems reasonably solid on my phone, so good on you for that! The graphics read reasonably well though the text is a bit small on my screen at times. That is relatively minor though. <br/> <br/>Unfortunately I was not a fan of the control scheme. The onscreen buttons were too small and I frequently failed to press them, or I pressed and jumped simultaneously. Screen buttons in general are problematic in mobile games, paricularly action style games. Perhaps making the entire height of the screen, and the entire width out to the edge a hotspot for touches would help matters, but then you have the fact that it is awkward to keep switching thumbs to jump depending on the direction I move, which is a direct result of the button positions. That was the hardest part to get used to. <br/> <br/>I did not yet play it on my tablet. I predict that it would be more difficult to play there because i would have to stretch my thumbs more to reach "off the buttons" to jump.
Apr 28 23:30:00 2h 11m Tiny Timmy and Big Bill This is both an incredibly fun mechanic and yet also possibly flawed, but it's difficult to tell just how flawed because my computer seems to be experiencing severe performance problems while running your game. <br/> <br/>The premise of the game, a small and nimble person riding around on a giant protector, isn't completely new. What is new is the setting and design of the characters. They're quite charming, and they help to make up for some of the shortcomings of the game mechanics. <br/> <br/>The mechanics themselves are inspired. It's nice that the mouse and the keyboard are each separate control mechanisms that each control the different heroes. You could concievably play this as a 2 player game given this control layout! As a single player though, I found it somewhat difficult to coordinate two characters, each in one hand. This was not made easier by the awfully chuggy performance problems that plagued me every time I tried to move Bill's arm. It felt like his animations were jerking and twitching, skipping almost 90 degrees of motion at a time. It was hard to punch anything because his arm would suddenly be in one frame straight below him and in another straight in front with no inbetween frames shown. Apparently the collision detection doesn't account for this. <br/> <br/>On the other hand, performance aside, I love the kinematic arm mechanic. I wonder if the game would be more enjoyable on a different machine?
Apr 28 23:45:00 15m 00s Poor Pluto Poor Pluto! :( <br/> <br/>Simple as it is there's not much to say about it other than the fact that for an 8 hour game it's pretty nice. I think you've got all the basics even if you don't have much polish (though the particle effect on the shield is nice).
Apr 29 02:44:00 2h 59m Freedom I found it very difficult to control the character. I have a very hard time when the direction keys are letters and the jump is a space bar.
Apr 29 03:06:00 22m 00s Tiny Territories There's a solid base here for a more fleshed-out tank combat game. Your motion and controls are absolutely on-point. The only thing that's missing really is a mission beyond just shooting down the randomly spawning enemy tanks. <br/> <br/>You know, maybe you should make this a more open-world type game where you take your tank around and try to find / rescue / destroy targets? Maybe add some extra considerations like barrel overheating, fuel, terrain?
Apr 29 16:32:00 13h 26m Tiny Garden of Hope The game itself is wonderfuly charming. The art, music, and story are lovely. My criticisms really are more down to control and usability than anything else, so here we go. <br/> <br/>When you run out of energy and the help text appears overtop the planet, the fact that it's black text on black background means that it cannot be read. Perhaps a white-colored drop shadow effect would help make the text more legible in this case? <br/> <br/>Because I kept dying where the text would be illegible, I died several times before ever getting the clue about where weather comes from. <br/> <br/>Years of Flash games have taught me never to click the right mouse button, so even though this is not a Flash game I still am conditioned to ignore its existence. If you're going to have the right mouse button do something critical it's best to call that out.
Apr 29 17:26:00 54m 00s Laser Fly I have Java 6 as well, and unfortunately I was unable to play the game. Blank white screen on launch.
Apr 29 17:32:00 6m 00s SNES Dreams You know, I'm reasonably sure the use of the SNES tunes would have disqualified this entry from the compo anyway. This is a really neat interactive story concept, though.
Apr 29 17:33:00 1m 00s hALWAYS Mediafire will not let me download this game.
Apr 29 17:48:00 15m 00s A Tenthlings Quest I was a big fan of the lighting effects you have in this game, and of the cutscenes and sound effects. A lot of polish there! Unfortunately it did come at the cost of an actual game. I was mystified by the ants, and was frustrated by the fact that you and the enemies simply pass through each other. It makes them deadlier than they probably should be. <br/> <br/>I'd say you could drop the concept of separate sentient enemies and simply have the game be nothing but avoiding the hazards in the giant's body as is.
Apr 29 17:59:00 11m 00s Angle Isle It's funny, as I was playing this game I felt like the wing flapping mechanic was completely innovative, but then I realized that ninja games have used double-jumps for ages now... it's just that they aren't little birds flapping their wings, four times per jump only. The fact that it's used more as a way to simulate flight than as supernatural martial prowess is, I think, where this game has its real innovation. <br/> <br/>The art style and music are wonderful. The mechanics are addictive. I can't see any relation to the theme, unfortunately.
Apr 29 18:20:00 21m 00s MacGuffin Quest! Here are a few pointers that might help you on your next game: <br/> <br/>Think carefully about how you lay out the control scheme. It's generally a bad idea to make people remove their hand/finger from their movement keys in order to attack. Also, if attacks are so weak and combat so difficult that you must warn the player that it is an option of total last resort, it's probably best to remove the ability to attack at all. <br/> <br/>Likewise, jump as space bar works well when the *arrow* keys are the movement keys, but not so much when "a" and "d" are. <br/> <br/>I'm afraid the gradient colors in the background of the 2nd room were so harsh that I literally couldn't look at the background without experiencing actual physical pain. When combined with the incredibly unforgiving inertia and the awkward control layout on the keyboard I simply could not continue once I passed that doorway.
Apr 29 18:53:00 33m 00s The borders of Tiny World Could not play because the .jar file did not execute.
Apr 29 20:28:00 1h 35m Little Mischief Makers It took me a while to figure out just what was going on in this game. I'm still not entirely sure I get what the various items are for. Is the empty hand useless? Does it do something? <br/> <br/>I did enjoy the digging mechanic though it took me a while to realize that I was able to rebuild steps for myself. Once I figured out that I could materialize steps underneath me in the middle of a jump, the world felt like it opened up... but without that knowledge I felt like I was just digging myself into traps that I couldn't possibly escape from. I think the problems with the game are more a matter of discoverability of your powers than anything else. <br/> <br/>Nice game!
Apr 29 20:36:00 8m 00s Slime Mold There's not much I can add that hasn't been already covered by the other comments. You did an amazing job with the graphics and sound, but there's not much of a game here.
Apr 29 21:01:00 25m 00s Quest^3 Such an inventive concept you've got here. This gameplay mechanic is both maddening and fun. Ultimately the stakes are low enough that there's no real harm in losing track of where you are or where you've been, but there's a good bit of mindless "hunt and peck" searching for things like the town that sells the scuba gear, or the one spot on the map where you find the amulet. Maybe if there were some sort of strategy to let the user navigate it would be a bit better? <br/> <br/>Regardless, it gets high marks from me.
Apr 29 22:00:00 59m 00s Flip Hah, reminds me of something a stage magician might do. Now you see it, now you don't! <br/> <br/>It's not a game, but it was fun to play with for a little bit, and kind of amusing as well.
Apr 29 23:18:00 1h 18m TinyNuke Best SFX of the Compo. <br/> <br/>I do think that the user should have just a little more time to see the full map between shots, as it can be easy to get stuck such that you must fire blindly into space. Other than that, it's a really solid little entry.
Apr 29 23:27:00 9m 00s Poor Pluto's Revenge Not a bad shooter. I like the idea of catching the enemies weapons to throw them back, but I felt like the enemies were a little too predictable. Also... were we just throwing space toast at each other? <br/> <br/>I feel like there might also be some merit in penalizing the player for hoarding shots, or perhaps limiting the number of orbiting bodies you can have.
Apr 29 23:58:00 31m 00s tiny hostile world In addition to what caranha said, there are a few other things you could do: <br/> <br/>Variable velocity for the asteroids <br/>Variable trajectory for them rather than just straight down
Apr 30 02:57:00 2h 59m Dwindling Worlds This game by far wins my innovation vote. It's just absolutely brilliant and beautiful. I did have a little bit of difficulty understanding the narration at times due to the accent, but in the end I managed to complete the game. <br/> <br/>As far as gameplay goes it might be nice to repeat the hints if people just aren't getting it.
May 2 03:48:00 48h 51m MakHappy You've got some really nice dialogue for some of these characters. I especially like what they say when you win. :) <br/> <br/>The graphics and sound are pretty good, but I found the controls to be really hard to work with. Fortunately the game did not require any really fancy jumps or maneuvers in order to succeed.
May 2 04:38:00 50m 00s Recluse Every once in a while you find a game that makes you want to re-evaluate how you rated other games. This is one of them.
May 3 03:35:00 22h 57m Little Ragnarok, or How I Missed Armageddon When I saw the explanation and the screenshot I thought that certainly this would be a strategy game of some sort. I was totally taken off guard to the fact that it was real-time. <br/> <br/>I felt like I didn't really know what I was doing at first despite reading the instructions. They made sense in my head but in practice not so much, at least at first. I think I eventually got the hang of things, but I never really understood why I would "die."
May 3 07:45:00 4h 10m Marble Worlds The lava world really was the highlight for me here. That was a catchy tune and a nice puzzle too. <br/> <br/>I would have liked to see more "things" to do in the worlds besides the very small challenges, but then I'm guessing you were going for a kind of old-school Atari feel for the objectives.
May 4 05:47:00 22h 02m Doctor! Cannot rate because you've linked to a file on your hard drive.
May 4 05:49:00 2m 00s Foot Defence Tried to play your game but the exe immediately crashed.
May 4 05:57:00 8m 00s THE TINY PIRATE KNOWS MAGIC Not much to add beyond what's already been said. I appreciated the humor and the ending. :)
May 5 18:35:00 36h 38m Aedicula Not a bad initial stab at a puzzle game. I see a lot of potential for this idea through the roughness of the presentation. <br/> <br/>One thing I'd change about the control scheme is allowing the user to hold an arrow down in order to continue moving in a direction. Maybe give it a .25 second delay before the diety starts auto-walking just to make it easier to move one block at a time as needed. <br/> <br/>On the final level I was very confused. I did not realize that I needed every key in order to open the gates, and none of the previous levels made it explicitly clear that the gray doors only open when all keys are collected. Since every other door is color coded to a key, and because the white key was always the final one collected in previous stages, I was quite surprised to find that collecting all the white keys did not open the door.
May 5 19:01:00 26m 00s Finding Yourself I was really getting into the game and trying to find a way to get all the keys, but the game crashed on me on screen 4. I'm also having a really hard time with the wall jumps that you seem to have to make to get up to that key. <br/> <br/>Really my one criticism right now is that the wall jumping mechanic seems to make the game harder than it needs to be. On screen 2 I frequently found myself ricocheting back to the left on my dash, while grabbing that key, because of the wall hanging, and because once the player wall hangs he cannot change his facing. <br/> <br/>I don't really have the wherewithal to keep going with this steep a difficulty curve, but I have to give you credit for making these some ingeniously difficult puzzles.
May 5 19:12:00 11m 00s Tiny War Of The Worlds I felt like the game's spawning algorithm could use some work. It seemed like there were long periods where I wouldn't run into an enemy at all, then hit 3 of them at once. You really don't have a chance against those odds. <br/> <br/>The music was really good, but it was a bit too nice when paired with the rudimentary graphics. It felt a little out of place. <br/> <br/>The upgrades were a nice touch, but again, when you run into a clump of 3 planet enemies, not much will save you.
May 5 19:53:00 41m 00s Inside My Radio I'll get my only complaint out of the way upfront : I wish your game hadn't resized my monitor resolution, even if it gave my old one back. <br/> <br/>That said, everything else in this game was wonderful, from the beats to the graphics, to the idea. It's hard to know what to suggest as an improvement from a gameplay standpoint, though I felt like the final room relied a bit much on explotation of the controls and just randomly spamming the jump button until you reach the first of those three diagonal steps that lead from lower left to upper right in that room. Reaching the first step felt impossible without just jumping straight up and hoping I got caught "in" the block so that I could spam my way out of it. If I managed to land between beats, I was able to keep time once again.
May 5 20:57:00 1h 04m Think Green I've thusfar been unable to run pygame, so cannot rate this.
May 5 21:05:00 8m 00s The Lair On my first playthrough I died against the boss and wanted to play again, but I found that I could not restart without a page refresh. This causes LWJGL to search for updates every time I want to replay. This unfortunately killed my enthusiasm to give it a replay. Just this one feature would make a world of difference, I think. <br/> <br/>The enemies look soulless and creepy. That's a good thing. <br/> <br/>The jumps feel like you're on the moon. That's not as great, but the controls are otherwise quite responsive and that's a very good thing.
May 5 21:14:00 9m 00s Getup You definitely need to have the main character start a little higher, or else have the game wait a second for the screen to begin scrolling. The random levels often make it such that you cannot make even the first jump. <br/> <br/>If it weren't for these two things this game would have been relatively compelling... in fact it kind of is already. I replayed this more times than I thought I might as it stands.
May 5 22:34:00 1h 20m My World Same here. The game freezes after "Playing all night."
May 5 22:49:00 15m 00s Balance Nice take on the balancing mechanic. I would love to have seen this as a mobile phone game with accelerometer controls. <br/> <br/>I felt like the sloping of the world was a bit unforgiving at times, and that it wasn't readily apparent that you needed to scare the people into moving to the center or that the world's tilt was in response to the position of the little people. I thought at first that my boulder could keep the world more level by running to the opposite side of the board but it apparently lacks any weight against the world? <br/> <br/>Anyhow, the game is fun. I made it up to the one where you need to save 18 people.
May 5 23:03:00 14m 00s A Super Mario Summary I remember when you announced the creation of Pixelizer after the last LD compo. I'm excited to see that it's in a state that's usable! How are you finding it as a tool? Do you feel like it's working out well without the kind of editor support that a dedicated Entity framework tool provides? <br/> <br/>Oh yeah, the game itself! This was a really neat idea and a funny take on the theme. I'm not sure what to add that others haven't at this point, but mostly wanted to congratulate you on Pixelizer.
May 6 02:29:00 3h 26m Unworld the game runs for me, but I have absolutely no idea what I'm doing. The game is completely inexplicable. <br/> <br/>On the other hand, the title screen is really funny. :)
May 6 02:38:00 9m 00s To What a Mountain? How delightfully goofy! <br/> <br/>I don't know what to say that hasn't been said by others at this point. I think their feedback is pretty accurate.
May 6 02:41:00 3m 00s CastleMania The camera motion is a bit disorienting, and the explosions when you hit an enemy really make it hard to keep track of everything else on the screen. <br/> <br/>On the other hand, it's a really neat idea to make your own shots deadly to yourself by way of the falling mechanic. It leads to a more strategic way of thinking rather than simply firing mindlessly.
May 6 02:49:00 8m 00s Predominantly Tiny World I managed to jump myself clear off the planet! At that point, the bullets I shot went off into random directions, and the game slowed to a crawl. Frame rate and responsiveness just fell off a cliff and I had to use task manager to quit. <br/> <br/>I think the game felt like you really needed to jump in order to move with any speed, which seemed strange to me. <br/> <br/>The graphics and sound were pretty neat, but the controls really were difficult to get used to, and the consequences of acutally defying gravity and levatating into the stratosphere are really too hefty.
May 6 02:59:00 10m 00s Catamari Meowacy Zorlax is the epitome of game villainy. He needs to be revived in another game, in another universe, in another compo.
May 6 03:01:00 2m 00s Encroaching Darkness I've not been able to get pygame running so I can't rate it.
May 6 03:14:00 13m 00s Planet Life Brilliant concept.
May 6 03:25:00 11m 00s Tiny World is in Danger! My score was : 108518.0 <br/> <br/>I could have kept going forever though, as the game is simple with limited strategy. I feel like it needs some more variety. Perhaps some added reward for staying big beyond just a high score. Maybe there should be some powerups that you want to grab by expanding to meet them?
May 6 03:39:00 14m 00s Tiny War The first time gravity shifted the game mysteriously reset on me. I played it again and managed to get the real ending next time. That was a nifty little mechanic you had in this game!
May 6 05:04:00 1h 25m INSANE MEGASNAIL PENETRATION I like the snail's textures, and the modeling work on the various characters. The graphics were overall good. <br/> <br/>On the other hand, I found the camera following mechanism to be a bit awkward. I never really could get the angles I wanted to see. The controls for the laser firing felt a bit picky too, as the lasers only last a split second. <br/> <br/>Can you target and kill the bees at all? Eventually I found I had destroyed most of the buildings and all the land-based enemies, but there was nothing left to do other than be killed by bees.
May 6 05:21:00 17m 00s Drill It!: Demolition Co. Nice GameBoy-esque feel to this one. I have to say I too felt bad about blowing up all those planets. <br/> <br/>Everything I could say about the control scheme has already been mentioned, so I'll just leave by saying it was a neat little game!
May 6 05:28:00 7m 00s Tiny the Adventurer This game is definitely an exercise in frustration. I did manage to make it to the second screen, but once I discovered that the game forced me to start all the way from the beginning after I died, I had to just close the browser tab. <br/> <br/>On the other hand, the graphics are charming in their resemblance to a very old-school version of Indiana Jones.
May 6 05:36:00 8m 00s An Attempt at Meta Puzzle Design Source?
May 6 05:49:00 13m 00s Tiny Flat It seems like there's not much to this game, though I wish there were. The graphics are really charming, and it feels like there's a real story developing. We're just starting to get a sense for who this little guy is, and all of a sudden it's over. <br/> <br/>Great dialogue, just wish there were more of it!
May 6 05:57:00 8m 00s The Tiny Gryphalope The graphics are beautiful in this game. Really a sight to behold. Unfortunately the performance was such that the game was virtually unplayable for me. Mouse and keyboard input started to lag by several seconds as I continued to play. At last, I struck a wall and was knocked with such force away from it that I broke through the opposite wall and was ejected from the play area. <br/> <br/>The windows exe was a little more responsive, but still a bit sluggish on the response time.
May 6 06:07:00 10m 00s stack::tracer() Wow! For such a small game, and such a small proof of concept, this is a really big idea. I would love to see this expand into something much larger! <br/> <br/>This is getting saved as one of my LD 23 favorites.
May 6 06:33:00 26m 00s Tiny Wizard I remember your last LD "The End" and decided to look you up this time to see if you'd submitted a game. I'm happy I did! This game is really fun, though the difficulty is a bit unforgiving at times. <br/> <br/>I wish there were a small window of invincibility for you after you've been hit like in many other such games. The current setup makes it easy for an enemy to corner you and tear away your health in an instant. <br/> <br/>The uberspells were a nice touch, but the tab button to change hats in the middle of a tense fight is always tough for me to reach when I'm already using WASD for my motion controls. <br/> <br/>Another nice touch would have been a target reticle that follows / replaces your mouse pointer. <br/> <br/>Great entry!
May 6 06:59:00 26m 00s HMS Imahara Quite a concept you have here. I like it a lot! <br/> <br/>If I had only one suggestion to make it would be that I wish the camera movements didn't require repeated keypresses. I felt like I was going to wear out my WASD on this game. <br/> <br/>The graphics really let your imagination take over. I think you did a great job with very minimal assets. The lack of sound *added to* rather than detracted from the experience.
May 6 07:15:00 16m 00s Spheres.. I liked the way you force people to explore, and simultaneously trick them into thinking that they've seen it all. <br/> <br/>I was a bit perplexed by the endless squirrel spawning area near the end. Ultimately I found that all I could really do was just make a run for it. In fact I would guess that's a valid strategy for the entire game.
May 6 07:35:00 20m 00s A Perfect Purpose It does have a very pretty presentation, but really this feels more like a tech demo than a game. I'd really like to have seen a finished version.
May 6 07:42:00 7m 00s Poiesis Like many of the others I was baffled on what I was supposed to do, how to clear a level, how to fulfill a request. It's a shame there are such usability concerns here, because the graphics, sound, mood, and humor are all excellent.
May 6 15:45:00 8h 03m Game With a Fantastic Title This is a really nice start for something that could grow into a truly great game. You've got a great design and sound sensibility here, but you could go much further with the gameplay. <br/> <br/>Tighten up the controls a little. <br/>Workd with multiple partners? <br/>Maybe have the game be timed? <br/>Offer a level editor?
May 6 15:57:00 12m 00s Weeblos I'm not at all sure I understand what's happening in this game.
May 6 16:17:00 20m 00s Obsolescence What a wonderful entry! There's not much to the gameplay on this entry, which is a shame, but everything else about it is simply breathtaking. <br/> <br/>Honestly, even though the gameplay is minimal I really can't think of anything you could add that would make it a better experience. You've somehow managed to make me give you a 5 overall without giving you 5 in "fun" which baffles me. <br/> <br/>This is officially one of my favorite entries.
May 7 05:08:00 12h 51m Minilization - Dawn and Fall of Man This was a great mechanic and a great take on the theme. I have to say though that I totally missed that I could press the R button while on a city. I didn't even know you could research until I came to the comment thread.
May 7 05:29:00 21m 00s Astronautics I'm playing the web version and I get a "Game Over" immediately without even any interaction.
May 7 07:10:00 1h 41m Brevity Played in Chrome, but none of the towers actually did anything even though I gave them all kinds of shoot commands. <br/> <br/>Music died after the first wave as well.
May 10 06:06:00 70h 56m Spitoon Finally my knowledge of additive color mixing comes in handy. <br/> <br/>I have to say I like the idea behind this game. I only wish there had been a reset button when I got stuck. I was sure I'd discerned the rules by which the blobs accept or reject new additions but I totally failed in that regard.
May 10 06:28:00 22m 00s Tiny Shogi 48 I can't remark on Shogi as a game so I can't say how true you were to it. The game was nice up until I won a round and then my computer died in a ball of molten agony. I can't know if it was this game that caused it but I think I'll skip the rematch. <br/> <br/>Those are some sweet models. The board and game pieces have very nice textures as well.
May 11 06:09:00 23h 41m Tiny crap Your link remains broken. :(
May 11 07:05:00 56m 00s Star Drill The only thing I can think to add is that it didn't even occur to me that the core was collectable. All I saw was firey death waiting to come after me. I still like the idea in principle, however.
May 11 07:15:00 10m 00s Micro World Is it just me or does it seem like the circuit board pattern should act as walls? Simply running your mouse around the screen to avoid the randomly moving enemies while picking up files with no collision detection on what appear to be walls just feels odd. <br/> <br/>The music is particularly nice though, and the graphics are cute.
May 11 07:22:00 7m 00s Snow Globe Kerfuffle Surprisingly rich game for such a small concept, but at the same time the levels get hard very quickly. Perhaps it would help if there were powerups, or strategically placed targets such as explosives to help you out?
May 11 07:48:00 26m 00s The Small World of Professor Strange You have some very nice artwork in this game. I did find the layout a bit difficult to work with though, as the more commands I piled up the farther down the screen the help menu would appear until it was running off. <br/> <br/>I suppose my main criticism is that I felt like I had to rely too heavily on the help menu to simply show me what was around. It seems as though that should be more readily apparent without a special input command.
May 11 07:57:00 9m 00s AtmosFeast Really nice soundtrack you have here. The game is pretty fun as well, with only a little bit of an issue with the "cannon" circling a little too fast for my taste. Otherwise a solid game.
May 12 06:12:00 22h 15m Polarity You've surely done a lot with a very little here. I feel like I don't really have much to add beyond what's already been offered. Great job!
May 13 17:55:00 35h 43m Mayor vs Aliens This game was cute and funny, though I found that I was just bouncing off the heads of a constant stream of aliens, shooting them out from under my feet. I felt I could go on forever with just that strategy alone. <br/> <br/>I got to 10000 points before letting myself fall.
May 13 19:11:00 1h 16m Unusable Man and the Orbs of Exponential Growth Definitely a neat idea to have the game take place around the planet. I only feel like the bombs fall a little too fast and the man has a little too much inertia.
May 13 19:31:00 20m 00s Cracked Very nice effort here, with some good puzzles and a nice gameplay sensibility. I only wish the game had a "save" feature that let you pick up where you left off if you leave or refresh the page.
May 13 19:47:00 16m 00s Invaders! Oof, I'm really dizzy after playing this. It probably would work better if there were a radar indicator in the corner and the screen didn't spin the way it currently does.
May 13 20:12:00 25m 00s Tiny Planet I have no idea what just happened but it sure was pretty.
May 13 21:04:00 52m 00s Tiny Cubic Maze World Neat start on a game! I can think of a few possible additions or constraints <br/> <br/>1. Only allow users to change direction once they hit a wall <br/>2. Allow only a limited number of visits to each side <br/>3. Add an enemy to chase you around
May 13 21:32:00 28m 00s Defend Tinyus Prime The game's friend/foe sensor is very slow, so much so that it's really more fun to just blow everything away. Even once I managed to start scanning correctly I found that everyone was hostile anyway so there was no point in trying to discern the difference any longer.
May 13 21:43:00 11m 00s Solar Thief The graphics are nice, and I made it to the "end" but I can't say as I ever really figured out what I was doing. I think just adding clarity to what the user is supposed to do would help tremendously.
May 13 22:59:00 1h 16m ANtopia I think this pretty well captures the life of an ant, really. Nicely done!
May 13 23:04:00 5m 00s Lewis the Pixel could not run the game. immediate crash when opening the exe.
May 13 23:18:00 14m 00s Sun Save World Bleak. <br/> <br/>This was a great take on the theme, though I wish there weren't a finite end to the game. It gives less reason to replay somehow, and lacks a skill element. <br/> <br/>As a narrative though, it's excellent.
May 14 00:30:00 1h 12m Tiny Word A very funny idea! It's a shame about the incompleteness and general bugginess, but you at least get some high marks for humor.