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Feedback comments for LD22
Kelly Thomas's games and stats for all events →
| Timestamp | Since previous | Game | Kelly Thomas's comment |
|---|---|---|---|
| Dec 21 02:10:00 | Ghost | Good fun implementation, I didn't win, only got to ninety. <br/> <br/>I used to like the was the Sierra games would give you a score and as you played you could get a feel for how far through the game you were. <br/>The Ghost Pirate is presumably the ghost of a pirate which left we wondering what kind of thing I was before I died. <br/>I also felt that the creatures we killed could have had ghosts (or something). <br/>Maybe these were addressed in the ending. <br/> <br/>Anyway good working a great product to show for 48 hours works. | |
| Dec 21 02:53:00 | 43m 00s | Stuck | Crash on launch, WinXP 32 bin, intergrated intel GPU |
| Dec 21 04:16:00 | 1h 23m | frank | Controls a bit like 'Dead End' quirky but not to everyone's taste. <br/>Here it fits the theme nicely, I imagine I'm in a half broken ship cut off from the rest of humanity navigating my way through an alien environment. <br/>I'm not sure what impact the batteries have?!? |
| Dec 21 05:08:00 | 52m 00s | Mom? | Cute idea... catchy tune. |
| Dec 21 07:41:00 | 2h 33m | Alone in the Rain | Good fun, but it gets a bit too reliant on chance at the fourth area. It took about twenty tries to get the right "refrigerator topography" to cross over the first uphill gap, then while going down into the next valley a bouncing fridge flies in from the slope behind me at two or three times the falling speed delivers the killing blow to the back of my head. <br/>Didn't matter had fun |
| Dec 21 08:00:00 | 19m 00s | Alone in a Window : A 9 Hour Hack | Wow.. Mind Blown! <br/> <br/>Great, unique game idea, I don't think I've seen the lens of truth concept applied to the operating system GUI directly. <br/> <br/>On a minor note when I first launched the game I answered "ten" and received a crash. You might want to check for non-numeric input |
| Dec 21 10:55:00 | 2h 55m | Dr. Autofober's Experiment | Nice idea, but I found the button choice to be unintuitive and reduced my ability to respond under pressure. <br/> <br/>I found I wanted the segments to be on the arrow keys i.e. up/down for vertical and left/right for horizontal. |
| Dec 21 12:02:00 | 1h 07m | Fernands War | Great game! <br/>I like the slowly panning camera it makes me feel so isolated. <br/> <br/>I found I had to quit at one point as a log dialogue wouldn't go away for me, but I had a lot of fun with it. |
| Dec 21 13:02:00 | 1h 00m | Gravity Cat Thing | Nice game! <br/>It would have been nice if the end level bosses levelled up a bit. <br/> <br/>It wouldn't need any change in code but I think it would be funnier if every time they came back the vehicle has and extra racing strip or a fin / larger different colour cannon etc. <br/> <br/>PS. somebody just walking passed my room just said they liked the music |
| Dec 21 13:27:00 | 25m 00s | Whenfore art Thou | Love the art style, however I only have a passing knowledge of the play can't really enjoy the subtle changes of the alternative storyline. |
| Dec 22 03:28:00 | 14h 01m | Midas | Great |
| Dec 24 16:12:00 | 60h 44m | A dark dream | I found it quite hard to move around/understand what is happening |
| Dec 24 16:46:00 | 34m 00s | Challenge Accepted! | A homage to rage comics. <br/>I think it would play a bit better if we had a health bar instead of requiring us to kill more enemies as a penalty. <br/> <br/>You should also probably find a better file host (or borrow Jorjon's) and update the download link. <br/> <br/>People scoring game jams don't really want to install the games. If you zip the bin\x86\Release directory of your project folder and distribute that they can simply unzip and run the game. |
| Dec 24 16:54:00 | 8m 00s | Shadow | nice challenge, though a bit intimidating. |
| Dec 24 16:57:00 | 3m 00s | Crawl the Dungeon | This looks like solid beginning. If its easy to add new content this engine could make a full and rich game. |
| Dec 25 00:28:00 | 7h 31m | Zombie Street | Nice flocking behaviour, did you bake your own or is it a classic algorithm? <br/>It is the key feature of the game and partly it's biggest floor. <br/>Like most people here I thought that everyone running towards my car was a zombie the first time I played. <br/> <br/>If the humans and zombies behaved differently then players might have an easier time understanding the goal. <br/> <br/>Anyway its a fun game and a good concept. |
| Dec 25 14:32:00 | 14h 04m | Solved with Head | Its fun with a good variety of destructibles. <br/> <br/>With more time I would suggest a combo system and maybe power-ups, or score bonus collectables. <br/> <br/>I would strongly suggest ziping the compiled application found in the bin directory of you Visual Studio Project. People rating games for a game jam don't want to have to worry about uninstalling a game they may only play for a few minutes. |
| Dec 25 14:45:00 | 13m 00s | On Top Of The World | Love the clouds! <br/>Good gameplay with nice difficulty progression. <br/> <br/>Only grips is the jerking collision once the level starts falling around the player |
| Dec 25 15:00:00 | 15m 00s | Lone Escape | Simple but effective. |
| Dec 25 15:10:00 | 10m 00s | The Rescue | Great Job, excellent atmosphere. |
| Dec 25 15:32:00 | 22m 00s | Teddies | nice concept, but I found it to be very difficult in places |
| Dec 25 15:46:00 | 14m 00s | Lonely Island | It's a nice idea but it needs a little more depth. <br/> <br/>You could set it up so the hunger bar reduced slower and the player had to balance between eating from the fish population and the coconut population while being careful not to wipe either out. |
| Dec 25 15:52:00 | 6m 00s | Nothing But Stars | Love the controls, really feels weightless. |
| Dec 25 16:03:00 | 11m 00s | Atlantic Flight ONE | Nice atmosphere, it feels so desperate once it starts fading to black! |
| Dec 28 12:35:00 | 68h 32m | Untitled Tree Game | love the sprites |
| Dec 28 13:09:00 | 34m 00s | Oh Dear, I've Lost My Hat | beautiful |
| Dec 28 13:18:00 | 9m 00s | Drink Alone | Love it, very unique! |
| Dec 28 13:49:00 | 31m 00s | Hermit (unfinished) | Keep at it. Its a good start! |
| Dec 29 04:07:00 | 14h 18m | Jump Alone | Others have address the gameplay, i'll focus on the interface. <br/> <br/>I liked the scaling options, but found the menu text to be clipped. <br/> <br/>I also feel a quit key is in order, I feel that if I need to end task then the developer missed an important feature. |
| Dec 29 08:10:00 | 4h 03m | Crazy Old Cat Lady | It requires but is missing: <br/>SDL.dll <br/>SDL_tff.dll <br/>SDL_image.dll <br/> <br/>It contains but probably does not required .psd files. <br/> <br/>When I run it (windows explorer and command line) it flashes a window up but closes immediately. <br/> <br/>In summary I've tried but I can't run it. |
| Dec 29 11:50:00 | 3h 40m | Alone vs Monster(s) | leaves me wanting more ;) |
| Dec 29 11:56:00 | 6m 00s | Busy King | great fun |
| Dec 29 12:21:00 | 25m 00s | <ENTER NAME HERE> | Good fun! <br/> <br/>However the dialogs should clear when you move into a new room. |
| Dec 30 01:24:00 | 13h 03m | The Lonesome Pixel | Challenging |
| Dec 30 05:47:00 | 4h 23m | A Visitor | Works well on phone! <br/>But It needs to be a little less random. |
| Jan 5 06:33:00 | 144h 46m | Enneige | Others have mentioned the installer and target profile so wont cover old ground. <br/> <br/>I liked the concept, survival in a harsh and isolated environment. <br/> <br/>As it's a race against time I felt I should have been able able to hold a movement key rather than tap once for each tile. <br/> <br/>It also seemed odd that as each day of the blizzard passed there were fewer snowdrifts. |
| Jan 5 07:22:00 | 49m 00s | Desolate Human | nice gameplay, good use of theme! <br/> <br/>But the textures look like they might have come from external sources. Did you create them during compo period?!? |
| Jan 5 16:44:00 | 9h 22m | I Hate Being Delicious | nice idea but I was getting Hall od Mirrors effects on my three browsers FireFox 8, Chrome 16 and IE 9 |
| Jan 5 16:48:00 | 4m 00s | The Tomb | good atmosphere but needs more variety/action. |
| Jan 5 16:58:00 | 10m 00s | Erasum | Great work!! <br/>Its really good fun. |
| Jan 5 17:17:00 | 19m 00s | Speed to Freedom | "You've been shot down by enemy forces with no score" <br/>I'm not very good at this genre... |
| Jan 5 17:54:00 | 37m 00s | The Best Of Us | Great narration! <br/>I found it jarring to be told that I had "score over 3000" but my score was being kept secret. <br/>Maybe say something vague like "your performance will be graded" rather than specify an specific number. <br/>" |
| Jan 6 05:09:00 | 11h 15m | G is for Grue, likely to eat you | When it first loaded I thought it was rouge-like but then it started homing in on me before I could even find the movement keys. <br/> <br/>I loved the way the fluctuating light varied the tension level. |
| Jan 6 05:16:00 | 7m 00s | Hope | Its fun but the gravity makes the controls feel loose, kind of like bumper boats after a few drinks. |
| Jan 6 05:23:00 | 7m 00s | Brains!!! | fun gameplay, but sfx hurt my head |
| Jan 6 05:31:00 | 8m 00s | City of One | good fun, almost too good: <br/>The music gets grating before long before the game play gets old. |
| Jan 6 05:34:00 | 3m 00s | Snow | I like the art! |
| Jan 6 05:40:00 | 6m 00s | The Secluded Cave | nice clean fun, but pacing need work |
| Jan 6 05:46:00 | 6m 00s | The Wizard Who Stumbled | 250 is a bit high for me, I enjoyed the time I spent but it needs more to justify a gauntlet that long. |
| Jan 6 06:18:00 | 32m 00s | Alone in the park | great fun: good gameplay, amusing dialog and hilarious animations |
| Jan 6 06:42:00 | 24m 00s | The Lonely Electron | very good play mechanic, flash it out with a few more ideas and it could go places. |
| Jan 7 00:15:00 | 17h 33m | Tomes of Solitude | great fun, I like they way you get you first boss so early |
| Jan 7 00:26:00 | 11m 00s | People | I would have preferred an explicit enter button for the password. <br/> <br/>I find it very frustrating when playing a puzzle game and I don't even receive confirmation that an attempt is being recognised by the game |
| Jan 7 00:33:00 | 7m 00s | One May Pass | I love it a bit like a robotic Highlander. <br/> <br/>Jumping off the bodies of your fallen clones is a nice touch. |
| Jan 7 00:37:00 | 4m 00s | Alone | non scrolling background with invisible obstacles in the foreground!! <br/> <br/>The player needs more information in order to make decisions. <br/> <br/>Is it is now it feels to random. |
| Jan 7 00:45:00 | 8m 00s | Alone | My first thought was that his knees are bent like his running even when he stands still. <br/> <br/>Then the auto-scroll kicked in and I thought "damn I shouldn't be standing still" |
| Jan 7 02:24:00 | 1h 39m | Josh The Fan-Tastic | Well done, very enjoyable. <br/>btw I found that when landing on a block next to spikes I died sometimes, but not enough to ruin the fun. |
| Jan 7 02:35:00 | 11m 00s | Paper Dream | very impressive |
| Jan 7 06:48:00 | 4h 13m | Isolation Ball | i actually find it kind of fun. <br/>only good for small doses. |
| Jan 8 00:41:00 | 17h 53m | You Don't Need To Be Alone | It's quite detailed isn't it. |
| Jan 8 00:56:00 | 15m 00s | Lonely Robot's Kitten Quest | I love the way the cat neither walks, or runs but jumps along behind you. |
| Jan 8 02:50:00 | 1h 54m | Space Station 1: No Program | Its a fun idea, and could be polished into a nice little sim. <br/> <br/>Buttons that have no valid options should be greyed out eg. repairing for a race when that race has no damaged machines and the same for the parent repair button when no race has any damaged machines. <br/> <br/>I would like to be able to create (import/engineer/order) new races, or possibly have overpopulated races split and claim territory left after another race dies. <br/> <br/>Possibly war over territory and/or machines rather than just raw resources. <br/> <br/>I found towards the end of my playtime that I was clicking next turn very quickly while watching the balance of the numbers change. If an event occurred I often missed it as the event log is cleared each time. <br/> <br/>Final note: I like that when feeling indifferent you can still gain fun points after everyone dies. |
| Jan 8 02:56:00 | 6m 00s | Robot Armageddon! | Gotta love a smash tv homage. |
| Jan 8 02:59:00 | 3m 00s | Ydunn | beautiful |
| Jan 8 03:08:00 | 9m 00s | Alone With a Phone | i'm not fast enough, but the idea has merit |
| Jan 8 03:15:00 | 7m 00s | I Was Here | Cute game <br/>This is a great job for a first release. |
| Jan 8 04:48:00 | 1h 33m | VOXTERIUM | Great gameplay! <br/>Three color text effect on the small print of the title screen is hard to read. <br/>My mouse pointer feels fine on my desktop but slow and ineffective in game, maybe provide an option to amplify mouse movements. |
| Jan 8 05:36:00 | 48m 00s | Out | nice engine, needs more level. <br/>Its a shame because I would like to play more. |
| Jan 8 05:46:00 | 10m 00s | Party Quest: Never Go It Alone | Great job. <br/>Its a lot of fun, and the jokes just keep coming. |
| Jan 8 06:11:00 | 25m 00s | Bunker | he runs so fast i have trouble walking through doorways! |
| Jan 8 06:46:00 | 35m 00s | Planet Earth Is Blue | they really travel in packs don't they |
| Jan 8 08:34:00 | 1h 48m | Lost in the Woods | lotsa death in this one. <br/> <br/>Its a good game system but a bit of foreshadowing the danger might help |
| Jan 8 08:36:00 | 2m 00s | Leave me alone | played really slow for me. not fps but velocity |
| Jan 8 10:42:00 | 2h 06m | The End | i felt like i would have enjoyed hitting an attack button more. <br/>combat implied by proximity that results in mutual damage feels too much like a was of attrition. |
| Jan 8 12:59:00 | 2h 17m | 10,000 Space Leagues from Delta Station | I always seem to die, its a shame because I do like my tea. |
| Jan 8 18:15:00 | 5h 16m | Solitaire of Solitude | I found it needed more explanation for it to make sense. |
| Jan 8 18:49:00 | 34m 00s | ZED Survivor | I was playing on 32-bit win7 so its working over here. <br/> <br/>Its very atmospheric, the small greyscale screen makes me feel isolated from my avatar. <br/> <br/>I found that sometime my bullets hit the zombie hitbox when they clearly missed the sprite. |
| Jan 8 18:54:00 | 5m 00s | SpaceMission | scary cats ftw |
| Jan 8 19:06:00 | 12m 00s | Astronaut Alone | neat physics, but i found myself thinking the move, shoot controls should have been switched |
| Jan 8 19:09:00 | 3m 00s | Lonely Ruins | good fun puzzles and i love the graphics |
| Jan 8 19:17:00 | 8m 00s | Duckling | nice, I was watching the intro and I was thinking "oh no, shes leaving an egg behind". <br/>If it can trigger simple emotions like that your doing something right |
| Jan 8 19:28:00 | 11m 00s | Beat the Dragon | wow, this ones hard |
| Jan 8 19:37:00 | 9m 00s | STAY ALONE OR DIE | Web is working, windows id 404ing. <br/> <br/>No other players online leaves me feeling very lonely. |
| Jan 9 00:42:00 | 5h 05m | Bouncy Balls | nice physics sim. <br/> <br/>I'm playing on an old machine and I found that if I throw the ball fast enough it will pass through the closest block then slow down enough to hit the next one. |
| Jan 9 01:24:00 | 42m 00s | The Lone Terraformer | Its fun, and I want to try harder levels but I don't know what the win condition is !?! |
| Jan 9 01:51:00 | 27m 00s | Never Dance Alone Darryl | nice use of them. <br/>cute graphics. <br/>my only gripe is that when a follower dies it pops up "You have died" |
| Jan 9 02:01:00 | 10m 00s | I Wish the Theme was Kittens | space is big! <br/>I only found the game notes at the start. <br/> <br/>If anybody finds other items share the coordinates here so we can check it out. |
| Jan 9 02:04:00 | 3m 00s | Just Like The Others | nice fun! <br/>A bit floaty... <br/>and on one level I kept falling down the doorways. |
| Jan 9 02:09:00 | 5m 00s | LEFTalone | solid entry. <br/> <br/>When taking damage the zombies could knock the player back making the game feel my dynamic. <br/> <br/>the zombies are fast! |
| Jan 9 04:39:00 | 2h 30m | Book Of Hyperion | this looks so very promising but when I left the first town I was warped into the mountains and got stuck!! <br/> <br/>Please smooth out the glitches for a post-compo release I would like to play it more. |
| Jan 9 04:59:00 | 20m 00s | Stand alone | I didn't win... <br/>Can you win? |
| Jan 9 05:07:00 | 8m 00s | The Last Adventurer | Great art style! <br/>I like the selection circle rather than rectangle. <br/> <br/>It crashed chrome (twice) when I started using magic so I couldn't see any features past the early game. |
| Jan 9 05:09:00 | 2m 00s | Alone in Love | moody |
| Jan 9 05:20:00 | 11m 00s | StarDrive | I came down here to mention that the player didn't have inertia while the enemies do. <br/>It looks like they've been covered already ;) |
| Jan 9 12:53:00 | 7h 33m | A Realization (in 13 acts) | Nice atmosphere, the rain overlay helps alot |
| Jan 9 15:14:00 | 2h 21m | Alone ?! | Good effort! <br/>Nice scaling of difficulty. <br/>I fell afoul of the level 5 insta-death but it worked again the next time so its all good. |
| Jan 9 15:36:00 | 22m 00s | The Unfortunate State of Being Alone | creepy |
| Jan 9 15:57:00 | 21m 00s | Alone In Space... | that's a dense star-field if ever I've seen one! |
| Jan 9 16:12:00 | 15m 00s | Leave my Lettuce Alone :( | love the 2d art |
| Jan 9 22:27:00 | 6h 15m | Desperate4luv | Fantastic, very solid and lots of charm |
| Jan 10 00:07:00 | 1h 40m | Splaser Strife | lots of fun, very cute style |
| Jan 10 00:34:00 | 27m 00s | You Only Help Yourself | Its great and I played for a while but the i'm one of those players who holds an horizontal movement key an then taps jump. The movement blocking killed the fun for me. |
| Jan 10 00:43:00 | 9m 00s | Are We Alone | I wanted keep shooting a them in the second scene <br/>(I guess i'm a jerk) |
| Jan 10 00:53:00 | 10m 00s | Project ALONE | Its good! <br/>Its a story I can relate to. |
| Jan 10 01:01:00 | 8m 00s | Lonely Tower | very complex controls, I wish I could see them as an optional overlay in game |
| Jan 10 01:12:00 | 11m 00s | Solitas Exodae | Fantastic. <br/>Maximum mood rated. <br/>More poetry than game, but I had great fun. |
| Jan 10 01:17:00 | 5m 00s | ToastCat | the colours, so bright! |
| Jan 10 01:53:00 | 36m 00s | Left Behind | brutal! |