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ExciteMike

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TimestampSince previousGameExciteMike's comment
Aug 23 20:00:00 INFALL It took me a while to figure out I was supposed to mouselook around the cabin to see those side screens. I know the instructions screen told me I could look around, but I didn't see a reason to look anywhere other than out the front window at first.
Aug 23 20:18:00 18m 00s It Burns! I found the controls very frustrating :(
Aug 23 21:16:00 58m 00s Forklift Escape Well, no points for innovation on this one :) But Sokoban puzzles are still cool.
Aug 23 22:58:00 1h 42m Terminal escape Cool idea! It definitely needed more time, though.
Aug 23 23:14:00 16m 00s Escape From Emag Castle Cool! I had been in the last room twice before I walked up to see the exit was in it XD
Aug 24 00:18:00 1h 04m Escape to the Stars Err, you don't have to sign up to download it, but you do have to scroll down to the bottom and then wait around. I'll mirror it here so nobody else has to go through that: https://s3.amazonaws.com/excitemike/misc/Escape+to+Stars+1.0-win32.zip <br/> <br/>(you might want to change the link at the top to point to the new mirror, Dookington!)
Aug 24 02:39:00 2h 21m Escape - Forest 2012 The music wouldn't play :( <br/> <br/>(java.lang.ClassNotFoundException: javax.media.Manager)
Aug 24 15:15:00 12h 36m Lightbulb Robot Escape I would love to try it, but it seems DLLs are missing from the 32-bit installer.
Aug 24 15:27:00 12m 00s Escape The Overgrowth I packaged it up to be easier to download and run: https://s3.amazonaws.com/excitemike/ld/brachyonic-Escape-The-Overgrowth.zip <br/> <br/>If you are on Windows, you should be able to just extract the zip and double click the exe without installing anything.
Aug 24 15:59:00 32m 00s Escape Flight Z-1387 I love the music! And the humor!
Aug 25 00:59:00 9h 00m The Man Who Sold The World I liked the music! It could definitely have used something more going on gameplay-wise, since it is about as basic as a platformer gets, but that didn't stop it from being entertaining.
Aug 25 19:15:00 18h 16m Martin vs Monty Played it on an iPad! Pretty fun! I did get confused for a sec when when I was first killed and there seemed to be two of me, and I thought it could some flash or something to draw your attention to where you just respawned, but that's minor stuff.
Aug 25 21:14:00 1h 59m Escape from Room 32 Really nice that you don't lose all progress when you die! I think smoother, Legend of Zelda style movement would have been a big improvement. Here it is as a Windows exe http://s3.amazonaws.com/excitemike/ld/djanatyn-ld21.zip (run game.exe) <br/> <br/>(might want to add a link to that up top, djanatyn)
Aug 25 21:20:00 6m 00s Prisoner He walks sooooo sloooooooooooowly.
Aug 25 21:42:00 22m 00s Slimes! I like where you were going with it, but control and collision problems are killing it for me. It seems that the slimes will randomly stop moving on me, refuse to jump, or that the little bullets will kill guys before it actually touches them :(
Aug 27 02:02:00 28h 20m Victory I'm gonna try taking notes as I play rather than afterward like I usually do: <br/>Seems to be ramping up pretty slowly, but that's not necessarily a bad thing. <br/>I love the advancing walls as a means of putting pressure on the player. <br/>Got one of the blocks I create stuck in a wall. Not sure if that's a bug or not. <br/>Oh the advancing walls have spikes now :) <br/>Level 14: (I should have been noting which level I was on earlier) Starting to wonder when it's going to get difficult. <br/>Level 14 still: Oh. RIGHT NOW :) <br/>Level 15: hey wait a second. I'm playing as Commander Video! <br/>19: curious if that red thingy was a trick or if I'm just missing a way to put the blocks down faster and use it as an alternate way to beat the level. <br/>VICTORY! <br/> <br/>Oh geez. Reading other folks' comments now I see that I missed the text at the bottom of the screen because my browser wasn't tall enough (and the levels did fit onscreen so it didn't look like anything was wrong) I'll replay it :)
Aug 27 02:38:00 36m 00s Antagonist Taking notes as I play: <br/>Oh hey cool the title screen was also just he start of the game. <br/>That skidding thing he does after you jump is pretty unpleasant. <br/>Not sure what the heck I'm supposed to do when he teleports right where I have to go :( <br/>Oh I see. HE CAN'T JUMP. So I can &lt;spoiler&gt;. <br/>This part where I have to make him break a wall of bubbly blocks. It's annoyingly far from the last checkpoint! <br/>MADE IT. WHEW. <br/>The run from the last checkpoint was cool to figure out, but it felt like it was only difficult to execute because of bad controls. <br/> <br/>The Bad: How bad it feels to have that slowdown on landing and changing direction so slowly. <br/>The Good: That was very cool level/scenario design!
Aug 27 04:19:00 1h 41m The Villainous Villa Not very challenging, obviously, but has nice visuals and music, and is good and funny!
Aug 27 04:28:00 9m 00s No Escape My first thought was "QWOPzilla!" :D But after playing a bit, maybe it's more "QWOPabalt"! <br/> <br/>Obviously in this form it's not something anyone is going to spent a lot of time with, but it's a really fun idea!
Aug 27 04:44:00 16m 00s DrPetterLD21 That mechanic you have there is a way cool!
Aug 28 19:34:00 38h 50m Fall Into Space Same problem as mtthwcmpbll. A Windows port would be nice anyway, though.
Aug 28 20:14:00 40m 00s Cerulean Egads! 908 rooms!? The combat quickly degraded into just holding space in every doorway. I played until I got 4 of the circles but at that point it was getting too repetitive. Having such a huge space to explore is pretty cool though. With some more variety in room appearance, enemy behavior, and maybe weapons this could be pretty compelling!
Aug 28 21:22:00 1h 08m Streetlights, People Have you looked into TestFlight? With that, people won't have to sign up as an iOS developer to play your game.
Aug 28 21:49:00 27m 00s Escape from the elemental maze I strongly recommend using py2exe to package games up for a windows release!
Aug 28 22:24:00 35m 00s Spaceship Crash Played on easy. You move so slow and the blocks fall so fast that it feels just random whether you are going to get hit :/ Too frustrating to go back and try again after failing to escape the first time.
Aug 28 22:26:00 2m 00s Return to Custody Demonstrates the idea and shows that with more time, you could make an interesting game out of it!
Aug 28 22:32:00 6m 00s Alien Break I'm not sure that circle boss is beatable on easy. When he does the rings of bullets, sometimes the gap is often too far away to get to. I like the changing direction, but maybe separate shoot left and shoot right buttons would have been easier to get used to.
Aug 28 22:37:00 5m 00s Escape from the Dungeons of Dread I can't run games that use the "HiDef" XNA profile :( Switch it to "reach" and I'll be able to play it.
Aug 28 23:16:00 39m 00s I was a teenage Hipster! I'm definitely a little weary of both hipster mockery and zombie games at this point, but apart from the extremely vanilla maze-navigation gameplay this is very well done!
Aug 28 23:50:00 34m 00s Tools On the first playthrough I got caught a lot and never crafted anything, found any teammates or anything. The second time I made a number of things, made trades, got a helicopter, and it was much more interesting!
Aug 29 00:05:00 15m 00s Escape innerspace! Aw man. I'm hitting that crash right after the intro :(
Aug 29 00:14:00 9m 00s Drown I'm not sure if maybe I just didn't understand something, but for some reason the right-hand side guys just wouldn't move anymore. Is there maybe a bug with putting a plant on the same space your opponent is in?
Aug 29 00:29:00 15m 00s The Cloud of Very Angry Electrons Seems like it could be a cool idea if developed further, but I'm not sure it's complete enough to be able to tell.
Aug 29 00:46:00 17m 00s Roundman: Escape from Squareworld Slick! <br/>I really liked the audio, except for the footsteps. The screams of enemies, things getting sucked up, kicking up dust as he lands from a jump: great stuff! And a nice mix of powerups although I killed myself a few times just figuring out what they did! <br/>A few things you could probably do to improve it even more: <br/>* increase the character's run speed a smidge <br/>* the game over screen could show how much of your score came from enemies/collectibles (do those things even give you points? they probably should!) and how much from distance ran. And probably as you are playing little numbers could appear when you get points from those things! <br/>* online leaderboards and/or a tweet-my-score thing like canabalt had <br/>* It doesn't really seem to ramp up and get harder as it goes. Maybe the void (and your guy) could speed up over time? <br/> <br/>Playing this I feel you must be a fan of Action Turnip :) <br/>Great stuff!
Aug 29 15:14:00 14h 28m ESCAPE FROM troll CASTLE Got stuck in a wall when a platform pushed me into it and couldn't continue. <br/> <br/>Could really use a better indicator of the area your attack covers and how the enemies are hittable. Their hitboxes did not seem to match the graphics.
Aug 29 15:25:00 11m 00s Scriptblock's Escape LD48 Needs more than just a maze to be fun, I think, but congrats on finishing your first LD!
Aug 29 15:33:00 8m 00s Escape... I had to move avbin.dll down a folder to get it to run, you might want to update the zip. <br/> <br/>But even after that I couldn't figure out the game. My guy seemed to just fade out to invisible by the time I got near the pills, and tapping e didn't seem to help anything.
Aug 29 16:26:00 53m 00s Cacophony I'm getting "This application has failed to start because the application configuration is incorrect." And trying to rebuild it myself I am finding all kinds of linking issues that I really don't want to try and figure out right now.
Aug 29 16:29:00 3m 00s ESC this game With the one up top, it claims that d3d9.dll is "not a valid windows image" and I'm getting Bartje321's problem in the one you linked in the comments.
Aug 29 16:39:00 10m 00s Arena Escape I'm getting a 404 when I try to download it.
Aug 29 16:53:00 14m 00s The Labyrinth Here's a version of the zip with the EXE included! http://bit.ly/qqZHaN Hopefully I got all the DLLs that need to be in there. <br/> <br/>The game seems to be pretty hard because I count as being hit even though visually the characters are not touching. Between that and having to sit through the intro each time, I didn't get very far.
Aug 29 18:13:00 1h 20m Siren's Wail Nice! There's definitely a lot of mazes in this LD, but this one actually has stuff to find!
Aug 29 18:29:00 16m 00s The daring escape of ES CAPE; the FABULOUSLY FRESH Luchador I dig the art and theming! <br/>Without any branching paths or anything that you have to react to... it's just walking around, which isn't super interesting. Maybe if it was clearer that you were being timed, that'd do it? Replaying it going as fast as I can was definitely more interesting than the first playthrough! 53.741 seconds!
Aug 29 18:46:00 17m 00s This is your dream Tense! It looks like the hotspots are pre-set not randomized (thank goodness!), so I can quickly get back to the bit where I just start to see what I guess is some body of water, but after like six attempts with over ten seconds on that screen each and STILL not finding the hotspot, it gets too tedious to continue. Until that killed it, it was a very cool experience!
Aug 29 18:50:00 4m 00s Failed Turn-based Space Combat Cool idea for a new way to control things in some kind of space RTS, SpaceWar, or Asteroids type thing!
Aug 29 19:25:00 35m 00s Escape of the Psychic Trash Robot On a 32bit machine :(
Aug 29 20:32:00 1h 07m Where's the Bathroom? Hmm, my multi-monitor setup seems to be screwing up the mouselook, making this very difficult to play.
Aug 29 22:36:00 2h 04m Ninja Escape The first time I played, controls felt kind of stiff, but it was quite playable until about the third checkpoint at which point the ninja started glitching all over the place. After restarting it was fine for a complete second playthrough, though. It's odd having wall-jump be a different button than regular jumping, but it was easy enough to get used to.
Aug 29 22:46:00 10m 00s Black Hole Oh no, another game built with XNA's "HiDef" profile. If you switch it to "Range" and provide a build like that, I will be able to try your game! (would try doing it myself from your source, but so far it's been a real pain trying to get people's games to compile)
Aug 29 22:59:00 13m 00s Crystal Conduit Takes waaay too long to get back to where you were for it to be this hard. Speeding the player up would do a lot for this game, I think.
Aug 29 23:11:00 12m 00s Aftermath! Can I recommend mediafire or dropbox or something quick instead of megaupload? After the 10th game or so hosted there the wait on that site starts to get to ya. <br/> <br/>But even after I download it, I can't play it. My computer can't handle the "HiDef" XNA game profile :(
Aug 30 01:30:00 2h 19m Don't Let 'Em... Nice! One of the most fun games I've played from this LD!
Aug 30 02:58:00 1h 28m Mazix Very cool game! If I had to nitpick, the guys moves a little slowly and the graphics are kind of plain, but those aren't a big deal!
Aug 30 03:15:00 17m 00s ...andTaxes I had to get the source and change it from HiDef profile to Reach and substitute in a missing font, but then I could play it! I never figured out the love thing, and then eventually death gets fast kind of suddenly.
Sep 1 13:53:00 58h 38m (For Android) GetThatFellowOut I don't suppose there's an Android simulator somewhere we could get?
Sep 1 14:18:00 25m 00s Escape from XYZ The Good: Nice level design! And nice music! <br/>The Bad: It's soooo sloooooow. The guy's hit box seems a little too big. The grid overlay doesn't look very good and makes things hard to see, and doesn't line up with the level tiles. At first I thought I was supposed to be a ghost or something. <br/> <br/>I made it to one past the level where you get the cloaking device. I like where you were going with this, but the slow walking speed really kills it.
Sep 1 15:32:00 1h 14m Bubble Jump Not the most original of course, but it could still be a fun game if the bubbles weren't all in the center of the screen. Congrats on getting something in anyway!
Sep 1 17:52:00 2h 20m Fred the Astro-Miner Can't compile your shaders :(
Sep 1 18:56:00 1h 04m Escape route It is initially very frustrating, but it is a cool puzzle if you stick with it. The music was very nice! I think if you had a few more items it would make it much less frustrating. I'd _maybe_ even just have them permanently marked, because it felt like the "real" puzzle was learning how they map between each other. When you can't mark them all, it comes down to memorizing the movement patterns or just dumb luck, neither of which are all that enjoyable. <br/> <br/>I made it to where I've used to keys and found one more but haven't found a door for it. To keep making progress I, it looks like I need to exhaustively search the rooms I've been to and find one which one I only _thought_ I'd already tried all the exits from. <br/> <br/>This is a cool puzzle that I'd really have liked to continue if I had lots more items to mark places with.
Sep 1 19:35:00 39m 00s Don't ESCape Oh man, I just can't keep the mouse on the ball. That's definitely a unique idea, but I'm so bad at it I can't really even play.
Sep 6 23:38:00 124h 03m ESCAPE Interesting twist on RPG fighting! Went too slowly for my taste (I don't tend to be a fan of RPGs), but that could easily be fixed by just lowering the HP. And of course animations would make it much cooler. <br/> <br/>I like how key repeat lets you really zoom around :)