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drymarti111

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TimestampSince previousGamedrymarti111's comment
Fake Gold Neat idea!
Beacon Oh my god. How did you do this in 48 hours!? I really wish you had a timelapse! It sounds like even the tiny complaints I have are fixed in the post-compo version, which I will be trying right away!
Heart of Gold I think it became actually impossible after a while. The spinning rings inside seem to have drifted to the point where the outer ring actually goes into the dirt so I can't get out. <br/> <br/>I had a good time up until then, but oh god did I ever want to be able to quicksave.
Candle Wow! Very pretty! And an extremely cool concept! Not very challenging, but quite enjoyable just the same! Never saw any impossible ones, and I played for quite a while.
Collapse Wow! Neat idea and a lot of fun to play!
Cave Bounce I thought I'd seen everything the game had to show, and then the missiles showed up :) I really enjoyed dodging the missiles up until the staircase where it got way too difficult to keep trying to get all the coins.
Lazor Dentist Played it for quite a while! I got to wave 19 before I felt like I'd seen it all and it wasn't really getting harder. The weird control scheme actually didn't take much getting used to! Sprinkling in different types of enemies or adding a combo system might give it some more longevity.
Rock Warrior Sure looks and sounds and works beautifully even if there's not much going on in terms of gameplay.
Caverns of Light I REALLY like the concept, but the controls need work, especially the jumping. And you probably ought to give the player a couple frames after dying before you kick him back to the start. Cool game, though!
below the house Having the little character's eyes follow the mouse was a I really nice little touch.
Dwarven Rock Smash I know dwarfs are supposed to be small, but COME ON. :) Leave him pixelly but scale him up 2x. Uh, yeah about all I can recommend is polish stuff like maybe bigger score numbers and juicier rock breaking, or expanding it with more types of rocks or more "moves" or something. Like maybe you can toss the hammer and can't break rocks til you catch it but get a big bonus when you do.
Eternal Seeker: Fugue in the Caverns of Doom Wait, "the bat throws a knife"? a bit unexpected :)
CavernMinerThingyThing You've been playing Spelunky haven't you? :) It could have used something to tell me that the goal was to get all the trasures. Or maybe I just missed it?
Cevern0048 Super impressed.
Mr Monocle And His Marvelous Madcap Underground Race The death screens were awesome.
NICE CAVE! I don't know why, but I really love to see 3d-ified pixel art.
Crystal Cave Very very nice audio!
Lurking. Nice! Nice sound, but it's too bad you CHEATED.
In the Shadows The tile-at-a-time scrolling was bugging me. Moving that way is fine but having the whole thing jump a tile at a time was kind of disturbing. But the shadow/fog of war thing was really neat.
My Little Cavern Would've been neat to have more to discover.
Cave of Peril Took me a long time to realize falling blocks were killing me. Feel s pretty unfair to get killed by those. That and when jumping it seemed hard to judge whether I was high enough. Both are kind of problems of the 1st-person viewpoint I guess. Also it seemed that sometimes I got unbeatable caves. But boy the atmosphere worked! Was pretty good fun except for the above issues!
Miner Distraction Really nice controls and graphics, not much else, but those were nice.
Cavern Diver Neat! Like most games, though, it could use better explosions! I wasn't sure if I was actually hurting the boss or he was just time based or what.
Cave Dangerous The font is so tiny! I really like the art style of the cave, though.
Contact Lost Some rope climbing problems and the slowness are hurting this otherwise very cool game! Needs sound so badly! Only got as far as where a bunch of worm things come after me. I died but it didn't restart me...
cavern.laser.bat Neat idea! Level 3 was too hard for me, though. But on the plus side, the controls were weird but fun to learn. It even has music! The zooming was really cool, too!
The Narwhal Bacons At Midnight You sure know how to title a game! And the music is very nice! But, I dunno, the whole idea of the game seems to be struggling with the controls, which I didn't think made for a very fun game.
The Walls are Not Cheese Neat! But definitely needs more levels or tunneling enemies or something to give you some actual gameplay. I would have really liked to take a peek at the source, too.
Let's go cave-burrowing "The application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem." <br/>or <br/>"The system cannot execute the specified program." <br/>when I use your batch files.
Celtic Cavern Nice music! Biggest complaint is that space only seems to work consistently if I'm not pressing anything else. And closing the program on game over is kind of a terrible thing to do if you want folks to try again.
Cave Diver Having to restart from the beginning is a bit too much. Died the third time at the room with 3 tentacles and didn't want to have to replay form the beginning again. I like what I was seeing up until then, though.
Cavern Chase Feels like there really needs to be more to it. Some traps, some enemies, some moving platforms... you've basically seen the whole game in the first couple of seconds.
Cavern Copter Not a fan of the controls. Maybe if it were a smaller helicopter, it could still control that way and still be difficult, but be less frustrating?
Knight of the Cave Dragon Oh man, is the Dragon even beatable? Of the 25 games I've tried this feels like the most complete!
Dwarf Caverns Crapped out on me. <br/> <br/>Traceback: <br/> <br/>G:Programmingeclipse workspaceLD15 Cavernsdistld15cavernsdistmain.exe:821: RuntimeWarning: use font: MemoryLoadLibrary failed loading pygamefont.pyd <br/>Traceback (most recent call last): <br/> File "main.py", line 821, in &lt;module&gt; <br/> File "pygame__init__.pyo", line 70, in __getattr__ <br/>NotImplementedError: font module not available <br/>Traceback (most recent call last): <br/> File "main.py", line 826, in &lt;module&gt; <br/> File "media.pyo", line 40, in load_media <br/> File "media.pyo", line 20, in load_image <br/>pygame.error: Couldn't open gfxbackground.png <br/>G:Programmingeclipse workspaceLD15 Cavernsdistld15cavernsdistmain.exe:317: DeprecationWarning: integer argument expected, got float <br/>C:DOCUME~1MIKE~2.MIKLOCALS~1TempRar$EX00.985main.exe:317: DeprecationWarning: integer argument expected, got float <br/>Traceback (most recent call last): <br/> File "main.py", line 872, in &lt;module&gt; <br/> File "main.py", line 739, in typing <br/> File "main.py", line 694, in text_command <br/>IndexError: list index out of range
Cave Flyer (blue) It's like both Lunar Lander and Asteroids, but better than either one! Good show!
Grav Cavern I'm sorry, man. With 143 other games to look at, asking people to take the time to install Panda is maybe a bit much.
GoblinHome Nice models and animations! But it didn't really have much to see or any decisions for me to make except for which part of the cave to walk to next.
Cavern Greed I'm not sure what I was collecting and the text was really hard to read, but I had to give this one several tries! Nice job!
Wagon Race Neat idea, but it really needs longer levels to show itself off, I think.
Cave In Big thumbs up for getting a game in anyway!
Jello Cavern The windows link is a 404. I guess cc mike [at] meyermike.com when you let HybridMind know it's fixed.
Cave Trip Too similar to my game :)
F = ma I really like the sound!