Cool Hat Mr. Hat by bitslap 2017-12-08T02:07:34Z
Man, where to start.. This game is so good. It is very well polished, and you're animations and controls are fantastic. VERY well done!
Foon → Ludum Dare Explorer → Users → squabbler
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2018 | 42 | Running out of space | 👥 | Abernathium | jam | 1059 | 2.92 | 2.57 | 2.40 | 2.32 | 3.02 | 2.08 | 2.75 |
| 2017 | 40 | The more you have, the worse it is | 👥 | Business Value: Going Agile | jam | 784 | 3.21 | 2.94 | 2.81 | 3.07 | 3.50 | 3.80 | 3.15 |
Man, where to start.. This game is so good. It is very well polished, and you're animations and controls are fantastic. VERY well done!
I feel the way the game throws you into full load instantly should be scaled back slightly to get the player used to the mechanics. It took me a minute or two to realize how to place each block and what I was/wasn't able to do. But at the same time, I always had a full load and trucks waiting. Maybe delay the opening trucks?
Great game though!
The GPS had me laughing when it said continue straight early on. Well done game. I feel the truck needs to be closer to the camera in order to get depth correct when trying to corner or make a tight window turn.
I first thought it was a balance of presents I had to disperse, until I realized I could just spam it. Good game though.
Hahaha - this is by far the weirdest game I've played for LD40. The jump controls remind me so much of Moon Patrol on Atari; until you get more hearts and can jump really high/far. I would like to see more levels with more random weird stuff happening. Good job!
Interesting, I really like the bee model - a lot. The driving mechanics were pretty good, especially drifting feeling. I don't understand how it hits the theme, and like others have said, you get stuck easily a lot. Maybe add a way to flip the bee back over instead of having to completely restart?
Also - 100% THANK YOU SO MUCH for naming your zip and folder the same as the game.
It looks really nice, it just took me quite a few tries to figure out what I was doing. At first it wasn't generating money and I had no idea why.
As others have said, definitely needs more feedback of what is going on, maybe click on an already established building type to see progress or something?
Nice concept!
Wow. The setting and mood were fantastic. Great job!
Pretty fun game. I played through a couple of times: (1) first time I tried building the roads as things popped up... bad idea. (2) I built essentially a loop highway where everything could be touched, worked out much better.
Good job. I wish there was audio, and the trucks were fluid animations.
@sarah F-key should get you there.
@echo-team Yeah, the concept of speeding up to run through the black hole and "out" of space was implemented. As your score gets higher, you speed up, which also speeds up the blocks.
Man, that was really good. The one thing that bothered me, even though it's a nice effect, is the moving grid behind the stage. At first I was using it to gauge where to turn against the AI, but realized it wasn't possible.
Fantastic job!
I probably restarted 15 times... it's addicting. Some of the hitboxes are a bit wonky though, example, trying to come in from an angle and delay enough to get on the side, still seems to register as up - causing death.
It did take me 2 games to realize I was supposed to take the pizzas to the house.
Great game and music though!
Pretty cool game. Has a might no. 9 look and feel to it. I thought it was a bit tough, and after playing it a couple of times, I realized it was because the matter blocks don't stay long enough. It's a good concept though. As @zariel said, the player movement was great!
Two bugs I found: (1) you can hold left/right while jumping against a wall, and stick to it to jump higher; (2) pause and clicking on quit doesn't seem to work.
Like others have said, it's frustrating at first, but gets much better once you get the hang of it. It took me wayyyy to long to figure out how to rotate. I expected RMB (down) + drag, not LMB (down) + drag + (click) RMB.
I only ran into one bug: somehow when I was trying to figure out rotation, I placed a block back in the left column from the stage, and it covered another block (which caused it to vanish).
Very good concept.
Only suggestion going forward is to have all the goals shown at the beginning, instead of revealing them as you complete a node. It got a bit annoying having to clear the board because another number was added.
Good idea, a bit difficult to understand what each type I built was doing (example, it took me a while to figure out wood). One thing I really did like was the constant counter of what you needed when looking at what to build.
Pretty fun game, it would be much more fun if expanded upon with various puzzles to solve as levels go on. Also, there's a weird bug where you can drop a block outside of the stage on the top right, and the top right corner fills. If you do it again, it just fills with the next color.
Also, audio was a bit loud.
Good concept though!