FoonLudum Dare ExplorerUsers → Kowara

Kowara

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202251Every 10 seconds👥Timeboundjam3263.753.603.924.013.863.692.073.50
202149Unstable👥Restablejam5213.683.583.353.284.013.763.573.69
201945Start with nothing👥Sorrow Questjam7873.203.272.853.013.183.392.553.34
201842Running out of space👥Running from the Mobjam7933.203.372.682.233.273.503.763.08

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Kowara

LD45 — Start with nothing

Juicefruit Orchard by reheated 2019-10-26T09:20:34Z

Incredibly fun game. Maxed everything and paid the debt! Was half-hoping for the debtor to exploit a loophole and claim that the player has an even greater debt than expected.

It'd be nice to have the audio and graphics for the menu change as well when upgrading the Details and Sound. Other things have been said before by others, probably (like dragging multiple items instead of one by one).

...It's surprisingly enjoyable to play with max Shake.

Void Builder by someoneman 2019-10-28T08:52:39Z

Creative way to start a game! Gradual music build-up adds a rather nice touch. Game objective is a bit unclear but it's quite nice.

...Would be nice to see more mechanics revolving around adding files into the game folder and seeing how things unfold in future versions.

Beet-hoven by jamioflan 2019-10-29T01:30:31Z

Took a while to learn how to make a pie, but the audio whistling thingamajig was fun! Music fits the setting well, and the voiceovers were nice to hear. Would be nice to have an inventory so it's not necessary to go back and forth to pick up seeds.

...Can pick up seeds from a distance as long as the plant is in sight. Same with planting seeds from a distance, as long as the plot is in sight. Makes the work easier, but...is that supposed to happen?

Our Glory Shall Not Descend by sbackus 2019-10-28T04:31:10Z

Pretty fun to play! Controls were a bit difficult to figure out since I have no experience in playing this sort of game. Didn't get too far down the levels in the first few playthroughs, but will be playing it again to see how varied the possession targets get.

...Also made it a point to possess and repossess creatures just to see the Zombie Zombie Zombie Zombie Zombie Zombie Zombie show up on the screen. Might be interesting to have that as a feature where repossessing zombies multiple times creates an accidental Lich Lord. Or something.

Consciousness in a jar by Loganou974 2019-10-28T05:42:05Z

Lovely game. Wish it was longer and had more of the humour displayed at the beginning before the more serious parts show up. Also, lots of the dialogue get repeated when colliding with the same character more than once after the character resets from the beginning of a level, which is a bit of a bother. Nice story, though!

...Didn't die when landing on the spikes? Supposedly a bug?

Angry Words by Madbeagle 2019-10-28T05:17:01Z

Music was pretty good, but the SFXs were also good. Really liked that some actions produced variations of the SFX instead of just one sound.

Encountered a bug in LV2 where all words have already been placed correctly but the level isn't registered as 'cleared'. Solved it by randomly dropping one of the words on some other place. Another occasional bug where there are two instances of a word when placed and moved around on the board. Won't disappear, unfortunately.

Also, game begins at LV2 and it would be nice to have a button to reset the board (most people have pointed it out). Although not having one does make you think twice before placing the tiles, heh!

...Nice jab at the theme, though.

Garden Knight by CrispyPear 2019-10-28T05:27:12Z

Nice little game! Didn't know what to do at first but got the hang of it on the 2nd playthrough. The purchase seed and hoe icons are a bit unclear, though.

Draw Your Own Adventure! by detectiveLosos 2019-10-28T08:02:20Z

Very fun game! Would be nice to have an eraser. Story was great, although not sure if there are more than one outcome because only played it once. Music was pretty fitting. Voiceovers were amazing, and so are the background visuals!

...Spent too much time trying to draw all the characters, though.

A Thief's Lament by LizEngland 2019-10-28T06:17:01Z

Nice variety of people you can pickpocket and items you can steal. Music's very fitting for the game setting (although the harpsichord sounds a bit...crazy in some parts). Would love to see sound effects here and there for a better playing experience.

In one playthrough, had no stolen items at the end but still got hanged... Was hoping there'd be a different scene where they'd realise that they accused the wrong person as a thief. Definitely want to see more of the story and play it if you expand it further, though!

...Would also love to see the expansion with more interactions like framing other people (reverse pickpocketing?), helping other's problems, uncovering dirty secrets, a 'sell everything before they catch you' kind of ending where you leave with all the money and none of the stolen items...

JOURNEY TO NOWHERE by dannyli0109 2019-10-28T07:16:21Z

Nice simple interface. Options become rather repetitive over time and the difficulty drastically decreases after reaching a certain level pretty early on. Would be nice to see more events and enemies implemented in a future version!

...Adding audio would make it even better, though.

LD49 — Unstable

Jingoku by Skyeward 2021-10-07T12:57:01Z

If Bishi Bashi decided to calm down--a lot--this would probably be the result. With a production quality that I'd likely see in a commercial game, it's incredible that this was developed in only 3 days! (How??)

The minigames are fun and challenging (still couldn't beat some of them...), the graphics and sound are beautifully made and extremely well-polished, and there's high replayability value in it. A local or online multiplayer version of this would be amazing!

First Flight by defectivemelon 2021-10-09T04:37:22Z

Very lovely game, highly polished and cute graphics--the bird blinking is adorable! The audio is effective and gives the game a relaxing mood. The Ambience volume adjuster in the Settings is a nice touch too, since I've never really seen that in a game before; ambiences are usually combined with SFX, I think.

The gravity system is simple yet fun, and very easy to learn. With more levels, this can be a commercial (mobile?) game--probably with more mechanics besides the blocks? I never really used the Undo and Redo function, though--I just reset everything to the start if I mess up, haha!

Alche-Tea by loueee 2021-10-05T06:26:31Z

Pretty neat game! The graphics are quite charming, and the music makes the gameplay a relaxing one. There aren't many GUI SFX, but they're well done. It took a while for me to understand what to do, though (which is probably a fault on my part for not reading the instructions properly...). It might be a good idea to provide a tutorial segment in the game if you decide to do a post-jam cleanup.

Some issues: 1. The drag-and-drop system is a bit awkward. It'd be nice if an ingredient only gets deposited into a container when you release the mouse button, not when it enters the container's collision box. I ended up not using any of the storage containers and just piled up the resulting concoctions on the Petri dish before dumping all of them back into the mix, since it's more efficient. 2. My highest score was 302, because when I concocted something more potent (or so I assumed) the numbers and toxicity title completely disappeared from the teapot, despite it still accepting the concoction. Further attempts to submit any other concoctions would not make the numbers and title reappear.

Overall, quite a nice experience. The toxicity titles were pretty funny ('Toxic' in a low level but 'Good' in a high one, for instance), so it was satisfying to get higher scores and see the changes!

Cultist aboard ! by Guilloteam 2021-10-05T04:27:16Z

A brief but captivating VN. The graphics are beautiful, especially the GUI. The music is lovely and appropriately haunting (creeped me out in the victory ending, haha!) and the little bits of GUI SFX are very well done. The story, though short, is fun to read and engaging from start to finish.

Overall, the game uses the theme nicely and is very well polished. If there was a longer version of this tale, I'd definitely be keen on playing it!

MENDEL'S DRAGONS by YouK 2021-10-05T07:29:17Z

Well made art, music (wish there were more tracks since it got pretty repetitive after a while--the production quality of that one track is excellent, though!) and SFX. The gameplay itself is very enjoyable with high replayability. It's challenging enough that I have to strategise a bit, but still have fun playing it--anticipating the breeding results is both nerve-wracking and satisfying (when you get the combination right) at the same time! The gene guide also helped a lot with making decisions, so it's good that you added it in.

There are some spelling mistakes here and there, and the game also doesn't seem to have a proper 'game over' event or screen, but they don't take away from the enjoyment of playing it. If you do decide to expand on the game post-jam (maybe with a longer storyline?), I'd probably play it again!

(It's a bit unfortunate that I couldn't fulfil the king's 2nd request of 1000 dragons, though. Is it even possible to do it...?)

Chemical Salesman by PressStartEarly 2021-10-06T09:14:57Z

Pretty fun game, and I liked the different endings that you can get! The news section in particular is a treat to go through--it's really fun to figure out whose orders are going to cause havoc to the world. Flipping back and forth between the request and background check screens does get a bit tedious sometimes; it might be better to have them be viewable on the same screen. Besides that, the graphics and sound design are quite fitting for the narrative, although the lack of music in the main menu is a bit unfortunate.

There might be a bug with the calculated display of values at every day's end. This is especially evident when replaying the game: the values on the day's end display seem to be calculated based on the values from a previous playthrough.

Head Librarian by Daniel Giorlando 2021-10-06T09:35:53Z

Lovely little game with charming graphics (especially the character sprite)! The music is fitting for the mood, although the explosion sound when a book drops to the floor was a bit odd to hear, due to both the sound's lower quality compared to the music and the fact that it's just a fallen book... It did grow on me eventually though, so it's not really a problem. Also, it's surprisingly challenging to balance the books properly, and it's quite fun to figure out strategies on how best to shelve as many books as possible.

Two things to note: the number of books you can shelve are less than the number of books that have yet to fall down, which is displayed on the GUI. When I managed to fill up all the bookshelves, the game ends before the number reaches 0, and the remainder of that number is added to the number of books that have fallen to the ground (despite the fact that the remainder should not be calculated in the latter).

...and the game's name on the windowed screen is, uh, 'Test Garbage'... Might want to edit that in a post-jam version?

Unstable Island Farming by yumao 2021-10-05T07:53:25Z

Cute game! The graphics are very charming, the voiced SFX are adorable, and the music is pretty suitable for the game (although it would be better if the track was properly looped rather than stopping and restarting; the silent portion is a bit odd to hear).

Waiting for the right action to appear in the beat bar can get a bit tedious sometimes, although it does add a bit more of a challenge to the game. Also, I thought the movement was also tied to the beat so I initially started moving on the beat as well. Didn't realise that it wasn't related at all until playing for a while, haha!

Unfortunately I could never reach the 48 carrots goal because the game would always stop working properly before that point (i.e. can't move around or do any actions). Not sure what causes it to happen, though; the bug seems to occur at any random moment without warning.

Wavering by xHadie 2021-10-05T14:37:02Z

Even if it's not a full game, it's still a solid jam entry! The graphics and audio, though few, are fitting for the game's mood and looks (and sounds) good. The story is captivating despite it being incomplete, and there's a lot of potential mechanics related to Mika that can be explored. The ball-throwing seems like it could be one of many possible actions that you can do to clear the game's obstacles. It'd be great to see more of it (post-jam build, maybe?) as the story is quite interesting already!

Disruption by WYL TEAM 2021-10-05T12:32:41Z

A beautifully-crafted game! The quality of produced assets are incredibly high, especially for a three-day jam. The graphics are very well-polished--the monster design and animations in particular are amazing, and the visual effects successfully gave an 'unstable' feeling throughout the entire game. The sound design complements the visuals well and are nicely implemented--how you handled the sound of the approaching monsters and the transition from exploration to 'battle' comes in mind, for instance.

In terms of the gameplay itself, it was a bit confusing as to what I was supposed to do or where to go to since there are no indicators as to what goals I had to meet. I also found that sometimes the light bullets wouldn't launch properly if I clicked on the mouse too quickly in a consecutive manner...although I'm also terrible at aiming properly at the monsters. Additionally, the character's walking pace was a bit too slow for my liking--I was hoping that he could somehow run or execute a similar action like it.

As for the story, it's a wonderful take on the jam's theme! I liked the bits and pieces of the main character's memories scattered throughout the levels. Even without aiming to complete the game, I tried to explore all the areas so I can view all the memories. It would be nice (if you decide to do a post-jam, longer version) if you expanded the narrative more, as there aren't any concrete aims of the game in this version.

Final few comments on the audio: the exploration track doesn't loop well--whenever it loops back, you can hear a click. Also, it seems that the 'pick up memory' SFX is tied to the location of the memory picture instead of being a global sound? It was a bit jarring to hear it pan around when I move the character, although it ended up growing on me after a while.

WildGuess by Rashid 2021-10-05T12:51:01Z

Quite an entertaining story to play through! The graphics work wonderfully for the narrative, and the sound design (music and SFX) is nicely done, especially the character's voice blurbs--would be nice if there were more variations available, though.

Some issues: at some point after replaying the game a few times, the music stopped playing completely. Also, the volume of Eugene's voice blurb is a bit louder than the other characters' blurbs. Additionally, the 'Start' option seems redundant since you can just choose the family you want to talk with through the 'Families' option.

I wondered if there was a secret ending that you can get if you break up the two families since the story implied that there were certain relations that could potentially occur if that happened... Overall, it was a fun game that could easily be expanded (post-jam) to have more families included in it.