FoonLudum Dare ExplorerUsers → cortexA233

cortexA233

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
202251Every 10 seconds👥Exp10sionjam2583.843.723.544.143.892.883.37
202047Stuck in a loop👥To the earthjam4.004.003.004.005.005.004.00

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by cortexA233

LD51 — Every 10 seconds

Twilight Souls by Yword 2022-10-04T13:59:29Z

A fantastic platform action game! It's hard to believe that there's no comment:). I will recommend this game to my partners. The Illustration and the graphic effects are very impressive, and the operation is so smooth. The puzzles are a little bit challenging but it's completely acceptable. Beating the game is very cheerful for me!

Starshot by groverburger 2022-10-08T14:18:57Z

A very challenging game, and the level design is quite nice so I didn't get frustrated when I failed. But I think the speed of turning and the inertia of running are both too strong to operate, it's a little bit hard to control my character properly. And I believe you can delete the life limitation so players can challenge the game more easily. I believe if you polish the game more, it will be a good game that very suitable for speed running, good job!

Missdemanor by alaah 2022-10-04T06:42:43Z

A Great idea to complain the theme, I like the BGM and the level design. but it's quite hard to understand the rule, I was confused at first, but thanks to the walkthrough video I finally got the point. Maybe you can add some hint text on the background or on the wall.

Tenjutsu by deepnight 2022-10-05T09:08:45Z

An easy but interesting arcade-style action system, it also combines the theme very well. The death mark and the skill released every 10 seconds make the game process very compact, the difficulty is challenging but very comfortable for me. But I often missed when I release the death mark to the enemy, maybe you can add a limit that only allows player to release death mark when the character is just facing the enemy.

Watch Out by 100th_Coin 2022-10-04T07:34:26Z

It's the best compo game I've found in LD51 just for now, I love the art style and the BGM (especially the vocal part XDDDD), the level design is also very excellent, I will recommend this game with my partner. Still, there are some bugs in player's animation, the player animation will be stopped when the player get stuck with the scene.

Game Name by Strega 2022-10-04T15:11:24Z

It's the best innovation I've seen in LD51! It's easy to come up with an idea about "making game" but I didn't ever think about "taking part in a game jam/Ludum Dare"! The music and art are also very nice for me, I really enjoyed the game and I think the creator has exactly described what we thought in a game jam! I will recommend this game to my partners!

The Curse of Tencond by Harry Alissavakis 2022-10-04T13:43:28Z

It's a typical "Every 10 seconds" game :). The character illustrations are so cute, I love them. It's a good try for making a narrative game in a game jam, it inspired me a lot. And it made me comfortable that although the walkthrough process is quite long, I didn't find any bug in the game.

Bear's Home Repairs by AMastryukov 2022-10-07T04:43:20Z

I just like this crazy and hilarious art style! And the shooting feeling is also polished very well for a game made in a 72-hour game jam. But I get a little bit lagging when I was turning direction, maybe you need to optimize the performance or just upload an exe of the game.

Poda Wants a Statue by Doot 2022-10-04T15:55:00Z

I don't play RTS or SLG very often so I cost almost 300 years to clear the game:(. Still, the illustration and music are very fantastic for me. And every 10 secs the panda will quake the scene made the game more challenging. And the randomness of rabbits tumbling also decreased the monotonousness of the game process. And I didn't find any bugs, it's a quite completed game for a game jam.

This Date Blows! by crow_seeds 2022-10-04T13:22:28Z

The idea fits the theme well, I love the illustration style of the game, it just like a game I have played in the BOOOM 2022 game jam (it's a Chinese game, you can download it from https://cowtransfer.com/s/07d88fe3ea0240), I like this kind of game with story and diverse interact. but the gameplay is a little bit difficult for a non-native English speaker, making some English subtitles will be much better.

Imminent by T90. 2022-10-04T14:52:45Z

Very nice and impressive character design, it seems very natural to mix pixel art and anime together. The visual performance of the gameplay is very simple, but it makes me so cheerful, the experience is just like *13 Sentinels: Aegis Rim*. I stopped when I got 354 points but I still love the game. Of course, if the story scene can be skipped the repeating experience will be better!

Imminent by T90. 2022-10-04T14:55:45Z

And one more thing, I can't go back to main menu in the credit scene, does someone know how to exit the credit scene? It seems like Esc key is not the right operation:(

Exp10sion by lynnezzzy 2022-10-04T06:48:53Z

@100th-coin , @sephowepho , @bxyzzz We add the coyote time for the player bomb character, the platforming should be easier and more effective now, thanks for your feedback!

Exp10sion by lynnezzzy 2022-10-05T17:24:54Z

@king-zhou 哈哈这个其实应该是比较容易想到的,我们一开始也担心跳跳乐容易撞车,不过后来也懒得想这些了,玩的开心就好:)

Exp10sion by lynnezzzy 2022-10-07T17:01:12Z

@cassowary It's a good suggestion! Actually, we are also discussing about how to decrease players' frustration when they died or made mistakes in the second round. Thanks for your feedback!

Exp10sion by lynnezzzy 2022-10-11T06:23:51Z

@golin 我们已经将在2022/10/4 06:00(UTC+8)之前完成的游戏内容单独打包为了PC下载包,并在介绍页作出了相应说明,感谢你的反馈!

Earth tremor by Nel Creation 2022-10-04T10:18:50Z

It's a good explanation to the "Every 10 secs" theme, the earthquake, or the "Disaster of Every 10 secs" idea is great. But the Jump function didn't work properly, I usually get stuck on the wall and cannot jump any more. I believe the game will be much more interesting if this technical problem could be solved,