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TheSmellofOxygen

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TimestampSince previousGameTheSmellofOxygen's comment
Apr 22 02:16:30 UPLiNK Defender ♥ 2 A well rounded entry. Everything felt smooth and complete, and I was engaged the whole time. It gets pretty tough! I'm going back for another try with a speed-forward strategy next. I like the graphics, sound, and how fun it was. Gave it like six more tries and I can't beat the boss.
Apr 22 02:48:35 32m 05s Signal Nest (Done) ♥ 1 Really eerie! The clean digital wireframe visuals looked great and the glow paired with the sounds made me stick around longer to figure out how it worked. I did get soft locked a couple times by hitting an unseen limit on shields or something, even when close to my relays. Nor was I sure what the real advantage was to using the square nodes, since they just had fewer angles of valid progress. The only visual I wanted more from was the fog of war.
Apr 24 01:29:01 46h 40m Link the Shrink ♥ 1 Lovely, buttery smooth presentation with a melancholy mood. The little things added up: the slight screen curvature, the atmospheric particles, the way the audio dopplered as you panned around.
Apr 24 11:34:26 10h 05m Shooting Stars in a Blocky Cosmose! ♥ 1 Pretty fun. Efficient presentation that really gave me everything I needed. I liked the "focus" mechanic. Kinda addicting.
Apr 25 03:17:17 15h 42m Signal Weave ♥ 1 Amazing gen of a gem. Exactly enough ambience from the audio, clean visuals, responsive controls and addicting gameplay. I played for over an hour. The Ah-HA moment when I realized I could mix colors to get the other goals instead of trying to find purple, green, and orange stars that were just out of reach was great.
Apr 25 03:53:13 35m 56s Trail Signal ♥ 2 Funny toy. Wish there was an erase or board wipe!
Apr 25 05:08:50 1h 15m rescue signal ♥ 0 I loved this one. I literally played for hours. A bit slow on progression, especially early. The crunchy, cha-chinging feedback was very satisfying and scratched my lizard brain in the right way. Great VFX and in depth progression that kept rewarding the player. the game type is well-covered ground, but well done here.
Apr 25 15:48:26 10h 39m GigaHurtz ♥ 1 Great soundtrack and "signal" VFX. The second level requires an incredibly frustrating level of precision though. Make the last block half the height and it'd be more approachable.
Apr 25 16:09:11 20m 45s DIG_POD ♥ 1 This a is gem! The weapons all feel really chunky and satisfying to use, and the final boss is a great excuse to unload them after most of the monsters become pushovers. The upgrade system was great and the visuals that accompanied them were cool to see. I LOVED the particle based digging system. I'm a huge fan of Noita and Cortex Command, and this felt like a similar toy. The flight felt very unstable and slidey, and punished you with impact damage, which didn't feel great until I just learned to ignore it. I wish you had just a little more "hangtime" when hovering and the impact damage had a more generous lower cutoff. This didn't prevent me from loving the game though.
Apr 25 17:04:31 55m 20s Hack my Signal ♥ 2 The complexity of the interface draws me in, the sounds are all appropriate, and I felt at first like I would be planning a complicated attack surface. But... I can't plan when I'm not sure what I'm doing and despite about half an hour of playing, I'm still not sure. Eventually it just stalemates when the play area is deplete of cells. I'm not sure when it's beneficial to block, or why sometimes my signal reaches the other end but doesn't prompt the "attack or defense" choice.
Apr 25 18:23:39 1h 19m Dicebound ♥ 1 The juice! Addictive. I played for a long time. I do wish the player had just a little more agency. Maybe the ability to discard some dice? The ability to retain or roll some manually? In the end it just becomes a big pile. The visuals and VFX are so professional and slick.
Apr 26 03:39:46 9h 16m ECHOMAZE ♥ 2 Very funny and short. I liked the idea of the lidar pings, but I felt that I got too infrequent uses of them and often just used the minimap. The variety of visual styles was pretty delightful. The illustration were good and the "blind" VFX effect was phenomenal with the lidar.
Apr 26 04:01:12 21m 26s NORTH-5 ♥ 0 This game is slow. It is a sparse display. And it's pure art. What a good entry. The visuals were all great. You emulated the old terminal screens so well and the narrative was excellent paired with the limited inputs.
Apr 26 04:06:18 5m 06s Kessler Co ♥ 0 I love the display and simulated collisions. The VFX are great. Would have been neat to have some sort of goal.
Apr 26 04:12:49 6m 31s Signal Garden ♥ 1 Very original idea. Made me think.
Apr 26 04:17:47 4m 58s Deep Fall ♥ 0 Extremely minimal, yet effective. The atmosphere is impressive. I wish i got just a little more at the end before the static overtakes us. Some indication of what it might be, or what our fate might be.
Apr 26 17:42:03 13h 24m Signodia ♥ 0 Very cool idea. I liked digging into the mechanics. Pensive music gave a good atmosphere, scan lines were net, cards felt good to move around. Compelling gameplay loop. I wish the "link lines" could be disconnected by right clicking the beginning too, or snipped along the line. It became a little annoying to try to hit the destination spot to disconnect them. Also I did NOT understand the Multiblock and it cost me the game twice. It never seemed to output. Does it output on the fifth activation? The money not being signal dependent could be explained on the money card too, as I tried to boost it at first. I want more! It's good.
Apr 27 02:24:05 8h 42m Occult Ace ♥ 1 Fun magic system and graphics. Didn't feel that it attempted the "signal" theme though.
Apr 27 02:40:22 16m 17s SIG_NULL ♥ 1 Cool little puzzle/combat entry. Overload didn't seem to do anything past the first guy for me. May have been user error. I stuck to overheat and spam staff-fire. Charge also seemed hit or miss. I liked the typing challenge and the final use of spamming multiple learned codes to overwhelm the tower. I wish you could open the hacking console with "enter" too.
Apr 28 02:16:33 23h 36m The Dark Spots in Space ♥ 1 Emotional... Quite the atmosphere.
May 2 19:39:33 113h 23m hostile cosmos ♥ 1 Very moody, desolate presentation. I loved the UI, though it took a little fiddling to figure out what everything did. Part of the charm. Figuring out how to aim the sonar/weapons took the longest, I'm embarrassed to say. Pretty claustrophobic. I think teaching the player which line means orientation and which is signal direction, and how to rotate the weapon/sonar might be a good introductory addition.
May 4 23:55:50 52h 16m Twilight Bark ♥ 1 I loved the dogs. Their tooltips were great. I only wish they barked the code, even if it was just arcade beeps.
May 5 23:24:51 23h 29m Signal Chaser ♥ 1 I love how tactile the puzzle is. Everything was snappy and easy to understand. I must have missed some indicator of the timer though, as I was always surprised when I failed. I think it might be a little too easy. You have free use of all tiles on the board at once. Maybe a few immobile tiles earlier, or a rule that the player could only swap with adjacent tiles.
May 5 23:31:50 6m 59s Signal ♥ 1 Very cool concept. I was skeptical at first about the obtuse seeming tower modes, but as soon as I saw the first large level, it immediately clicked. Polished. I wish there were more levels though. Half are brief tutorials, so there's only three to challenge ourselves with.
May 5 23:52:38 20m 48s Radio Tower ♥ 1 Starts easy and gets very hard. I loved the morse code idea. The sound of my defense messages was cool. I had issues later with input delay. I wish I could end messages with a button, mouse click or something, because waiting the last half second before they send kept tripping me up, and if you click another tower before it sends, it'll trasmit to the new tower instead. So Feverishly typing "auto fire" to my ring of towers, I kept getting ahead of myself.
May 6 00:11:58 19m 20s Biological Threat Signal ♥ 2 The art is great and the dithering really did a lot of work for the atmosphere. That and the UX really sold me. The beeps and boops of mousing over everything was satisfying and the eerie story was well done. I liked the multiple endings, and the slow reveal through the computer.
May 6 00:33:38 21m 40s Radio Survival ♥ 1 Fun art, cute SFX for the monsters. The coolest part was getting the zoomed out camera and much faster signal charge time from the towers. A neat power spike with a great feeling. The rocks were a pretty limiting factor for me and I ended up quitting when all my towers got wiped out twice in a row. There got to be a lot of monsters, even while killing all I saw for a while.
May 6 01:28:04 54m 26s The Hunt for Red April ♥ 1 The sonar, the scanline-monitor, the darkness and glow of targets--you nailed the submarine hunt. I love how everything looks and sounds. Many submariners were sent against the Red April, and many submariners perished in the depths. This is a hard game. The enemy is overwhelming. I think the physical obstacles that the enemy could move through really made it hard, because it forced the player to ping often and draw down the horde.
May 6 01:36:35 8m 31s Cave Man Conversations ♥ 2 Great entry. I loved the feedback. "Uh-huh" grunts of the cavemen. I had a little trouble with "wife" because, well, marriage probably wasn't a thing and I tried "girl" and "lady" first. Other than that, things were pretty clear. Also not sure how they had an established signal for "wheel" if she just invented it!
May 8 00:57:10 47h 20m Signal's Edge ♥ 1 Amazing work in so little time. Well polished. Even the menu is sick as heck. The terrain map was cool, the minimap, the lasers and sky-drop turret effects, all were nice visuals. So the creatures follow the ridgelines? Interesting pathing. They were quite nonthreatening even with just one turret and an upgrade, especially since they can't do much to the flying menace we play. I was hoovering up their remains and getting excited about large concentrations of them. I'd love to see more challenge in a future update!
May 8 01:02:40 5m 30s Call For Help ♥ 0 This is delightfully funny. I love how generous everyone is in their bunkers. The tease of the computer flickering to fake out the player is nice and kept me enticed. I do wish maybe there were a few words to type instead of just random key presses, but that did make it pretty funny.
May 8 21:20:13 20h 17m Kuiper Space Rescue ♥ 1 The visuals are stellar. Really excellent. Some of the best I've seen across all entries this time. The somber atmosphere really came through. The gameplay was a little lacking however. Just WASD around some obstacles. Powerups were short lived and didn't help the player much.
May 8 21:36:08 15m 55s The Union ♥ 1 This is an amazing entry. I'm astounded that one person created this in the time allotted. The writing was well done, the operative names were funny, the UI and map were clean and polished, and everything felt very complete. I'm blown away at the depth. Saving this one to revisit after the jam. My only two complaints: the music got a bit repetitive. I think a slower or less busy track might have fit better. The UI was good, but I kept finding myself trying to click an operative order like Travel or Build and then select the city on the map. I wish there was some function to use instead of the list or targets. Small gripe on an otherwise completely impressive entry.
May 8 22:44:29 1h 08m Signal Survival ♥ 1 Had an issue with inputs besides mouse click on death as others mentioned. Reloading the page worked for new lives. Couldn't get past level 2 though, despite rescuing all the birds. Maybe I missed something, but I never got a prompt like in the first level.