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TheSmellofOxygen

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TimestampSince previousGameTheSmellofOxygen's comment
Apr 8 12:44:16 Thalassophobia ♥ 3 Wonderful art and sound design! The atmosphere was excellent. I liked the jelly's movement as well, with longer pressed and shorter presses correlating with different pulses. The angler was terrifying! The light mechanic worked well. This entry shone.
Apr 8 12:52:02 7m 46s Not Too Deep ♥ 4 Very funny. I appreciate failing forward and then cycling the levels again. I thought I was going to be frustrated after failing to push the button at the beginning for a minute. Most of the art is pretty good and the sound design was exactly appropriate, down to the different failure notes so it didn't get repetitive when... someone... fails repeatedly. I got the knack eventually.
Apr 9 02:53:25 14h 01m 2D INFINITE MINE ♥ 1 Simple and does what it says on the package. Pretty engaging for short bursts. I got 525 gold, but by that time the motor sound was really drilling into my ears too.
Apr 9 03:03:46 10m 21s Leviathan ♥ 1 Very clean presentation. I liked the glowy smooth visuals and the soundtrack. The balance of worry about the approaching kraken appearing on screen and my eye on my dive meter was nice. A bit simplistic and I would have liked some was to maybe forecast the next panels slightly better, but hard to complain when everything was executed so smoothly.
Apr 9 12:56:21 9h 52m DEVLIC`S ABSORPTION ♥ 1 Love the art and sound. The soundtrack was a good one for the gameplay too. Got stuck in the endgame after making a couple resource converters, a strategy I'm always scared on beginning in these sorts of games but risked this time. Everything was depths except the castle because I could never get any of the second resource high enough after I ate all the mountains.
Apr 10 12:47:37 23h 51m TLYA ♥ 3 I like the style. The box bringing goal didn't excite me much though and the silent treatment and lack of effective ways to fight the swarm of gremlins encouraged me to keep to the high ridges and avoid them entirely. The character movement is a bit floaty and running towards an incline caused the player to ramp off into the air.
Apr 10 12:56:11 8m 34s SpeleoloGraph ♥ 1 I love the look of this entry. The pacing is slow and methodical, and could be very meditative if it had some audio atmosphere. Definitely would have played longer if it included sound. Did two runs and unlocked some stuff.
Apr 10 13:01:26 5m 15s Skellevator ♥ 2 Phenomenal, smooth pixel art and snappy movement and combat. A little too simple for prolonged play and no reason to ever jump around the various platforms that I saw. Maybe crossbow skeletons show up later that I missed.
Apr 10 16:41:10 3h 39m DOWN INTO THE DEPTHS ♥ 1 Really good entry. I loved the visuals a lot. There was a surprising amount of detail despite the chunky pixel art. From the little faint bugs in the background to the small particle puffs from your feet occasionally as you climbed. Seeing the spider eyes beyond your lantern light was critical due to the slow nature of your weapon, and learning the behavior of the enemies, like the spiders hunting the camouflaged lizards and the lizards following their horizontal level, was critical too. I felt safe under those spike ledges. The falling rocks curiously would always hit me if I tried to dodge straight right, but never if I dodged straight left. I feel that the reload is perhaps just a little too punishing considering that on stage 4 and 5 there are a lot more enemies and even finding two in one area is enough to overwhelm the player and gives no option for counterplay. Very impressive entry! Subtle and atmospheric sound effects brought it all home.
Apr 10 20:16:35 3h 35m Devour ♥ 1 Short and sweet. Despite being brief, it was pretty fun. The tongue getting larger was nice, and there was enough audio feedback to feel engaged on that front as well. Wish we got a victory animation besides just the eye, but I know how jams go!
Apr 10 20:25:19 8m 44s Dig Deeper ♥ 2 Very impressive amount of detail and polish in so little time! Handling the 3d objects in the web browser was a nice touch. I wish the end screen had a better breakdown of how well you did each time, but otherwise, I have no complaints. Very very impressive. Pretty funny too.
Apr 10 20:36:34 11m 15s The Core ♥ 3 Very polished. The visuals and the audio is all great. I'm not sure why the core calls to me, nor why I must skate there, but I don't think I need to know.
Apr 10 20:41:30 4m 56s Ad Light ♥ 1 Really liked the art and mood of this one. The audio is great. The gameplay was a little too simplistic for my taste, though the movement was interestingly "swimmy"
Apr 11 20:05:26 23h 23m abyss ♥ 0 Very cool art and I like the idea of the building mechanics and wanted very much to cobble together an escape. The game didn't tell me WHERE I should build toward, but I assumed the shining light area was the goal. Unfortunately I simply could not build past a certain point. I had all the resources I could want from the resource generation systems (easy, but also easy to soft-lock yourself because the mine needs stone...) but the planks I built would only ever have one nail in them, or one attached point. I tried to use stone and dirt blocks with planks to build a tower out, but at a certain height, it just tells me I can't place more. So I can get halfway there with blocks and a plank ladder, but I can't actually build plank scaffolding because it goes crazy and self-destructs when every other plank becomes a swinging pendulum upon placement, despite intersecting multiple other crossbeams. A little frustrating, but impressive none-the-less.
Apr 11 20:26:13 20m 47s Abimes ♥ 3 Amazing interactive art piece! The gameplay is pretty barebones, but I was fully motivated to keep going just to soak in more of the sights.
Apr 11 20:29:09 2m 56s Depths of Space ♥ 1 Wow, the gravity of the bodies really makes this one tough.
Apr 11 20:34:51 5m 42s Deep Blue Descent ♥ 1 Audacious 3d web game! I had some issues with the camera, and with gold gain as I went deeper not keeping up with depth demands, but I see I must have missed some side passages now due to the camera troubles. Perhaps I should have upgraded my light first. I like the look of this one and the atmosphere. Loved the friendly fishes.
Apr 11 20:42:37 7m 46s Thallas ♥ 2 VERY cool art. I loved the submarine design, and the creatures were super cool. A little lacking in gameplay, but O could see the bones of a few different systems and know how hard it is to get everything you want into a jam. Wasn't really sure where to go, but since there's no endgame, I assume that's just part of it. Anyway, the mood was impeccable. Very creepy.
Apr 11 21:36:56 54m 19s Slow Decline ♥ 3 Cool art and voice-over. The controls felt a little strange. Never seen dash bound to K before. Several of the enemies would appear completely white when first encountered and I wasn't sure if it was an indicator of something or a visual bug. Not too hard, but required engagement.
Apr 11 21:48:42 11m 46s Typing at Depth ♥ 2 Wow this is a great entry! I struggled a lot figuring out what to do at first--I was hitting enter after each word when I typed them on screen and getting reset to the left. I didn't realize I needed to move over to them (or how to move my indicator at first) to cache them for later. Started doing much better after that, knowing I could instantly dash to the far left. Still, the game moves far too fast for even a proficient typist, especially as it speeds up. You hardly have time to type words as you see them, much less dodge, consider your ever-growing arsenal, and respond to sealife threats. I hope you release a post-jam version with a much slower scroll speed!
Apr 11 21:53:05 4m 23s Mariana's Secret ♥ 1 A lively and vibrant world you've created. A shame the weapon and goal didn't make it into the jam version.
Apr 19 16:12:29 186h 19m The Deepest Tentacle (WEB) ♥ 1 Interesting puzzle. Looks like the red tentacles are longer than green, and the purple are longer than red, but slower? I almost quit on level two until I read the comments and someone suggested diagonal movement. That was absolutely necessary to proceed. Funny, if disturbing concept, down to the enemies happy face when they... get you. The footstep sounds were a bit loud and annoying, but I was pleased there was enough sound elements. I got to level 6.
Apr 20 05:18:17 13h 05m Brittle Heart ♥ 1 Very cool visuals and atmospheric soundscape. The experience was dragged down by the failstates, which seemed to consist mostly of soft-locking yourself by not having enough bones for a ladder. The movement felt pretty slow and the camera had a hard time keeping up with me sometimes. I very much liked the graphics.
Apr 20 15:39:40 10h 21m Nine Lives Deep ♥ 2 For some reason Windows Defender is flagging this file (wacatac) as a trojan...
Apr 23 12:54:14 69h 14m Fantascope Chasm ♥ 2 I really liked the chasm effect! I think some of the pixel art sprite resizing was ugly, but otherwise the visuals were pretty consistent and I appreciated the sfx for everything. I found the mana bar turning red when you don't have enough to cast fireball helpful. The player controls were a bit frustrating. I would have preferred WASD movement for this kind of top down shooter, and the melee option felt like a trap. Perhaps if it knocked enemies back it would be better, but as if was, unless you were running backwards while meleeing, you were getting bitten. I LOVED the rise through the chasm after you defeat the boss.
Apr 24 23:21:48 34h 27m Excapade ♥ 2 Loved the art and everything ran smoothly. got a few digging upgrades and was tearing through the map. The combat was perhaps too punishing for my taste and didn't seem to get me anything, but the battle screen was still attractive. I wish there had been sound, of course, but so goes the jam! I will say, I found the Chrome pop-up looking death message a little rude!
Apr 25 00:25:07 1h 03m Dive to Survive ♥ 1 I like the SFX and the art. The movement was slow in a good way, but I wish the hammer swing was just a little faster. I got the gold, and it was a very close thing. The four crab tower at the end was an "oh crap" moment.
Apr 25 12:52:12 12h 27m Copper Soul ♥ 2 I loved this entry. Okay, so the combat was very simplistic, I didn't seem tog et penalized at all for running out of energy meaning most navigation choices weren't that deep, and the experience was very short, BUT the atmosphere was impeccable. The music track adding a layer with each descent and the map growing, the appealing art, and the haunting combination of audio and text elements all hit just right. Good job. edit: I guess I just didn't notice taking damage when out of energy!
Apr 25 13:07:43 15m 31s Where it Ends ♥ 1 Pleasant despite the crushing difficulty. My highscore was 41 coins. Paltry! But the sounds, the fast pace, nice bright visuals and little text made me keep going back. At first I didn't see that I could fly and was kinda mad, but that opened things up. I wish you bounced off the walls just a little less so I wouldn't ricochet between them and nearly instantly die occasionally.