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Feedback comments for LD59
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| Timestamp | Since previous | Game | Purrseus's comment | |
|---|---|---|---|---|
| Apr 21 09:38:01 | POKER FACE | ♥ 1 | Whoa, I was wondering how it would end. Bleak. I love the idea behind your game, it really works! | |
| Apr 21 09:47:46 | 9m 45s | Saving GAFAM City! | ♥ 2 | Graphics and audio are FIRE ðĨ I love how the heroes have different personalities and squabble! |
| Apr 21 09:58:37 | 10m 51s | Signal-flag Shuffle | ♥ 1 | The Drunken Sailor jingle alone sold your game to me before it even began, oh my god! Incredibly polished! |
| Apr 21 16:48:26 | 6h 49m | įŊå°ãŪčĶåŪã â Lighthouse's Vigil | ♥ 2 | The first 3 comments already encapsulate everything I wanted to say perfectly. So let me add just one thing: When I spot a mermaid, I'm in! And I'm really glad that I followed this siren's song ð§ââïļ Great entry! Visuals and Audio work sooooo well! The atmosphere is the perfect blend of cozy and creepy :) |
| Apr 21 17:41:09 | 52m 43s | Signal Slip | ♥ 2 | Oh wow! What an incredibly polished entry! Movement is smooth, the graphics, especially the effects are INSANE, BANGER soundtrack! I loved the distortion during the first few levels. The camera gimmicks in Level 5 captivated mee most, though. It was actually super fun to quickly switch up your way of thinking about navigation. Level 6, while great in theory, ended up pretty frustrating. I just couldn't beat it either, even taking the replayss into account. Though I have to admit, seeing the car shooting up the mountain and running stray accros the trees did make me chuckle! I don't know how much more content there is (honestly, I didn't even expect the game to continue after Level 5! There's so much content, so much JUICE!), but seeing the ending animation cured all my frustration instantly! Thank you for creating this gem! :) Love the Cat btw! |
| Apr 21 19:46:54 | 2h 05m | Dragonia Siege | ♥ 1 | I love the premise and execution! Sadly, I couldn't help Phranna to save the city because for the life of me I was unable to find more than 2 jewels, so I only got to experience half your game. I tried several times, but in the end I gave up. Maybe I'm just too stupid to properly understand the hints though. Anyway, here's a list of things I loved: - the audiovisual presentation is *chef's kiss*. The title screen alone is so captivating that I spent at least a minute before even starting the game (your music is SOO GOOOD!) - A village full of silly litlle NPCs who react to current developments? Why, that is exactly my jam! (haha, literally: the heart of my game too). I love how even in these retro limitations they left their mark. I simply must know more about Sir Cle and Lady Soup - how mighty are they that the two alone can slow down a whole army?? I yearn for a manual of yore with illustrations, lore and jokes ð - Your spritework is incredible and the idle animations are an unexpected twist that really takes the aesthetic to another level. Special shoutout to Felix, by far the best 16x16 px cat I have ever seen ðŧ |
| Apr 22 09:56:59 | 14h 10m | Waiter Waiter | ♥ 4 | screenshottt.png Hilarious! I was already 100 % invested after reading your description, before even starting :) I love "manage all the fires at once" kind of games, and this one was so incredibly funny! The phone was my personal highlight. I would have loved to actually read the popups and inspect the cards - which made the situation so much more immersive :D |
| Apr 22 10:12:10 | 15m 11s | Switchboard Sprite | ♥ 3 | Wow, really fun once you get into the flow! The music is a BOP, I was moving my head to the beat the whole time through ðķðââïļ ðķ Sadly my flow state was so strong that I immediately clicked away my final scorecard. I think my score was 257.something doll hairs? Great entry! |
| Apr 22 10:50:51 | 38m 41s | Kittenbaticorn | ♥ 2 | Extremely stylish! The atmosphere is really dense. The game has several mechanics that are not super obvious the first time around (e. g. that your flying power diminishes if you stay airborne), but it was fun to discover them in subsequent runs. The water felt a little oppressive if you get stuck with too little energy for the frequency needed at the moment. I drowned three times with four or five gold tokens, so I think I will give up for the moment. Anyway, you really captured the feeling of navigating a hostile world with a sense we normally don't have! And Kittenbaticorn is super cuuute! The music worked perfectly, too! I'm glad I left this tab open until you fixed the link :) |
| Apr 22 11:15:26 | 24m 35s | Funnel World | ♥ 1 | 15 minutes in, I give up. I'm sorry, I really can't figure it out. |
| Apr 22 11:24:30 | 9m 04s | Radio Survival | ♥ 3 | Damn, I killed myself with the beam that was supposed to deliver the last rock needed for my third tower ð Great atmosphere, I love the art direction! The visuals are great and the music is AMAZING! Your interpretation of the theme has a lot going for it. |
| Apr 22 11:46:35 | 22m 05s | Mixed Signals | ♥ 2 | 6450 on my third try! Tried two more times, but can't beat myself here :D Super cute game, the art is adorable and dynamic music is always a pleasure ð |
| Apr 22 12:04:41 | 18m 06s | Small Among Storms | ♥ 2 | The atmosphere is great, really opressing in the best way! The music kept you tense the whole time through! Personally I would like it more if there wasn't a symbol denoting the looming threat so you would be forced to be more careful and discover how the signals work for yourself. More diversity in threats would be better, obviously, but this is a really solid game jam entry! I'm glad I managed to guide the poor little squirrel safely home :) Cute little game! Some gameplay things: The platforming could be improved by adding a slight amount of "coyote time" because it can be pretty unforgiving if you walk over an edge, especially since the dropping speed is so high. And the water didn't feel very natural, having the same sinking speed as aerial dropping speed. On the other hand, ground and aerial movement felt really tight! What do the acorns do? edit: found the answer in your comments! |
| Apr 22 13:35:07 | 1h 30m | Badcaster Shneebly | ♥ 2 | First try I had a bug that stopped happiness from decreasing. After realoading the site, I could beat the first level, but had the same bug on the second level. It's a bummer, because I loooove everything about your vision here! The title of your game alone promised a good time already, the great art and the mischievous music (and voice sfx!!) come together really well for scheming saturday morning cartoon villain energy and the core mechanic is super fun! Feel free to ping me if you manage to fix that bug, I'd love to experience your whole game! |
| Apr 22 14:07:26 | 32m 19s | Ziggy Zapper and the Robot Factory | ♥ 1 | I absolutely LOOOVE your game, OMG, there's so much content! I have sooo saved this so I can play it again from time to time, ahhhhh, you inspire me!!! Almost everything is perfect, tight controls, great puzzles (I especially liked discovering the "secret" triangle keys), a true sense of exploration, BANGER soundtrack, super consistent art direction *swoon, swoon, swoon* The only things I could wish for were even more content (absolutely riduculous demand for a game as meaty as yours (and it's a compo game even!)) and for someone to tell me HOW I CAN BLOW THIS THING UP!! Dr. Bad needs to be stopped ðĐ screenshot.png Easy 5/5 stars, thank you for creating this radiant jewel of a compo entry!! |
| Apr 22 14:49:09 | 41m 43s | Pzants | ♥ 1 | Regarding the pzazz mechanic I can only agree to what has been said already. But! It's still very impressive for your first game! The vision is there and if you two continue down this path, great things will come of it ð The whole atmosphere is really cute and the nature sounds were a great addition that does so much for the game! I really did feel like a tiny creature (the shovel, omg!)! I'll share one little piece of Godot wisdom for games with "2D top-down 3/4 perspective" with you: - make all visible objects in the game world (ants, mushrooms, grass etc.) children of a CanvasItem (or a derived node, e. g. Node2D) - enable Y Sorting (under CanvasItem > Ordering) - change the offset of all Sprite nodes (or their parent) to the bottom of the sprite (instead of center) - the rendering order will now be determined by the y position of the objects instead of position in the tree, thus objects "nearer" to our vision will appear in front of objects "further" away - you can now reduce the size of hitboxes to the part you would actually collide with (e. g. the base of the mushrooms) so you can walk behind the parts that are "higher up" (like you have already excluded the top of the mushrooms from the hitbox, now you could also exclude the stems) Keep going, you've laid a strong foundation! âĪïļ |
| Apr 22 14:59:35 | 10m 26s | Drum`n`Ice | ♥ 4 | Props to your voice acting! The style is unusual and that makes your game really stand out ð I found your game quite hard and wasn't able to get too far. But I love the mechanic of integrating the upgrades as additional inputs to your spells! |
| Apr 22 15:18:24 | 18m 49s | packet_loss | ♥ 2 | HOW IS THIS FUN YOU MADE ME DO WORK ðð |
| Apr 23 10:58:53 | 19h 40m | My Men! | ♥ 2 | I have to admit, reading the first two lines of the description on your itch-page DID NOT prepare me for what was about to come - "BOOGERS" on line 3 took me completely off guard :D Insanely fun! And very nice "Flash era of online games" style ð It was a blast to play, and the balancing worked perfectly for me! Thank you! âĪïļ |
| Apr 23 11:12:05 | 13m 12s | Love Caps | ♥ 2 | This is so incredibly cute. I already love the idea, the graphics are super nice, the soundtrack is so soothing and it all just feels so cozy! My record was 24.something seconds :) I'm a big fan of random character generators, this is thematically a perfect use for one! âĪïļ Very well done! |
| Apr 23 12:37:00 | 1h 24m | Lightkeeper | ♥ 1 | I love it! I wasn't able to make it through Night 2 though, I will probably tra again later :) When the fisherman offers the parts of the slain abomination, is there ever a reason not to go for the fuel? |
| Apr 23 15:30:46 | 2h 53m | Cableman [a rhythm game] | ♥ 4 | Holy shmeckeroly, I have not been hooked this much by a rhythm game since Crypt of the Necrodancer itself! Everything fits together perfectly! The difficulty curve is really good, the game's good style and especially the music is amazing - which is essential for rhythm game! The beats are soooo satisfying to move too! I actually had problems to stop when it was necessary for the puzzle because I WANTED to move :D Both songs SLAP and the lyrics are a hilarious, yet ingenious addition. I'll carry the music in my ear for the next few days for sure ð And thank you for including bonus levels!! Absolutely amazing, 5/5 game âĪïļ |
| Apr 23 15:48:06 | 17m 20s | Limi | ♥ 1 | Suuuuper dense, oppressive atmosphere, I'm impressed you managed to do that with such a limited perspective! The audio work is amazing! |
| Apr 23 16:12:40 | 24m 34s | Coverage | ♥ 1 | Same problem here! @decadedecaf You might have forgotten to check the "played in browser" box. I'll keep this tab open and come back later :) |
| Apr 23 16:31:09 | 18m 29s | Cleared To Land | ♥ 1 | A screenshot really does your game a disservice, in motion and with the (really, really good!!) soundtrack this is a totally stylish minimalist aesthetic! It's impressive how you created such an in depth simulation. Great use of the theme! Even though it's very hard, but that kinda adds to it, in a way. In most cases, using the keyboard layout as basis for the keys is the way to go (if I have to run around with arrow keys and do actions with X and Z it requires finger acrobatics on my QWERTZ style keyboard), but in the case of this game where I had to look up the controls all the time, it was quite annoying how often I pressed the wrong key ð I know, I know, I just changed my keyboard layout to QWERTY, but only after it annoyed me way too much. It never occured to me, but does Godot use your local layout as the keyboard map in the game instead of the user's? If yes, that's good to know for the future. |
| Apr 23 16:46:07 | 14m 58s | Signal Machine | ♥ 2 | I'm a fan of the odd art direction! Gameplay was interesting, felt a bit like if Lovers in a Dangerous Spacetime and QWOP had a baby, haha! Super soothing music! |
| Apr 23 17:18:14 | 32m 07s | Ghosts in Translation | ♥ 1 | Fun! I love the framework of being a child who just comes up with nonsense - young investigator sounded so serious ð |
| Apr 23 20:35:41 | 3h 17m | Journal of Poisonous Experiment | ♥ 0 | I adore the idea. In fact, I had a similar, unrealised idea years ago, so in a way, you built a dream game of mine ð I deeply respect your vision, the game is suuuuuper atmospheric with great and varied art. The vegetation is so lush and alien, I love it. Also, your choice of music and sfx works extremely well. In practice while playing, I have to agree with what others have said before, a little more communication about the traits would go a mile in playability and fun. But! Even though I think your game could easily be * more * fun, it still left a mark on my, this is an experience I definitely cherish! |
| Apr 23 20:52:11 | 16m 30s | Last Frequency | ♥ 2 | "You play as the signal itself" is an interpretation of the theme I have not encountered before ð Really somber, calm mood, I loved that! The art is great, the sounds are pleasing, gameplay starts out very simple, but the double tracks were a really nice challenge, took a moment to adjust the brain :) For the frequency modulation, I think I might have actually prefered if there was no square, just the wave. Otherwise that part seemed laughably easy, even though it's sooooo incredibly satisfying to ACTUALLY be able to modulate the frequency ðŪ Anyway, I feel good about having finished this game, may help come swiftly before everyone's dead! |
| Apr 23 20:55:24 | 3m 13s | FOREIGN FREQUENCY | ♥ 2 | Hahahaha, I booted up the game, didn't even play for 4 seconds and got Ending B ð ð ð |
| Apr 24 20:39:56 | 23h 44m | Meerkat Maniac | ♥ 1 | So close! Sprite-0001.png This game works sooooooo well, even though it's super short (but that makes it all the more easy to replay)! Special shoutout to the insanely good music (the menu theme alone had me hooked and linger in the menu for way longer than I would have expected), also the increasing intensity *chef's kiss* Very well done! I feel like a little kid playing Moorhung/Crazy Chicken for the first time again âĪïļ |
| Apr 24 20:47:44 | 7m 48s | Traffic | ♥ 2 | The neighborhood somehow gives me sims 1 vibes in the best way haha It's a bit of a catastrophe simulator, and I'm the cause for that catastrophe ð (I mean that as a compliment âĪïļ ) |
| Apr 24 21:13:38 | 25m 54s | Sine Factory | ♥ 1 | Math, but fun, wheee! ð I would love to be able to generate the soundwave ingame âĪïļ I got stuck on level 11, I might now read up on this interesting topic ð |
| Apr 26 08:50:15 | 35h 36m | Too Many Goblins! | ♥ 2 | Really well made game that's very stylish too! The graphics are perfect for what it is, colorful, pretty yet very clear to read. The start and end screen made me giggle too! The choice of music and sound creates a really epic atmosphere. I liked the novel mechanic of having to manually order your turres where to shoot. This was really novel for a tower defense game - and actively participating made it way more fun for me than sitting back and watching! For me, the game was pretty much on the easy side and I would have welcomed 1-2 additional harder levels. It was still super fun and leaving a taste for "more" is a very good sign! I played on my phone, worked like a charm (I didn't miss being unable to reload manually, there was enough to do already)! Just at one point I somehow placed a missile and gun turret on top of each other and couldn't separate them again. This was not much a problem during gameplay though. |
| Apr 26 09:15:30 | 25m 15s | Sacred Bleorgan Artifacts | ♥ 1 | I was too greedy and got cought in the end ðĨē Maybe I'll come back later to see where exactly my colleague is going with all the labor they extract from me ð I played on my phone and it worked really well! Though a digital dpad as always has the problem of missing tactile feedback. My finger slipped a few times and that's how the humans caught me. Curse you, humans! If I play again I'll do it on my laptop for that reason. I love how you took such a simple concept and limited scope and made it so engaging. The rhythm of playing and story was great! It almost felt like I was playing a minigame to unlock more dialogue ð (and I mean this in the best way possible!) |
| Apr 26 09:29:54 | 14m 24s | Echo Chaser | ♥ 1 | Screenshot_20260426-112259.Chrome.png I just finished your game for the first (possibly not last!) time. This was a really unique experience! You really captured the feeling of being stuck with a novel sense humans typically don't have! The game is, simply put, beautiful. It's amazing, what you wrangled out of PICO-8 here. The sound/music is also super atmospheric. I was really immersed! Figuring out the rules of this world tingled something in me that I thought was reserved to nostalgia âĪïļ I played on my phone and it worked buttery smooth, however being able to jump with Up was a minor nuisance with a digital dpad because I jumped a lot accidentally. This was really minor though. Thanks for creating this gem! |
| Apr 26 12:34:41 | 3h 04m | Pawn Patron | ♥ 2 | Quite frantic! It took me a moment to fight out what I was doing, but this is a really nice action-puzzler! The aesthetic made me nostalgic for the computer games of my childhood âĪïļ |
| Apr 28 10:03:06 | 45h 28m | Operation Alien Translation | ♥ 3 | The best and most intense game of memory I ever played! 5/5! And whoa, the presentation is AMAZING ðē The whole game is intense, I prayed for my life there! |
| Apr 28 10:11:15 | 8m 09s | Occult Ace | ♥ 1 | Very unique aesthetic, even if a little hard to read at times. Very dream flavored, in a way. |
| Apr 28 10:21:42 | 10m 27s | Plume Tactics | ♥ 1 | The overall aesthetic is super nice, graphics and sfx work really well together. It's super satisfying to put up the smoke signals! The game is not very meaty and right now it's super easy to win (or rather, hard to loose :D), but this is a really great foundation I'd love to see something build upon :) |
| Apr 28 10:45:11 | 23m 29s | Cave Man Conversations | ♥ 2 | ðĪ ððŧ ðŪ ðĪ ððŧ ðž ðĪ ððŧ ðžïļ âïļ âïļ âïļ ðĨ ðŠĩ |
| Apr 28 10:54:23 | 9m 12s | Nelepallo & the treasure bell | ♥ 1 | I love how ragged our protagonist looks. He really looks like he's in dire need of finding treasure :D Interesting use of the theme and very nice atmosphere! |
| Apr 28 11:01:50 | 7m 27s | Signaler Signal | ♥ 1 | Really intrigueing with a mysterious atmostphere. I like how I had to figure out on my own what even happens. The soundscape is amazing! Is there a way to truly beat the game or does it simply loop? |
| Apr 30 10:54:43 | 47h 52m | ECHOMAZE | ♥ 2 | It is very difficult because it is so easy to run out of battery charge and it's quite difficult to find new juice. So I had to give up after a few tries too many. I really like the idea and the cutscene art is absolutely stunning! The music, while simple, also works quite well! |
| May 5 18:17:50 | 127h 23m | Flirting 101 | ♥ 1 | Simplistic, but neat and effective presentation and GREAT puzzles, I love how the difficulty gradually evolves! Moving yourself almost feels like breaking the game in a hacky sense, hehe. It was a satisfying package! A speed-up button would have been nice, but it's okay since each individual puzzle isn't super long. Really nice entry! |
| May 5 18:25:15 | 7m 25s | Sig-Null | ♥ 0 | I was NOT prepared for what happened after the intro ð |
| May 5 18:38:16 | 13m 01s | can u talk? | ♥ 2 | Great choice of music and great atmosphere in general! I love the ultra stressful gameplay, that's great use of the theme! The platforming was pretty unforgiving at times. For example, in the room with the moving transmitter and the lift I didn't make the jump the first time and it took foreeever for them to synchronize again in a way where I could make it. The core is really solid and the graphics are really nice too! |
| May 5 21:22:01 | 2h 43m | Do it Right | ♥ 0 | Super unique experience, amazing work and amazing voice acting, I was so incredibly invested! (even though I suck at OCD apparently) You deserve your name!! |
| May 7 11:29:39 | 38h 07m | Below the Light | ♥ 3 | I finally managed to play your game! Better late than never I suppose ð The atmosphere is CRAZY!! Really evocative music and sfx, sweet voice acting, nice graphics, wheee. The puzzles were quite hard though. And I would never have figured out the whale puzzle without the walkthrough I think. But yeah, really great what you did here, I'm proud of you âĪïļð |
| May 7 11:39:55 | 10m 16s | Bons Baisers de Roquebrise | ♥ 3 | It actually only partially worked on my phone (you might remember, I asked for recommendations in a blog post) because I twice encountered a bug where the game wouldn't show the button to continue to the next day on day 2. I'm really glad I finally did come back, it was so worth it! Amazing atmosphere you created here! I love the switiching between day and night mode! |