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Custodi

Feedback comments for LD59

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TimestampSince previousGameCustodi's comment
Apr 21 05:26:51 Tower Signal ♥ 3 Cool incremental game, need some time to get that rays not split points value. In late my mouse input starts lagging + get negative points value) [1.png](///raw/bb0/e5/z/71cf9.png)
Apr 21 05:50:32 23m 41s Fallen Ties ♥ 0 Atmospheric game, like the simplicity and originality of the art, but lack of tutorial and navigation.
Apr 21 11:20:08 5h 29m Signal wave path, NEW VERSION ♥ 0 Game won't start, just shows console, that's all.
Apr 21 11:41:29 21m 21s Wavelatro ♥ 2 Like visuals and polishing, cool work for jam game! For me it seems too easy, when you take x3 multipliers & +5000 score addition.
Apr 21 11:45:56 4m 27s Kuiper Space Rescue ♥ 3 Cool visuals, like how it works together, especially wall-dot with radar. I'd like to play more levels(
Apr 21 11:54:09 8m 13s Coverage ♥ 1 Nice & interesting enrty, like the core idea of the game, but i don't like that actions are randomizing and your planning can be delayed by waiting nessesary move.
Apr 21 13:08:10 1h 14m rescue signal ♥ 0 Like addictivity of these game, but i would like to see more mechanic during progression. Damage numbers' size needs to make smaller cuz in midgame and later it just hiding character and nearby ores.
Apr 21 13:25:47 17m 37s Signal Keeper ♥ 1 Pretty art for this game, understand that vibe it created, but need work on controls and game pacing.
Apr 21 13:51:49 26m 02s Inter Signal ♥ 1 Like core idea of connection block and antenna idea. But need to think up about how to filter wrong signals (or i just did not get them).
Apr 22 14:42:05 24h 50m BHCS Broken Head Catches Signals ♥ 1 Fuuny game.
Apr 22 19:26:48 4h 44m From the Abyss ♥ 1 Nice work
Apr 22 19:27:34 46s Light of the Beacon ♥ 2 Cute and bright art style, i like it, but need to add description to enemies' behaviours.
Apr 22 19:28:47 1m 13s FLOCX ♥ 1 Like this pixelated simple colors & behaviour. But i died cuz saw spawned under me(
Apr 22 19:30:05 1m 18s Intercept ♥ 2 Nice visual work with 3 colors, but at lategame it becomes too boring to farm only contracts for workers.
Apr 22 19:34:10 4m 05s Dicebound ♥ 1 Very colorful and painted visuals, kinda Balatro-styled. I liked the feedback from the actions, but there was not enough progression.
Apr 22 19:36:28 2m 18s Follow the signal ♥ 1 I like the idea of ​​moving the beacon forward as visualization of progress. The signal mechanics are beautiful, but I didn't immediately understand where the signal was displayed.
Apr 22 19:39:24 2m 56s Super Bun Delivery ♥ 1 Great idea with addictive difficulty, but the purpose of parking and intersection signs is unclear when you can't place/create them. I got to level 10 but couldn't solve it.
Apr 22 19:50:44 11m 20s R.P.S.G.F. ♥ 2 Excellent visuals, I liked the models and the vibe of the game. Great job!
Apr 22 19:52:46 2m 02s Saving Planet ♥ 1 Need to die first to understand that antennas generates more enemies. Pretty matrix vibes.
Apr 22 20:04:07 11m 21s Signal King ♥ 1 There is around 500 buildings end.png
Apr 23 23:57:46 27h 53m Farewell ♥ 1 Like visuals with fireworks, but pacing is too slow (need to wait and nothing to do).
Apr 23 23:59:25 1m 39s Fellowship of the Signal Fire ♥ 1 Great visuals, like this medieval style.I have stucked with connections (they connected to other towers, making loops than needs to resolve manually).
Apr 24 00:01:02 1m 37s Battle Signals: Echoes of the Very Big Horn ♥ 2 Last fight is so intense, had to click all over the field to win)
Apr 24 00:04:05 3m 03s Rail Rush ♥ 1 Simple & cute game, suits to theme 100%. Like the simplicity of art. But punishment for train accident is too harsh, feels like railway crisis xd
Apr 24 00:07:33 3m 28s Jester’s Vesper ♥ 2 Great game, I didn't immediately realize there was a poker system involved. There's room for metastrategy, where it's better to stick with the big cube option with a minimal hand.
Apr 24 00:08:57 1m 24s Link the Shrink ♥ 1 Like simplicity of art and tile placement game core mechanic, but i failed, cannot move further 2 tower.
Apr 24 00:12:20 3m 23s Radioblet ♥ 2 Great game, especially love music selection & progression. Do not know how to explain, i would like to see more mechanics on screenm, but it ruined minimalism style( After all, awesome entry!
Apr 24 00:14:11 1m 51s Melting Sun ♥ 1 Warm & coming apocalypses vibes are so wonderful and breathtaking. But exe build just closes itself after ~4 day(
Apr 24 00:18:19 4m 08s Receive & Repeat ♥ 1 Cool core idea, like how balatro loop was implemented into game. But need to rework balance, i fould only 1 way to complete it (stack a pink radio with repeaters). Other radios are only narrowly used or just useless.
Apr 24 00:21:05 2m 46s Drum`n`Ice ♥ 3 I really liked the vibe & core mechanic of this game, but the entry barrier was very high. I died several times( It wasn't until the late game that I realized how spells worked.
Apr 25 16:06:24 39h 45m Incoming ♥ 2 Like сonsistency of game & color selection. Really nice polished $ simple reading.
Apr 25 16:09:03 2m 39s WAVESHAFT ♥ 1 I like game's basic concept and the visuals are good. I completed 50 waves, thinking there would be some kind of progression, but there's nothing except for the enemies getting bigger.
Apr 25 16:15:33 6m 30s packet_loss ♥ 2 Pretty nice art, but game pacing is too slow.
Apr 25 16:18:44 3m 11s Telepathy, Rhythms & Fingers ♥ 1 Great idea, I loved to pick up sounds for tunes. I got through it with nine fingers, so I had to give up my right pinky( Excellent entry!
Apr 25 16:21:47 3m 03s Department of Safe Communication ♥ 1 Cool game, like the concept of letter censeror. But letters or conditions need to be more atomised, cuz sometimes it's no clear to understand, these word meets the conditions or not. If you check main reference (Papers, Please) - you see that everything divided by categories (country/passport/person description/date and so on).
Apr 27 23:25:27 55h 03m Aye Aye, Can't See! ♥ 1 I liked the minimalist style designed to resemble a CRT television. The controls were a bit hard to figure out at first, but I think I managed) Maybe I would make enemy markers a bit larger. Great entry!
Apr 27 23:30:36 5m 09s TellyBuddy ♥ 3 It was fucking awesome. Main plot, acting, and directing — it was such hard work, and the result is amazing! It took me a while to get that need hit Tellybuddy™ when the agent on screen, but it was worth it.
Apr 27 23:34:30 3m 54s Last Frequency ♥ 2 Cool minimalist style of the game, like how cohesive art is. Sometimes it feels unfair with point placement, when you move too fast and cannot pick it( Good game flow, nice result for the first entry!
Apr 27 23:38:35 4m 05s ACEspionage ♥ 3 Great CRT-style visuals reminiscent of 90s screens. Overall visual presentation feels very cohesive. I did not immediately understand what the cards do, but it became intuitive after a while. I would work on game balance — by the second round I had already figured out the meta, and the game lost some of its challenge.
Apr 27 23:56:29 17m 54s Charging Station ♥ 1 Pretty & cute art, nice polished animation. But for me difficulty curve is too steep, need to give player more time to adapt