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poboy

Feedback comments for LD57

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TimestampSince previousGamepoboy's comment
Apr 8 07:42:35 Falling ♥ 2 Congrats on finishing your first jam, that's a huge feat! Super unique idea and I could see this flushed out more, it feels like you could borrow a lot of learnings from the Temple Run-style games (aka I'm interested in how a discretized grid for your XY position would work compared to continuous).
Apr 8 08:01:04 18m 29s Blurred Escape ♥ 1 Great atmosphere here :) Finally got it after a lot of staring. I screenshotted the bloody tile and started manipulating it in Photoshop to try to find something steganographic before realizing it is way more straightforward. D'oh
Apr 8 08:12:54 11m 50s Sound Of Ignorance ♥ 3 I thought the runes were the rainbows and cats and unicorns for so long ;_; Love the particles. I might've hit the softlock though, as I got a two-rune sequence and couldn't figure out how to put it into the music box after messing up.
Apr 8 08:25:31 12m 37s Focal Depth ♥ 5 Gorgeous game and love the throw-back to your other Ludum Dare game :) "Deep amnesiac" made me laugh.
Apr 9 07:09:16 22h 43m Gas Giant Airship ♥ 1 Hot Air Balloon mode is the way, there is no other mode IMO. Pretty fun and I enjoyed trying to find the right air currents :) Would love to see more in a postjam version, like ability to upgrade your engine etc upon dropping people off.
Apr 9 07:34:40 25m 24s Cheese is the Reason ♥ 4 <3 sand undertane Did I just play Disco Elysium? Jesus christ what an entry. Everything is gorgeous and the music is super fitting and so much art work and characterization. I enjoyed Elon eating shit lol Congrats on making such a great entry and looking forward to the release of Abrasion :)
Apr 9 07:51:24 16m 44s A Call from the Void ♥ 2 Fellow Morse code jam submission \o/ Great game, had to pull out the CyberChef for a few of them :) I love games that aren't afraid to challenge their audience like this. The poems are really sneakily beautiful.
Apr 9 08:26:48 35m 24s Cave Hunter ♥ 2 That was cool! The tradeoff between upgrading vs. healing the platform is nice and I enjoyed testing out the new weapons. The timer and the general mood felt very Risk-Of-Rain-like, and evocative even for being simple. I do think a few more hours of polish could really put this over the top -- hitscan bullets, muzzle flash, enemies recoiling from getting hit, etc. See the 30 tips from this [super famous talk](https://www.reddit.com/r/gamedev/comments/1t0jlc/vlambeers_jan_willem_nijman_the_art_of_screenshake/) for what I mean.
Apr 9 08:35:51 9m 03s Endless Depth ♥ 1 Simple and nice game and good feel and I liked the map generation. I got to 27-ish, god damn those mines
Apr 9 08:43:01 7m 10s SUPER DIAMOND DIGGER !!! ♥ 0 Definitely would've loved to see the accelerating rewards that make clicker games so fun, e.g. more gold the further down you are. Otherwise it's a nice base for a clicker game and a faithful embodiment of this [meme](https://knowyourmeme.com/memes/never-give-up-digging-for-diamonds) . Nice work!
Apr 10 01:35:03 16h 52m GUTS! ♥ 1 my god SO MANY BOTTLE CAPS Fun game, enjoyed the ending. Back out we gooooooooo.....
Apr 10 01:43:02 7m 59s Little Lantern ♥ 0 Loved the sound design right away, so snappy and fun. I couldn't find any fish :( Great work on the animation
Apr 10 01:52:19 9m 17s The Depths of Science ♥ 0 The maze generation is cool and I like that there's directionality (i.e. "go down") to guide you. Fun small game, is there an actual end? I had a few bugs where the level would stop spawning and create holes you could fall out of the map from. But it kind of added to the game, looking up and seeing the map from a new perspective. Great job!
Apr 10 02:03:10 10m 51s Dungeon Cartographer ♥ 2 Loved the concept right away. I gave up with the map pretty quickly though and after exploring the rooms I just drew myself burning in a [brazen bull](https://en.wikipedia.org/wiki/Brazen_bull) as I figured that's probably what's happening to me once the king sees my map. dungeon-map.png
Apr 10 05:29:25 3h 26m D.E.E.P Impact ♥ 1 Probably the most fun game I've played so far! Unfortunately pretty hard to play with a 60% keyboard (I don't have arrow keys) which tbh is my own fault. My strategy was to go double remote charge and rush to blow up a line at around 50% height, then go from there.
Apr 10 05:51:39 22m 14s Jimdinant 2 the Depths of Hell! ♥ 2 My god I love Jimdinant. I'm glad I saw the other comment and met Spacedinant too. Definitely wants some balancing (5% is probably too slow + the upgrades slow down too much) but I still had a lot of fun. I can't wait for Jimdinant to get his gun license.
Apr 10 06:16:13 24m 34s Krabby Asscape ♥ 3 Very complete feeling product, I had fun. Got to the end with 10 seconds left
Apr 10 06:33:02 16m 49s Relic Rift ♥ 1 Really interesting puzzle game! Had fun trying to understand the various tiles and mechanics. Never seen anything quite like it and I think the design of it is really innovative.
Apr 10 06:44:32 11m 30s Into The Mousehole ♥ 2 LOVE this game. Got to 1747m. Genuinely enjoyed it. The dash mechanic feels good and the enemies are fun to explode and it's fun to build up speed.
Apr 10 06:53:31 8m 59s Fifty Floors of Flavor ♥ 1 A fun take on the theme. Got "sushi" and then "whole pineapple on the pizza" for my two playthroughs. Love the voice acting :)
Apr 10 07:03:43 10m 12s Dive to Survive ♥ 2 Oh man I nearly got stunlocked in the last room with all the crabs and smashed the loot with seconds to spare. Fun game! Acceleration felt a bit slow but it's accurate for being in the water. The art was really nice, lot of assets to make in such a short time.
Apr 10 07:46:19 42m 36s harvest the valley :) ♥ 1 Really enjoyed this! I got the grandpa eye ending and also the "normal" one. Freaking loved the "dig me up" moment and also the "get that away from me" from the weatherman, lots of memorable stuff.
Apr 11 07:47:49 24h 01m ABYSSDIVING ♥ 0 Nice entry, enjoyed the graphics. The light mechanic is cool, would love to see it developed more :) I got to 25611m
Apr 11 08:04:41 16m 52s Stolen Heart ♥ 2 Crazy amount of work here, holy wow. The card art is great and the whole experience feels very polished and cohesive. I played a Moon's Curse/Flower Bouquet build and enjoyed it
Apr 11 08:28:19 23m 38s Into the cave ♥ 1 Definitely wants checkpoints!! And maybe bigger bullets as the jump-shoot is kind of awkward. Otherwise great game , really cohesive experience with the graphics and the super low-passed soundtrack and shooting sounds which sold the "deep in the caves" feel really well.
Apr 11 08:41:17 12m 58s Cyber Descent : 999 Depths ♥ 0 Solid concept, the floor number scrambling and the whole elevator system is really cool! I couldn't find any way to spend the gold and the enemies didn't ever seem to level up, and eventually they just get one-shot. It's really really hard to balance games during LD though so very understandable. You have a lot of different systems and it's really cool that they all came together.
Apr 13 05:58:18 45h 17m Depth of debts ♥ 0 The hand drawn art style is sick and I love the voice acting and the T-posing jesus pizza man as he descends from the heavens. 10/10
Apr 20 03:21:10 165h 22m Abimes ♥ 3 Ahhh so peaceful.... WHY IS THERE BOSS MUSIC Great entry! Loved the design of the enemies and the individual biomes and your art team really knocked it out of the park. Given the layered nature of the art I feel like parallax would be pretty easy to add to really give it a sense of depth (pun intended). Good job!
Apr 20 03:32:56 11m 46s Debt Bust ♥ 1 Concept is really great, I could see this going further. Love the mood of this! I wish the animations were a lot faster (the dice should already be rolling by the time the camera pans down imo). Overall a really solid entry
Apr 20 03:38:30 5m 34s Down Golf ♥ 1 I managed to softlock myself immediately by hitting the ball over the tree ;_; Fun concept, the sound effects are amazing
Apr 20 04:00:35 22m 05s Froggy Towers ♥ 1 (I'll rate based on the jam version but comment based on the post-jam version) Really enjoyed this, super peaceful lil Brotato-like. Vibe is spot on, love the lil twirl they do when they jump. Map could be smaller IMO as there's a lot of empty space that doesn't really get filled till the endgame. Bogart my beloved
Apr 24 04:42:15 96h 41m Nested ♥ 0 My playthrough was just me saying "oh man that's clever" x10000 times. Concept is awesome!