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pietmichal

Feedback comments for LD56

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TimestampSince previousGamepietmichal's comment
Oct 7 19:07:02 BOULISH - straf'in the city ♥ 1 I liked the ambience and the food acting as a guidance. As a fan of Quake games, I appreciate the movement.
Oct 7 19:20:45 13m 43s Moldable Monster of Mine ♥ 1 I really enjoyed playing it! I had to read through the instructions to figure out that I can shoot the black pixels 🙈 I'd love to see it being developed into something larger.
Oct 7 19:31:19 10m 34s Bug-Bash Buggy ♥ 1 Wow... it has a tutorial! I enjoyed playing it and loved the take on tower defense genre! Some bugs were smart and jumped over the truck while I tried to run over them to save the apple. I see myself playing a more fleshed out version of it!
Oct 8 21:46:00 26h 14m Tiny Wars ♥ 1 I enjoyed the quick gameplay! Consider expanding it with deckbuilding and different bug properties.
Oct 8 21:52:27 6m 27s TiNY's GardEEn ♥ 1 I smacked all of the hunters. Pretty relaxing!
Oct 8 22:08:47 16m 20s Dream Quest: Land of the Living Wishes ♥ 2 Those purple duck-like monsters are difficult to deal with! >:( :D I like the concept. I wish that obtaining wishes would be affected by players decisions requiring the player to think what areas to go to or what monsters to fight first. Losing wishes is too much of a punishment imo. It reminded me of DS2 mechanics. I really like it! The game feels like complete package. And it is rare for compo games. I definitely see it becoming something interesting if more player agency becomes the part of the design. It's just my 2 cents of course.
Oct 9 21:12:11 23h 03m TINY GOON (Ludum Dare 56) ♥ 2 The movement made the game feel frustrating after failing to jump on a block 5 times. The art style looks like it tries to pull a bait and switch at one point :)
Oct 9 21:53:19 41m 08s Look ♥ 1 I've managed to get 7 orbs. And I kinda want to play it more! I really like the concept and I see a lot of potential when paired with sokoban mechanics! The music makes the game more zen.
Oct 9 22:03:13 9m 54s Ranger Rancher ♥ 1 It took me moment to figure out that bugs run away from me. This concept could make a good mobile game!
Oct 10 19:26:51 21h 23m Coven of Critters ♥ 2 A cute and enjoyable game! I played a little bit after beating it because it was fun to use all of the mechanics :D I had bit of an issue with colours. Untitled.png There I couldn't tell that there is a corridor next to me. Also, I had to think for a moment to realize that monochromatic and chromatic walls are different.
Oct 10 20:10:44 43m 53s Araneae ♥ 2 Jump scare warning! I really liked the mood though.
Oct 10 20:25:24 14m 40s TinyAnhilation ♥ 0 I can't rate the game. That's a lot of stuff for a game made in C and Raylib! Respect! It'd be very cool to be able to differentiate between bullets shot by my team and the enemy team.
Oct 10 20:40:49 15m 25s Combo Critters ♥ 0 Hello shotgun chess guys! Put up some screenshots, you'll attract more eyes! An interesting take on deckbuilders! The game looks polished and already could be a demo on steam. I found difficulty curve too steep. I had problems beating the second level because I wasn't aware of all mechanics and synergies.
Oct 12 12:44:44 40h 03m Friends Adrift ♥ 1 Respect for programming a game for PS1! I like how little friends were following the character. I enjoyed playing it! Last got a bit frustrating because collision felt too unforgiving. Neverthenless, great job!
Oct 12 12:58:44 14m 00s Regenesis: Bacteria King ♥ 2 I have no idea what I'm doing. It seems that I've soft locked the first level. The game after restart says that it will overwrite the save but it is not overwritten.
Oct 12 13:19:57 21m 13s TinyTrip ♥ 2 Interesting take on flappy bird.
Oct 12 15:44:25 2h 24m Life Of Our Body ♥ 2 Cool take on the theme. Path finding would benefit from A* algorithm, it was very difficult to manage them.
Oct 12 15:50:01 5m 36s Down In The Well of Souls ♥ 0 The links are not working!
Oct 12 16:02:06 12m 05s Insect Inferno ♥ 0 The google drive link is not working. The barrels should explode faster. I had to look the description up to realize that it is possible to make them explode. Alternatively, it'd be very nice if the first encounter would naturally result in a player making the barrel explode.
Oct 12 16:11:11 9m 05s A Little Garden Prank ♥ 1 Nice and cute UE game :)
Oct 12 16:24:27 13m 16s Tiny Creatures Master ♥ 1 I like how the first interaction teaches how to interact with objects in the world.
Oct 12 16:49:53 25m 26s The Last Swarm Warden ♥ 3 This is my favourite ludum dare 56 game so far! Great mood. Great graphics. Great audio. I want more. The game might need more hints at the beginning but I figure the mechanics out. Great stuff!
Oct 12 17:51:04 1h 01m Autopsy Center Simulator ♥ 1 A very satisfying scalpel mechanic! I really like the idea! "Papers, please"-esque but autopsy!
Oct 12 18:03:49 12m 45s MICROSLAYER ♥ 2 A very enjoyable top down action game! My only issue is that the player sprite became difficult to distinguish when a lot of grass sprites were around. Congrats on first entry!
Oct 12 18:09:08 5m 19s HAIRDIVERS ♥ 3 I love the intro.
Oct 12 18:21:37 12m 29s Tiny Creature Breeder ♥ 1 Interesting take on the theme with cookie cliker esque gameplay.
Oct 12 18:34:06 12m 29s 7777777 ♥ 1 Cute little idle game. I'd be nice if players could drag and move creatures around. Also, I can't give votes on this entry. :(