Foon → Ludum Dare Explorer → LD56 → Feedback comment stats → Gamayun.Games
Feedback comments for LD56
Gamayun.Games's games and stats for all events →
| Timestamp | Since previous | Game | Gamayun.Games's comment | |
|---|---|---|---|---|
| Oct 8 11:48:58 | Tiny Trooper | ♥ 1 | Nice, polished game! The only problem that I had are the controls. Really hard to aim and in critical situations I managed to only run in circles. One more thought - maybe it would help if you could still see your soldier when it is behind something, like a outline or something like that. Otherwise good entry! | |
| Oct 8 12:07:52 | 18m 54s | Nootopia | ♥ 1 | You cam up with interesting mechanic, nice little game. A few thoughts: - it is not always clear what the radius around foxes and scarecrows. - A part where there are a lot of balloons seems frustrating instead of challenging, because you can just pop the balloons and thats all. |
| Oct 8 12:30:15 | 22m 23s | Whisker Warrior | ♥ 3 | I really liked this game! Sadly I gave up on my 4th try when I could not handle fast slugs with spiders. A few thoughts from my side: - Combat is great, but feels a little off. It seemed to me that I want more range for an attack or to see when enemy is attacking, to be able to dodge those. - Roll is really needed in this one! Great work! |
| Oct 8 13:02:05 | 31m 50s | Paquito | ♥ 4 | That was something! Really liked it! At first I really struggled with understanding how to interact with things and what exactly I need to bring to the altar. For some reason I though that skull will attack me at some point :D But when i understood that I can grab items with mouse click I was immediately hooked! First I managed to find 3 items and was stuck again for some time until I realized that you can use keys too! I received a lot of emotions playing your game, really liked the exploration of the levels and this feel that time is running out. Plus main character is very pretty and really like the style! Some "How to play" is definitely needed. Really good work! |
| Oct 8 17:56:25 | 4h 54m | LD56 - Serpent Surge | ♥ 1 | Nice game! My best length is 2300 :) Almost run out of upgrades :D |
| Oct 8 20:15:59 | 2h 19m | Wrath | ♥ 1 | Nice game and idea! My only wish is that lightning would also destroy houses and that debris would kill peasants. |
| Oct 8 20:20:16 | 4m 17s | Watch your step | ♥ 2 | Nice idea! It got a little bit laggy after some time and also a few times I stepped on the humans by accident because it was really hard to see if I put my foot in the correct position. Good game! |
| Oct 8 20:30:34 | 10m 18s | Tiny Dance Floor | ♥ 1 | I liked this combo of playing the drums and dashing here and there :D nice entry! it would be really nice if I could do both of these things simultaneously to listen to the music non-stop and keep everything going, it felt a bit sad to stop sometimes. I also managed to stay at the very border of one zone and listened to the whole music piece without getting any "damage". p.s. felt outer wilds vibes as soon as the game loaded :) |
| Oct 8 20:42:10 | 11m 36s | Every Corner | ♥ 1 | Great game! Level design and control are really well done! I think I even found a easter egg with strange coffee pack :) |
| Oct 8 20:46:49 | 4m 39s | A Little Garden Prank | ♥ 2 | a fun experience! i like how simple the mechanics are and the overall style, so cute and minimalistic. i was not sure why i needed two different types of punch, do they do the same thing and reach the same spot? i also wish that Jon was a bit slower or didn't reach me that fast, so that i could enjoy my pranking time a bit longer :D |
| Oct 8 21:02:31 | 15m 42s | Pixie Pilfer | ♥ 3 | Best game! Really liked it! Managed to steal all the items when only 30 second left. Only thing that was a little bit annoying - I could not understand what was stopping pixie from holding on to things. Really enjoyed it, thanks! |
| Oct 8 21:13:28 | 10m 57s | Lampyridae | ♥ 2 | such a cute short game! i liked the controls, it felt a bit unusual and fun to go through the labyrinth. i wish that there were maybe some indication of how much I need to collect to finish the level or how much I have already been collected, just to add a clearer goal to my journey :) and maybe some sound effects as I pick up something/get hit by a bee/move to the next level would be also helpful! just to feel a bit more of response :) |
| Oct 8 21:30:43 | 17m 15s | Certain Drough | ♥ 2 | My score was 771225 and I accidentally run into a boulder... Great idea, good game, thank you! |
| Oct 8 21:36:35 | 5m 52s | The Befitting Heights | ♥ 1 | I liked how you portrayed these people and each of them seems so...alive. i only wish that my action could change something or maybe that i could get another portion of the story for each of the characters, as i was very invested while reading, but then the story ended so abruptly! that felt a bit harsh :) and the music started playing after i finished the story, was it intended? Really enjoyed your game, great experience! |
| Oct 8 21:51:57 | 15m 22s | Pip Follicles | ♥ 0 | a very unique entry! i like how you travel paste these huge ears using a tiny trumpet, feels hilarious :D i only with probably that my actions could bring some difference and happiness to the poor guy, like that there was a goal to make a beautiful (or an ugly) haircut and there were some requirements or ways to measure it :) that would add even more fun imo! |
| Oct 8 22:05:42 | 13m 45s | Tiny Creatures | ♥ 1 | I really enjoyed the mechanics of searching a creature while listening to its sounds! Makes you anticipate the moment of meeting :D i would probably wish that it wasn't so easy to look through the map and see its other corner clearly, or that there were some other borders instead on the invisible walls :) and a bit of response as soon as you find a creature, like a small sound or visual effect would be also nice! but i can see the potential :) |
| Oct 9 18:21:43 | 20h 16m | Ghostie Hunt | ♥ 2 | such a cute game! i played the updated version. the atmosphere is both cozy and spooky, ane these little cookies are just adorable. i only wish maybe to have a mode with no timer, as i want to find all the little guys but miss one and then have to start all over again :) it would also be cool imo if the button for taking and dropping object was the same. had fun, thank you! |
| Oct 9 18:37:35 | 15m 52s | The Great Dangling | ♥ 1 | this game is so fun! and sound design makes everything 10 times funnier :) i would love to have more levels, especially with a bigger map and trickier ways to solve. i also think that it could be fun to find out what the chain should be on your own :) i tried to start random levels, but the for some reason the button did nothing for me :( |
| Oct 9 19:10:49 | 33m 14s | Bug Bazaar | ♥ 2 | Such a nice game! i like how meditative it is and it was also fun to explore new bugs and different mutations thez have. just a couple of points that i'd like to mention: - maybe i didn't get it, but i wish there was a reason to leave my bugs in a tank to take care of them. rightnow i am looking at them for a sec and sell them immediately. thus i didn't really use eat and poop mechanics :) - if the sell tab is open and a new bug appears in a tank, you have to click on 'sell' one more time to see the bug there. - the names of the bugs are just adorable! - i liked the idea of a tutorial poster, but maybe it would be better to have shorter instructions, so it would be easier to get yourself aquainted with them :) - it would be really fun to have an additional goal, like breed a certain type of a beetle or reach a certain amount of money. had fun, earned 5000 $, my bugs worked quite hard in a breeding tank, thank you! |
| Oct 9 19:53:26 | 42m 37s | First summer - a bee story | ♥ 1 | wow that is so beautiful! i liked your game! first of all it feels nice just to travel around. the visual style is stunning and so cosy. i needed a bit of time to get used to the mechanics and understand how i actually should play, but that wasn't a problem :) i probably wish that there was more impact from the upgrades, or maybe that they changed the way my hive looks even more. the numbers also grow drastically, i think it would be cool to get a visually bigger hive once in a while :) the ways how you should move were also quite easy to grasp, as when you switch to "expensive" flowers there isn't much choice of which path you can choose, maybe have more options would be cool. i struggled a couple of times as i managed to visit a trader with high prices before i found all the low prices around. once i also couldn't trade after one trade attempt, though it seemed to me that i have the required items..attached a screenshot, cause maybe i missed something there: 74c18ab667ced7312e90a8432101e411.jpg a couple of times i had to reach for the edge of the screen to get to the flowers, as i couldn't see them well, but have enough "fly powers" to go there :) i also think that the ui was fine, it is just a lot happening simultaneously (deservedly so). it it was a bigger, not a game jam game, it would be probably nice for all ui elements and new tasks and abilities to be presented not at once, but one by one as the new game days start :) all in all, it is such a complex game! i am impressed how you managed to do all that during the game jam. |
| Oct 9 20:11:57 | 18m 31s | Happy Birthday Logan | ♥ 2 | such a sad sweet game! i liked the ending so much, especially the way you get to it. so emotional <3 it was so great that you had the experience things yourself, and not everything was said out loud. the visuals are also captivating, and the guitar part was fun, so well implemented and so detailed. i managed to save a couple of chords and played them :D but i don't have enough patience to play a song haha the only thing that i felt was a bit odd is that the main gameplay and the guitar gameplay seem to be two different things at the moment, like i am playing two different games at the same time :) it would probably be cool to have something uniting them, maybe a guitar song playing after you finish the game...or something like that :) i am touched, thank you for this experience! |
| Oct 9 20:26:09 | 14m 12s | a Tiny Working Day | ♥ 3 | oh my, how cute are these little guys! actually i don't need any game, i can just look at them and get my daily portion of cuteness :D you did such a great job with visuals, that's 10 out of 10 for sure :) the gameplay was simple and satisfying, i probably only wish for a short in game tutorial that would explain how i start playing :D and maybe it would be fun to make the required buttons more random, so that you should't click the same ones for each room :) and i think the game would be soo awesome with the sounds and music! |
| Oct 9 20:35:32 | 9m 23s | Love Dance | ♥ 2 | nice and simple! birds are adorable, and the poses you have to make are hilarious :D the sound directions is such a nice idea. i only wish that maybe there were some progression and harder levels, maybe some new mechanics where you could repeat the poses without voice hints or something like that :) |
| Oct 9 20:47:26 | 11m 54s | Quackling Rescue | ♥ 3 | a very nice game! ducky is just adorable :) i like how simple and engaging the gameplay is, and it was so nice that you added new obstacles as the game progressed. i only probably wish so that there was some harder obstacles in the end, like a monster who steals our ducklings and brings them back to where they were initially :) the ending was also super nice! it would be great to have some music for it, like a lullaby in the background. and i liked that the ending was an open one, looks like there can be part 2 :D awesome entry! |
| Oct 9 21:33:46 | 46m 20s | Every Light Counts | ♥ 1 | amazing game! i love how simple it looks at first, but requires you to master your skills as you proceed :) i also enjoyed how failure wasn't actually a failure but the way to progress. dark mode seemed a bit cheating for me, as without light i could go right through the frogs :D and i didn't use slowing down that much as the other ways to navigate seemed enough. and the atmosphere is so nice! i also found out how the torches work while playing and after that noticed that you mentioned it in the description. it is worth being a surprise imo, cause it gives you this 'aha!' moment :) the only thing i could wish for is maybe a little hint where to search for the nests that are left as i found 13 of them and was a bit stuck looking for the rest! my favorite game so far, had lots of fun :) upd - finally found all the nests! That was tough, I even recorded a video with question if path that I was trying to take was intended, but then I finally found hidden passage. Thanks for this game :) Also these nasty frogs have very long tongue. |
| Oct 12 20:35:05 | 71h 01m | Warm worm | ♥ 2 | интересный сеттинг и персонажи, читается просто и любопытное сочетание механик! финальная битва довольно внезапная, возможно, т.к. игра весьма резко переходит в комедию (а описание довольно драматичное), можно добавить больше комических элементов и в остальной сюжет. и личное впечатление от текста — думаю, будет еще лучше, если в нем будет выдержан один стиль. сейчас формальные выражения чередуются с разговорными, и это может немного сбивать с толку :) по геймплею - стреляла во второго червя несколько раз, но не до конца поняла, оч чего зависит попадание или непопадание. несколько раз выглядело так, что выстрел был в цель, но это оказывался промах герои крутые, было бы интересно узнать продолжение! |
| Oct 12 20:43:59 | 8m 54s | Solo Hamstering | ♥ 2 | the art is cool, the main hero is awesome, and your take on the theme is really interesting :) i only wish for some more complicated tasks and more minigames! hitting space is nice, would love to hit some other buttons too :D |
| Oct 12 20:51:19 | 7m 20s | Glowing in the dark | ♥ 1 | your game looks astonishing! the art is beyond good, and the idea is also very nice. i also liked that you managed to create this feeling of being a small creature struggling for its freedom in a big dark world :) voice acting adds to this feeling, no doubt! regarding to gameplay i felt that it was quite hard to deal with the first button as there a couple of mechanics are presented and it is super easy to lose your firefly and then you are forced to restart. maybe making this tutorial part less intense and giving a player a bit more time to get used to the controls would be helpful :) had fun, o4en vse zdorovo poluchilos' :D |
| Oct 12 21:08:17 | 16m 58s | Tiny Terrors | ♥ 1 | fun game! i liked the swift attacks and lots of action here :) in my first run i summoned 4 ghosts at the start and couldn't summon any more until i died (that was level 18 or so). is this by design or is there any mechanics that i missed? i also wish to have a clearer indication of getting hit, maybe animation or so, as right now i can hear there is a sound, but you can miss it behind the music. and in my second run the music stopped around level 19. i also accidentally clicked on an upgrade while clicking on the enemies х) maybe giving a slight pause before you can click on an upgrade would be nice! overall everything was cool and neatly done :) |
| Oct 12 21:28:56 | 20m 39s | Relics Return - Point and Click Adventure | ♥ 2 | this is so cool! i like the atmosphere of your game so much :) and the combination of street view and point and click adventure is so clever! the characters were also adorable, i am actually intrigued and want to know more about them and their world now :D as for the gameplay, i find it to be quite cool that you don't have a map implemented. it only addts this feeling of adventure and exploration. i got a bit dizzy, however, while looking for the way out sometimes :D maybe it would be cool to have more "fixed" destinations as you choose your way. i also sometimes clicked on the dialogue options accidentally as i was waiting for the characters to stop speaking. maybe adding a possibility to skip dialogue with a click could make it a bit more comfortable! a real gem, so glad to find your game :) |
| Oct 12 21:43:49 | 14m 53s | Escape from Wonderland | ♥ 3 | such a cool looking game! i really liked your take on the theme, and the art attracts attention — the cover image immediately makes you want to play :) i only wish that the gameplay was a bit more forgiving and gave you more control (or at least a feeling of control :D ) on the game: at the beginning, for example, the camera moves too slow for you to see the enemy, but the enemy can already attack you. sometimes you jump to the platform and manage to stick to it, but it doesn't give you the ability to move on...maybe it would be cool to give the player some time to ajust to the controls and all mechanics, and give some room to make mistakes (like with jumping), but still proceed :) wish you best of luck! |
| Oct 12 21:57:16 | 13m 27s | Fry Quest | ♥ 3 | my favorite Beligian fries! this is such an unexpected, but cool take on the theme :) a very nice game! i liked the style and the story, the characters were just adorable. the only couple of things that i wish for is maybe a shorter intro dialogue :D it would be cool to get into the action sooner and get some additional info about potatoes every time after you deal with the minigame, for example :) i also got a bit distracted by the voice reactions like Oh YEEEAH! :D it was fun at first, but after some time got a bit too powerful, maybe... it would also be helpful to get a bit more guidance with the laser, as at first i thought that my game was frozen. and i must say that however the game is cute, it is a bit horrifying to know that our little sweet belgian potato is waiting to be eaten x) very cool entry! |
| Oct 12 22:16:32 | 19m 16s | Mioritza | ♥ 1 | what a beautiful and sad story! and the art is fantastic, makes you feel teleported to these pastoral lands. now i want to know more about the original ballad :) i liked everything, my only comment would be that the characters' names look a bit out of place cause there are only first letters (to me it reminds of James Bond a bit :D). It would probably feel more natural to have full names or some other descriptions of the characters. but maybe it was the same in the original story? had lots of fun, thank you! |
| Oct 12 22:33:47 | 17m 15s | Beyond Fear | ♥ 2 | very atmospheric, eerie experience! you tell the story through colors and emotions, that is so beautiful. i just wish for the gameplay to be more dynamic :) maybe have some puzzles or additional minigames while we are sleeping? also at some point you start to notice where background tiles start and end. this isn't a problem, but attracts attention a bit :) would be so cool to have more nightmare journeys with various phobias :) |
| Oct 14 18:48:43 | 44h 14m | Shrink & Slime | ♥ 2 | Such a nice idea! Reminded me of "Honey, I shrunk the kids" movie :) I enjoyed the shrinking gun and the way you proceed through the levels. The design of the enemis was also very cool! I probably wish to have some sound effects as you interact with the objects though! I was also not sure if you needed the slime to accompany you, maybe you could do all that just by yourself, both shrinking and defeating enemies :) And those huge rockets launching from the small launchbad after you shrank it looked a bit weird :D maybe the rockets could also become smaller? Great job! |
| Oct 14 19:05:09 | 16m 26s | EX-TERMINATOR | ♥ 1 | the atmosphere and the art style looks so nice! really captivating, great job :) a couple of things that i'd like to comment on: - 2 out of 3 times my character didn't get any damage; - 1 out of 3 times i had the grenade from the start; - the bugs push you constantly :D - the second bug (maybe third as well, not sure) sprite is located under your spray sprite, so it is hard to see them when they are near you; it would be so fun to have some background music! and some sound effects for start of a new wave; - sometimes there were so few bugs I got lonely :D - you can push the bugs and they stop attacking you and just float somewhere... - it would also be fun to have additional enemy types and more variations of your weapons :) a nice entry, good cleaning technique! wish you best of luck with your games :) |
| Oct 14 20:25:43 | 1h 20m | Chanterune | ♥ 5 | this game is phenomenal! i like the the art stule, both cute and mysterious, the mechanics of the puzzles, how much they differ and the more you explore the more you know about the world :) and the starting sequence when you have to fall down to proceed with the magical teleport stone was soo good! my only comment is that for me as a casual player it was a bit hard to remember the music sequence :D i concentrated too hard on planning my way through the game and couldn't think of the patterns at the same time. maybe it could be one button for a melody that you learned? or maybe less symbols for each of them? or maybe some effects could be a bit longer so that you don't panic (like me :D) that you should hurry and make mistakes in the melodies just learned. this game definitely needs you to be in no rush and have enough time to wander through the platform maze. and i am actually glad that it does that :) i will definitely give it one more try as i want to reach the ending! |
| Oct 19 21:56:11 | 121h 30m | Oddball Assembly | ♥ 1 | Have no idea how you managed to do that in 48 ours alone. Very good take on factory game, like a satisfactory, but with physics! Can't image what work needs to be done to optimise this if this would be a big game Liked it, spend a lot of time in it, 11/10 |