Foon → Ludum Dare Explorer → LD55 → Feedback comment stats → nrankin13
Feedback comments for LD55
nrankin13's games and stats for all events →
| Timestamp | Since previous | Game | nrankin13's comment | |
|---|---|---|---|---|
| Apr 16 01:14:56 | The Summoning of IN-SI-LA | ♥ 2 | This was neat. Loved the visuals. The music was good -- I would have liked to see a bit of extra sound design in the world (ex. hearing the children's choir in the church), especially since we (understandably) don't get to see the insides, but that's a minor complaint. Great job! | |
| Apr 17 13:31:25 | 36h 16m | School is Hell | ♥ 2 | This was a delight. Great music and sound effects, super clean visuals. My only complaint is that sometimes the hitbox for the various imps is unforgiving; not a problem in the early game, but gets more frustrating later when juggling multiple classes. Great work! |
| Apr 17 13:56:36 | 25m 11s | Motivation | ♥ 1 | That third puzzle in the spell book was delightful. Very clever; good job! |
| Apr 17 14:05:19 | 8m 43s | FantasyFootball | ♥ 2 | I enjoyed the concept. Took me a minute to figure out how to play my cards, but once I did I had a great time. Would have enjoyed a little bit more sound or a cheesy DnD-esque track in the background to make the battleground feel as epic as it was! |
| Apr 17 14:19:55 | 14m 36s | Jim Brimstone: Devil Advocate | ♥ 0 | This was great fun. Love the quips from Jim Brimstone. |
| Apr 17 14:31:32 | 11m 37s | The Adventure of Seeker | ♥ 1 | I enjoyed this. Feels like classic RPGs. Great work! |
| Apr 17 15:10:07 | 38m 35s | Would you still love me if I was a worm ❤️🪱? | ♥ 4 | This is one of my favorite game jam games I've ever played. It was awesome, and y'all should be proud. GREAT work. |
| Apr 17 15:32:03 | 21m 56s | Idea Catcher——Summoning Tools | ♥ 3 | Great work. Loved the visuals, and the puzzles had some fun head-scratchers! |
| Apr 19 16:39:50 | 49h 07m | The Bread Soceress Panini! | ♥ 1 | This is a super fun game with a well-executed concept, excellent character design, and a fun little story. I also admire the save system! Only thing I would like is a compass rose showing which way your WASD and IJKL would function: as someone who isn't used to keyboard stuff, it was rather confusing. Great job! (In the future, if you'd like to add music, I'd love to help!) |
| Apr 19 16:59:03 | 19m 13s | Death Death Resurrection | ♥ 2 | This was fun. The music was a bop, and I loved the visuals. The crusader was definitely tough, but slinging together prefixes and summons helped me see (almost) all the possible combos. Seriously: great mechanical take on the theme. I'd love to see a game like this in the future! |
| Apr 19 17:18:19 | 19m 16s | Untitled Witch Game | ♥ 2 | This is fun. A lot of fun. The various items thrown by Ms. Witch are hilarious, and I like the overall aesthetic. The arena was a nice shape, so I wish there had been something to do with it, but that's a minor complaint. The music was groovy but I feel a little too downtempo when you have 25 enemies chasing you -- even just triggering a double-time feel drum section would have helped the dramatic tension. Overall, great job. This would be a super cool game to see expanded with a leaderboard. :) |
| Apr 19 20:12:05 | 2h 53m | Tristram | ♥ 4 | This was a beautiful experience. Loved the art, loved the music, loved the mechanics. All-around excellent work; be proud, and please expand it! (I'll buy it.) |
| Apr 19 20:29:59 | 17m 54s | Get Away Your Pitchforks from My Oak! | ♥ 5 | The mechanics are simple but well-designed, the summoning is intuitive, and the visuals are solid. I would have appreciated a slightly wider color palette to help differentiate the villagers from the background. The music and SFX were also quiet despite having my volume on my rig pretty high. Good job! I had fun. :) |
| Apr 19 20:37:11 | 7m 12s | TechnoMonk RITUAL | ♥ 1 | This was fun AND humorous. Love the TechnoMonk; I'm gonna be the mall Santa version of him when I grow up. Music was good, loved the visuals. Mechanics were intuitive, too. Good work! |
| Apr 19 20:44:00 | 6m 49s | Summonpalooza | ♥ 2 | Very reminiscent of classic Final Fantasy. I also like that it's kind of a 3D Rock-Paper-Scissors. The sprite art is beautiful, and the sounds took me back to the days of the GameBoy. Good work! |
| Apr 19 21:37:44 | 53m 44s | -Phonebook of Dragon-ヤクザ電話帳 | ♥ 1 | The art is the selling point; it's a shame that whatever aspect ratio doesn't translate well to fullscreen for me; I was having to scroll a lot to see everything, so I missed out on some dialogue. Still, neat take. Good job! |
| Apr 19 23:39:51 | 2h 02m | Squiggle Sorcery | ♥ 1 | The art work is excellent; the cards are beautiful. Running this on my rig, I found the ratio didn't line up with my display, meaning a lot of information was cut off. I think I also lucked out with my initial play, because I was able to win all the rounds without changing anything. Pulling cards off the summoning circle and drawing more would have been helpful. Good job; I think this could be really neat if you choose to continue developing it! |
| Apr 19 23:48:53 | 9m 02s | FRIED AWAY | ♥ 2 | This was fun and made me chuckle. Love the visuals, love the frame story. The controls feel a little finnicky, as I can't get a particularly good grasp of when I can summon my chicken bridges. There were some weird gaps that I thought the chicken wizard could clear, but I'll chalk that up to the learning curve. Also, love the music and sound design. Very crisp...y. Crispy. Yup. |
| Apr 20 00:04:06 | 15m 13s | The Unholy Rise Of Catthulhu | ♥ 2 | This was a good take on classic route defense. I enjoyed watching the numbers go brrr. The color pallet was excellent; good job. The soundtrack was an absolute bop and I'll be humming it in my sleep. |
| Apr 20 00:37:23 | 33m 17s | Faust | ♥ 3 | I love the feel and how the puzzles are done. It reminds me of Trine, which is high praise because I think the Trine games have some of the best combinations of puzzles and platforming. It would be nice to not have the various personalities have to be apart for so long, but I understand why that game design choice was made. The music fits the game super well. Overall: good job! |
| Apr 22 18:29:51 | 65h 52m | Runes Summoner | ♥ 0 | This was a fun time. I enjoyed the simple mechanics, and can see how scaling them would be hectic and fun. The audio effects were charming and matched the visual style. I could have done with a basic loop to help ratchet up the tension. You might have added some music in the post-jam version, but consider having different music for each of the phases -- one for memorizing the tiles and the other for stumbling in the dark. Overall, good work! |
| Apr 23 15:51:07 | 21h 21m | Doppel Effect | ♥ 1 | Well done. The mechanics are solid, though the fact that summoning circles are single-use (while actual summoning mechanics are not) would've been useful to know from the get-go. That sixth level is no joke! All in all, I had fun. Good job! |
| Apr 26 15:27:46 | 71h 36m | Tao | ♥ 2 | This was awesome. The visuals were crisp, the music was nice, and the action was pretty smooth. I had an issue where I felt like the move and jump inputs were a little garbled -- but that forced me to slow down and approach the puzzles more carefully. Some of those were real headscratchers, by the way! Separately, I want to make note of the fact that the sound effects were *perfect*, particularly for the green tonic. That brought such a smile to my face. As others have said, making the summoned skull a slightly different color -- perhaps the same color as Tao's robe? -- would be a welcome update. If this were developed further as a mobile game, I would pay cash for it. Overall, great work. You should be proud! |
| Apr 29 14:18:18 | 70h 50m | Conjuring Critters | ♥ 1 | I'm stuck on what I think is the last level, simply because I cannot see which small range the section needs to be filled in. Otherwise: Simple, clean visuals. Reminds me of early 00s flash games, as someone else said. A little graphics intensive for my machine, but that's really my own fault. I enjoyed the patterns and the birds were cool. They didn't distract me till later levels, so they had their intended effect. Overall, fun game. Good job! |
| Apr 29 14:24:20 | 6m 02s | Thundersnow | ♥ 2 | For being so short, there's a lot of craft here. Clean visuals, good audio, and *polished* controls. This would be fun to see expanded; the hammertime ability was well-done. |
| Apr 29 14:28:02 | 3m 42s | Fury Duty | ♥ 1 | The music track's a banger. The fight itself is too short, with Judge Fury not being aggressive enough. |
| Apr 29 14:40:36 | 12m 34s | Combirunes | ♥ 1 | This is a very complex game for such a short timeframe. Good job! What would I change? -Get the music in-game ASAP. Good choice of track, by the way; it fits the theme super well.(If you end up wanting original music, shoot me a note!) -Get sound effects in/fix SFX bug. (Some other users have noted they didn't have any sound effects. Even a basic "strike" sound with a modulator will do.) -A visual delineator between front and backline runes. I know, I know, it seems silly, but it's easy to forget with all the other (excellent) stuff going on. Even just a dot or something in the corner of the backline will help an idiot like me remember that important fact. :D Great job on: -Summon and enemy variety -Strategy design -Visuals Great work! |
| Apr 29 14:46:52 | 6m 16s | Who's My Boo? | ♥ 0 | Great dialogue, and intuitive to play. Having extra tombstones with red herrings (as suggested by someone else) would have been a welcome addition. Good job! |
| Apr 29 15:03:10 | 16m 18s | Enforcement Bureau | ♥ 1 | Man, there's a lot of good things here. Overall, the gameplay loop is super fun. I enjoyed having the different units...but what I didn't like was the somewhat awkward way of switching between them because I forgot I had them. Perhaps binding the +/- functions to Q/A, W/S, and E/D respectfully would have been better. The SFX to music volume was pretty aggressive. The music was a good groove and helped me get into it. The visuals were simple and clean. I really enjoyed the ending, but was hoping for a slightly more aggressive twist as it happened. Great work! |
| Apr 29 15:12:04 | 8m 54s | GOBLIN VS FROG | ♥ 1 | The mini-games are generally fun, the visuals are clean, and the overall battle is amusing to watch. Trying to draw a circle with WASD is kinda rough, though. Also, the background music slaps. |