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Feedback comments for LD56
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| Timestamp | Since previous | Game | nrankin13's comment | |
|---|---|---|---|---|
| Oct 14 15:34:19 | Picky Snake | ♥ 0 | This is a neat little puzzler. I really enjoy the combination of inspirations, too, especially given I enjoyed both types of games greatly when I was a kid. The graphics look good and are the right kind of "chunky fluid" that I think of when I think of early snake games. Good job! | |
| Oct 15 14:58:05 | 23h 23m | Don't get lost | ♥ 1 | The vibe of this game is excellent. The track is creepy and the visuals are pretty. Controls work as intended. It's obviously short, but I think you could very easily develop this into something larger, particularly if you nail the execution of puzzles. The whole thing gave me a bit of a LittleBigPlanet vibe, which is one of my favorite AAAs. Keep it up! |
| Oct 15 20:10:38 | 5h 12m | Look | ♥ 1 | This is one of the most mindbendingly fun games I think I've ever played. And I do mean "ever played." Love the backing track. Faking a 3D environment out of a 2D engine is no small feat. The thing that threw me off was that, when you see the lava and a square between you and it, you roll through the square. I know, I know; it's a feature. I need to gitgud. I'd pay money for more levels of this. Great job! |
| Oct 15 20:16:48 | 6m 10s | Click The Critter | ♥ 2 | Simple premise, clean execution, and really snappy response. I like it. (I also like that cheese gives you points, because I'm probably part mouse myself). Good job! |
| Oct 15 20:25:40 | 8m 52s | The Gobbo Trail | ♥ 0 | This was a trip (literally and figuratively)! I lucked out with my first two journeys, and decided to try and make a stand against the invaders for the third, to no avail. The random name generator made me chuckle, with Mykunt being my winner. |
| Oct 15 20:33:31 | 7m 51s | Wrath of the Evil God | ♥ 1 | Please make this a bigger game. I loved it all -- the increasing levels of resistance from the villagers, more obstacles, etc. This was just a lot of fun. Making humans the tiny creatures was also a neat twist on the theme; good thinking! |
| Oct 15 20:40:57 | 7m 26s | Kill them with fire | ♥ 0 | The hardest part is the first 10 seconds, after which it gets more fun. The randomized power-ups were a fun inclusion, but how they're rolled can make or break the game. Overall, a fun take on the theme; good job! |
| Oct 15 20:55:17 | 14m 20s | Catch The Creatures | ♥ 1 | The character designs are super cute, and the vibe is super chill. Other people have given feedback on the visuals, so from an audio perspective: -Consider having the music volume get quieter during stealth. If it did happen, it was unnoticeable to me. -Consider giving the bees and toadstools some walking noise (like a buzz or a plop). -As a stretch goal, consider giving each of your three biomes their own sort of ambient noise (birdsong in the woods, gust of wind in the meadow, and the sound of waves on the beach. -Consider giving the music a B section. It got to the end of the loop and I was ready for a second melodic idea to come in. Also work to make the loop more seamless. :) While that feedback sounds mostly negative, it's really only because y'all have done some great work otherwise. I had fun! Thanks for making it. |
| Oct 15 21:01:10 | 5m 53s | Cheddar Chase | ♥ 2 | This is a great entry. The gameplay is smooth and fluid, with the rats' line of sight being fairly demonstrated (though there were a few times I was surprised as the red light hadn't quite touched my mouse). I also really appreciated the fact that the map was sort of super-imposed over the gameplay; it really made it feel like a heist. Good job! |
| Oct 15 21:30:33 | 29m 23s | Blobby Bridges | ♥ 1 | Make the instructions clear. I figured it out after several minutes of trial and error. For anyone else reading: -The numbers change which colored face you control. You run it into more of the same colors to increase the size of the blob. -The spider has to always have two tiles in order to cross. When you're ready to have it make the attempt, hit "enter" and D to begin moving it around. On to the positives! I enjoyed the actual puzzles. Those were great; you have to get really clever the further you go. The basic sound design did the trick and gave me the feedback I needed. This would be neat to see expanded! |
| Oct 15 21:50:16 | 19m 43s | For you my Lord | ♥ 0 | This made me chuckle. The music/sound design was particularly hilarious. I enjoyed the derpy visuals and the little shapes. Good job! |
| Oct 15 22:00:41 | 10m 25s | Sammy's Playground | ♥ 2 | It takes too long to get each round really going, and some music/sfx (even just some basic attack sounds) would have been welcome. Overall, though, I enjoy the different monsters and the animation is smooth. Good job! |
| Oct 15 22:12:49 | 12m 08s | Happy Bees | ♥ 1 | This gets pretty crazy pretty quick! I like the hex layout, but would have appreciated some more shapes (like 'diamonds' or 't's). A little bit of audio would have helped with some player feedback stuff. I unfortunately didn't get to see all the data on my screen (likely because I'm playing on an old widescreen tv instead of a modern monitor); no amount of resizing allowed me to see the "current goal" or the give up option. Still, it's a clean game. I had fun! Good job. |
| Oct 15 22:18:55 | 6m 06s | Succession | ♥ 1 | This is definitely a vibe check. The audio is the best part of this, which is unfortunate as I can't include it in my rating. I would have liked to see some more challenge in the levels, similar to the first -- as far as "minigames" go, they're just "click the circle within a time limit." I appreciated the overall concept, though! |
| Oct 15 22:27:43 | 8m 48s | Abyss | ♥ 1 | This was an attractive "visual novel" type of game. I also enjoyed the subtle ways you built up a larger world. Good job! |
| Oct 15 22:32:32 | 4m 49s | Isle of Uebanchiks | ♥ 3 | I appreciate how you included controls in the overworld. That's good design. I also liked the eating of cake. ;) Pretty art style, but kinda weird to fight Haunter lol. |
| Oct 15 22:36:22 | 3m 50s | Snail Typing | ♥ 1 | Man, I haven't played a typing game in years. I had a good time, though! |
| Oct 15 22:43:32 | 7m 10s | Miku's Minion Madness | ♥ 1 | The backing track is groovy, man. The creatures are cute, and the sound effects are good. It feels like the deck is a little stacked -- I got very, very few 1-2 cost cards for the entire run, which made defense really difficult. Overall, though, great job! |
| Oct 16 01:23:17 | 2h 39m | The Last Swarm Warden | ♥ 2 | This was a solid entry. Everything was top-notch, but I gotta give you the highest marks for how excellent the lighting is. It's super clean, but also very warm and softening, much like candlelight. Good job. The audio and overall plot were also well-done. I'm curious how you did whatever the music was in the back -- it was implemented well. Overall: great work. Make this into a full release; I'd pay money for it! |
| Oct 16 02:09:33 | 46m 16s | Shrink | ♥ 0 | Solid concept with a fun premise. The movement is particularly smooth and fluid, which I appreciate. All the artwork pops. The background music works too, particularly given the premise. Good job! |
| Oct 16 02:22:25 | 12m 52s | Waddle | ♥ 4 | This is a lovely treat! My choir has a thing for rubber ducks, so when I saw this I knew I had to play it. There's a lot of great puzzle design in here. The music and sfx fit the vibe perfectly and the art style is great. Do us all a favor and make this a full release! (I'd pay for it.) |
| Oct 16 02:32:01 | 9m 36s | Slug Sprooch | ♥ 4 | Three things: 1. As you can probably tell based on my profile picture, I have a certain affinity for those that distrust the government. 2. I love Frogger. 3. I also enjoy sportsball games where a gauge is necessary to hit the ball further (ex. PGA Tour). This game combines all three. I have no further comments beyond the perennial "Well done..." EDIT: Ok, there is one thing: sometimes I can't pick up critters, and was unable to do so for 30+ seconds. |
| Oct 16 02:57:55 | 25m 54s | Stolen Colors | ♥ 0 | Great visuals, decent SFX, groovy soundtrack (even if canned), and a simple-to-learn but tough-to-master system. It's overall a solid entry; good job! |
| Oct 16 03:19:08 | 21m 13s | Mani-Creatures | ♥ 0 | Some cool stuff here: -The concept is very unique. Manicure battles sound hilarious, and also cool. It kinda reminds me of Forspoken, in that Frey's nails would provide her with some basic buffs...but this is next level thinking. -The vibe. The art's great. All around, everything looks and feels funky/mysterious. It's a mood, and it's a good one. -The battle system. Once I got a bit of a grip on how it worked and what each nail did, I had a lot of fun. -The cool mouse pointer. Very Halloween-y. Some problematic stuff that you probably fixed in the post-Jam version: -Lack of clear explanations. The general explanation was helpful, but not knowing what the individual symbols appearing in the speech bubble meant led to a lot of guessing. -Lack of ability to hover the mouse over the cards to get a summary of what they did meant I had to learn a lot very quickly and in a somewhat unfriendly way. Ultimately, it was fine, but I would've loved an easy way to access the info. Overall? Great job. I can see the thought y'all put into this, and it handles well. Good job! |
| Oct 17 05:27:33 | 26h 08m | Juicy Little Morsels | ♥ 3 | I was able to play this on mobile in widescreen, which was a treat. High score of 47! Loved the score, sfx, and visuals. I especially loved the crunchy application of the sfx. The difficulty curve was great too. Be proud; this is a great entry! |
| Oct 25 21:39:30 | 208h 11m | MoldCaesar | ♥ 0 | This game has a great mood, with pretty visuals. The only thing I dislike is that you can't jump without moving. That made some platforming sequences harder than they should have been. Otherwise, this is well-made; good job! |
| Oct 25 21:48:09 | 8m 39s | Slimecube | ♥ 0 | This is a neat take on the Tamogotchi. It made me fondly remember childhood. The audio design is strong. Good job. |
| Oct 25 21:53:55 | 5m 46s | Genus Arcanus | ♥ 0 | Game kept locking for me on the second generation. It's a neat concept, though! |
| Oct 25 21:58:15 | 4m 20s | Hell's Kitchen | ♥ 0 | This is fun. It's fun to swat at bugs, and this provides me all the fun of swatting without the worry of them actually touching my food. Good job! |