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Nazorus

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TimestampSince previousGameNazorus's comment
Apr 15 12:18:29 Fill the Void ♥ 1 It's like a minimalist memory-based Overcooked! It's pretty fun, I like the way those bouncy squares move around and the game has that "just one more try" feel to it, as in I want to try again every to get a better score every time I die. Good job on doing the compo!
Apr 15 20:57:46 8h 39m Cast Time ♥ 1 Nice game, it's pretty hard but fun once you get the hang of it. Music is good and I like the pixel art, my only issue is the scrolling background which makes it a bit hard to read the game at times. Good job overall!
Apr 15 21:11:47 14m 01s Magical Summoner in Fishing Vacation ♥ 1 Cool game, art style makes me smile. It got a bit repetitive to have to drink mana all the time, I wish there was automatic or that it wouldn't run out as fast. I didn't understand what to do outside of gathering fish, gold, and mana, do I have to just keep going right? In any case good job on submitting for the compo!
Apr 15 21:18:43 6m 56s Hell's Empty ♥ 2 The game feels very "homemade", kudos to you for writing your own engine! I like the platforming + summoning combo. It can get pretty hard to focus both on jumping and placing my own platforms sometimes. Good job on submitting!
Apr 15 21:26:19 7m 36s No Time ♥ 1 Perfect
Apr 15 21:31:54 5m 35s A Following Wind ♥ 3 Awesome idea, a wind management god game! First of all I love the music, and the gameplay itself gets pretty fun with all the boats to manage and having to think how one gust can affect several. Did you use a line renderer for the wind? I really like the way the trails move. One way I would improve this would be to make the wind feel more responsive and maybe a bit faster, but then again the current speed could be the whole point of the game. In any case this a great entry for a first game jam, kudos to you for doing the compo. Good job!
Apr 16 17:03:41 19h 31m RAT CHEESERS ♥ 1 This is giving me Devil Daggers vibes! Love the idea of baiting rats into shooting stuff for you, the game gets difficult pretty quickly but that's part of what makes it fun. The atmosphere and visual effects are pretty cool too. Good job on doing the compo!
Apr 16 17:17:08 13m 27s Arcane Ante ♥ 1 Someone's been playing Balatro 8) Cool game, it took me a while to understand the interface, it's not super intuitive at first glance despite the tutorial. What makes it confusing is that cards to be picked and future cards are lined up with the hands, but after a couple of tries it's easy to use. Audio is a nice touch, and making poker combos is always satisfying. Kudos for doing the compo!
Apr 16 17:27:09 10m 01s Bail Out! ♥ 1 Wow the game is not even 1 megabyte, and I'm discovering Pico-8, cool concept! Nice twist on the theme, the game itself is pretty fun and engaging thanks to the cops that force to be on the lookout. It's impressive that you managed to make a full game with such a compact code, congrats!
Apr 18 09:10:16 39h 43m Servant of Lord Doof ♥ 2 Funny twist on the summoning theme 😄 The butler animations are a nice touch and the audio made me smile. At some point I got stuck and couldn't understand what to do next, I'm not sure if this was a bug. Anyway, this is a cool first team project, good job!
Apr 18 09:27:51 17m 35s Polarity ♥ 1 Cool game with an interesting and tricky gameplay, and a solid game feel. It was fun figuring out how to best use bombs and gravitiy fields to move around. Bombs are a lot easier to handle and it would be nice to have more incentive to use te gravity fields somehow. In any case congrats on delivering!
Apr 18 09:39:07 11m 16s VOC ♥ 0 Cool puzzle game, I don't think I've played anything quite like it and it was pretty fun to think about how to place the wizard efficiently. I'm a big fan of the hazy patterns you've made with the floor animation! Btw it's impressive what you managed to accomplish in only 20 hours, complete with animated graphics, music and sound effects. Congrats!
Apr 18 10:13:33 34m 26s Summoner's Dilemma ♥ 1 Cool concept, but I couldn't understand how to use an item, I was just able to move them around :/
Apr 18 12:14:24 2h 00m Summoners Rift ♥ 1 That was fun, reminds me of that one mobile game about combining fruit but in 3D. Love the creepy aesthetics and the eerie music. The game was a bit laggy on my computer but I was still able to play. I'd say the mood is the strongest part of the game, there's a real hypnotizing vibe to it. Good job on delivering!
Apr 18 12:34:26 20m 02s Spring Must Come ♥ 2 Such a cute game with a chill atmosphere! It starts out a bit slow but quickly becomes a hectic management game, which is quite fun. I'm not sure what's the best way to manage elementals in levels with lots of them, maybe put them near a torch? Other than that the game feels super smooth, pixel art looks nice, and I like the relaxing music a lot. Kudos to you for doing the compo ✌️
Apr 18 12:59:04 24m 38s Summon Salmon ♥ 1 Fun and simple game with pretty good art and cool parallax effect, complete with music and sound effects too so it's the whole package. The leaderboard is also a nice touch, what did you use to store the scores ? My only nitpick would be the hitboxes which feel a little unforgiving sometimes. Good submission overall, good job guys 😄
Apr 18 13:49:43 50m 39s Ratastrophe ♥ 3 Aw, such a cute game about murdering rats! Needless to say, this is very impressive in terms of visuals and animation, it takes a lot of work to have this level of polish and detail in a game jam. The gameplay was pretty fun, though it's a bit difficult with a non-QWERTY keyboard. Very good entry overall!
Apr 19 08:38:48 18h 49m Sold By Wizards ♥ 1 This game is hilarious, I can see the inspiration from Lethal Company! The core concept of stealing stuff and dropshipping is funny on its own, and the ability to teleport to different locations really sells the idea. The summoning visual tutorial is a very nice touch, it would have been difficult to explain with text and the little animation makes it immediately crystal clear. I have to say the typing part is absolute comedy genius and buyers' comments were really funny too, but I can see it getting old after a while if you guys intend on continuing the project. Only two complaints : the controls felt a bit laggy for me (played the web build on an office laptop), and the game could use ambient SFX or music. Overall this is a great entry, it's funny, engaging, very polished with cool effects, keep making games!
Apr 19 08:53:35 14m 47s Waves of Chess ♥ 2 Wow this is a really cool concept! You managed to combine chess and roguelike mechanics in a very engaging way, with bite-sized levels and satisfying rewards. I can see this become really addictive. The pixel art reminds me of 90s PC games and the gameplay feels smooth and intuitive. Music and sound effects are a nice touch too. One of my favourite entries so far, good job 😄
Apr 19 10:08:27 1h 14m Kobold Pet Shop ♥ 2 Very cute game, I liked the animal sound effects 😄 the art is also charming in its own way. Like others have mentionned it would interesting to be able to fill ultiple orders at the same time. Loved the intro btw, that was pretty funny. Good entry overall!
Apr 19 12:39:18 2h 30m Firestarter ♥ 2 TOOTH! That was pretty fun, kudos for making fully animated 3D characters for a compo game, complete with music and sound effects. I really liked the goofy animations of the main characters and the squishy tooth guys, and the visual effects for summoning circles are pretty neat. My only complaints are the locked camera with a fairly narrow FOV, it makes it hard to anticipate where enemies and projectiles are coming from, and that it can be a bit frustrating to time the traps properly, maybe it would feel better if they were a little bigger. Great submission overall, and congrats again for doing the compo! EDIT: I'm just noticing now that your screenshots show much bigger summoning circles, mine were always the minimum size even when charging them, is it a bug or did I miss something?
Apr 21 09:46:00 45h 06m Ancestral ♥ 1 Cool game, love the color palette. The ancestor/time travel mechanic is neat and reminds me of games like Prince of Persia Warrior Within, the transition looks and feels very satisfying. After a while the game starts to feel a bit like a memory game, which could be interesting when mixed with platforming. Kudos to you for writing your own engine and doing the jam solo, that's no easy feat! It's a good entry overall.
Apr 21 10:59:48 1h 13m Rituals ♥ 1 Good looking game with a strong atmosphere. The ritual-making feels nice and organic, although sometimes it's difficult to move objects in a predictable way and the screen can feel a bit cluttered. I got stuck at some point so I didn't get to see the ending unfortunately, but I that was a fun experience nonetheless. Congrats on making this!
Apr 22 12:54:21 25h 54m PARTYCRUSHER... or something cool like that ♥ 2 Interesting game, it was fun trying out different routes. You managed to incorporate the theme into a text-based adventure which is pretty cool. Good job!
Apr 22 16:50:19 3h 55m Chief Ghost Crazy Cooking Bonanza ♥ 0 That was actually pretty fun. Sometimes it's hard to tell what item is what but the info screen is helpful for that. Pixel art is cute and I liked the sound design, especially the music getting faster as the timer runs out, it gives it "Wario Ware" feel. Kudos for doing the compo, good job!
Apr 22 17:11:00 20m 41s Jiang Shifu ♥ 3 Cool game, the zombie summoning itself looks hilarious and that "clap clap" never gets old! The game feels too long for a jam game so I'm not going to beat it, sorry (still played until the rooms with green bouncy stuff on the floor). There's really not much I can criticize, the art looks great, music and sound effects are top notch, maybe the gameplay could be slightly more polished so it feels more responsive. Sometimes the hitboxes do feel a bit unfair but it was alright. Overall this is a very high quality entry, good job!
Apr 22 20:18:47 3h 07m Metal Harvest ♥ 3 Hey there fellow metal enjoyers! For starters, really cool music and kudos for recording on a real guitar during a game jam! Dynamic music is a nice touch I always enjoy in a game. (I also tried to make dynamic music for mine, also featuring heavy electric guitar 🤘 ) The game is pretty good, it feels smooth and the shooting is decently satisfying. The upgrade/downgrade mechanic is an interesting idea and could be a nice way to incentivize the player to switch weapons with some tweaks. For now, the launcher just always feels like the most powerful weapon IMO (mostly thanks to its low reload time). Visuals looks nice and trippy/horrific, perfect for that album cover you made. Overall this is a great entry, so good job!
Apr 23 17:17:18 20h 58m Monster Monastery ♥ 2 What a charming game! It's a bit difficult to understand what I'm supposed to be doing, I just kept summoning minions and buildings but always ended up defeated by humans at some point, and my minions would sometimes stop doing anything. Maybe I should've managed my priorities differently? Apart from that, I enjoyed the experience. The pixel art looks nice and the simple animations create a nice child-like vibe for the game. The core concept of accumulating ressources to grow an army of demons can be pretty satisfying. Kudos for making music and sound effects too. Cool entry overall, good job!
Apr 23 19:44:10 2h 26m Dead to Rites ♥ 2 Cool game, I like how you have to summon by making "shapes" with WASD and it was pretty engaging to try and defeat the hoard of tiny people coming my way. It does get hard quickly and I wasn't able to survive long after the 1min mark. Pixel art looks nice, music is awesome, everything is working fine, so congrats on making a feature-complete game for this jam, I wouldn't call that barebones at all! I bet you learned a ton of things working with Godot and that's what game jams a really about in my opinion: learning new stuff. Cheers!
Apr 23 20:03:13 19m 03s Souls 'R Us ♥ 1 That was pretty fun! I love the little attention to detail like the ritual's summoning indicator or the souls squishing as you collect them. Sound effects are absolutely hilarious. The game feels super smooth even with lots and lots of summons, there isn't really any challenge to it but it's still satisfying to just keep upgrading those devils and rituals and flood the game with an army of red little guys. Overall this is a solid submission, kudos for doing the compo!
Apr 24 10:05:35 14h 02m Summon Tycoon ♥ 1 It's impressive what you were able to accomplish on your own in just two days! The game makes me think of Dwarf Fortress and it's fun just looking at minions doing their thing. It took me a little while to understand how to setup a base properly and gain ressources (your guide was very helpful though), and after that I enjoyed growing the base and whatching the numbers grow. The game does get stale rather quickly and it'd be curious to see a post-jam version if you plan on doing one. In any case good job and kudos for doing the compo!
Apr 24 17:06:56 7h 01m Just Another Tuesday ♥ 2 Wow, it's crazy what you were able to achieve in just 72 hours! This is a solid dungeon crawler roguelike with strong visuals and audio (I really like the Banjo-Kazooie vibe of the music). Combat feels really good, the UI is great (special mention to the health "bar"), crafting is simple and satisfying, everything is top notched and feels very professional. Just wondering, why is the game requesting internet access? Are you gathering telemetry on player behavior? In any case this is a very strong entry, good job!
Apr 28 08:57:31 87h 50m Magecraft Timber Troupe ♥ 1 That was a fun game, I enjoyed summoning minions to gather more and more ressources. The difficulty spikes pretty hard at some point and I guess the point is to increase your ressource/minion production faster than the difficulty curve which is fun in itself. Visuals are cute and the game run smoothly, sound effects are serviceable. Solid entry overall!
Apr 28 09:19:25 21m 54s Urgent Meeting ♥ 1 Managed to get the perfect ending in a couple of runs! perfectending.png This is one of the coolest game I've played so far in this jam, I love the visual effects and atmosphere of the game, as well as the audio (especially the spirit realm music). The second window gimmick is just that, a gimmick that doesn't actually do much in terms of gameplay BUT it helps create that "dissociation" feeling and maintains an illusion of urgency just by having the conversation window still open, it's a great idea in my opinion. A couple of complaints : there are a couple of typos and the second window sometimes stuttered for a few frames on my PC. I get why you didn't go for a web build, it just wouldn't feel have felt right. Anyway, that was a great entry and congrats on doing the compo!
Apr 28 09:35:57 16m 32s 9 Hours Till Chaos Comes ♥ 0 Looks like you need one more rating so here you go! This is a good looking game, I dig that art style, and the audio is pretty strong too with that fun ominous music. Mechanically speaking I had fun play the game, but it was a little confusing, even with instructions I found it hard to anticipate how battles are going to play out and which monster I should send. It's also unclear how to make the best use of items and rooms in order to have a chance at beating the game, especially since a single bad fight can tank a run. Overall this a very cool game in terms of aesthetics and mood, congrats!
Apr 28 11:20:51 1h 44m Colormancer ♥ 1 Had a good time with Colormancer! First of all the music is great, and It's pretty cool that the game runs in the actual console command terminal. The game is short and sweet, just the right amount of levels to feel challenging while not overstaying its welcome. Puzzles were just the right amount of difficulty for me, tricky enough to force you to think, but not convoluted. This is a great compo entry, good job!