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Feedback comments for LD54
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| Timestamp | Since previous | Game | Nazorus's comment | |
|---|---|---|---|---|
| Oct 2 23:28:57 | Packed to the Gills | ♥ 8 | This is brilliant, I don't think there's anything you could have done better. Soundtrack is awesome, art style is charming, gameplay is clever, easy to learn yet challenging, loved how you wrote instructions. Even the "waiting" is great, it forces the player to be disciplined. You guys are experienced and it shows, this is a near perfect jam game. Did I mention how awesome that soundtrack is? | |
| Oct 3 09:55:55 | 10h 26m | Astromino | ♥ 0 | Cool twist on the theme, it's fun to combine dominoes in the most efficient way to win fights. |
| Oct 3 10:02:49 | 6m 54s | Cosmic Cursor Capture | ♥ 0 | Nice pixel art and super smooth gameplay. I like how you handled the theme to turn a simple concept into a challenge. Music is pleasant and relaxing. Good job! |
| Oct 3 12:42:23 | 2h 39m | Fit In Bed | ♥ 3 | Hilarious take on the theme, this had me laughing the whole time. Art style and graphics are clean and well made, music is awesome, difficulty and length are just right. Love the little comments characters are making. Really good job on this, this was my favorite game so far. Stay cosy! |
| Oct 3 18:16:45 | 5h 34m | There are leaks | ♥ 2 | Love the concept, very simple yet challenging, and a cool take on the theme with the goldfish running out of space. A couple of notes: some key combinations are impossible on some keyboards due to keyboard ghosting (basically some key combinations may not be recognized because of how keyboards are wired internally), and the game is hard to play on a french keyboard because it assumes a QWERTY layout. 😄 Other than that, I loved it, very nice visuals and music, and, again, cool concept. Bien joué à vous deux ! |
| Oct 3 18:28:13 | 11m 28s | Ship in a Bubble | ♥ 1 | That was fun, the bubble's visual effect looks super cool and this is a nice concept for the theme. I agree with Kinami that the game is very hard when it comes to shooting + dodging, maybe a strafe or dash mechanic would've helped. Anyway, congrats on making this on you own :) |
| Oct 5 11:39:30 | 41h 11m | Boris Hard 4: Boris Harder | ♥ 0 | Neat concept, I like how you handled the limited space theme. I think you could push it even further by making upgrades change the level differently (adding water instead of walls for example, or maybe dividing the level in sections with teleporters). Overall this is a solid entry with nice pixel art and a clean gameplay loop. Good job! |