Foon → Ludum Dare Explorer → LD53 → Feedback comment stats → Nazorus
Feedback comments for LD53
Nazorus's games and stats for all events →
| Timestamp | Since previous | Game | Nazorus's comment | |
|---|---|---|---|---|
| May 1 10:16:06 | In Defense of Pickles | ♥ 1 | Nice pixel art, love the color palette. Gameplay feels nice and punchy with satisfying freeze frames, crisp sound effects, great music. I wish there were more variety in attacks or ennemies but this is already a lot of fun. Good job, go pickles! | |
| May 1 10:35:31 | 19m 25s | Starlighter | ♥ 4 | Game feels super fluid and responsive and I like to see that! Cute graphics and music. It took me a while to understand that the wand was lighting the stars up, maybe there could have been stronger visual feedback. Good job overall! |
| May 1 11:06:05 | 30m 34s | Deliver the Cube | ♥ 2 | Had a lot of fun just build stuff on my cube, and it felt pretty satisfying when it finally started lifting off the ground! I wish the lighting didn't make it so dark under the cube, it was hard to see what I was building there. |
| May 1 11:31:17 | 25m 12s | Delivery Witch | ♥ 1 | Cool little game, feels good to play and it was fun figuring out the fastest way to complete the level. Jiji |
| May 2 18:07:22 | 30h 36m | Entrega | ♥ 1 | It took me a while to understand what I was supposed to do, but it was pretty fun to play. Love the color scheme and the sound design, and it feels super smooth. |
| May 2 18:54:19 | 46m 57s | Hound Dog Delivery | ♥ 1 | Fun game, great pixel art, always happy to see a well-made tutorial like that. The difficulty increase was just right and the last level gave me a real challenge. Good job 👍 |
| May 3 18:58:14 | 24h 03m | Fast Parcel Service | ♥ 1 | That was fun, and the music is a nice touch! Sound effects were a bit loud compared to the music (at least with headphones). It's the kind of game that makes you wanna play again and again to try and get a better score, the core concept is strong. Good job. |
| May 3 19:19:20 | 21m 06s | KPI_MASTER | ♥ 1 | Big fan of the music. The game feels nice and smooth, it's satisfying to run around and watch the stress indicators shrink. It does get a bit samey after a while and I wish there were more mechanics, but it's a great achievement as is. Good job everyone! |
| May 3 19:29:24 | 10m 04s | Golden Hour | ♥ 4 | Probably my favorite game so far, I really like the visuals, especially the color palette. The gameplay is simple and fun and it felt good chasing merchants and upgrading my ship. Music was great too. Good job on making such a quality game in 3 days! Et content de voir des français participer à la Ludum Dare ✌️ |
| May 3 19:53:11 | 23m 47s | Bagelseeker | ♥ 3 | For some reason the message in the mailbox won't display properly on my computer. screen.png So here's what I could experience from the game : It's beautiful, love the color palette, the platforming is very tricky, maybe a bit too hard for a jam game, which means some people won't have enough patience to experience the full game. Now I'm left wondering what the big twist is with the mailbox, I'll try again with another PC when I can. In any case, good job on delivering ! |
| May 3 20:07:24 | 14m 13s | Tattered Tunics | ♥ 1 | Took me a while to understand how the game relates to the theme, good pun. The fencing mechanic reminds me of Nidhogg and feels great to play. Pixel art and animations are top-notch, so is the sound-design. Overall it's a very strong entry, congrats on making such quality game solo in 3 days! |
| May 6 07:47:01 | 59h 39m | Darby's Delivery Service | ♥ 2 | It took me a minute to understand which letters should be delivered where, and it became pretty fun to just sort through all that mail. The art is amazing, you should be proud of that. Gameplay-wise, it's simple and relaxing in a good way, like some of those flash games back in the days. If I had to give advice on how to improve it, I'd say either add some challenge or more mechanics to the game, or just crank up the juice with cool visual/sound effects to make delivering mail extra satisfying. All in all this is a good entry, good job! |
| May 6 08:05:47 | 18m 46s | Orbit Express | ♥ 2 | Cool game, graphics and visual effects look very sleek. Music is also nice and groovy. Gameplay wise, it was fun to learn or to move around with the ship, and once you get the hang of it it becomes pretty satisfying to delivery packages. I wish there were more visual feedback about the speed of the ship, I found myself going way too fast unintentionally as I was approaching planets and struggling to correct my speed and trajectory. I'm a bit concerned about the AI usage, which parts of the game are hand-made VS generated? |
| May 6 08:17:01 | 11m 14s | Parcel Panic | ♥ 2 | I thought I did something wrong at the first explosion, I guess it's just part of the job though! Very fun game, it gets pretty hectic and panicky sorting through all these parcels. The game feels nice and smooth and I love how explosions make everything shift and shake everywhere. Good job on this solo entry! |
| May 6 08:37:49 | 20m 48s | Meat Sweats | ♥ 2 | Great game! It was fun going back and forth and doing those mini-challenges to get items. Having to mug customers to get napkins cracked me up. Pixel art and music were really solid, and the gameplay feels nice and responsive. I just wish I could swap weapons with the mouse wheel but that's just personal preference. Good job on this entry J and N! |
| May 6 08:47:21 | 9m 32s | Special Delivery | ♥ 0 | I laughed at the idea of a sentient vespa getting hired to deliver pizza with no driver. Gameplay feels greats, you really nailed down how to make the driving feel natural and fluid, great job on that. The game aesthetics reminded me a lot of 2000s era cartoon 3D games so that's also a win, and I think I see some Pizza Tower influence in the UI. Cool music btw. Big kudos for doing the Compo, this is a great entry. |
| May 6 09:00:51 | 13m 30s | Ninjanitor | ♥ 1 | I like the idea of preparing a dungeon for heroes to arrive, and having to avoid traps and enemies is a neat way of making that interesting. Gameplay felt solid and visuals are good, my only gripe is that it was a bit laggy on my PC (I guess Unreal games are trickier to optimize). Good job. |
| May 6 09:26:17 | 25m 26s | Neverending PetriChore | ♥ 1 | Love the aesthetics and the moody atmosphere, and I always enjoy exploring an open playground like that. Gameplay is a bit finnicky but fun to learn and master. I get the "Delivery" theme but it also feels like it was inspired by "Shelter", right? In any case this is a refreshing take. Overall it's a strong entry and one of my favorites so far, very impressive that it's a Compo game too. Great job! |
| May 6 09:39:30 | 13m 13s | Dr Stabby Delivers the Cure | ♥ 1 | Solid art and animation, it reminds me of Rick and Morty, especially the zombies' face. Gameplay is very simplistic but it works, I just wish there were more to it. You guys made a game in 72h and that's definitely an achievement, good job. |
| May 6 09:48:13 | 8m 43s | Post It! | ♥ 1 | Solid gameplay, it feels good to flap and glide around in between buildings. The biggest problem for me was that it's difficult to tell how buildings are placed on the Z axis, I get that there's a color scheme but it's not very intuitive. Sometimes the background buildings would also display over obstacles which was weird. The music was a nice touch. Btw, on the last level my bird was pointing downward and I wasn't able to fly properly, bot sure what was up with that. In any case, congrats on making a game in 3 days! |
| May 6 13:20:34 | 3h 32m | Wormpocalypse: Battle for Chornobyl | ♥ 1 | This is great in a way that's difficult to explain. Thanks for making this game. Gameplay feels like post-apocalyptic Ambulance Simulator, in a good way, the little cutscenes are amazing, the second phase had me smiling the whole way. Good job guys. |
| May 6 13:39:53 | 19m 19s | PAPERCUT | ♥ 2 | Big fan of the chill jazzy music, the minimalistic art style works really well too. In terms of theme/concept, this is one of the best takes I saw for now. I like that you have to be careful with your letters and make sure you can still deliver them after making robs or killing bad guys. The only things you could improve would be to make parts of the gameplay a little more fluid, like rope climbing, and making sure your textures are imported with correct options in Unity so they don't look blurry. Overall this is great, congrats on making this game! |
| May 7 15:00:56 | 25h 21m | Totally Legal Baby Delivery | ♥ 2 | This was so much fun, I was laughing the whole way, especially during the slow-mo baby-landing scenes! Gameplay feels great and it's super satisfying to build up speed and try to make trick shots with the babies. The stars and score even add some replay value to the game. Definitely one of my favorites so far, great job ✌️ |
| May 7 16:43:10 | 1h 42m | Become a Courier | ♥ 1 | Making a game with weapons, AI opponents, and vehicles in 3 days is ambitious, so congrats on delivering all that! It took me a while to understand I could just buy the building next to me for free, would have been nice to add some explanation for that. I noticed a few bugs: - Once I entered a vehicle, my body disappears but its hitbox stays in the same spot and enemies can still hit me and make me lose money. This also teleports the invisible body at the spawn point and I can continue driving as normal. - Sometimes I was able to just press E to complete a delivery without getting to the delivery point. I think this happens when I get the same delivery point multiple times, maybe a proximity flag isn't reset properly Overall I had fun with this game, it's a bit janky but it's part of its charm. |
| May 7 17:07:28 | 24m 18s | Just a cog in the machine? | ♥ 2 | That was fun, I liked the graphics and the atmosphere, sound design was good too. Didn't expect to see a rhythm game at Ludum Dare! Here's the theme interpretations I found: - Deliver eggs and creatures as in moving them from A to B - Deliver a show (music part) - Deliver creatures as in set them free - Deliver as in help give birth Good job on making this cool entry, especially as a Compo game! |
| May 8 09:04:38 | 15h 57m | Unwanted Delivery | ♥ 1 | I got lucky enough to finish the game without cheating, hurray! Overall I had a good time with this game, I liked reading the room descriptions and the combat system was engaging despite its simplicity. Good job on making this in 15 hours. |
| May 8 09:21:52 | 17m 14s | Duke Burger | ♥ 2 | That was fun! Game looks great with top-notch NES-style pixel art, and it's complete with nice music and SFX. Only the jump physics feel a little bit off, but I still had a good time completing the levels. That's a strong selection of levels for a game made in 3 days btw. Good job on this strong entry, the game looks very clean and "premium" for a jam game. Kudos for taking the time to make the intro too. |
| May 8 09:34:05 | 12m 13s | Forklift-em-up | ♥ 3 | Anytime I see a BadPiggy game in a jam I know I'll have fun playing it. That 2.5D pixel art works great as always and the core gameplay loop is highly satisfying, you have a way of making enemy and player actions impactful through screenshake, animations, and audio. Cool music btw. Operating a forklift and turning it into a beat-em-up is a fun take on the theme, and I think you've delivered a really strong entry for this jam. Congrats! |
| May 8 10:01:06 | 27m 01s | Rude Bear Rebirth | ♥ 1 | Starting with the obvious : It's hard, and not my personal cup-of-tea kind of hard. It's more about playing long enough for the physics and pendulum timing to become second nature, and then I'm sure the game becomes challenging in a way that's truly engaging. So that means I don't get to see the end of the game, but it's not big deal. Did I still have fun? Yeah! The core concept is very strong in its simplicity and make for a solid, super smooth, flappy-birdesque experience. Visually, the game looks amazing, big fan of the pop-art style and scrolling textures. Audio is also highly competent with good music and crisp sound effects. Overall this is a great entry, good job guys! |
| May 8 14:43:25 | 4h 42m | Marvin's Day Job: Sabotage | ♥ 0 | Simple and fun, maybe a teeny bit frustrating at the beginning but it gets better once you get the hang of it. I like the little music and the sound effects are pretty funny. Nice animation on the bomb. |
| May 8 16:00:52 | 1h 17m | YouHave10sec | ♥ 0 | Took me a minute to understand you have to drag boxes on symbols, I thought the box on the left was a button to press. In any case the game is simple and the continually increasing difficulty makes it engaging. Good job on creating an entry in 48h. |
| May 8 18:43:47 | 2h 42m | Before the Storm | ♥ 1 | The game looks pretty nice and the animations and movement feel very smooth. The difficulty felt well calibrated too, not too easy and not too frustrating. The biggest problem for me was that double tap did not work correctly most of the time, so I wasn't able to boost consistently (especially problematic for lightning). Overall this is a very solid compo game, good job on making this in 48h! |
| May 8 20:44:02 | 2h 00m | CVCPresents: CrazyCooked Adventure (wild!!!); or how I learned to love burgervan | ♥ 3 | I like the idea of frantically trying to cook and drive a truck at the same time, it's like Overcooked meets Crazy Taxi. In practice, it's almost impossible to do it efficiently, the truck tends to zoom past the delivery point or you have to make it drive so slow that you end up not saving much time. But you know what? It's fun trying anyway, and I think the concept could be made into a full game by figuring out the right balance between the two. Good job on making this experiment, I truly had fun playing. |
| May 8 20:54:29 | 10m 27s | Seagullarity | ♥ 1 | That was interesting. Very solid execution across the board with smooth graphics and animation, engaging gameplay, and nice chill music to top it off. Can't say that memorizing signs is my favorite thing to do in a game but that's just personal preference. In any case congrats on making Seagullarity, this is very impressive for a Compo game! |