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Feedback comments for LD53
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| Timestamp | Since previous | Game | Tomtomgome's comment | |
|---|---|---|---|---|
| May 2 02:40:29 | QuadTrain | ♥ 2 | Wtf this game is impossible xD I don't know if i'm just tired or not good with my hands, but I'm struggling every second of every meters of progress Quite the funny experience ^^ | |
| May 2 02:56:07 | 15m 38s | Space Haulers | ♥ 1 | Very good graphics, music and mood. Also, kudo's for localisation, that is always very cool to see that. On the minus side, is it me or the levels never end ? I would says that you feel too passive while playing. I end up always watching for my ship to get destroyed :/ So maybe have the rounds be a little shorter ? Also, it would be nice to close selling menus when you click outside the ship, to better enjoys the view (of drifting death stars ;) |
| May 2 11:06:24 | 8h 10m | Close Encounters of the Jeff Kind | ♥ 0 | I got a score of 1 ! Can you tell I am not good at bullet hells? Anyway, solid entry overall, with a fun setup, not many obvious bugs. Maybe lower the difficulty a bit, have easier zones with lesser points packages and more dangerous zones with larger amount of points. |
| May 2 11:17:37 | 11m 13s | Wrong address | ♥ 1 | I have never played hotline-miami so I cannot do the comparison. Very nice game-feel, funny setup. I've seen a few behaviors That I though were not always consistent (sometimes you can shot through door, sometimes not ?) But I really enjoyed my time playing |
| May 2 11:35:38 | 18m 01s | DO NOT OPEN THE LETTER | ♥ 2 | Btw the link in the LD page for the download is broken ! Very nice concept, I tried multiple runs to see what would change (even though I couldn't replay the game in the web version. But sadly the game is not really that scary :p One thing that could be improve is the overall flow of the level, to make sure the player has all the necessary information in the proper sequence, as to build up the world. |
| May 2 11:47:55 | 12m 17s | POST'HIT | ♥ 3 | Always checking on your entries ;) Not as complex as your previous ones, but still very polished experience, with BEST sound design even. The game was really fun and that is what matters :) |
| May 2 12:07:06 | 19m 11s | Apricot Kernel | ♥ 3 | Veeerry cool, polished, and moody with a fiting art style. I know it's difficult to have some readable texts, but the fact that you have so much to read with a visibility that is not great was a hindrance to me :/ But I still really loved this entry ! |
| May 2 15:53:45 | 3h 46m | Deliver the Cube | ♥ 1 | Very cool concept and very cool mood ! This is a great game to play and relax. It totally deserves more attention to be completed as a full game. I think people already brought up what is missing : mostly stats for each component |
| May 2 16:11:42 | 17m 57s | Stamp-ede! | ♥ 6 | Haha so cool, we also wanted a paper please inspired game but to be honest I think your implementation is much more fun gameplaywise. Everything fits very well together. Amazing job. |
| May 2 16:22:39 | 10m 57s | It could be a game that torments the mouse. | ♥ 1 | Very cool concept. As said it is pretty addictive. Maybe the difficulty progression should not be exponential ? I don't know if it is but it felt like it, et so the game gets better faster than me. But great game with great polish |
| May 3 13:31:00 | 21h 08m | Fetch Quest. A small text adventure | ♥ 1 | I think I only got bad endings :( But interesting game, I am very not familiar witht ext based games but it's fun |
| May 3 13:42:39 | 11m 39s | Post-Mech Pidge | ♥ 3 | I really liked this entry. Art style if very cool, the games feels complete. And I am very much found of humour in games so you had me with the pigeon trivias |
| May 3 15:08:49 | 1h 26m | Sick Day Delivery | ♥ 2 | You made the right call by keeping the soundtrack as it is. The gameplay works well, it's engaging, but what kept me playing was the music. |
| May 3 15:35:42 | 26m 53s | Drone Delivery Despair | ♥ 1 | I discovered you and your style last ludumdare, so I figured I'd check out what you've been up to this time. I'm commenting on the jam version as it is the one that I'm rating but I'll play the improved version after that. As always you have the mood thing down. I can give you one advice that comes out of my graphics engineer background : Maybe you know about this, but you are using a depth based fog effect that uses the depth values of the depth buffer to determine fog density. This is what causes the changes in fog density at the sides of the screen when you are rotating. If you want to improve this effect, you should consider using a distance based fog effect, that determines the density of the fog based on the effective distance to the camera position (sounds similar, but in reality the values are totally different). I don't know how to setup this in unity but you should be able to figure it out with the information I gave you. In my opinion this change would improve immersion a lot in this kind of open environment ;) |
| May 5 08:53:31 | 41h 17m | Alien Midwife | ♥ 1 | Nice atmosphere, gameplay is quite engaging. Good thing you had a clear tutorial. I would say that the difficulty on the game is not well managed (but I think it's always the hardest part of a game in a game jam : proper difficulty levels). But taking the same route as you did, instead of decreasing time I would have increase offspring required to be completed. It's not a big change but it changes your perception of what is happening a little bit. In your case, I knew from the first level that I could do all ten offspring in sufficiently little time to complete the other ones. |
| May 5 09:04:15 | 10m 44s | Caterpillar Courier | ♥ 1 | I think this is nightmare material : nightmarefuel.png I find the concept very original, and the mood and gameplay are pretty relaxing (yet the game is quite challenging). As said a tutorial would have made a big difference because I had to lose a few games to understand what was happening. Also, I think the difficulty curve is quite steep, because on every level, you not only grow making it harder to move, but you also have more fruits to remember. Maybe instead of adding one fruit every level, you could add one new fruit every 2-3 level ? Anyway, it's great to have a working fun game, without any bugs (no pun intended), by the end of a game jam ! Good job ! |
| May 5 12:12:15 | 3h 08m | Beelivery | ♥ 3 | I am very attentive to little (big?) details in games, and the fact that you did those animations for intro and outro is something that really appeal to me :D The game in itself is good a well polished. Nothing more to say Regarding art direction, I think I would have preferred a 2D/3D mix style (like paper mario) in order to have the same styles as the animation throughout the game (it's just me being very picky because I like consistency ^^) But the game is beautiful as it is ;) |
| May 5 12:25:02 | 12m 47s | Beelivery | ♥ 0 | Same as the other, level transitions weren't smooth. But I quite liked the game overall, very pleasant to play, engaging, coherent graphics, nice music. Nice work ! |
| May 5 15:25:40 | 3h 00m | Ludum Dare 53 | ♥ 2 | My biggest question would be : Why the hell so many mines, invisible mines xD (well I guess in real life mines should be invisible but still...) It was fun to play, I didn't read all the feedback you got so maybe I will say something that has already been said. One thing that was disturbing is the large amount of life the player has. It is difficult to really grasp how much damage the player can take before dying. I think a mechanic that could have provided you with the same "progression" effect whilst being easier to mentally managed would have been an Armor effect. You start full life with, say, 100 life points, and instead of gaining life when killing skellies, you gain armour making them and the sorceress do less damage to the player. You still need to prepare yourself for the final boss in order to survive, and the healing system would have felt more meaningful. At least that is how I would have done it, but that might not be what you where aiming for. anyway great job :) |
| May 6 13:00:54 | 21h 35m | The Delivery | ♥ 1 | Very cool that you were able to complete a game for a jam ! I think I would have improved movement speed a little, i felt a bit slow, And I also weren't able to properly do the side quests (I don't know if it is possible ?) But the game has a nice atmosphere with interesting graphics, and having a coherent game cession without any blocking bugs and an easy restart button is pretty neat ! |
| May 6 13:24:52 | 23m 58s | To: Tony | ♥ 2 | Very funny details (I love funny details), we also did a paper-please like game so I know where you're comming from :D Your version of the gameplay is very interesting and as a lot of potential for a full game. I am just so that that there is no alternative ending if you don't discard the package (or at least I didn't reached it ?), I would have loved to see one. |
| May 6 13:54:18 | 29m 26s | Lern Island Letters | ♥ 2 | Veeeery sad that there is no ambient sound... I would have loved to gear seagulls, paper creasing, maybe a boat far away, the waves on the beach... I would have given so much to the atmosphere ! Besides that the gameplay works very well, you did a good job for a short game time like this, and it feels satisfying to send the proper letter to the proper receiver :) |
| May 18 09:43:21 | 283h 49m | Echoes of Empathy | ♥ 1 | Interesting Idea, I hope you will have your 20 ratings. Sadly, I didn't feel my prompt had an impact, I don't know if this is normal |