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Feedback comments for LD52
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| Timestamp | Since previous | Game | Tomtomgome's comment | |
|---|---|---|---|---|
| Jan 9 20:31:04 | Forget-Me-Not: Harvesting Memories | ♥ 2 | I love the 3D+2D kind of esthetic (paper mario fan here), and together with the audio it provides a very nice an peaceful atmosphere. I would says that what is lacking in your game is feedback, for example I didn't notice that I had picked up clues to help me. But other than that it's a very nice entry :) | |
| Jan 9 20:58:25 | 27m 21s | Veggies slayer | ♥ 4 | Reaaaaally love the art on this one, too bad the game doesn't have any audio to perfect its mood. The gameplay loop is difficult to grasp, and I ran into a few bugs that prevented me from playing properly: - on my first run : An ennemi had 0/10 life, but the fight was still on and I was stuck - on my second run, I had the enemy at -6 life an its death wasn't detected so I go stuck again - Third run I couldn't select the boss in the fight T_T All in all, even the the game could have been debugged/Play tested a bit more and the game design equilibrated, there was all the ingredients to make a very good entry, especially on the art side. |
| Jan 9 21:14:00 | 15m 35s | Blood Harvest | ♥ 3 | Almost perfect for a game jam. Art direction is incredible, blends very well with a cool audio to give an awesome mood. The concept of the game is very clever, even though I figured out that you could just rush through a level instead of trying hard a playing the way it is supposed to :p But without that hack it is very cool to have to learn a levels to figure out what the best course of action should be. |
| Jan 9 21:42:53 | 28m 53s | Human resources | ♥ 5 | The itch link was not working for me This is definitely my kind of humor, I would have upgraded one of your quote : Rick and Mortis, I would have gone with Rigor and Mortis. The game is full of thoughtful ideas and meta stuff. I really love it. Sadly, The game crashed of Friday when I tried to talk to the first gargoyle :( And I had my Thursday score copied to the Friday one during the night, so there is a bug here somewhere |
| Jan 10 08:06:52 | 10h 23m | Breaking Catnip | ♥ 1 | Very nice graphics and I love this kind of humorous games. I ended up having the same problem as Tsuya where I couldn't see the dialogues which is probably very sad, also you could spam the E key at the client would respawn |
| Jan 10 12:01:34 | 3h 54m | Organic Mouse | ♥ 3 | It is very thoughtful of you to have implemented multiple endings for a first time, that immediately add depth. Art direction has a global coherence which is always a good point. You could mainly improve on the controls, having something more dynamic, but those concept are not easy to put in place. Overall very cool :) |
| Jan 10 19:03:53 | 7h 02m | Wheat harvest paradox | ♥ 2 | Such a good mood with a very original concept. There is also a lot of content and details for someone solo, that's very impressive. I've look through your page And I see that you've been honing the moody aspect of your games, that's very interesting to see and quite inspiring to do the same |
| Jan 10 19:29:42 | 25m 49s | Arrrrrvest! | ♥ 1 | Very good and very fun game, the concept is very catchy and it's overall very good. I got stuck once on the map and I had to reboot completely because I couldn't do anything anymore, maybe I missed something :( And even though I tried hard (really) I couldn't defeat the boss, it's just too strong :D |
| Jan 10 19:51:39 | 21m 57s | GRIM REAPER: Harvester of Souls | ♥ 1 | Very enjoyable experience, it works well, it's engaging, it's hard but not that's part of the fun, I'am bad at those games but that's also part of the fun. All in all very good game |
| Jan 10 20:54:11 | 1h 02m | Harvest Survivor | ♥ 5 | This game did not helped me like carrots more. Thank you for the endless game mode, my longest run was 25minutes, I needed a few test run to seek the best strategy. The difficulty is kind of a bell curve, but once you have enough upgrade you are just OP and can last forever. Super fun, enjoyed playing a lot, love the animation of the tomatoes. |
| Jan 11 20:52:01 | 23h 57m | Death 'n' Veggies | ♥ 2 | Interesting concept, There are some funny Ideas in there. The would need to give the player more feedbacks for a better experience, So that the player has more information about which actions are available to him, and which ones are inaccessible. But interesting experience nonetheless ^^ |
| Jan 11 21:06:12 | 14m 11s | Hobo Harvest | ♥ 4 | Love the representation of the character, It's a good example of "work with constraints" (aka we don't have the time to rig and animate characters and yet we want our city to feel alive). At least that is how I interpret it x) But that's really clever. I did not enjoyed the mechanic that much but the game was still fun to play, and that's helped with the first person view increase the feeling of immersion. I also very much appreciate the level of polish this game has, it's always veeeery pleasant to have a game with very few bugs, and a full game flow with menus. Very good job ! |
| Jan 11 21:14:57 | 8m 45s | Grim Harvester | ♥ 1 | Good mood and sound design. I think the animations could have been faster to give the game a bit dynamism (but that might have been detrimental to the mood) And maybe I suck but I find the game very difficult x) I'm going to blame bad dice luck for that |
| Jan 12 11:43:47 | 14h 28m | #NoOneDeservesToBeAnEggHoover | ♥ 1 | I found a lot a cool things with this entry: - Having your game localized is very cool - Having to crave for the narration because the gameplay is very repetitive (in line with what the character is experiencing) - The gameplay phase works pretty well so even though is it repetitive it's not painfull - Overall very immersive mood I think the narration could be improved, but the execution overall is amazing, congrats |
| Jan 25 08:25:03 | 308h 41m | Hey can you go harvest those cave mushrooms for me, thanks | ♥ 1 | The controls are very smooth and very nice to use. The overall mood of the game is very well crafted, I personally really like the minimalistic introduction and the fact that you kind of have to discover the controls by yourself. Adding some living danger to the game and you would have had an amazing horror game (kind of funny that it is a random harver/collect game :D) Also the game is well polished, not bugged, and that is always a big win for a game jam! |