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| Timestamp | Since previous | Game | Honest Dan's comment | |
|---|---|---|---|---|
| May 3 21:39:08 | Decrypting Handwriting | ♥ 1 | very original content! Had a good time working through this. Its gonna be tough to appeal to everyone with these sort of games, but great if you got a bit of time to focus on it! Appreciated the warning about doxxing too, thoughtful. | |
| May 3 23:52:13 | 2h 13m | Too Hot to Hendl | ♥ 3 | What wonderful cover art! Really stands out from the crowd! and appreciate a good pun! |
| May 4 19:58:02 | 20h 05m | Wasabi Whiskers | ♥ 2 | just a quick note to say... I loved the name. Wasabi Whiskers. What a legend :D |
| May 6 09:54:04 | 37h 56m | Mars Delivery Program | ♥ 2 | Good atmosphere. The shallow depth of field felt like it shouldn't be combined with the low res textures, but it still worked well surprisingly. I like how the pipes around the area were colour coded, I felt you were trying to guide the player, though I still felt I was wandering about aimlessly somewhat. A good experience overall. I did get stuck sadly in the vehicle, here's location incase you're interested: Screenshot 2023-05-06 105217.png |
| May 6 21:22:13 | 11h 28m | 5-STAR | ♥ 1 | I think this is one of your best entries, in terms of combining puzzle elements, platforming and pacing. Glad to have tried it out on stream, thanks for being there <3 |
| May 6 21:26:04 | 3m 51s | Lucky Lefty Loves Letters | ♥ 1 | Snail you've done it again! I am jealous how well you make these games solo that end up having replayability and fun within small scope. You did good! |
| May 6 21:28:26 | 2m 22s | Dante's Delivery Service | ♥ 4 | Gave this a good few goes and had fun with it. Both weapons ended up being good, which is nice - as it made playing through it multiple times more appealing. I also tried a blood thirsty strat on my last go, which was less profitable but importantly - more NOBLE! Dante, protector of the people! |
| May 6 21:30:26 | 2m 00s | Package Punk | ♥ 1 | You did good! another challenging high score attack game that the community will enjoy I'm sure. I struggled a bit with controlling the board and aiming, but a lot of that is down to my inability :D items getting caught on props around the map sometimes caused frustration, but made sense mechanically. |
| May 6 21:32:04 | 1m 38s | Air Shipping | ♥ 2 | Lovely visuals and atmosphere created with the solid voice acting. Satisfying to play, and paced well - it finished just as the gameplay was starting to feel a little repetitive. Solid entry! |
| May 6 21:34:51 | 2m 47s | Holding Out | ♥ 2 | I had fun with this! I think the idea was very novel, and I think the dialogue between you and the customer service operator was engaging and funny. The gameplay felt a little too easy for too long, but that may be related to the powerups I got. Woulda liked if there were bits with higher spawn rate maybe with enemies that forced you to use your roll. Really good entry overall ^o.o^ |
| May 6 21:36:32 | 1m 41s | Mailman Madness | ♥ 1 | Great entry, proud of you smashing through this as a new father! You created a really engaging, replayable, arcade high score game. The bike movement felt on point, and there game required precise navigation to keep the combos going. The dogs felt a little too punishing at times, since you couldn't really avoid them if you happened to encounter them head on. |
| May 6 21:38:19 | 1m 47s | DElive | ♥ 1 | I was glad to join the 25 club on my play through today. I think this was novel idea, and your mechanics added opportunities for players to strategise, more than usual in bullet hell games. The only complaint was the pacing, because it took so long to get to where I died, I feel repeating it all again would be cumbersome, as it'd likely not be challenging to repeat 90% of what I did on my first play through. |
| May 6 21:40:42 | 2m 23s | Why Deliver Y ? | ♥ 2 | You do not disappoint. A pleasure to see another of your entries, despite taking a bit of time - it was rewarding and well thought out. You did great to integrate your idea/story into the original puzzle mechanics. Having the flashlight on seemed to have very little benefit, but with some additional levels / puzzles I'm sure it could have been utilised more. Da iawn! |
| May 6 21:49:35 | 8m 53s | Disk Dasher | ♥ 2 | The balloons were innovative, I just wish I could have utilised them more - it'd had made traversing the world more fun! Cohesive art, it all fit together well and set the tone of a not-too-distant future world. Where CDs are valuable artefacts of the past haha!? |
| May 7 13:22:54 | 15h 33m | Night Rider Noms | ♥ 0 | Hey @lanalux ! The ambience and setting is cool, and it was quite original to have a driving game where you don't do the driving. It was pretty relaxing to be honest having it playout while I relax and chatting with stream :D I get a feeling you had more ideas you wanted to get in, but ran out of time perhaps? For me, if I was build on this, I would probably look to add a map which showed the locations of the pickups and drop locations. Then the players decision making is based on which new orders are located ideally, such that they can deliver promptly and pickup/deliver things that are in close proximity. With some system where you get a better tip based on how long they are left to wait. "Thai me up" made me giggle as a name, along with a few of the other food place names! |
| May 8 07:04:43 | 17h 41m | The Ferryman | ♥ 1 | A good atmospheric point and click game. A good idea to have multiple endings, but without too much dialogue / interaction options, it made playing it through more than twice a bit of a stretch. It was cool that you sped up the walk speed on successive play throughs though, for sure! I liked the lore, the story telling, the animations, and that sense of mystery and unknown. |
| May 8 07:08:31 | 3m 48s | Rogue 'n Royal | ♥ 2 | I love the clean Bauke style! A novel idea with the map traversal, and the mini games. The mini games ideally could have been fleshed out a little bit more, but thats the nature of a game jam. I liked that there were different routes to travel that opened up different options. I also liked the various tile sizes making me think of "routes that let me explore more tiles". |
| May 8 07:12:12 | 3m 41s | Juggle Mail | ♥ 2 | Really solid arcade game, you've done well. Really clever to combine the delivery of mail with juggling, especially when YOU get tot decide how many to juggle at once to set your own multiplier. Puts the player in control of the risk vs reward situation, which is good in this sort of game. I had a habit of missing mailboxes, it might be because the map was moving and I was releasing it a bit too slow, so maybe a bit more generosity on the hitboxes woulda been appreciated. Apparently I beat Pomo, which is a successful feat in its own right! kuvi_mail.png |
| May 8 07:15:32 | 3m 20s | Delivery Cannon | ♥ 0 | Hey this was actually a lot more fun than I expected out of a 3 hour game! At first I was a bit put off by all the numbers that I could tweak per shot. But in the end I either memorised some rough numbers for height based on a set power, or I tried eyeballing a bunch on the floor, both ended up working pretty well! Had two rounds and tried a couple of strats, feels like I coulda improved if I kept going though! xeke.png |
| May 8 07:22:31 | 6m 59s | Drone Diner Dash | ♥ 1 | This was one of the, if not the, most satisfying game to control with a controllers triggers. Really felt it was a challenge vs myself, to keep my cool when I started making mistakes! The drone audio was good and authentic, though perhaps could be a little quieter. Really nice solid entry. Potentially a bit "long" for a jam, I didn't mind though as I was enjoying. |
| May 8 07:26:07 | 3m 36s | Deliver to Whence you Came | ♥ 1 | Great entry again Camh! Clever and unexpected mechanics. Nice to have a puzzle game where there isn't 1 perfect solution, more that the puzzle is more fluid and just a task to manipulate the environment to meet your goal. I liked that the ball turned into "lure" whilst in movement, added that extra dimension to it. |
| May 8 07:30:58 | 4m 51s | AirTaxi | ♥ 2 | Had some fun with this one! The helicopter model was good, and I enjoyed the impact of the "crash landings". The controls of helicopter were good too, initially I felt it was too hard to rise up again once you develop some downward momentum, but in the end I learned how it worked and I think it worked well. Would have been great to have some more interesting level design, that would challenge the player to be accurate; where mistakes would lead to running out of fuel / crashing more often. |
| May 8 07:36:11 | 5m 13s | Treats Inbound | ♥ 1 | I delivered maximum treats and the cat now loves me. I win life! I loved how the eyes of the cat tracked me as I moved around. Such a silly game, loved the dramatic delivery; the intro sequence and the surreal "level is the cat". Quite fun to play, I liked that you could stroke the cat to go faster, which gave player some more gameplay decisions to make. Having more than 60 treats was a good idea, making it not feel too harsh as some of the treats seemed unattainable based on the hazard positioning. |
| May 8 07:41:04 | 4m 53s | "I Do Extra Good!" | ♥ 2 | A very silly game packed with personality! I liked the lore of the main character and the way you told it via the funny dialogue. The controls were quite a unique experience. Could have been interesting to have different BPM occasionally (or in future, in different areas / levels), as it would change the feel if the player had to choose a new direction / boost twice as fast, for example. The music was a real bop, and the mood was great - combining an unaware robot thinking they are doing good but actually causing havoc. May have been good to have a bit more of a challenge or means to fail the game, I wasn't quite sure how the fuel worked - it felt like HP in the end? Glad to have checked out your game and to see you getting involved in LD again Flighty! |
| May 8 07:44:58 | 3m 54s | Moving In | ♥ 1 | Hey krass, had a couple of blasts through this! General premise was easy to get into, and I quite like that it combined decision making with aiming skills. It always felt like I was playing catchup which is good. One downside is that I felt like on my second attempt, when I attempted to be more strategic and focus on closer rooms before the orange/purple ones, that I ended up getting a worse score! So not sure how much depth there would be to the gameplay, it might end up being that each play through feels roughly the same. I had a good time with it though! |
| May 8 07:48:25 | 3m 27s | Hermes' Express | ♥ 1 | Hey @javasaurus, this was fun! I played web so I didn't make it on the leaderboard, but I would have been second place! I feel the hitboxes could have been a bit larger on the good balloons, as the WASD movement meant the movement was quite sudden and found myself narrowly missing a few of the balloons. The downward movement was surprisingly slow, but added some gameplay as you knew you had to start moving down ASAP if you wanted to get down low after being high. One thing is I'm struggling to rate as I'm not sure how much AI generated content was used. I'm guessing the main level assets were made by you, but the title screen and music maybe were generated? A reply will help me give you what I consider a fair rating! |
| May 8 07:54:00 | 5m 35s | Hover Bites | ♥ 1 | The game feels strategic, which at times felt a bit overwhelming for the way my brain tries to solves problems! But a nice idea, original experience. As suggested on stream, I feel having a "loop" instruction would have been interesting, as often my strategies would have involved looping (like pick up and deliver water x 4, then deliver burgers to burger restaurant for the rest of the day). Mechanically it was nice, it was satisfying to watch the drones do their job! It was sometimes hard to predict how far through their task list they would get until you press play and watch, but then that was part of the game cycle! Good that you had a button to speed up the day too. |
| May 8 07:57:30 | 3m 30s | RIP: Ridiculously Injury Prone | ♥ 1 | I delivered cake! and only died 3 times in the process, granny will be pleased! A simple enough game, that was brought to life with the art assets and funny atmosphere. I didn't realise you could run, which could have made the game better. Also, I think having short cuts was a good idea, but I didn't notice them - so maybe a bit more held leading the player through the shortcuts would have been benefitial. Replayability is tough sometimes with games like this, other than beating your previous time, you feel the gameplay may be a similar experience. Perhaps if it had more regular hazards, where the player had to change their path more often, it would make it feel more like a game you could "get better at" and play more often. |
| May 8 08:06:42 | 9m 12s | Spaced | ♥ 2 | Some good original ideas here. I liked the two games running in parallel, the avoiding of the asteroids during travel and then the game of pong. I got to the end of the spline, so I think I finished the game as I stopped moving? The obvious downside was that the pong game grew stale after a while. It was original to abstract the number of packages to deliver to the health of the game. I would have liked if maybe the different type of "balls" had different mechanics or movement, to freshen up the gameplay based on what item was being "delivered". The visuals were good, and I enjoyed the Windy puns <3 always appeasing the egg god. |
| May 8 08:11:25 | 4m 43s | DeliverEgg | ♥ 3 | A very full game, again with probably too much content for a game jam! As I mentioned on stream, I'd love to see 25% of the content and then spending the extra time making the UX feel tighter and more engaging (and less frustrating!). These games def have that feel of classic 3d platformers like mario and banjo, and you bring together the 3d assets well to build a world. I think the level design feels good, but at the same time its hanging on the old charm of those games - where you're expected to run around and collect everything, perhaps without moment to moment fun / challenge. |
| May 8 08:21:26 | 10m 01s | A Bag | ♥ 1 | Seeing this bag posted on the home page literally about 30 times in the last week, I thought I'd finally see what it was about. I can't decide if I regret that decision. |
| May 8 22:37:49 | 14h 16m | Rocket Lawnchair 2: Baby Deliverydoo! | ♥ 1 | I found this a bit too hard, but I think my brain isn't suited to these sort of games either! I got 3 deliveries eventually, but sadly my efforts were all hail mary's and less reactive strategy!! The sound bytes were funny and added to the mood, but my level of play meant I was re-starting so often that it starts to irk you when its the 50th time of the music starting / butterfly line :D I liked the intro and the interaction between the characters, and some funny writing too! |
| May 8 22:40:26 | 2m 37s | Mouth Feel | ♥ 3 | An absolute banger from the keyboard cowboys. a big challenge for a game jam, so its understandable some room for improvement in the annunciation etc. But what a blast, some great silly writing, original innovative experience, all with a humorous playback of the entire story at the end :D I do wonder if you'll make games like this when you start your own studio! |
| May 8 22:43:11 | 2m 45s | Giggle Groove | ♥ 1 | Always a bit sad when I missed the punchline and got punished with 0 points.. but the punchline is so important in comedy it sadly made sense to design it that way! I think I kept pressing it twice, or pressing the following word to early which would cancel my previous one. I wonder how it'd play if you stopped it from turning a green into a red if you've already got it green? May be too easy and cheesable perhaps, just mentioning it as I kept doing it by mistake. The jokes were funny, along with the generated voice :D I think you did well to split up words into chunks for the rhythm element of the game. Good job!! |
| May 8 22:45:26 | 2m 15s | CUBE RUNNER | ♥ 1 | I had a good time with this. The multi directional driving made for an original experience, that took a little time to master but felt rewarding. Who doesn't love doing a barrel roll? The post jam improvements dealt with almost all of my critique, so good job with that. I liked how you paid tribute to previous jams with the names of your building too :) |
| May 8 22:47:41 | 2m 15s | Hat Game | ♥ 0 | Thanks booksnail for making digital version of marcs very clever and intriguing game! I enjoyed playing the "fast solo" version of this, it raised many tactical decisions during the play. It also helped me appreciate how that fancy shape fits together in the way it does! Could be a solid game idea to pursue, especially if the theory around this shape is a new thing? or was it just you only learned about it lately? Great job regardless! |
| May 8 22:49:26 | 1m 45s | Crash Courier | ♥ 2 | Very solid arcade game :) had some challenge precisely controlling the car with A and D, but still manager to get better over time and enjoy myself. It seems you addressed a lot of my concerns in the post jam version too, which is great to see! Really good music by the way :) |