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| Timestamp | Since previous | Game | Ava Skoog's comment | |
|---|---|---|---|---|
| May 3 15:56:33 | Dave's Pizzas | ♥ 2 | A lot of fun! Really nice attention to detail with the wobbly sign and the radio announcer. Definitely benefited from a second attempt after getting a bit familiarised with the map and the controls. Felt quite good to drive the car and a lot of the time spinning out of control was just hilarious and added to the tension. Sixty seconds felt fair, able to finish the current delivery even if another one cropped up at the same time, but at three simultaneous orders I was never able to make it ๐ Not sure what the game-over state is as it seemed to end early every time (I had money and I only missed one delivery). May have been a coincidence but it felt like it was programmed to end after the last song? Being able to keep driving after losing to practice some stuff that I didn't want to risk while on the timer was great. On my fourth try I finally stuck the landing after the big ramp and delivered the rooftop pizza! But then I got irreversibly stuck on the side of a building a few deliveries later and *the run* was ruined ๐ญ Happened quite a few times actually so that'd be my main complaint if anything. Wasn't nice to be on a roll and have that happenโฆ โน๏ธ Audio is great. All the different tracks of course but also the sound effects. It's a fun juxtaposition to the moody graphics. Never ended up using the handbrake because it didn't seem to do much at least at the speeds I was going. I'm guessing it was for drifting but I wasn't able to figure it out. Really well done! ๐ Brought down only by how easy it was to get stuck, otherwise great! | |
| May 3 16:17:54 | 21m 21s | BHAIbOEN | ♥ 1 | *Funny*, but unfortunately not a lot of *fun* for me, unless I missed something or am just really bad at it ๐ It just felt like I had as good as no control over where the babies went, or even myself sometimes. Difficult to gauge how far they would be flung. Very hard to hit anybody with them. I do like the way the AI art is put together and the wonkiness of it. Text always getting messed up is entertaining, as well as how you embraced it with the title of the game. The literal baby monitor is great. Just wish there was audio, that'd've been quite something! |
| May 11 15:43:36 | 191h 25m | Ultimate Package | ♥ 0 | Very well presented in terms of pretty graphics and slapping music and the intro! Some funny story elements and premise C: Gameplay itself felt a little lackluster, speed and gravity unbalanced relative to platform distances, but I got used to it, and figuring out I could walljump helped a lot. Enemies felt a bit too random without enough feedback so I didn't really know how well I was doing against the boss until it was suddenly gone. Campfire checkpoints were nice to have, especially there. Music as most have pointed out is fantastic and I definitely spent some extra time just listening to each track ๐ถ Unfortunately I found the jump sound way too loud so I had to turn the volume so far down during the level that I couldn't hear the music ๐ข But I did come back to just listen to it without moving after I beat it! If the gameplay could be polished to the level of the already amazing art and music I think this could be even cooler! ๐ฆ |
| May 11 15:55:36 | 12m 00s | On Time | ♥ 1 | Simple but fun! With a little more balancing/polish I think it could be very satisfying in the same way as a good old snake game. Things seem prone to snowballing one way or the other: first try I had barely enough time between any given pickup and eventually lost, and second try I got off to such a good start that it was basically impossible to lose. I assume placement is random now, so maybe there could be some logic to it based on the distance to the lorry etc. to keep you on your feet. Maybe wrapping the level too? Sound effects are simple but helpful. Music would've been nice of course. Likewise for graphics, offering just enough to understand what's happening. Maybe they could be even more simplified to really lean into the snake รฆsthetic ๐ Good fun that I think could be even more so with some more work! ๐ฆ |
| May 11 16:23:30 | 27m 54s | Banana Snatchers | ♥ 0 | Nice-looking game! Should add a screenshot to this page ๐ต Like the others I struggled a bit with the controls and what to do but figured it out. I think normal WASD could've been fine since I never felt like I needed to drift anyway. I tried with a (PS3) gamepad but triggers for aiming unfortunately didn't work with it. The story and the monkeys are funny! I'm sorry you didn't have time to implement driving back home, would've been cool! Music is a bit repetitive but has a nice bass. Overall pretty neat, just needs a few issues worked out! c: |
| May 11 17:17:54 | 54m 24s | Starbound ClawShell Service | ♥ 2 | Chaotic! So much stuff, in game and out (wow, all the consoles!). Sounds like you all had a lot of fun making this. Had some fun playing too, just a couple of issues that seem to have been common based on the comments. Amazing how you made such as a repetitive music track somehow not be grating and actually a bit of a bop, and the hidden rap on top! Not sure I can add a lot that hasn't already been said, but I too would've liked subtitles since the effects muffled the words a bit. And just in general the controls/explanations. But cool stuff, well done, and props for all the platforms! |
| May 11 17:42:37 | 24m 43s | Golden Hour | ♥ 2 | Very pretty! Unfortunately completely freezes for me every time after the first shot or two :( Looks like Godot, any chance of a native build? Would have to be macOS for me but. Game looks so cool! |
| May 18 18:10:45 | 168h 28m | Viking Delivery | ♥ 1 | Looks and sounds very nice but I got a bit confused by the gameplay. Didn't seem to be able to figure out how to "win" (if possible) or where packages were supposed to go in particular as there wasn't any indication or feedback. Is the goal just to deliver as many packages as possible within the time limit? The arrows were helpful for the packages, but I wish they'd shown me where to deliver them next ๐ Game is quite cosy but feels unfinished is all. |
| May 18 18:21:47 | 11m 02s | Cube Delivery | ♥ 1 | I always enjoy a good puzzle so gameplay-wise I thought this was pretty good! I never managed to beat the timer on level 4 tho, and I'm pretty sure I got it perfect but maybe I missed something โน๏ธ Wish there was some cool music of course but what little audio there is fits. The graphics were mostly fine except for the blinding bloom and, at least on web, z-fighting, but hopefully those should be easy fixes. I think this is the first time I've seen the take on the theme be "deliver *yourself*" so I found that quite novel! Needs polish but could be cool! c: |
| May 18 18:41:43 | 19m 56s | Virtanen | ♥ 1 | Hyvรค peli! The points where you click don't scale with the graphics on a high DPI screen (another comment on the itch page says as much) but luckily zooming the browser out to 50% did the trick. After that I was finally able to find the key and move on from there. I guess in the end there isn't that much substance there but the atmosphere and sound design are really great and help build a scary mood. Who knows what happened at the end there? ๐จ Thought it was a pretty good use of the theme, involves a package like a lot of the entries, but in a way I hadn't seen before. Pretty cool, could be even cooler with a little bit more to solve and do! c: |
| May 18 18:57:24 | 15m 41s | Handle With Care | ♥ 0 | Fun! I couldn't beat the whole thing unfortunately but got stuck eventually. The first two trampoline levels were hard but eventually I got them. Pizza one thoโฆ Wish it was easier to get it going diagonally. Music was fine and graphics conveyed what they needed altho the clouds felt a bit busy. The walking sound seemed to pop a bit? Thought it was decent but needs some polish and game feel C: |
| May 18 19:07:07 | 9m 43s | Average Delivery Sim | ♥ 0 | I think this is a cool idea! The physics-based packages are a lot of fun. Looks and sounds very nice but unfortunately just doesn't feel very good to play :( Acceleration is very fast and it's difficult to even stop and pick up new packages, and the camera moving around when reversing is very disorienting. I feel like with just a little fine-tuning to the variables and fixing the camera this could be a lot of fun, however! c: |
| May 18 19:15:06 | 7m 59s | Velocipede | ♥ 4 | Aww, I feel like this *could* have been a lot of fun! :E The idea is great and it's a good use of the theme. The music is nice too. But I feel the same as the other commenters. I don't know if it's a bug but the arrow just rotated with the bike rather than pointing consistently in some direction so I had no clue where to go. I don't know if there was lag that made me feel like I wasn't able to hit on beat or if I'm just bad but since there wasn't really any feedback it was hard to tell. On the whole a cool concept that I'd love to see been made to work but unfortunately it's not quite there as it stands. ๐ |
| May 18 19:21:08 | 6m 02s | Stand & Deliver Snooker | ♥ 0 | Pretty good snooker simulation but it does seem like a big stretch with regards to the theme ๐ Music is a nice fit, even if you opted out of the audio category, as are the sounds. Graphics are a little wonky as you say yourself but it works quite well for this tbh; you don't need more for this kind of game. The one thing I found weird was how the game controlled. Unless it was a bug I couldn't hold and drag to aim the cue, I was only able to click and have it rotate instantly. Usually a game like this would let you control power by how long you hold the button or something, so setting it with a slider felt strange too. Definitely had a vibe too it and it was enjoyable just to play tho! |
| May 18 19:27:02 | 5m 54s | Trailer Trial | ♥ 1 | I liked this one quite a bit! Hope you can get it out of the danger zone before rating ends. I played a similar game earlier (physics-based packages in the back of a truck) where the main problem was that it just didn't feel very good to control the car, but in this one it really did! I was able to finesse my way around even trickier parts like the bridge and acceleration and deceleration both felt good. I've played a bunch of Eurotruck Simulator before and this felt similar, intentional? ๐ Music was really nice and graphics were cute too (only thing I didn't like was the motion blur). Felt like a nice drive just playing the game. Pretty cool! |
| May 18 19:31:24 | 4m 22s | Tough Crowd | ♥ 1 | It's very cute! The dark room sets a great mood. Can't decide whether its good or bad that there isn't much rhyme or reason to what makes a joke stick. I tried anticipatory silence, things like that, but not sure it helped~ Was definitely funny tho! Would be cool to see an expanded version with a bit more feedback maybe. |
| May 18 19:40:54 | 9m 30s | Forklift Certification Program | ♥ 0 | It's very funny! Sounds nice, looks nice. I just found it incredibly difficult to manage anything at all, but that may be on me, given that some others in the comments seem to think it was fine. I do like the idea of physically pulling the different levers but it didn't feel very good that you lost sight ahead of you to do so, so maybe they should've been assigned to keys on the keyboard instead, leaving the mouse to keep looking ahead. |
| May 18 19:49:33 | 8m 39s | George and Deliverance | ♥ 1 | Pretty cool! Felt quite good to control, nice to be able to slow down or speed up so fast and make such tight turns. Still difficult somehow, with how few hits you could take. Music is nice and tense, adding to the urgency. Nice that the timer is only for bonus and doesn't make you fail completely if it runs out. Looks pretty good too. I imagine it feels even better on mobile. Overall nothing too new but well executed. C: |
| May 18 19:55:38 | 6m 05s | Witch Brunnette | ♥ 1 | Very cute! Looks, sounds, and plays quite well, only really missing music. Only thing that felt a bit bad controller-wise was tying shooting direction to movement direction making certain maneuvers feel a bit clumsy. I guess it's more gathering than delivery maybe? Getting scoreboard in place is cool too. Nothing very new here but very nicely presented and this sort of game is always a bit of fun. c: |
| May 18 20:03:16 | 7m 38s | Perfect Delivery | ♥ 1 | Very cute graphics and music! Easy to understand and mostly feels good to play (was a little tricky to fit packages in near the edges sometimes; I think maybe I would've preferred gradual rotation to snapping?). Good vibes overall! Simple game so not much to say otherwise but the presentation is spot on and I enjoyed it a bunch. Even some humour to be had when the lorry drives off as you fail to fill it in time and all the packages just get left behind ๐ฑ Only thing was it felt a bit anticlimactic when you lost, would've liked some more oomph there. But really, super nice game! |
| May 18 20:13:27 | 10m 11s | FredEx | ♥ 1 | Cool game! Looks and feels really nice. The audio is great; some music would've been cool. It did seem pretty much impossible to me to get every package delivered tho, as the TV always seemed to fall out as soon as you moved at all, sometimes before. I guess maybe the trick is to somehow keep driving and/or reversing to balance it but I never managed to pull it off ๐ Some humour in there with the recipients and their voices. Nice graphics and particles. Nice job C: |
| May 18 20:19:20 | 5m 53s | Yangtze | ♥ 1 | It's cute! The movement with numbers struck me as a bit unusual first but it made sense and it was nice to be able to move with precision. Some strategy involved as to whether risking the U-turn is better than losing more time. Graphics are neat and the audio is funny (does get a bit grating after a while). Some music would've been cool. Simple but mostly polished and somewhat fun to play! c: |
| May 18 20:35:53 | 16m 33s | TrainTrackTrouble | ♥ 1 | Wow! My absolute favourite so far. It's just super polished in every aspect (except, maybe, unless it's a bug, the blurry yellow square that seemed to show up when you ran low on fuel which seemed like a weird indication haha). I *love* how the sound of the moving train is incorporated into the music. The suspenseful music combined with the gloomy atmosphere and the mystery of the hostile machines did so much to build up an amazing mood. And you even have loops! The gripping mechanic feels great and I love the range of it and how relatively forgiving it seems to be. Even when you lose it's a spectacle. The slow appearance of the title did a lot too but did get annoying on replays. Fairly standard use of the theme but executed in such an impressive way. Super cool!! ๐ |
| May 18 20:46:30 | 10m 37s | Rapid Pizza Delivery | ♥ 1 | Pretty cool! Nice recreation of the sort of gameplay it's inspired by. The one thing that didn't feel very good was how you stopped completely when you collided with something. Sliding along would've been nice. Otherwise quite a bit of fun. Ramps were tricky but cool! Of course some humour in here too. Just wish there was some nice music. All in all not bad! C: |
| May 18 20:55:31 | 9m 01s | The Great Beer Robbery | ♥ 1 | Really cool! Music is great and the sound effects are funny. Gameplay itself is mostly nice and kegs doubling as score and health allowing you to make decisions is clever. Mechanics are simple enough and I like the forgiving snapping of kegs. The only problem I had with it was that enemies just seemed to snowball eventually, overwhelming me; would've been nice if there was a way to organically keep the amount below some threshold. I like the sort of reversal of the theme. Overall very nice! |
| May 18 21:00:06 | 4m 35s | Alien Postal Service | ♥ 1 | Pretty cool! Felt a little clunky but it worked and it was fun finessing the arm around to get things working. Music was a bit repetitive but fine, and did fit the alien รฆsthetic. Bunch of sound effects could've been cool. Overall just lacks a bit of polish and a lot more levels but I enjoyed it! |
| May 18 21:11:02 | 10m 56s | Chateau Grenouilles | ♥ 1 | What a wonderful customer! ๐ธ This was mostly fun, just felt a bit too slow sometimes. Music is nice. I like the low-key diegetic audio. Character is super cute and the challenges were fun. Especially liked the one where you had to start from the screen before to get it right on the next one. Overall cool! |
| May 18 21:14:14 | 3m 12s | Volcano Buggy | ♥ 0 | Felt pretty good! Just needs a little work on the camera and handling I think. Just wish it was easier to find the checkpoints. Music and more of a game would've been cool of course. c: |
| May 18 21:18:40 | 4m 26s | Parcel Pinnacle | ♥ 0 | Cute character (and dogs)! Nice music too, just wish it didn't restart every time you died ๐ Did feel a bit janky sometimes tho, like when you got stuck on the edge of a platform. Could use a bit more polish but neat! |