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Ava Skoog

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TimestampSince previousGameAva Skoog's comment
Jan 11 18:05:47 Star Crystals ♥ 1 Another good one! Very pretty. Very, very difficult ๐Ÿ˜… The gravity stuff looks very pleasant too, but tough to harness! I struggled a lot with everything past level three but for some reason the black hole one felt easier again. Love all the nice visual effects and the accompanying audio, altho at least on speakers the music seemed too low compared to the sound effects; once I'd turned them down to a pleasant level I almost couldn't hear the (very nice!) music โ˜น๏ธ The tension of the slingshot mechanic felt satisfying, but seemed quite sensitive to the tiniest of changes in how hard you pulled. Being able to restart at any moment is nice, and I especially liked being able to go to the next level without getting 100% on the first one or I don't think I'd been able to see every level. I guess it would be nice to get an automatic restart if the circle leaves the screen or gets destroyed. Overall very nice and polished and especially great job on the visuals! ๐Ÿ˜Š
Jan 11 18:26:30 20m 43s Water Tower ♥ 1 Loved it! Very addicting. If I hadn't lost I'd only have stopped because my hands were hurting and I needed to get to the next game too ๐Ÿ˜… The music is amazing and a perfect fit. Has all the necessary sound effects. Looks very nice and everything is quite clear and obvious (altho it seemed I couldn't get the instructions back after hiding them with H?). My only confusion was with how certain objectives were measured (I seemed to fail "without using the scope" if I entered it at all before shooting something, even tho I didn't actually shoot using it). Would've been nice to have some extra gold fruits in the later levels to have some more chances. Controls feel fine and I appreciate all the extra settings. I need to remember to put separate music and sound volume sliders in my next entry too! Great job!! ๐Ÿ…/๐Ÿ…
Jan 11 19:07:44 41m 14s Glorious Pancakes ♥ 1 Nice, and surprisingly high for me in the mood category, such an oppressive atmosphere with the sacrifices taken for granted and the wind outside ๐Ÿ˜ฆ Got all three endings! I like the paper cutout graphics, and the shadows are a really nice touch. Mouth sounds are simple but fun and fit that homemade aesthetic. Was quite difficult on the first playthrough (which got me the "everyone dies" ending) but I learnt the patterns of the enemies (or bosses, I guess I should say) and got good enough that I had to intentionally lose an ant to get the "some die" ending after first getting the "nobody dies" ending. The slippery controls were good for the cow but quite annoying for the bushes so maybe it should've been more in the middle? ๐Ÿ˜… Short but sweet and I think multiple endings were a good tradeoff versus working more on the controls (which were fine). Nice work!
Jan 17 17:25:51 142h 18m H. R. Vest ♥ 2 Nice game! Played with headphones and controller on full screen and was getting really into it when it kind of abruptly ended, but I know how tough it is to make a lot of content for a game jam ๐Ÿ˜… Great work on the mood; setting alongside music and clues around the level really helped build up to the encounter, sending me running! Since I'd seen the mystery boxes and all doors seemed locked, I ran straight to one of the boxes and interacted again, which was apparently the solution ๐Ÿ”ฅ Enjoyed the little puzzle with the keypad, altho when I solved it, it disappeared so soon I wasn't sure whether it was because I'd ordered the keys numerically or because I'd matched them to the stuff from the "also my password" sign but I'm guessing it was the latter? Even without dangerous sensitivity to light the flickering did feel a bit too sharp and unpleasant at least in full screen so could perhaps be fine-tuned to be a bit slower or less abrupt between light levels. Good stuff!
Jan 17 17:38:32 12m 41s River of Souls ♥ 1 Definitely impressive for just one day! Looks and sounds very nice. Art, music, and sound effects all play together nicely and I like that there's a specific setting when something like this could've just as easily been abstract and played the same. My biggest gripe echoes the previous criticism about falling off the bridge, both because it wasn't really telegraphed (even if it's mentioned in the description) so I didn't understand why I was dying a couple of times, and because you can just avoid the whole mechanic by holding up constantly ๐Ÿ˜…
Jan 18 19:20:05 25h 41m Slime Farm ♥ 0 Wow! Very nice and polished even if something (more specific goals?) feels missing but this would've been impressive to me even for 72 hours! 12 is just amazing. Nice music, sweet graphics, cute slime crops ๐Ÿ’œ Even an intro with a character. Super neat. Just wish I could click and drag when planting or digging just like I can when harvesting, that would've been very satisfying.
Jan 21 17:05:42 69h 45m Reap What You Sow ♥ 2 Really good! Was a bit overwhelmed at first and lost quite hard the first time, but at that point I'd mostly figured it out and easily won on my second round ๐Ÿ˜ Great work on making a fun board game in itself, and on all the polish surrounding it, including a computer player *with* (funny) voice acting! Didn't need much of a tutorial as one test game along with the tooltips seemed enough to get it. Super well done ๐ŸŒŸ
Jan 21 17:33:24 27m 42s The Night Harvest ♥ 1 Aaah, I was so close to giving up and look at the tutorial and it looked like I just wasn't going to make that last night but then the kid started talking and I didn't seem to lose despite being out of energy so I let go of the hide button, and yeah, what a sweet moment ๐Ÿ˜ญ Quite polished, with all the cutscenes, and the two music tracks (altho I only ever heard the second half of the morning track because I briefly went to another tab and found that the music had advanced without the game when I came back; normally night would come before the music got that far), sound effects, and how well you conveyed everything even without words I could understand. Biggest criticism from me would be about inconsistent input scheme, with a mouse click to start and the enter key to restart, while neither was used in the actual game, so the normal action key (X) would've been better probably. Really liked this one, when I finally managed to reach the end of it ๐Ÿ˜Š Having to do some strategic thinking with regards to letting crops grow and eating *less* sometimes was cool.
Jan 21 18:12:21 38m 57s Getting Apples In It ♥ 1 So good! Frustration game with music and atmosphere to convey relaxationโ€”I've got mixed emotions ๐Ÿ˜ฆ Since you don't have fine control tho, just waving the mouse back and forth isn't quite unlike drawing calming circles in the sandโ€ฆ Even the drone occasionally closing its eyes for a moโ€ฆ ๐Ÿ˜Œ Really liked the music and the spoken lines were a great touch. Made me want to get to the next level to hear the next part. My only gripe is with the audio mixing: the sound of the drone was way too loud compared to the rest, and some fading would've been nice as it was quite abrupt the way it turned on and off immediately. Controls I assume were meant to be finicky (especially given the game's name) but were mostly fine that way and when I discovered I was able to actually get some precision back by moving slow with the mouse centred on the drone itself, that helped too. I do wish it would've rotated toward the mouse more readily. Graphics are very nice and soothing and the cute eyes on the drone do a lot. Like the contrast between foreground and background, and the animation on the trees. Overall really well done!! ๐ŸŽ
Jan 21 19:24:27 1h 12m abundance ♥ 1 Really good! Since it kept track of my time I can tell you that it took me about 20 minutes ๐Ÿ‘€ Got stuck for a while after getting the double jump because it was so hard to get back and not die on the power lines but after that it was smooth sailing again. Super impressive how much you got done. Not a bad metroidvania, nice sound and graphics, cool story and mechanics. Logs were really neat, tho I wish they'd been sorted by date rather than type ๐Ÿ˜… Ending felt a bit lacking but I can't imagine you had much time left to work on it after all of the other stuff! Great atmosphere with the lighting and the sound effects and environmental storytelling alongside the logs. Some music or ambient track would've made it even better of course. Platforming felt fine but the control scheme was a bit wonky, with the P key needed to close the PDA yet so far away from everything else. Since you could also jump with up or space I didn't use X for it, so putting the PDA there instead might've been better. Overall a very well done game, congrats! ๐ŸŒฟ
Jan 21 19:42:47 18m 20s YAHG - Yet Another Harvesting Game ♥ 3 Fun(ny), if a bit janky ๐Ÿ˜ Voice acting and story are great, main problem with gameplay is really a lack of feedback to know if you're actually hitting an enemy, a visual cooldown for your abilities, things like that. Quite impressive how big of a level you managed to put together for a jam. Music is really nice and billboard characters are always fun. Needs work, but I liked it!
Jan 22 18:30:57 22h 48m 30 Days With Thiiis Guy ♥ 2 Nice idea with some cool elements going for it, just a bit rough on the execution ๐Ÿ˜… I think 30 days were too many for the amount of variation/events provided, making a lot of it feel like filler. Maybe a few really focussed days would've been better. Props for the voice acting! Wish there were other sounds/music too. Going between screens and getting water from the river and so on felt intuitive and I didn't need instructions ๐Ÿ‘ I liked the little newspaper and the drought was a great mechanic. Bugs didn't seem to do anything if you ignored them? In general it seemed very hard to lose without trying (which I tried after beating the game the first time) and even then you were able to water your tomato back into life after turning into a tombstone haha ๐Ÿ‘€ Good foundation that could grow into something quite neat with a bit more time spent ๐ŸŒฑ๐Ÿ…
Jan 22 18:43:30 12m 33s HARRR Vests ♥ 1 Really pretty art, just not much gameplay ๐Ÿ˜ข I like the basic idea and you certainly had something great going with all those gorgeous sprites and a funny interpretation of the theme with characters and dialogues to match, so I sure wish you'd had time to put in the music and some sound effects. The basic mechanic was interesting and increasing difficulty by making the seas higher tied in nicely. I was a bit confused at first as to why I didn't have to get the lines right in one go, and why there was no penalty for cutting in the wrong place, but that would've probably been impossible in the later levels ๐Ÿ˜… If you add(ed) any more, I think some additional ways of mixing it up would('ve) be(en) nice. What you did manage to get done was great, only problem is that you weren't able to tie it all up. The music you had lined up would've been a great fit, sounding piratey while having an urgency to it. Best of luck for the next one! ๐Ÿ’ช
Jan 22 22:46:45 4h 03m Typefarmer ♥ 1 So much fun, very addictive! Learning lots of silly words. Just really polished in every aspect. Landscape is perhaps a little barren but it does help you focus on the words, especially once they bunch up. Music is really good and helps me get into the groove. Love the barks. Cute character with a neat animation and a simple but effective mechanic. Not the first typing game I've played but I usually like them ๐Ÿ˜ One thing that tripped me up a few times is how the final letter of a finished word seems to count as the first letter of another while I expected it to reset after I finished a word. It's probably actually a nice feature to get more words down faster tho, so long as you're aware of it. I'm just grasping for straws to provide any kind of helpful criticisms tho. This was super well done!!
Jan 22 23:00:03 13m 18s This is my Dream Job ♥ 1 Just can't help but laugh so much at the absurdity of it, no matter how bad I feel! ๐Ÿ˜ญ The calm music and the way the sounds cut off only make it funnier. The only thing I didn't like very much were the controls; I know tank controls are easier to make than a normal third person camera, but I would've really liked to be able to strafe side to side at least to have a bit more control ๐Ÿ˜… Not that it mattered too much after I realised I didn't even need the ball to knock people over and started just skating into everyone. My screen went red a few times and I didn't understand why as there seemed to be no time limit or anything; what did that mean? ๐Ÿ˜ฎ Overall I liked it, and with a bit more polish I'd like it even more. Nice job!
Jan 22 23:48:53 48m 50s Harvest Season ♥ 0 Wow, this is really good! Love the atmosphere you built up. That harvester is horrifying, and the death scene, wellโ€ฆ Not for me. But that's why I had to try and avoid seeing it again by doing well at the game instead and in the end I only died two times and got all three endings, mostly by being careful and camping around the silos ๐Ÿ˜Ž At first I thought it was weird that I had to go find the harvester to really start the game and that I could just leave without even having to flee, but having it clearly spelled out that there were two more endings helped me get it and got me to keep playing, so that was good. Audio and visuals are great and I'm very fond of the retro lo-fi look. The one thing that confused me was that the loudness of the harvester, despite the spatial audio (which was important), seemed to always be equally loud no matter how far away I was. The first time I found the silos I hadn't gone to the barn, which triggered a "what's that?" and the sound of the harvester starting but I never actually bumped into the harvester during that run, eventually reaching the door for ending 2. Gameplay mostly felt good. I agree with the post above me that the hitbox on pickups seemed too small, but in a way I also think it added to the sense of panic; I feel like you'd struggle to pick things up in reality in a situation like this too, especially in the rain ๐Ÿ˜ I don't know if it's easier on other controllers, but with the PS3 controller I used, it was quite hard to click the stick and push it at the same time in order to run, so I ended up pressing my pinky against the keyboard's shift key instead. All in all very well done with just a few minor inconveniences or points of confusion! ๐Ÿ’ช
Jan 23 22:58:24 23h 09m DaLetterFarm(Word-game) ♥ 1 Fun idea! I might have just been bad at the game, but I didn't feel like I had that much control. Music was great, even if you didn't make it; good choice. Graphics are nice; I like the pixelly crunchiness to them ๐Ÿ˜ There seemed to be no way to undo after beginning to spell a word which meant sometimes I just had to sit around waiting for a useful letter to pop up instead of starting over on a different word? โ˜น๏ธ I liked it, but could use some work.
Jan 25 18:27:12 43h 28m Charles, the Bee ♥ 3 ๐Ÿ˜ Overall nice and fairly polished, looks and of course sounds very good. I'm just torn over how there seem to be two games in one and I'm not sure how much the harvesting segments really added (besides aligning with the theme). Both halves were nice by themselves. Didn't realise until I booted the game that the two GIFs on this page weren't in face a single one, where the harvesting was somehow controlling the dancing ๐Ÿ˜… So yeah, either way I liked both segments. The smoke mostly stayed away so could've been a bit more dangerous. Dancing was fun! I'm decent at StepMania but I learnt to play that with two hands so I struggled hard with only WASD on the third song, but luckily the game was forgiving enough and the middle part easy enough that I won anyway~ I liked the helpful arrow telling me where to go, and the spatial audio for the bass when looking for the dancing place was nice. Cute bees, obviously! Besides some rough edges that I think others have already expressed well in the comments, this was cool stuff! ๐Ÿ
Jan 25 19:00:06 32m 54s They Hide in the Fields ♥ 2 Been wanting to play this one since I saw it on the front page and finally got around to it! Unfortunately it was also the first game I wasn't able to finish, but I still really liked it. That freaking kiddo making noise and not crouching alongside me tho ๐Ÿ˜ซ I actually didn't get caught at all during my first attempt before finding him, and only a single time after, because I was so careful to be quiet, but he gave us away every time ๐Ÿ˜… Tried just running for it instead with him but no luck. Not on Windows so could only play web but I read the notice and got nice audio in Firefox. Unfortunately too laggy in fullscreen so I didn't quite get the full experience, but I did wear headphones and enjoyed it a lot. You really nailed the atmosphere with the darkness broken up by the lights from the ship and from the aliens' eyes, and of course the sound design. Voice acting was good too! Tommy did sound a lot younger in the intro than during gameplay tho, was he gone for years? o-o General gameplay was really good and tense. Like I said as long as I was crouching it seemed almost impossible to be caught, so I suppose Tommy not crouching forces you out of that comfort zone is actually good, fully raising the tension back up? ๐Ÿ˜ Overall really good, super well done!
Jan 25 19:43:00 42m 54s A Grim UFO ♥ 1 You really have something neat going here, needing just a bit more polish! 'Tis grim indeed, but the cuteness of it all makes me feel not so bad (except when I accidentally drop them on the ground and they don't get back up ๐Ÿ˜ญ). The reaper is adorable and I love the little animations during the briefings. Suitably cute li'l people and level as well. I played with a gamepad, which was great to see support for, and almost managed to finish the third arcade level before I got overconfident and tried to grab someone amidst too many police offers (I think everyone was in this level?) and got hit by one bullet too many. You managed to get a nice amount of upgrades and mechanics in there, always progressing with each mission, which was good. UI could stand to be a bit bigger because I took a bit too long to figure out my mission or start keeping track of my stats. Definitely needed those health pickups in the later levels, so that was a perfect thing to introduce. Of course audio would've done wonders, and some animation on the saucer, but I liked the particles in the beam. This one lands somewhere in the middle for me, as it was really quite good as a game, but just lacked the extra stuff to really make it feel complete. Good candidate for some post-jam glow-up! ๐Ÿ›ธ
Jan 25 20:13:44 30m 44s Cookie Typer! ♥ 1 I like typing games in general so I tapped away for a while but had to stop at some point, so I hope I didn't miss any big change if one happens at some point ๐Ÿ˜ฎ Pretty good, I just mostly agree with previous comments: was unclear what upgrades meant and the music, while nice, got repetitive quickly. With that said, the upgrades were explained on the page, and either way they clearly did make you rake up more money faster and even without typing, which was satisfying. Ironically it did turn it into an actual cookie clicker by the point I didn't really have to type to keep making progress ๐Ÿ˜… Maybe that was the point? Think I'd prefer if any correct word was immediately accepted without enter/space. Was fun to have the WPM counter to look at and try to improve. I kept wondering whether the letters inside the cookie meant anything. After seeing that one of the cookies in the logo looks like the one I was seeing during gameplay, and that the other cookie in the logo had different letters in it, I was wondering whether that meant you could collect more letters inside the cookie during gameplay but if so I wasn't able to. Interesting take on the original game, just needs something more I think~ ๐Ÿช
Jan 27 17:38:41 45h 24m Harvest Heist ♥ 3 Was really excited to play this one when I saw it on the front page! Not disappointed, just a little confused ๐Ÿ˜… Amazing in terms of gameplay and polish but I never seemed to be able to find any sort of win state, nor any way to cash in and increase the money counter. I scourged this page and the one on itch.io to no avail. I searched the entire level and I tried and failed to return through the starting gate. Based on the comments it seems it's just me, so what am I missing? โ˜น๏ธ Regardless, it's really well done! ๐Ÿ’œ Characters have lots of personality for what little we see them express in the intro, which like the gameplay itself provided a lot of humour. Sound design is on par, changing the music when you're discovered etc. and the harvesting sfx match. The animation of the farmer going in for a swing is fantastic. I liked that the arrow patterns repeated so that you could get through the longer strings quickly once you picked up on them. Not sure I liked that you couldn't abort harvesting to dig down straight away, seemed hard enough as it was ๐Ÿ˜… Pretty much always failed to dig anyone back up because the farmer felt omnipresent. Does he teleport or genuinely just walk around? Overall super cool game!! Just minor grievances, some of them probably on me~ Nice work!
Jan 27 18:16:55 38m 14s Oxygen Harvest ♥ 1 It's good! I really didn't get it initially even with the tutorial tho; I'm glad I read some comments and tried again, because once I did catch on it was a lot of fun ๐Ÿ˜… My biggest problem initially was that I didn't understand whether I was even advancing through the levels. There seemed to be no number ticking up between them and because all of them after the tutorial had the same grid shape and I assumed tiles were randomised infinitely, it seemed like "continue" didn't do anything differently from "try again" for a while. At some point I couldn't try anymore. I realise in retrospect that perhaps the bar at the top is your health (i.e. oxygen) and that's what did it, but all the way up until now I actually thought it was the target score for each level (which also confused me since I sometimes won a level without fully filling the bar). It all makes sense in retrospect but I definitely didn't get it the first time ๐Ÿ‘€ But let's move on to positives! Game looks and sounds nice but of course this is the kind of game where mechanics and design are foremost, and it really did shine in that department. Since levels are not in fact randomised I think this might even work as a physical board game! It's a really neat take on the basic memory game. I really enjoyed using the grants and getting to choose one out of three was neat. Those choices were *actually* randomised tho, right? All the effect cards were another good addition and the tooltips were definitely needed. I thought the text was a bit small. There seemed to be room to make it a bit bigger. I also kept missing the colon in "transform: dead plant" due to weird kerning so I thought it was actually going to transform a dead plant into a living one, which confused me for a while. I see you opted out of audio so I guess you didn't make the music but it was a nice pick and the sound effects were good too. Unfortunately after the music finished it didn't loop so I played most of the game in silence โ˜น๏ธ **TL;DR:** Really good, solid and fun game design that I could definitely play more of! ๐Ÿ’œ Just some confusing parts about the UI that need work, really.
Jan 27 18:25:53 8m 58s Harvest Fruit ♥ 2 Nice and simple. I think anybody can enjoy something like this for a while, especially if it's juiced up a bit. The only real problem was that it seemed genuinely impossible to be able to reach fruit from where you were sometimes, so they should probably spawn at a maximum distance from the player. I see you didn't opt out of the audio category but like the commenter above I heard no sound; is there supposed to be? ๐Ÿ˜… I like the little fruit graphics. Individually the backgrounds are also kind of neat but they don't seem to match the foreground entirely. It's all a bit rough but it's definitely a game!
Jan 27 18:45:52 19m 59s Jack-O-Bowl ♥ 2 Fun idea that looks nice and definitely could've been something with more polish I think ๐Ÿ˜ Felt unfinished with no audio (at least on web but I see you didn't opt out of the audio category, so maybe there's audio in the native Windows version which I unfortunately can't play?) and upgrades that (at least visually) didn't do anything like the scythes and the bombs. But the actual concept is great and fits decently into the theme without being obvious, and the graphics are quite nice. Liked the variation in pumpkins. Upgrades were cool. How many of them actually worked? ๐Ÿ˜ฎ Controllers at least for me felt too sensitive and I think pumpkin physics should've been turned off until it left your grip so you couldn't bump it on stuff on the way to the lane. I think this game probably didn't need to let you move so freely at all; you could've just been placed in the middle and rotated between lanes and then have run-up be done automatically as part of charging when holding a button maybe? All in all, nice base for something cool, just needs more work and polish~ ๐ŸŽƒ
Jan 27 18:58:38 12m 46s Night Time Harvest ♥ 0 Nice game, just feels a little incomplete ๐Ÿ˜… Like others have said, there was no real sense of progression since every day and night was seemingly the same, never getting more seeds for more crops or anything, unless we've all missed something, so would be great if you responded with a comment to clarify if so ๐Ÿ˜Š I got wondering if maybe the point of the zombies was that things would only grow at night so you'd have to stay up fighting some of them to get anywhere, but I gave it quite a bit of time and saw no difference, so I guess not? Graphics were cute and consistent. UI was clear and it was good to have instructions at the top at all times, especially since the level was mostly empty above ground anyway. Bit easy, never lost any health. Felt like a bit of a trek back to the house. Maybe fewer fields or placing the house in the middle would've been better. Overall a good start that just lacks something I feel. Could definitely make it work, perhaps with the aforementioned nighttime growth as an incentive ๐ŸงŸโ€โ™€๏ธ
Jan 27 19:19:49 21m 11s Combine Harv-racer ♥ 1 Simple and clean, slick and fun ๐Ÿ’ช Looks and sounds very nice. Plays quite well! My heart broke for the cows but at least collisions were punished; perhaps not enough tho because there was just so much corn that the bar refilled almost instantly ๐Ÿ˜… Driving feels pretty good. Definitely had to rely on braking a bit. Drifting would've been fun with all the curves. The graphics are nice and consistent. Music is really cool the way it builds up, and how it's almost timed to your initial acceleration at the start of the track, and then keeps climbing ๐Ÿคฉ Would've been cool if the intro was skipped on looping. Liked how the sounds for the countdown lights matched. Corn growing back over time even if there was probably enough anyway was a nice touch. Cool to see your previous trails slowly filling in again. Would've been nice to be able to control the menu with the keyboard since the main gameplay doesn't use the mouse. Yeah, can't really criticise anything on this one, only suggest additional polish. Very well done! Good luck with the grand prix addition ๐Ÿ
Jan 27 19:53:45 33m 56s Purple Grain ♥ 1 Very cool showcase of your engine's grass rendering ๐Ÿ˜ Game itself is a neat idea. It lagged for me initially so I had to really shrink the browser window down (being able to unlock the cursor would've been nice) and then it seemed to run smooth but I found it hard to control, so I guess I can't be 100% sure whether that was the game or just my computer making it less responsive so don't want to fault you for that ๐Ÿ˜… Either way I liked the challenge provided by only having indirect control, having to gauge the direction of the wind and make adjustments to all the factors accordingly. I felt like my preferred strategy was to wait for just the right wind at the beginning. A restart button would've been nice to be able to retry that quickly. I never really saw a reason *not* to enable harvesting tho, did I miss something? I assume it's just because there's so much grass but would be cool if it could be optimised a bit for weaker hardware, or to have a slider to decrease the number of strands. Neat game that could be even better with a bit of polish! โ›ต๏ธ
Jan 27 19:59:04 5m 19s Clockwork Harvest ♥ 0 Looks and sounds really nice, and was fun to play too, with some nice strategy since you could accidentally harvest stuff that wasn't ready yet and get no/fewer points so you had to be careful. Seems quite polished besides the lack of instructions in game. Liked it quite a bit! How come you opted out of so many categories, did you make neither graphics nor music? Still, game is well done! ๐Ÿ˜
Jan 27 19:59:53 49s Harvest Shake ♥ 0 Short and simple but very sweet ๐Ÿ˜Œ Had fun trying to go as fast as I could! Sound would've really made it feel quite good I think since the graphics were really nice. Cool stuff even if playtime is short ๐Ÿ˜