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| Timestamp | Since previous | Game | sakura_magika's comment | |
|---|---|---|---|---|
| Jan 12 02:28:32 | Harvest Battle Adventure | ♥ 1 | i think its cool that you incorporated education about the poisonous plants into the game, and the low-res art reminded me of old computer games i've played. on the web version (at least in Safari), i didn't get any sound. a little more variation than just tapping would have been appreciated. overall, i don't really vibe with killing plants (poisonous or otherwise) for no reason tho : ( | |
| Jan 12 02:35:19 | 6m 47s | Match-3: Crop Rotation | ♥ 1 | when i read the description, i thought i understood how the game worked, but when i actually played it, i was really confused by the "rotation" interaction of mousing over various plants. from the description, it seemed like i would be able to choose how to rotate them by clicking left or right, but in practice, it seemed like they were rotating on their own, and the animation was rather jarring, when they animate into one orientation, then snap back, etc. that all aside, i like the concept of trying to let the seeds mature and finding matches with the bigger plants. Screen Shot 2023-01-11 at 6.32.12 PM.png |
| Jan 12 02:43:19 | 8m 00s | Getting Apples In It | ♥ 1 | well, that was a surreal experience. the googly eyes on the drone and the auto generated voiceover narration made it feel like a dystopian parody. i gotta say, maybe this was intentional, but the click and drag drone controls were amazingly frustrating. the lack of ability to rotate the drone except by landing it on a surface was especially frustrating. if you're trying to do some kind of commentary about "look how awful drones are" then good job! i was gonna give all the levels an earnest go, but after a huge amount of effort to finally get an apple in the bucket in level 2, it literally just rolled out of the bucket (from within the bucket), and i gave up. also, the windowed version was twice the size of my screen, and when i hit "maximize" to make it fit within the screen, some buttons were drawn outside the screen bounds. might wanna double check your UI layout setup! overall, thanks for this surreal experience, i hope that we might not be replaced with drones quite yet. |
| Jan 12 03:01:30 | 18m 11s | nut another harvest story | ♥ 2 | wow, how cute! i like how you collect them all on the menu, and how they all bounce when you mouse them. i tried so hard to find the fifth nut, i think i explored every dialogue option and got two bad ends. i thought it might be a way to secretly cross the river... alas. great work! i love the children storybook art style. also dang, that raven! what a surprising attack! |
| Jan 12 03:13:00 | 11m 30s | Combine Carnage | ♥ 1 | what a funny game! the "hand made" SFX were entertaining. at first i thought part of the challenge was to stay on the path, but it seems like the car is locked in, which makes the game easier, but maybe less of an interesting challenge. i think you need a stronger indication of the fact that there are multiple levels, and what level you are currently on. it just says "3, 2, 1" and "lap X/3", so i wasn't even sure i was progressing until i noticed the course was different. maybe say "Course X, Lap Y/3" often, it seems like the wheat spawns with the sprite facing the wrong angle, when the car actually is right next to it (maybe you're spawning them facing the camera's current angle?) here are some examples, see how the sprite is just a pixely line? Screen Shot 2023-01-11 at 7.07.24 PM.png Screen Shot 2023-01-11 at 7.07.30 PM.png i managed to get on the score board, though i don't think i did well. after a while i purposely hit a stump to see what would happen, since hitting the chickens was so funny. i was surprised that it straight-up ended my game. maybe be a little more clear that stumps are certain death? Screen Shot 2023-01-11 at 7.08.31 PM.png |
| Jan 14 01:43:22 | 46h 30m | The Gold'n Apples | ♥ 3 | i gotta say, i skimmed through the tutorial, and when i played the first two times, got totally stuck because i thought the gold/apple gains were continuous, overtime and it was a turn based or real time simulation. i was pretty confused and frustrated when i didn't even have enough points to continue, but i decided to go back and reread. turns out it's a one-time gain based on the current world state! well, that cleared everything up. i'm sure there's some way to more clearly communicate that fact within the actual game play, but it's a game jam. based on your high score table, i didn't do that great, but i didn't do that bad either. maybe i should have been optimizing for apples and focused less on getting gold in the final round. chill hop bgm is an interesting choice, it's definitely nice to listen to, but feels pretty disjoint with both the pixel art style, the medieval setting, and the harvest theme. but it all more or less blended into a nice little experience :) Screen Shot 2023-01-13 at 5.39.25 PM.png |
| Jan 14 01:46:10 | 2m 48s | Planet Harvest Unit | ♥ 1 | it's cool that you made such a large and complex simulation for a game jam, but i felt pretty overwhelmed by the amount of information and all the various things to do in the UI |
| Jan 14 18:16:57 | 16h 30m | Samhain | ♥ 0 | same issue as @leoatopos :( both firefox and chrome on mac Screen Shot 2023-01-14 at 10.15.28 AM.png |
| Jan 14 18:25:58 | 9m 01s | Late Harvest | ♥ 1 | i harvested 10 flowers! very surreal, tapping movement is interesting, but got tiring after a while. good job for a few hours! |
| Jan 14 18:33:00 | 7m 02s | Orchard Archer | ♥ 1 | pretty fun, you hit a nice feel for the archery. i felt pretty frustrated by the purple killer apple, i shot it several times but it didn't seem to be killable. |
| Jan 14 18:39:38 | 6m 38s | Pleasant Valley: New Beginnings | ♥ 0 | stardew valley + zombie plants! love the concept and the visuals, but i think combat is too hard and uninteresting, because (as far as I can tell), there's no block, so it's just a matter of kiting, and trying to get in for a hit, which gets old pretty fast, doesn't feel that satisfying. adding a block, or some other kind of evasion, would go a really long ways to making the combat feel more engaging and less frustrating! |
| Jan 14 18:55:35 | 15m 57s | Fruit Market Express | ♥ 1 | this was actually quite fun! i have a knack for efficient packing, and it was cool to see it made into a game. i didn't realize at first, but you have to be sure your space is laid out correctly for both filling the bucket, and filling the selling bucket. i ran into what i thought was a bug in this state, but actually i needed to move things around to fit the second watermelon in: Screen Shot 2023-01-14 at 10.48.57 AM.png i did, however, find a bug, when i had a guy ready to sell, then i timed out, when i restarted he was still stuck there: Screen Shot 2023-01-14 at 10.49.54 AM.png anyways, after 3 attempts, my high score is $76 Screen Shot 2023-01-14 at 10.52.19 AM.png |
| Jan 14 19:03:44 | 8m 09s | Speedy Harvest | ♥ 1 | well, the multi-tractor-extravaganza was a very surprising and hilarious twist! i definitely chuckled. nice mouthed sound effects. Screen Shot 2023-01-14 at 11.02.21 AM.png |
| Jan 14 19:05:30 | 1m 46s | When The Wheat Grows | ♥ 1 | i'd really like to play this game, is it possible to build for HTML (or mac?) |
| Jan 14 19:06:54 | 1m 24s | A Necromancer's Guide To Happy Farming | ♥ 0 | this looks cute! is an HTML or mac version possible? |
| Jan 14 19:08:57 | 2m 03s | Otter Seaweed Restaurant | ♥ 1 | wow, paper cutout graphics are great! did you physically create them or use texture maps? |
| Jan 14 20:06:06 | 57m 09s | Flavors of Victory | ♥ 4 | excellent job! i think you've hit all the marks here. the visuals are especially delightful, gameplay is the perfect balance of simple to understand, but engaging. i only wish your rock paper scissors charts could be integrated into the game itself somehow, even just a little hotkey to bring it up as an overlay for reference, but that's a minor nit. also, maybe showing a bit of the math behind what determines the win or loss. for example, in the battle that got me, i really thought i hard crafted a proper recipe to beat the opponent, and i'm curious to know why they defeated me. anyways, great work! i got clobbered by this guy... Screen Shot 2023-01-14 at 12.02.50 PM.png |
| Jan 14 20:12:47 | 6m 41s | CrapCirclz | ♥ 1 | love the visuals and co-op design! i think its a shame that one player basically has to stop playing to get the top view, wish there could just be a button to toggle top view on/off so both players can make crap circles from that perspective! |
| Jan 14 20:23:34 | 10m 47s | CharacteRiser | ♥ 4 | A+ for innovation! i love seeing people make creative text based games, buying harvesting and selling the very letters you use for commands is such a wonderful idea, especially for the theme. i think the delay for seeding is a bit too long tho, i want to play this game fast! |
| Jan 14 20:34:57 | 11m 23s | Herogatchi | ♥ 3 | cute idea, i liked playing as the archer hero. i actually never had a tamagotchi, so i felt a bit lost in that mode. i tried doing various things, but was never sure if it actually had an impact. found several glitches where the herogatchi screen got overlayed with multiple UI elements Screen Shot 2023-01-14 at 12.31.48 PM.png i think its cool if you wanted to implement a faithful recreation of tamagotchi, but for me personally, i think making that part of the game simpler would have been better. i understand tamagotchi is a sort of long-form experience, so its hard to adapt to a 5 minute game jam experience, but maybe something more like Hades, heheh, where you spend a bit of time upgrading / reconfiguring, then going back out to the fight. |
| Jan 14 20:38:36 | 3m 39s | A Day in the Life of Death | ♥ 1 | this game was absolutely wonderful, the parents were my favorite, especially their theme song! i turned it up every time they came on. happy la la forever! |
| Jan 14 20:42:22 | 3m 46s | The Time Traveler's Garden | ♥ 6 | well, this was absolutely fantastic! i love how the music shifts to the eerie, far away whistling. what a fun twist on overcooked for this theme! <3 i especially appreciate how the micro-narrative makes so much sense: of course if you could time travel, it makes sense to plant seeds, to to the future when they're ready, harvest them, then take them back in time to serve freshest ingredients to the customer. but, it all goes horrible wrong when the future is a nightmare of mutant plants! i really really appreciate this kind of thoughtful design, where the mechanics and twist aren't arbitrary, and come together for a cohesive whole. (i too found the enemies to be rather difficult, maybe having a block or dodge roll would help) |
| Jan 14 21:01:47 | 19m 25s | Puppet show! | ♥ 1 | so many surreal harvesting games this round! i found that i could just keep both torches running and clear away all the birds, looked so funny! good job with the puppetry visuals! |
| Jan 15 02:39:51 | 5h 38m | Glean the Luminescent | ♥ 1 | this was fun, i really like the visual of the light in the center growing in strength, and the shadow you cast from it. i wish that was integrated more into the gameplay, the idea of a central light and shadows surrounding it. i also wish my character got more powered up the bigger the light got. maybe it did and i just didn't notice? i found both the light points and the enemies really difficult to see on my screen, not sure if its a resolution thing, i have a HDPI display. made it 5 cycles before becoming overwhelmed. Screen Shot 2023-01-14 at 6.37.10 PM.png |
| Jan 15 03:31:07 | 51m 16s | The Pets Over The Innsmouth | ♥ 2 | oh my goodness, the art and animation are just incredible for a game jam! love the concept, but i wish the whole experience was a bit more accelerated in actual gameplay, like, everything just running at 2x or 3x speed, to really see the little ones run around, eat drink sleep and multiply, for a more satisfying harvest at the end! |
| Jan 15 03:39:41 | 8m 34s | Elonkorjuu - Live Harvest | ♥ 2 | this has gotta be one of the coolest looking LD submissions i've ever seen! i've never felt called to make 3D games, but seeing this game makes me feel like i could try it, designing with a sort of 3D world 2D asset hybrid. i love both your visual style and level design sense, especially the use of dithering and color. gameplay is the perfect balance of simplicity and engaging. the fact that you even support custom levels is just crazy for a jam! main feedback would be that i don't think the BGM really fits the atmosphere, i would have gone with something more atmospheric, eerie, and moody, less rhythmic and up beat. but that's just a personal sensibility, the way it is now feels like it would be right at home in a 1980s arcade cabinet. |
| Jan 15 04:05:35 | 25m 54s | Harvest is coming | ♥ 2 | well, i went through an entire session without interacting with anything inside, and, to my great frustration, got a bad end, despite having done so well on the outdoor mini games. then i read the comments, and there's all this talk of herb games and cooking games and the dog, and i realized i had missed basically more than half of the game. i just didn't know there was anything to do inside! there wasn't a "todo list" that slide down like there was for the outside, and no visual indicator that something is interactive. just confusion that my son keeps getting worse and worse despite me chopping and fishing like a good daddo. it was quite frustrating! it was definitely more satisfying to play through with doing the indoor tasks as well. i must say though, that fishing mini game needs to be "canned". it feels like it takes way too long, involves no skill, and i have no real influence on how it goes, just waiting for the line to bend. i also agree with some other commenters that the grave hit box is too big. other than that, i consistently got a really loud and harsh audio glitch around the beginning of the dialogue with the son, so i had to mute : ( i liked the record player, and petting the dog. it's the little things... overall, it's a good little experience, but i'd really try and make sure interactive things are more clear, or maybe give stronger hints like the boy saying "i was cold last night, could you make a fire? i'm starving, and so is the dog, please feed me!" |
| Jan 15 08:16:28 | 4h 10m | Aggro-Culture | ♥ 4 | i think i agree with @fizzbark , this was fun to play but given that the wheat is a dud, and it's just about grinding those pachira coins and tomato turrets, i feel a bit lost playing. personally, i would have taken out the wheat and not shown the shop, if they dont actually work, and focused on making something fun with the mechanics you did complete. maybe do more with the map, since it seems like there is plantable and unplantable terrain. i like the designs of the different bugs! |
| Jan 15 08:34:03 | 17m 35s | Hermesh | ♥ 3 | tada! great success! i came for the ducks. Screenshot 2023-01-15 003235.png |
| Jan 15 08:56:22 | 22m 19s | The Harvest | ♥ 2 | wow, this was really cool! i find that a lot of adventure games, especially gamejam adventure games, suffer from either being inaccessibly convoluted, or not the most engaging, but this was quite a fun experience, the puzzles made sense for the most part, it was fun to explore and experiment. the art and music were quite polished too! and then, the fact that this is to spec for an actual gameboy game (and that you have it running on gameboy hardware) for a gamejam is really super cool! great work! i made it to a good end :) Screenshot 2023-01-15 005107.png |
| Jan 15 08:58:37 | 2m 15s | They Hide in the Fields | ♥ 3 | it's always really cool to come across a spacial-audio driven entry, nice work! getting got by "them" is especially scary, good job capturing the fear factor in a jam game! |
| Jan 15 09:30:33 | 31m 56s | Goblo The Harvester | ♥ 4 | wow, there is a /lot/ of content here, and it looks darn good too! great work making mario 64 with evil skellies and evil goblo all in just a jam! i ran into a few input issues, like goblo not attacking when i click, or walking for a while after releasing the button (on the patched version). other than that, my main frustration was not knowing how to kill the big skellies with shields for the longest time, until i accidentally discovered the ranged attack (nope, didnt read the tutorial). maybe this wasnt intentional, but i tried hitting them with many melee attacks and they just wouldn't die. a single ranged attacked did the job though. it felt kind of arbitrary that melee does nothing against them? anyways, this was really cute and fun! made it near the top of world 2, found several purple stars, but then fell all the way down and got sad. |
| Jan 15 09:41:55 | 11m 22s | LD52 Moonlight | ♥ 2 | really cute character design! i like the cooldown based combat with two attacks, and how the attacks create light that reveals enemies. i think it would have been cool if the flowers made more light too. if you continue working on the game, would you consider implementing a "twinstick" style keyboard only control scheme, where arrow buttons do attacks (8 directions), and maybe shift+arrow is ranged attack? just an idea; i'm not great at using the mouse for these kind of games heheh :( |
| Jan 16 03:36:21 | 17h 54m | Elite Brain Harvester Zombie | ♥ 1 | played to level 10, seemed too easy to just kite around, auto attacking is convenient but to very engaging, i think it would have felt more rewarding if i had a few buttons to press for each attack. good job for implementing the different attacks and upgrades, and of course the mouthed SFX Screen Shot 2023-01-15 at 7.33.18 PM.png |
| Jan 16 04:02:36 | 26m 15s | Hopping Harvester | ♥ 2 | this was actually one of the most fun entries i've played, in terms of pure gameplay feel & satisfaction. i spent my first few rounds thinking the walls and ceiling would kill me too, it became a lot easier once i realized i could bump along them and be fine. for a while, i felt quite comfortable just getting the pearls that were far away from the obstacles, and letting the risky ones just go by. however, eventually i got cornered on the left edge of the screen, and when i finally got brave enough to try to get back over to the right where the pearls were, got hit by an obstacle right at the ceiling level :( but yeah, the movement feels really tight, it's a simple arcade game with basically no glitches, great work! the only thing i noticed was that the bgm dropped out for several minutes, then randomly came back. do you have a lot of silence at the end of your audio file? final score: 37 Screen Shot 2023-01-15 at 7.59.20 PM.png |
| Jan 16 04:16:45 | 14m 09s | That Wasn't Wheat... | ♥ 1 | pretty difficult! i like the limited visibility implementation with dithering, the pier art in general was well done, even with some shadow casting! the color pallet makes it look really eerie, and it's especially unsettling with the amount of gore from hitting an animal. i liked controlling the tractor EXCEPT for backing up! when i back up, it seems like the left/right arrows to become inverted, which doesn't really match how i'd expect a car to drive, so that took a bit of getting used to. i thought i was driving carefully, but still hit rocks for the first three or so rounds. then, i finally made it through the time limit without exploding, but only had like half the quota :( besides the frustrating difficulty (i probably just need to get good), i think i disliked the music the most. it really didn't feel like it fit at all. i think i was expecting something more atmospheric and creepy, given the visuals. main lesson: don't harvest wheat at twilight! Screen Shot 2023-01-15 at 8.10.23 PM.png |