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Feedback comments for LD51
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| Timestamp | Since previous | Game | MikoziQ's comment | |
|---|---|---|---|---|
| Oct 3 00:22:21 | Power Surge 51 | ♥ 1 | I've found this to be quite relaxing! I've also found a bug with infinite platforms, especially making it too easy on the last level. Nonehteless: Pros: - I love the cat on comms - Pretty subtle and interesting graphics - Like the narration - Calming color palette - Easy to learn puzzle mechanics - Music in Compo is always a plus, especially this subtle one Cons: - Would love a better font usage for text(Did my eyes decieve me, or was I constantly missing an 'i' letter in the text? Was it even there?) - Not really a con, but minor bugs with infinite platforms and inifinite energy I've found π Great job! | |
| Oct 3 12:39:58 | 12h 17m | Run, Slime, Run ! | ♥ 2 | Okay! I've managed to beat the game in around 3:40 (minutes ofc haha) Pros: - I adore the color scheme used, very pleasant to the eye - Good level design with a nice mechanic of jumping - Also liked diffent tiles for levels (dungeon vs forest) - Nice transitions between puzzles - The chivarly-style music fits this game in a way I was not expecting it - The ending caught me by surprise π π΅ Cons: - Wish there was more variety of puzzles except jump / spikes - Speaking of spikes, I found their trigger points to be a touch too sensitive, but It may just be me - I had to get a brief idea of understanding every 10 seconds here, so I kinda consider putting it there #### A great job nonetheless and congrats on the first Jam Game! πͺ _ I strive to leave a detailed feedback which takes time... if you liked it, please consider giving a feedback back β€οΈ _ |
| Oct 3 12:55:25 | 15m 27s | Curse Of Infinity | ♥ 2 | I got to 274 score! Pros: - A good attempt to voxel art - Simple mechanics - Good character controls - A fun take on curses and their difficulty spikes - DoTween usage (I have to learn to use it myself finally) - Music for Compo is always appreciated. Plus it's actually a nice tune! Cons: - Maybe I haven't reached the proper point, but getting more 'positive curses' sometimes would be nice - Standing on the fountain and getting out for only pickups makes the game considerably easier (not sure if that's a con though) - Not sure about the auto-aim, but I struggled with shooting a bit. Glad I'm fps player lol. A good compo entry nonetheless, keep it up! _ I strive to leave a detailed feedback which takes timeβ¦ if you liked it, please consider giving a feedback back β€οΈ _ |
| Oct 3 13:13:39 | 18m 14s | Sushi Panic | ♥ 3 | I would never asked anyone to work in a restaurant like this lol, but at least I unlocked all tables π Pros: - 2D Overcooked: sushi explosion edition - Funky graphics and animations - I like the difficulty of meals and it's repetitiveness, so you can memorize it - Speaking of prepping meals, that essentially feels like preparing a Tekken Combo lol - Music in a compo is always a + Cons: - Probably mentioned here already, but the game feels more like repairing than fighting to get orders out. Would tone down the frequency of breakdowns a bit - After getting more chairs filled, my order list bugged out and I couldn't see any arrows to follow (image below) 2022-10-03 (15).png A nicely scoped game for the Compo! Great job! |
| Oct 3 20:50:10 | 7h 36m | Groovy Wars | ♥ 5 | Played a couple of times with my friend Pros: - Easy to grasp - Simple graphics - Music is always a + on compo (But unfortunately, more on that later) Cons: - The bloom is a bit too much - Without reading on how to play, it was very hard for us to understand the concept of 'beating' other played, which resulted in us just crashing into each other and waiting on RNG to pick a winner I don't mind that you take inspiration from someone, but one things that is boggling me is... ### With all due respect, but I do not believe you made that music yourself within COMPO time for such a game https://youtu.be/-7qnOdpPSvA As per rules stating that YOU are supposed to make the music yourself, I would consider you changing the game to be a JAM, not COMPO entry. ### [rules here](https://ldjam.com/events/ludum-dare/rules) |
| Oct 3 21:13:53 | 23m 43s | Satellite commander | ♥ 1 | I would never like to be a satellite when Tesla launches Starlink lol Pros: - This is quite addictive game! - I love the 'just put stuff together' earth model, it's adorable! - The graphical fidelity It takes me back to the 90's (which is of course a positive!) - The game gets quite tricky pretty fast - I like that you went honest with the music opt-out - Oh my the scoring is brutal (but hey, it's at least honest, because I couldn't even transfer half of a modern game these days haha) Cons: - The controls are quite challenging at first to get around, especially down-up movement - Is it me or is the spawner not every 10 seconds, but every 4-5? Therefore I just find it fard to get it around the theme a bit (however, my screen is 165hz refresh rate, would that affect unity Update method or Coroutines?) Good Job nonetheless! |
| Oct 4 13:45:13 | 16h 31m | Timeslime | ♥ 4 | Okay! I reached the score of 204 and promised to get my strategy out :) My strat was (turns): 1. Shot in enemy direction, start moving towards top right corner 2. Reach top right corner 3. don't move, only shoot up or right 4. Pray to RNG that, using probability, it will take a very long time for enemies to spawn on the top or right edges 5. If enemy is encountered and manages to shoot in your direction, try heading one tile and then immediately back to corner 6. Profit Okay, now for the game itself: Pros: - Well executed, simple graphics - Simple to grasp mechanics - Scalability of the difficulty - this looks like a nice game I would play on a Switch Cons: - The actual RNG of enemy spawns makes it either into high scores or not - Once you get into certain level, it's nearly impossible to control the player in any shape or form apart from trying to override the movement you made A well-scoped and polished entry nonetheless. Great job guys! |
| Oct 4 16:39:27 | 2h 54m | Needy Pixel Kitties | ♥ 1 | Okay, this is adorable Pros: - The VA is brilliant! - Cool cats designs - Cute graphics - You get a lot of kittens in later stages - The mechanics are easy to grasp around Cons: - Wish it was a bit more demanding, but I understand the scope for this game as a kids' playground A really nice entry. Good job! |
| Oct 4 17:16:19 | 36m 52s | Whack-a-troll | ♥ 2 | Hey! At least you gave it a try! Pros: - I like the Final Fantasy - vibe graphics you went for - Characters are actually quite cool! - The spam of abilities is kinda hilarious - Enemies variety Cons: - Well, hard to say what exactly am I supposed to do apart from spamming abilities like a madman - as @coderaurus mentioned, the loop is only noticeable because of the fact that music changes - Is there actually a loose/win condition? I'm glad you tried and finished your first entry. It can only go up from there. Welcome to the Ludum Dare and keep up the good work! :) |
| Oct 4 17:27:14 | 10m 55s | Tower of Time 2 | ♥ 1 | Quite a nice platformer and managed to get through some hard levels Pros: - Like graphics fidelity - Cool color palette - Like the character animations - Variety of puzzles - Music in compo is always a + Cons: - Glitching on Chrome (known issue) - The jumping is a bit... clunky. I couldn't land consistent jumps on keypress - The colors make the player sometimes blend with environment A polished entry nontheless. Good job! |
| Oct 4 17:35:27 | 8m 13s | Fight The Darkness | ♥ 2 | Got a 83 score! Pros: - Really good mechanic with the light system! - Like the enemies variety (at least not just a single one) - Music in compo is always a + - Actually liked the visuals Cons: - The music feels... a bit too melancholic for me here, but maybe it is what's supposed to be - There's little incentive to move player around the map, you can just stand in the center and shoot stuff until score is 75+ However, it is indeed a good job! |
| Oct 4 18:30:05 | 54m 38s | Blobbbert: 10 Second Navigator | ♥ 2 | Hey! I won! Pros: - Cute main character - Simple old-school graphics - Well executed mechanics - Glad that crashing on a trap does not reset the level - Sfx and music in Compo is always a plus Cons - Last level is a bit too random, especially that on earlier level you do show the goal mark - Wish there was a tiny bit more variety of the puzzling Good job nonetheless! |
| Oct 4 18:43:47 | 13m 42s | 10 Snekonds | ♥ 2 | Okay, after a couple of tries Pros: - Guacameelee meets snake - Great visuals, I'm sucker for pixel-art - Nice color palette - Cool Animations - Good Variety of 'difficulty' - Glad to see a nice amount of upgrades as well - Music is π - Good attempt on the theme itself Cons: The actual only con I can say is that, at least for me, the controls of the 'snake' felt really clunky. I would swear I have made a proper input motion, but the snake would not more around or would end up doing a turn in 2-3 tiles later than I originally anticipated. The game is quite catchy on its own, but this was a dealbreaker I couldn't go with for too long. Yet, the game feels and looks polished as it could be for JAM entry. Great job guys! |
| Oct 4 19:00:54 | 17m 07s | Squirrel Time | ♥ 1 | A quite emotional road along with the squirel life! Pros: - Adorable main character - Cute animations - I love the foxes design. They look so innocent, until they catch you - Great way of getting through the 10 seconds theme - Music actually makes me quite sad in a good way, thinking of the squirrel life - Pleasure to look at color palette Cons: - As mentioned by some before, the music and feel of the game should make the game a touch slower, yet I feel like I'm jolting through the map - Could not find all the acorns and ended up... in the clouds? :D A pleasurable experience to get through. Great job! |
| Oct 4 21:54:35 | 2h 53m | Another LAST 10 seconds | ♥ 1 | I'm an IdiOooOoOOooott! Pros: - This is suprisingly addictive game! - I like the color palette used - As well as psychological methods put upon the player - SFX is top noth π - 3 Endings - It's actually a great take on a theme Cons: - I really wish there was some RNG mechanic that tells you which wire to cut within any point in time or even through some secret text on the bomb Nice to have: - I wish there were different bombs rotating - More Wires would be cool (cause why not, we're already pretty sadistic) I can't wait to play this with my colleagues at work during lunch break, they're IDIOOOOOTs. |
| Oct 4 22:05:47 | 11m 12s | Press me...or die | ♥ 2 | Oh my word, this was such a hilarious experience! Pros: - Excellent dialogue - Multiple 'quests' to do - Graphical fidelity really matches the game feeling - SFX on point - Humor out of the roof - Funny as hell Cons: - Someone already said that, but I wish there was an immediate ending where your throw the bomb out of the window with a casual dialogue like 'I don't need this shieeeet' and someone screaming outside. That sort of games really defines the spirit of Ludum Dare. Excellent job! |
| Oct 4 22:31:03 | 25m 16s | Ezekiel | ♥ 2 | - TempleOs π° βοΈ - Biblical meaning π βοΈ - Provided Demo for non TempleOS infidels βͺοΈ βοΈ - Fits the theme βοΈ A piece of art My rating is ** Holy_Grenade / 5 ** |
| Oct 11 21:38:37 | 167h 07m | The Landfill | ♥ 1 | Got 1277 First try! Pros: - I like the simple graphics fidelity you went with - Scalability of the difficulty seems pretty good as well, however I believe it's pure RNG? - Love the powerups and ways to keep you occuppied with constant explosions and chain reactions - Like the variety of boulders - And the variety and scale of power-ups! - Glad you don't need to think about blowing yourself up - Quite Addictive gameplay! - Audio in a compo is always a + Cons: - Ummm... there's no good ending? - I believe the score depends too much on the RNG, unless there's a specific mechanic to spawn powerups for you Overall, a great entry and a job well done! |
| Oct 11 22:07:04 | 28m 27s | The Goose Bureau | ♥ 2 | Ahhh... the G team strikes again! Pros: - Old Console aestethics hit hard there, in a good way - Of course, really portal-esque level design - The movement is pretty cool! - Lots and lots of puzzles ideas - And also lots of Easter Eggs - Music and sfx are very pleasant to the ear - The Difficulty is brutal Cons: - Speaking of difficulty, any sort of checkpoint would be a godsent - When it comes to movement, I've managet to 'trip-over' the edge of the platform sometimes. Any coyote-time introduced there or a little bit of help towards the player would be a great addition Now, this is not a con, but I feel for people that did not play puzzle games like me and may have not understood the idea behind the 'find the clue yourself' type of puzzles you guys put in game. Level 2 was rather easy to grasp around but on every step I had a feeling that 'smart-ass' me would have struggled there for a loong time haha. I love the entries from you guys in every LD. Keeps me entertained. Great job! |
| Oct 11 23:05:34 | 58m 30s | WindBots | ♥ 3 | Had a couple of tries! Pros: - Pleasant graphics, straight in the mood - The bots are insanely adorable, especially with those little legs - Funky mechanics related to the theme Cons: - Is it really just me, or did only got completely bugged mechanics? Randomly respawning characters, randomly running bots etc? Maybe I completely misunderstood their movement? :) - Wish there was any sort of sfx for Jam entry A good job nonetheless! |
| Oct 11 23:17:16 | 11m 42s | MMO Minesweeper | ♥ 1 | I've never thought I would have so much fun playing minesweeper with friend Pros: - It's a minesweeper - It's an ONLINE minesweeper - So you can f*** up your friends with random decisions, by tring to be a smart-ass Cons(JK): - It's a minesweeper - And I always sucked at it :D It's a unique twist on a timeless classic. A job well done! |
| Oct 12 21:40:10 | 22h 22m | Sergeant "Giles de la Turret" | ♥ 1 | Quite a funky experience! Pros: - I really like the 'realism' you tried going for with the firing mechanism and the tracers, including bullet drop - SFX is a blast - Easy to learn - I actually liked the graphics used here Cons: - The actual aiming is a tight strange, seems like it does not belong to this type of game (kinda arcade-ish vs realism discussion here) - Wish the targets were a bit larger - Hard to do anything from the beggining until the enemies starts pouring some mid-range A good effort overall! |
| Oct 19 20:47:43 | 167h 07m | Fall Girl | ♥ 2 | Power(hand)washer-window simulator 2D! Pros: - Quite nice music! - Funky animations and a likeable character (even though she's silent) - Multiple obstacles and 'enemies' - Color scheme is pleasant to the eye - Good take on the theme in mechanics I don't really have much of cons, and considering time limitations, you guys went beyond of what's expected. Excellent job! |
| Oct 19 20:54:53 | 7m 10s | Iridesert | ♥ 2 | A certainly good experience indeed. Pros: - The graphics, considered the time limit, are very good - The amount of complexity put in is commendable - Relaxing gameplay - Quite good soundscape as well, sfx on point to the game-style - Well done UI elements Cons: - This needs a proper tutorial. It feels like Total War: Warhammer-level of complexity (even though I read the description after playing the game) - A bit laggy HTML5 build (understandably so considering the game) A titanic work must have been done there. Well done guys! |