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Feedback comments for LD50
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| Timestamp | Since previous | Game | MikoziQ's comment | |
|---|---|---|---|---|
| Apr 4 21:12:30 | Peter and the Pesky Puppets | ♥ 5 | Hey! Same here, give me an at(@) when you have the linked game on your page! I will gladly play it :) | |
| Apr 4 21:24:08 | 11m 38s | LOOP | ♥ 2 | Hey! Finally had time to ditch into the tunes! Pros: - I like the simple pixel art, very clear animation and design - Love the casette detail and it's low-key purpose - Nice tonnage with colors - Since it's a music-related game, music sounds exactly like you would expect for simple pixel-like art Const: - Oh my god don't even get me started with controls. So unintuitive. Not to mention the A and B didn't work for me - Repetitive music - Hard to understand objective. Essentially you would need someone to show you how to play it before putting you on it. Plus: I'm not exactly sure how it fits the theme, but it would fit perfectly the `Stuck in the loop` theme Howver, it's a very nice attempt, especially for your first time. Good job and keep up the good work! |
| Apr 4 21:34:07 | 9m 59s | Captain Starforce | ♥ 2 | Time to bail out before the asteroid hits! Pros: - Great gameplay loop - Clear objectives - Love the aesthetics department here - Clean color palette. I'm always a sucker for minimalistic and pixel-art games - Good model designs (crew is actually crew and not just random debris) - Multiple levels is a plus - Music makes me go back to retro-times Cons: - Hard to point out one, as the game feels complete - Ah yes, base icon to give you an idea of space would be cool! - Encountered a 'god mode' bug. Essentially, I could not be killed, no matter how big the asteroid I smashed into :) Very solid entry. Excellent job! |
| Apr 4 21:43:37 | 9m 30s | Soak 'Em Out | ♥ 2 | Got almost to 100 droplets! Pros: - Great and addictive gameplay loop - Clear objectives that you learn from try and error (not in a bad way!) - Great design for the level and the actual idea behind it (Meow!) - That being said, I'm a sucker for pixel art anyway... - Color palette feels really warm and enjoying, even though the game is about a very rainy day. Great achievement here - Nicely done difficulty steepness - Great visual/audio sound ques for incoming danger - Soundtrack and music greatly complements the gameplay Cons: - I believe the car hitbox is rather unfair, but maybe it's just me not understanding the flow of it fully. Sometimes, I put the umbrella when car is already on screen and then it's 50/50 whether I get a penalty or not. I loved it overall. A very solid and well-scoped entry. Excellent job! |
| Apr 4 21:56:02 | 12m 25s | Farming until bankruptcy | ♥ 1 | After farming to the 1000 turn... Pros: - Like the graphics. Immediate GB Pokemon vibes - Clear objectives* - Entertaining gameplay. I like that - Difficult just enough for the player - Rewarding for being cosistent (as farming should be) Cons: - Audio is nothing to write poems about. Actually, it's just the effects (was there any music at all here?) - *Unfortunately, not clear what your next payment is going to be in terms of actual money. You can't prepare for the payment by paying strategically - Not sure how Pokemon-like graphic come with the idea of having to create something 'on your own' for COMPO, but I believe there's a thin line between what's good and not. Overall, a great MVP for farming game! I enjoyed playing it. Great job! |
| Apr 4 22:09:00 | 12m 58s | Global Eggstermination | ♥ 1 | The eggs are everywhere 🥚 🥚 🥚 Pros: - Clear objective. Kill mixer egggs*, prioritize Black Eggs and run! - I love the enemy design. Now I need to boil my eggs extra hard when doing breakfast - Good animations and quite ok weapon feel - Always glad to have control options - Hey, it's some nice music you got there Cons: - Recipe to win: Just outrun regular eggs, kill Black ones. Rinse repeat - Sound ques or eggs / spawn / danger would be beneficial - Force density clear: Eggs should have a bit of range weaponry, that can fire at lest one time each couple of seconds - Exhaustion meter for the player, so you can't outrun everything in the end would be nice a well - Not sure about grenade AoE range. Thrown it into the flock of Eggs, killed 2. Next time, killed 7. A good entry for Compo nontheless. Great job! |
| Apr 4 22:20:04 | 11m 04s | Delay Dragon | ♥ 1 | Is that essentially a Tabaluga The Dragon simulator? 🐉 tabaluga.jpg Pros: - Simple, clean, warm graphics. - Good level design and catchy traps - Good that you actually start the run after moving the dragon - Neat 'fireball-jump' mechanics - Simple, yet effective soundscape - tutorial at 1st level is a plus Const: - Oh god the wall-fireball-jumping controls. They break the flow to a point you become frustrated. A big miss on that part - The actual controls mapping keys are very close to each other. Rather unintuitive to use, at least from my part A pleasant and enjoyable experience. Excellent job! |
| Apr 5 10:09:38 | 11h 49m | Ludare OS | ♥ 2 | After watching too much tutorial on microcontrollers: Pros: - I love the design. The colour palette is exactly what I would thought of when launching it on Gameboy system - Interesting mechanics, yet easy to understand - I like how simple maths can get tricky very quick - Demanding gameplay (on a + side ofc) - Good difficulty scoping - Tutorial is a plus - Nice soundques Const: - I think it should have been divided into two levels. One to grasp the actual concept of connectors (with maybe 2 magistrates), so the user can get along with the mechanics before being thrown into the bigger map - I think the character design is great, but I don't like the idea that you're missing the context of the character when your'e moving left right and up. I believe a better design would be for the character to have 'around screen' face, so player always sees the context of the information regardless of the sprite positioning. I hope you understand what you mean But those small caveats cannot overshadow the fact that this It's an excellent entry and definitely a one to look at for the high spots. Great job! |
| Apr 5 17:44:38 | 7h 35m | Distract The Cat | ♥ 1 | Managed to sustain the cat for 48 Seconds! Pros: - Flappy bird in the sheep's skin - Predictable gameplay, which gives room for improving the skill of the player - Pixel art in this mobile format work nice together - Extra Meow for the cat! - Good difficulty steep - Little bit of music in Compo is always a plus (and tells you how brutal 48hr is) Cons: - Unfortunately, with that kind of aspect of the screen, it is very hard to keep your eyes on the distraction meter to understand how well / bad you're doing. I think one of the solution would be to put a meter in a frame around each mirror, so you're not only focused on the laser, but have your eyes on the context. - Subjective: Color palette could be a bit better, as the green and yellow seems a bit distracting each other Nontheless, great first submission! Take my 🐱 of appreciacion and keep up the good work! |
| Apr 5 17:58:06 | 13m 28s | Estrella | ♥ 1 | Gotta get those words typin, otherwise we packin'! Pros: - Good take on the theme - Clean graphics, I like the miniworld designed Earth and lighly purpleish space. The background reminds me the same colors I put in my space game on my first LD Jam :) - Simple, yet effective gameplay - Music is a plus - Demanding difficulty - Trivia about space is also a plus ( I love r/space ) Cons: - No possibility to lower volume in music / effects, which makes my ears go kaboom with every hit on asteroid - WebGL indeed has a problem with multiwords (Lost a damn century to it!) - Not quite sure whether you're able to target asteroids in any shape or form, but it looks like that's not the case. I think I understand the mechanic behind finding an object that fits the name. I just can't pinpoint this small issue I have with loosing the context of the asteroid I want to shot down. Or you can Ignore me on that one Overall, a very well scoped and polished entry with just small caveats. But we all know, that COMPO is inevitably brutal (haha, I'll see myself off..) |
| Apr 5 18:12:11 | 14m 05s | Losing Your Sheet | ♥ 5 | Well... Someone has to do it... kkkk.png Pros: - Clean and warm color palette - Overall a great and simple design - Clear mechanics and indications on what's going on - Music pleasant to your ears - Crips controls and feel! Cons: - Quite tricky to understand at first - I just don't like loosing my sheeeet A great entry with a small humorous twists. Great Job! |
| Apr 5 20:41:36 | 2h 29m | Can I Win as a Lv. 1 Slime? -underdog rising- | ♥ 2 | That time I got reincarnated as a lvl.1 slime and got blasted Pros: - Cute, pleasant color palette - Funky combat - Damn, you even have a quest! - Light, moody music to lighten up the day (except for dead bodiess of your brethen) - I totally thought you couldn't move during the fight (FF like), but you got me there, senpai. Cons: - A lack of checkpoint after completeing a sword quests makes the game a struggle for replaying verdict: My slime is ### Shindeiru. But great job! |
| Apr 5 20:51:36 | 10m 00s | Race Fighter | ♥ 2 | Got 1380 on Level 1 Pros: - Dead easy to play - Clear objective - Enemy variation (static and dynamic) - Multiple interesting buffs - Nicely paced gameplay - Multiple levels - Good controls feel Cons: - Wish there was a bullet spread powerup - I wish there was a bit more of... something. But I really can't pinpoint that out It's essentially a properly scoped microgame with Arcade style. Keep up the good work! ProTip: Drop in some screenshots of anything on the page here, so people can see a glimpse of your work :) |
| Apr 5 21:00:00 | 8m 24s | Unknowable | ♥ 1 | Hey! I made a new friend! ❤️ Pros: - Love the pixel art shown here - Great character design - Funky animations - Quite interesting gameplay mechanic* - A fresh take on the theme - Music is a plus - 'Spotting range' and 'Pathing' variations Cons: - Wish there was more to the interactions with objects etc. Not sure what they kinda do (except the one distracting) - *While the gameplay and mechanics are definitely something else, they get to be quite confusing at the beggining - I wish there was arrow controls. But I understand the limitations + that would be OP for the player I believe A great entry nontheless. Good job! |
| Apr 6 16:27:08 | 19h 27m | Run Little Zombie | ♥ 1 | Crash Bandicoot Zombie edition! Pros: - Funky design and graphics, reminds me of old PS1 / Xbox games - Dead easy gameplay - Additional enemies and obstacles on + - Color palette also a + - Glad you included soundcues and a bit of music in Compo - Death animation is kinda cute - Good take on theme - Randomization* Cons: - Wish there was any menuing (WebGL version) - Jumps are ok, but implementing coyote time would improve it massively. And maybe make a bit tighter gaps - *Randomization is cool, until you get obstacles that are not good in any shape or form. A fun experience nontheless. Good job! |
| Apr 6 16:44:17 | 17m 09s | Boing & Bonk | ♥ 1 | Oh hey, it's one of those ball platform bouncy games! Pros: - I like the simplicity of the colors - Love the animations and actual expression of the platform - Enemy design is a + - Super simple, yet catching gameplay - Music and Sounds in Compo is always a + Cons: - Wish there was any more variation to be honest Other than that, a polished and well-scoped compo entry. Great job! |
| Apr 6 17:24:53 | 40m 36s | Trash Panic! | ♥ 1 | Don't mind me, I just like to break things: 2022-04-06 (6).png Pros: - Simple and enjoyful gameplay - Cool graphics - Sounds... umm... yeah :D - Multiple points of context to understand - Chaotic controls, in a good way Cons: - S button was broken for me - Easy to get your stuff stuck for insta points - Not sure I understood the color mechanic Good job! :D |
| Apr 7 12:29:54 | 19h 05m | Great Escape | ♥ 2 | I'll just leave it as pure cuteness and so real life related. Waiting for proper 3D hide-n-seek simulator on Socks Engine :D |
| Apr 10 15:27:53 | 74h 57m | Life Finds a Way | ♥ 1 | Totrial subtitles: *POP** **POP** **POP** **POP** (Lasted 83 years) Pros: - Great and unique take on the theme. Very positive one nontheless - Demanding gameplay - Good difficulty steps - The pop-pop tutorial is hilarious - Great variety of 'life-enemies' and tools to use Cons: - I just wish there was a key shortcut to select tools instead of clicking them back and fort. I believe it would not hurt the gameplay in any shape or form - Any 'recharging' meter on the bushes or any other re-growable elements would be nice to get a better game feel and make priorities straight on what to focus on. Great entry nontheless. Good job! |
| Apr 10 15:36:22 | 8m 29s | By The Fire | ♥ 1 | Lasted for almost 3 minutes Pros: - Adorable main character - Great minimalistic visual on isometric scene - Good game feel, so the gameplay itself - Clear and responsive controls - Nice take on the theme - Music in Compo is always a + Cons: - I believe leaving a tree or stone away and coming back to it resets it's ATK (actions-to-kill) counter. Would be nice if each individual object had them, but I believe that was to prevent insta bashing (focus out and in on the object to rapidly take it down) Solid, properly scoped entry and excellent job! ### SOURCE CODE ISSUE I believe you have only provided the actual `source code` instead of the entire project to check it out. As per compo rules, it would be nice to see all of it (placement, scenes, graphical materials etc) and not just script codes. |
| Apr 10 15:50:56 | 14m 34s | Fire Punch | ♥ 2 | After making it to the impossible 2 monsters Pros: - Quite good level design - Enemy variation (at least 1 extra ) - Intuitive controls*** - Hellscape-ish visuals - Definitely liked the 2-attack mode for the demons (CQC and range), so you can't exploit it too much Cons: - Not sure how it scopes to the theme. Some narration would be nice (no escape from hell or something) - ***Lack of jump-attack (veeery annoying) - ***Lack of coyote time for platforms (reduces game feel) - A bit confusing logic behind enemy fireballs. I didn't know if I could step on them after they hit the ground or not. I think that faster after-hit animation would help - Any sort of health regen (even a hidden pickup) would be appreciated The game has some foundation, but falls short in the mid game right away, as any lack of health management gives you instant restart. It's a good effort though, so keep up the good work! |
| Apr 10 19:32:42 | 3h 41m | IGNA | ♥ 1 | I nearly made it to the rocket, because I tried to rescue all of them. Pros: - PICO8 is great - Great, simple art corresponding to the retro style - Clear and simple gameplay - Variations of potential endings - Like the music and sound effects as well! Can't really pickup any cons there, apart from initial confusion of controls / mechanics it's a well-scoped title. Great job! |
| Apr 11 19:56:42 | 24h 24m | Probee | ♥ 1 | Managed to hover a little bit! Pros: - Easy controls - Clear objective - Any music / sounds in Compo is always a + - Options for settings on + - A bit of enemies variation Cons: - The 'science' scoring system is a miss here. No particular objective or incentive towards leaning to the ground or staying in the atmosphere - The controls are ok, but unfortunately not designed for keyboard. I also believe that using horizontal controls burns much more fuel for some reason - The geysers on the surface are not efficient enough to power your rover and the actual trigger system for them is kinda confusing (not sure when I'm actually in the geyser factor) A cool concept for a probe to collect as much data as possible before crashing, but should have been done in a more slow-paced fashion. Good effort nontheless :) |
| Apr 19 22:10:47 | 194h 14m | Baggy & Maggy | ♥ 2 | I loved Teabagging the Maggy into space 🔥 Pros: - Amazing art, love the style - Great animations and effects - Multiple levels - Clever puzzles, and multiple mechanics to be thrown at the player - Minimalistic UI for tutorial is a + - Great controls feel, including physics - Characters are just adorable (for a Typical Tea enjoyer like me) - Going back to the Maggy is actually such a cool idea, makes you feel... warm - Hey! There's music! - The game even has achievements - SPAAAAAAACEEEEE Cons: - I just wish it was longer - Speaking of controls, I believe a keyboard-only layout could be achieveable with some clever targeting, but hey, it works just fine with mouse as well A superb work made by you guys. Excellent job! |
| Apr 19 22:33:39 | 22m 52s | I Reincarnated as a Knight to defeat a demonic Chicken! | ♥ 0 | Oh hey, a bullet hell Pros: - Great art, love dem Chicken - Easy to understand mechanic - Good game feel - Hey! There are sound effects and music! - Bullet hells are kind of a second name behind inevitable suffering - Animations on point Cons: - I'm just terrible at those kind of games - Latest Chrome version -> Encountered super FPS drops and stuttering after big spawn happened* *: I believe that looks like a problem with your spawning system. If I understand correctly, you're essentially instatianting every bullet as game object, right? You guys should try using particle effects instead as they're more efficient for that sort of use, and you can make millions of them. A great effort nontheless. Keep up the good work guys! |
| Apr 21 12:49:27 | 38h 15m | Oops, I'm Sinking! | ♥ 2 | I've definitely got stuck in a loop of getting the water out (wrong LD hehe) Pros: - Good usage of simple forms to achieve the visuals - Good initial idea - Easy controls - Clear goal - Music and sound effects on + Cons: - Way too easy, - Not sure if icebergs do anything. I crashed into multiple and haven't gotten punished in any shape or form - You essentially visit only 2 places on the ship. No incentive is provided to dive deeper under the deck to maybe repair the damage or anything A good effort with lacking late game. Keep up the good work tho! |