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Feedback comments for LD51
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| Timestamp | Since previous | Game | cyberfrank's comment | |
|---|---|---|---|---|
| Oct 3 16:48:59 | Keep it clear, Bob ! | ♥ 1 | It was a lot of fun! Got kind of a dystopian feel with the speaker and the colors. Really like the running animation with just a few pixels of change between the frames but still completely sells it! One thing I missed is to have some background music or more ambient sounds. | |
| Oct 3 17:00:28 | 11m 29s | L.A.R.K. | ♥ 1 | Always excellent with one button controls! I didn't see if there was a way to lose though but maybe there is? Nice and simple graphics but maybe could've benefited some fonts that feel more a part of the game world (signs + UI). |
| Oct 3 17:19:12 | 18m 44s | Heckin' Schmeckin' | ♥ 2 | Nice and simple concept! The environment reminded be a lot of The Nether from Minecraft, especially with the enemies:D One thing I noticed is that there seems to be no cue for when the presents spawn so you don't get the feel for the theme in that sense. |
| Oct 3 17:38:40 | 19m 28s | Lizard Chef | ♥ 0 | So bizarre with the cameras, the platform, roller-skate mechanic and the food items floating around the player. Must've been a blast creating this:D One slight issue I had is that the UI was a bit hard to get an overview of, especially in fullscreen. |
| Oct 3 17:58:13 | 19m 33s | Triangles and more triangles and more.. | ♥ 1 | Nice feel and well-designed gameplay + nice shader effects! The sound effects were a bit harsh perhaps and maybe missing some background music. |
| Oct 3 18:26:40 | 28m 27s | mood swing simulator | ♥ 1 | A lot of fun! I think it would have been okay to have everything move a bit faster (both player + enemies). Great Pac-Man style level even including the teleport section:) One slight issue I had was that the player didn't slide along the walls so you'd get stuck due to the friction. |
| Oct 3 18:42:57 | 16m 17s | 10 is The End | ♥ 2 | Amazing mood! |
| Oct 3 20:42:32 | 1h 59m | Stay the Night | ♥ 2 | Simple but works! Felt atmospheric in a way but missed a walk animation with things like footstep sounds that echoes into the environment. Managed to get down to last stop 0.015 before failing! |
| Oct 3 20:49:30 | 6m 58s | 10 Second Laps | ♥ 1 | Nice and simple! Perhaps the double jump on the first level/rotation could've been a bit more welcoming... or maybe it's just my bad:) |
| Oct 3 21:00:03 | 10m 33s | It cannot die so you must not kill it. | ♥ 1 | Bonus points for the great cover art! |
| Oct 3 21:51:04 | 51m 01s | This Metal Heart Still Beats | ♥ 1 | Amazing you had the time to build the tech for this! Good to see a programming-styled game. Although it felt a bit unintuitive that the game level was not grid-based since it was hard to exactly know how far to move. Mostly just ended up guessing and not building a full graph. |
| Oct 4 19:51:41 | 22h 00m | Signal | ♥ 1 | Very cool experience! I really like puzzle games that has this kind of conversion process, and you pulled it off! |
| Oct 4 20:03:10 | 11m 29s | Hostile Climate | ♥ 1 | Well tuned game feel and fitting graphics and sound! It was a bit on the hard side though and not too much time to run around to explore but still enjoyed it. Bonus points for good UI design! |
| Oct 4 21:29:33 | 1h 26m | Press me...or die | ♥ 1 | Dialog was on point! Also had it to play it again, just to see.. you know.. what happens:) Bonus points for the color theme! |
| Oct 5 20:18:55 | 22h 49m | 10 Seconds To Avoid Death | ♥ 1 | Really sounds like a TV game show with the voice! Good work! I have an older graphics card and it lagged quite a bit (too little video memory) which was surprising for such a simple game, but I guess that's just the engine. |
| Oct 5 20:30:11 | 11m 16s | Baseball of Max Stress | ♥ 1 | Managed to get 220pts! And the animations are so great!:D Wasn't immediately obvious how the game tied into the theme but I think it's fine. |
| Oct 5 22:31:05 | 2h 00m | What is that sound? (Repeating every 10th second) | ♥ 1 | Good visual+auditory experience but could've been a bit longer though / more options towards the end. Liked the chords playing during the ending! |
| Oct 5 22:51:36 | 20m 31s | Groceries Please! | ♥ 1 | Awesome work! I feel like it must've been a lot of fun making this:D |
| Oct 6 20:25:48 | 21h 34m | Life is Fleeting | ♥ 1 | It was a lot of fun! There wasn't any sense of danger or other consequences with the 10 second mechanic other than walking a bit more each time. A counter to this could be that you need to deliver your harvest before a given day. But everything felt clear and nice, including what the final goal was. One thing I missed was the final physical action of selling your harvest instead of it happening automatically. Also, perhaps some simple sound effects for when you are planting/selling/watering etc. to make it feel more tactile. Good entry! |
| Oct 7 19:18:13 | 22h 52m | Lights Out | ♥ 1 | Solid entry! Really like the nice and simple art style (with cool shaders for the "hidden" rocks). Seems to be no sounds though? Or maybe that's just on my end? Very cool still! |
| Oct 7 20:49:48 | 1h 31m | You Have 10 Seconds! | ♥ 2 | Nice concept! Could maybe have been more levels with more additional enemy types:) Managed to beat it without using the sliding mechanic though so it would be good to have some level that forces you to use it (narrow corridor for example). |
| Oct 10 09:04:28 | 60h 14m | PenalTen | ♥ 1 | It was a lot of fun for such a simple concept! Maybe could've used more parameters to increase the difficulty, such as the balls coming in from different directions. Would love to see a mobile version of this that uses haptic feedback as well:) The gameplay could also work from the goalie's point of view (where you also have to tap in different areas too). Good entry! |
| Oct 10 09:17:26 | 12m 58s | Residence Among The Stars | ♥ 1 | Very impressive that you managed to do all this in such a short time! The robots are well done and scary:) It was quite bad performance on the web version, but Windows build was great. One thing I missed was some kind of sound cue to know that you are being chased (the bots maybe should emit some alarm sound in chase mode?). Didn't quite see how it fit the theme but that's fine. Great work! |
| Oct 10 09:30:14 | 12m 48s | Stalwart Planet Guard | ♥ 1 | Great entry! Seems like a lot of fun doing the gravity system for the planets:) I was a bit unsure exactly how the jump mechanic worked since you could click on visible planets and also planets outside the viewport. Another slight issue was that I accidentally clicked away the upgrade menu when trying to shoot since it appeared so quickly. Bonus points for good music! |
| Oct 10 09:57:47 | 27m 33s | Avoid Asteroid | ♥ 1 | Impressive entry! Excellent work on the gravity and the gravity indicators, seems like it would be a lot of fun making:) Managed to get through all levels and it feels like the difficulty ramp-up could've been less harsh if there were more levels, but I think it was fine for what it is. I didn't quite see that the 10 second timer was needed since most (if not all) levels were quite fast paced anyway. It *could have* been that you only get 10 seconds of boost or similar for an entire level but then the levels would have to be larger:) Good work and bonus points for some nice chords in the soundtrack, it really fit the space theme! |
| Oct 10 10:10:26 | 12m 39s | Don't be afraid of the dark | ♥ 1 | Good work for the short timespan! Please use .zip instead of .rar next time since it's more accessible! |
| Oct 10 10:22:24 | 11m 58s | The Zero Countdown | ♥ 1 | A lot of fun and bonus points for the awesome retro graphics! Would've been fun to be able to kill more enemies during each wave but I guess that would require slightly different level dimensions. One issue I had with the web version was that I couldn't click the 'play' button since it was hidden behind the tutorial panel at the start (most likely due to my screen size). No issues with the Windows version though! |
| Oct 10 10:34:20 | 11m 56s | Stellar Sauce | ♥ 1 | Good entry and a lot of fun with the 10 second beam mechanic! It think it would've been fine to have the beam be an instant death since the enemies were a bit too much on the easy side. Also maybe gradually introduce the ketchup thing a bit earlier since it seemed like a lot more intricate than the other mechanics. |
| Oct 10 13:50:48 | 3h 16m | The Diamond Heist | ♥ 1 | Fun small game! It definitely feels like it could be expanded a lot more. Some of the levels could be completed way too quickly, so maybe needs some balancing between the layout, the guards and how the 10 second feature works. I got stuck on one level where the diamond was blocked in, so I just had to sit and wait for an opening. |
| Oct 17 18:13:32 | 172h 22m | Tower Boy | ♥ 1 | Great UI and colors! Also really dig the music in the different stages. The positioning phase would maybe have been more interesting if you could get more guys to defend. |