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Feedback comments for LD51
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| Timestamp | Since previous | Game | borgi's comment | |
|---|---|---|---|---|
| Oct 3 20:02:41 | Counterspell | ♥ 1 | I escaped :D I liked the core combat of the game and to manouver enemies into the AOE spells. The mouse aiming is a bit off and the snow attack did not work for me on the left side. The game covers the theme pretty well - but it would be nice if you could somehow trigger a smaller attack early, when there are only one enemy left. A pssoible future idea: it would be nice to gain some boosts or bonuses when you manage to kill a given number of enemies (a lot) with only one spell :D | |
| Oct 3 20:19:17 | 16m 36s | 10 Second Backdoor | ♥ 1 | I likke the lemmings style gameplay with big time pressure provides a nice challange :D I had troubles seeing the map exactly, especially when there was this "rotating 4piece, 4directions" puzzle piece almost in the background and I had to time it perfectly to save that character. Anyways, cool that you had time to implement a story too with compo rules, well done! |
| Oct 3 20:51:39 | 32m 22s | Fruits Frenzy | ♥ 1 | Cool core mechanic, nice to see a game created with open bets of rage :D I did not get how the timing working, I assume it went up a bit when I collected the proper colored fruit. I also don't know if theres any and of the fruit collection, at a point I just gave up :D |
| Oct 3 20:54:49 | 3m 10s | Mass Battle | ♥ 0 | unfinished? |
| Oct 3 21:05:25 | 10m 36s | It's Getting Warmer! | ♥ 2 | Awesome grephics, cool idea for changing the environment as the sun (?) comes closer. I was able finish the game, but before that I was able to wander around in the depths of this spaceship - was that just a big old misdirection or a bug? :D The music howver, found I way too agressive for this type of game. Well done anyways guys! |
| Oct 3 21:20:35 | 15m 10s | Sheeple | ♥ 0 | I was terrified when the "myself" started coming towards me after killing all the sheeps :D Very nice short experience/experiment :D |
| Oct 3 21:26:35 | 6m 00s | Spooky Glitch | ♥ 13 | Highscore: 16 :D I like the graphics very much and I think this warioware style of microgames swapped every 10 secons is a really god fit for the theme. Music was pretty chill too. Maybe the minigames could have some twists - they seem pretty usual as they are now. Good work anyways! |
| Oct 3 21:32:34 | 5m 59s | Deep Space Time | ♥ 2 | I made it :D Too bad its so short, I really liked the idea and liked to see a mass of my characer just swaming down that button to boost the engine :D Fits the theme very well and a very cool concept for a puzzle game! Liked the music the graphics also - very nice job! |
| Oct 3 21:37:19 | 4m 45s | Dice Caster | ♥ 1 | I have no idea how to play this, could you please maybe exmplain it a bit more in the desciption a bit? |
| Oct 3 21:55:48 | 18m 29s | Cyber Samurai | ♥ 2 | "Missin Success Thank you" - was a bit hard to get to this message :D I kind of like the graphics, imho would be nicer if different resolution pixel art wasnt mixed, but its still nice. And the music cool too. General idea for the theme was good - but the plaforming was very-very-very inprecise. I often stuck on the edge of the wall when falling down, or on top of the bigger enemies - was a bit hard to control the character. Anyways very nice work for first design, well done! |
| Oct 3 22:18:09 | 22m 21s | OH! STUPID ENGINEER | ♥ 2 | Very very very nice game! Cool ide, cool music, cool graphics! The whole concept really fits the theme! I think these is some balancing issue, because if you spam the 10 cost turrets at the edge of the screen, enemies have nochance to getting on the screen at all :D Otherwise it became very laggy around score 2000 on my pc. Nevertheless it is the best game I tried so far in this LD. Nice job! 10.png |
| Oct 4 00:54:49 | 2h 36m | Piggy Go Bye Bye | ♥ 1 | Cool stylish graphics, I like these square piggies :D Nice idea for the combat, I see a lot of possibilities that can be used with such a simple ruleset. Sometime piggies were hiding behind the trees for me - or is that on purpose? :D Nice job anyways! (.. and the music is fun :D) |
| Oct 4 01:13:29 | 18m 40s | Decaedia | ♥ 1 | Music and the graphics are very charming, but I don't really know what to do. I am moving around, and I assume I ran out of actionpoints to spend and my character does nothing. Even if I waited for a few if this 10 second cycles I still could not move. But it really looks very promising! |
| Oct 4 01:24:02 | 10m 33s | Cat Wave RUN | ♥ 2 | I love the combat system, very clever, combined with time pressure! I could imagine this even combined with some fast music rythm game. The random events are also very clever use of the theme! Music chill, graphics are cute and simple! Nice job, was fun to play it! Am I suppose to be able to pass through here? catwave.png |
| Oct 4 08:51:21 | 7h 27m | Flip and Swap | ♥ 3 | Nice take on the theme! The character looked cute :D I like the puzzely levels with enough action to make it fun. Once I managed to end up in a cruel "spike vs block" unescapable situation, but it was all my fault! Welld one! |
| Oct 4 09:20:29 | 29m 08s | Peace was never an Option | ♥ 6 | Chainsaw was fun to deal with the enemies, but I think the purple one had way too much health :D Anyways fun game, I wish I could remap the controls though, but I understand your situation. I liked the humor of the killer duck and the music fitted also well :D Well Done! :D |
| Oct 4 09:34:53 | 14m 24s | Chrono Extractors | ♥ 1 | Fun game, I like the base defense take on the theme, eventhoguh its quite obvious. The graphics style is cool and killing cockroaches are fun! I got a bit dizzy when there was a lot of enemies all marching to the middle :D I think the endgame trigger was missing because nothing happened when the base got destroyed. The shooting audio sample got pretty annoying fast. Anyways well done! |
| Oct 4 11:04:42 | 1h 29m | Void Well | ♥ 1 | Very clever idea! I really like the concept of shotting "block" at the appropriate section of the map to be able to survive! After a while it gets really chaotic with the shooting enemies and stuff, most of the block fell on my head and I could not really build :D Also I think it would be nice to be able to manipulate the position of the enemies somehow (maybe they turn around on first hit?) Graphics very cool, fitting music! I liked it very much! |
| Oct 4 11:23:01 | 18m 19s | The Zero Countdown | ♥ 1 | Well done putting something together for the compo! I like the charming graphics! The shoot sounds were a bit too clucky for my taste, but they are fine :D Impressive to implement an ONLINE highscore system in there in the compo category! But I really don't get the point of the timer countdown - it felt like I am waiting constantly 6.5 seconds after every wave for the next. Maybe the planes from the current wave could come back on top and then I have 10 seconds to defeat them all? Enemy bullets are also not very visible, I think they should be in bright colors and very disctinct from everything else (also they might be too small). Anyways well done and good job! :D |
| Oct 4 12:06:26 | 43m 25s | Watch Out | ♥ 4 | Woow, super nice game, very good humor and interesting, unique gameplay! Took me some time to get into whats going on, but worth it! :D I had a bit hard time figuring out where to go, but then I realized if I quickly switch between the two sections on the clock, back and forth then I can stay on the platform where I was :D Graphics are very charming, 3d pixel art the best! Good and also very unique use of the theme! I really enjoyed it, very nice game! |
| Oct 4 12:39:25 | 32m 59s | Checker Jump | ♥ 1 | I its still a little buggy - allso pressed E and I won, I fell through the table and I also won :D But I really like the idea, and I really like that I play some mini character on a huge boardgame. Graphics are well made also! Hope you can make it playable! |
| Oct 4 12:51:59 | 12m 34s | Alone | ♥ 2 | I managed to get to the escape pod yay :D Nice game, feels a bit unfinished. Unfortunately I could not defeat anything with my superpowerful flamethrower! Graphics are really nice! Just in the room before the escape pod the time counter got a bit confused. It started counting down and sometimes up - maybe its on purpose, it got me confused :D Music was a bit too monotone for my ears. Anyways nice work guys! |
| Oct 4 13:16:40 | 24m 41s | Alien Abductor | ♥ 2 | Very nice for a first game jam entry! I liked the art style and the music :-D The gameplay was a bit too simple, but still great for your first entry! I can imgaine this concept being extended to have more upgrades and all kind of entities to pick up :D Good job! |
| Oct 4 13:49:08 | 32m 28s | Shipanic! | ♥ 3 | Charming graphics and very chill gameplay :D I really liked, afer all these fast paces 10 seconds game to chill and navigate the ships :D Is there any penalty for sending the ships away into nothing? Currently it looks like its a proper strat to get rid of ships you dont really want, just point them at the edge of the screen :D Anyways, very cool game, nice work! |
| Oct 4 13:56:40 | 7m 32s | In10sects | ♥ 2 | Please dive a bit more detalied description of the controls, it was hardly able to find it out :-D It looked like mostly I was attacking with LMB but I did someting special when my energy bar was full. What the other bars do? I have no ide :-D Otherwise the concept is really cool and fits the theme really well. Also like the bug-battlearea game very much with tactical decisions based on the random abilities you get! Graphics also really cool, well done! |
| Oct 4 14:02:14 | 5m 34s | Endless Circle Runner | ♥ 1 | Simple concept, fits the theme, but a bit too slow paced for my taste. Maybye the enemy spawn could be locked to the 10 seconds interval, but the food could spawn faster so theres always something to do. Anyways cool job! |
| Oct 4 14:15:15 | 13m 01s | Treasure Tactics | ♥ 1 | Music and the art style is very nice! I did not really get the implementation of the theme - I think it only matters when there are enemies on the screen too, otherwise I just had to wait (till the end of the turn) to move again - which felt too slow. Shooting the enemies were fun - but their attacks from the fog of war was not :D I got sniped out a few times till I figured out the black space on the ocean means that I am being targetted by a cannonball :D Otherwise, I think this could be a really good ground for an actual game, but I think you have to decide if it should be real-time or turn based :-D Music was pretty plaful and fitting the piratey lore! Anyways very nice job, keep up with the good work! |
| Oct 4 14:23:15 | 8m 00s | Fleeting Seasons | ♥ 3 | I have no idea what I was doing. Some more description would be nice, because your screenshot with that bigass city looks ipressive and I want to build something like that - but I really had no clue what was going on. After a while I could not build, the game started beeping and I lost :D So a quick tutorial or some more detailed description could help - apparently there is a lot more content in there than I actually could try out. Anyways, looks very impressive for a JAM entry! |
| Oct 4 15:01:22 | 38m 07s | Gelato Drift | ♥ 2 | 24th place, good enough! Nice game, really liked the graphics style! The corners were a bit too clunky for me, also its strange that the ice-cream truck can not go over grass :P Anyways well done! |
| Oct 4 18:08:43 | 3h 07m | 10 Second Defence | ♥ 1 | I really like this arts syle: pixelart with some 3d depth. Also hexa basedefens, looks cool! But it feels like I encountered a bug. Everytime when I spend all my energy to buy new units, I got defeated immidiately. Maybe its not a bug, but I really don't get how it works. Also I think the castle is too big/high, I had hard time to move a unit behind the castle. Anyways I see that this concept could be developed further, well done anyways! :D |
| Oct 4 18:12:32 | 3m 49s | Headcount | ♥ 0 | Never enjoyed counting down from 10 this much :D Really addicting, got to 10 clicks! Very nice also a unique clever fit for the theme! Nice! :D |
| Oct 4 21:13:46 | 3h 01m | 10 SECONDS TO DUNGEON | ♥ 2 | Very nice game, very nice graphics! I was able to defeat the king and play with the crown :D I wanted more levels after getting that cool bow! Really, I really enjoyed it. The only think I would mention, that on like 25% of the levels you don't have to do anything at all to pass. And there was that one where you start in the middle of a spike square - that I never managed :D So, its really nice, I can imagine turning this to a longer game with more levels, good job! :D |
| Oct 4 21:19:14 | 5m 28s | Speed Barber | ♥ 2 | Simply fun! I played longer that I thought I would :D I know this is just a jam entry, but would be nice to have some progression in the game - I am sure you know that. Also, I found a bug: when I used the razor on the guys head, the hair stayed :P Well done! |
| Oct 4 21:39:35 | 20m 21s | Lucky Lefty Lost In A Labyrinth | ♥ 3 | I really like this picross variant! Theme fit is quite well too! Graphics were also cute and fit the game thematically. Unfortunately the snail felt a bit too slow, but I understand that was needed to make tiles be destroyed in 10sec fit the LD theme. Really fells like a finished game which in such a short time very impressive! Nice work! |
| Oct 4 21:50:32 | 10m 57s | 7 in 1 in 10 | ♥ 2 | Very nice warioware like minigames! Each game felt distinct form the other and had also a distinct theme. I was never able to do the race and the meatball game and on the other hand the doodle jump game was way to easy :D But its fair. :-D Nice moody background noises. Well done! |
| Oct 4 22:31:08 | 40m 36s | RogueDungeon: A Deck Builder | ♥ 1 | I really like the core machanics of this game. I find it very unique and interresting. However I think moving with cards makes sense when there are enemies on the screen, but when there are non it just feels like an unneccesary obstacle, which makes everything you wanna do slow - but anyways I really like this mechanic. Feels a bit incomplete as I only found arrows and potions in the questionmarks. 10 seconds is just perfect to make it a bit hasty turn based game. Anyways very nice, would be nice to see where this could go! |
| Oct 4 22:34:59 | 3m 51s | A Messed Up Elephant And Some Mean Racoons | ♥ 2 | Wahahaha hooo! Memegame at its best! |
| Oct 4 22:46:48 | 11m 49s | Nuclear Pulse | ♥ 1 | I like the speed, but maybe this was a bit too much :D Generally cool idea for the theme, music was also fitting very well for the game, but I did not feel like I have much impact there. After a while I could not react fast enoguh to hit the asteroids. My start was also to not move, because then I only have to hit the asteroids which came to the front of the ship. Also felt like there could have been more asteroids to shoot and maybe the ability to shoot faster. Anyways, had fun until lvl 9, good job, nice game! |
| Oct 4 23:30:26 | 43m 38s | Ezekiel | ♥ 1 | You are crazy man :D Thats something I did not expect for sure. Well done, keep up the good work! |
| Oct 6 21:59:22 | 46h 28m | PORTAL TO THE RIGHT WORLD | ♥ 1 | Very cool conecept, really fits the theme. I really like the feel of this game. Sounds and graphics are really coherent and fun. I also found it a bit on the hard side, which could be good, but would be nice to restart the actual level instead of going back to lvl0 :-D Also, I think the swords hitbox/damage hitbox comes too late, according to the animation I expect it to already kill the enemies when it still does not. Also would be nice to hit faster :D But that could be just my personal preference! I do think this could be further developed nicely! Anways, very nice game for this jam, good work! |