FoonLudum Dare ExplorerLD51 → PORTAL TO THE RIGHT WORLD

PORTAL TO THE RIGHT WORLD

By volodymyr-karchevskyy

View on ldjam.com

CategoryRankScoreCount
Overall7863.3129
Fun10182.8529
Innovation8892.9629
Graphics2464.1129
Audio6273.0129

Comments

dzolkin 2022-10-03 18:16

I liked it

igor-morgun 2022-10-03 18:26

Topchik

mudlee 2022-10-03 18:27

I could not manage to complete the third level. Even my daugther tried to push me but after like 30 try I gave up. I felt that the sword's collision detection is not what I expect. It hits far away and when the dino is too close, I just die. And if it's not enough punishment, you continously die by just standing at the very beginning. A kind of motivation to play at least... :)

melbadream 2022-10-04 11:27

Pro: - Really nice art - Quick, fast and fun

Cons : - Restarting to the first level is a bit too punishing, especially with this level of difficulty - The ennemy hitbox is very punishing and the sword hitbox doesn't match the sword at all, which made it confusing - It took me some time to understand the "shop" (I thought I had to interact with it at first)

fedir 2022-10-04 13:59

Great graphic, but attack work not every time, and hard to go long distance, and hows the shop work?)

kostya 2022-10-04 14:11

Nice style!

d3w 2022-10-04 20:27

Great Art! Very hard to play. Probably It is something wrong with me/

oleksandra 2022-10-05 18:47

Really beautiful art! I passed the game, but the control is uncomfortable because the radius of attack is not obvious.

faust-mi 2022-10-06 18:44

Really nice art! Quick, fast and againe =)

borgi 2022-10-06 21:59

Very cool conecept, really fits the theme. I really like the feel of this game. Sounds and graphics are really coherent and fun. I also found it a bit on the hard side, which could be good, but would be nice to restart the actual level instead of going back to lvl0 :-D Also, I think the swords hitbox/damage hitbox comes too late, according to the animation I expect it to already kill the enemies when it still does not. Also would be nice to hit faster :D But that could be just my personal preference! I do think this could be further developed nicely! Anways, very nice game for this jam, good work!

min4uk 2022-10-07 12:10

nice game, great art!

alaah 2022-10-08 02:02

The theme is more "Stuck in a loop" than "Every 10 seconds". Nice game but needs better collision

tatha 2022-10-09 00:48

Loved the art and animation! Audio/SFX could have been better - more complex and just more- but they were ok. I got stuck on lvl 3 and gave u after about 10 goes. I kept playing for ten because I wanted to get good enough to beat it! hahah. I actually really like the game and I think if it wasn't so difficult, I'd really have loved it

mrbamboo 2022-10-09 12:38

The 2dart is very nice. I loved the rogue like style that force us to improve run after run. The only thing I had difficulties is the slash attack. The mouse seam unresponsive sometimes and the hitbox could have been cheated a bit to cover a greater area

congusbongus 2022-10-09 16:14

This game ended too soon! The art is beautiful, I wonder if too much time was spent on it than the rest of the game lol! Good effort for a first game

wichit 2022-10-09 16:16

Cute art style! & interesting concept! The attack felt a bit off timing wise, otherwise great work!

woahitsjeff 2022-10-10 02:49

Nice art, good sound! The core of the game is interesting, but a bit frustrating to always get kicked back to the start when you die, esp. since it felt like sometimes the attacks didn't properly register (or I collided with enemies much sooner than it looked like?). Solid entry, but I do think it would benefit from being a bit more forgiving.

vodzik 2022-10-10 21:40

Attack control is not responsive, but you have nice graphic and animations there. Nice job for your first game :)

bbaf 2022-10-11 22:01

Great art and visuals, game is easy to pickup without any extra tutorials. Could be a bit punishing. But, in case you want to keep instant death I would recommend to polish combat mechanics a bit: - add some death sfx/vfx to enemies - speed up initial attack animation (fadeout animation/cooldown could be the same, but players would want an instant response to any input) YOKO TARO and Takahisa Taura wouldn't lie :smile: gdc1.jpg https://youtu.be/jKbH9i5axxU

- tweak the enemy's trigger boxes. You might have several of them. Smaller to killing a player, and larger for income attacks from a player. It is also not quite clear why we need these crystals, but I guess you have some plans for them later.

Overall, the game looks awesome so far. A quick intro makes it easier to restart and try again with extra motivation. Good luck with the jam! PS. Only on my 10th playthrough, I noticed a different attack animation when you click while running :) PS2. I've beaten it b2.jpg

freerunner 2022-10-14 09:27

Great game :) very amazing graphics, beautiful pixelate. Runs visually smooth as a baby on Safari browser. Good idea implementing the counter. I like the dinosaurs, they're cute :D I didn't get any audio on the first playthrough on safari, might try another browser and see if that is better :)

adriangray 2022-10-16 18:59

Nice idea, the hitbox is a bit offseted, as enemies can hit you from far away, also your hit registers too late.

Liked the graphics, movement is pretty nice and sound is good!

Great entry!