e-m 2022-10-03 22:51
Nice bugs) Like them))
Foon → Ludum Dare Explorer → LD51 → In10sects
By mortiss, AndreiSh, Dove0fPeace, Silentium, Daria Kost and saBBar
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 1044 | 3.01 | 29 | |
| Fun | 984 | 2.90 | 29 | |
| Innovation | 706 | 3.18 | 29 | |
| Theme | 678 | 3.55 | 29 | |
| Graphics | 505 | 3.74 | 29 | |
| Audio | 534 | 3.21 | 28 | |
| Humor | 601 | 2.80 | 25 | |
| Mood | 984 | 2.94 | 28 |
Nice bugs) Like them))
Please dive a bit more detalied description of the controls, it was hardly able to find it out :-D It looked like mostly I was attacking with LMB but I did someting special when my energy bar was full. What the other bars do? I have no ide :-D Otherwise the concept is really cool and fits the theme really well. Also like the bug-battlearea game very much with tactical decisions based on the random abilities you get! Graphics also really cool, well done!
Really like the game art ! I played on the html5 version, and smh it crashes after a certain time, but still nice to play, I don't know if the slippery feel is on purpose, but it matches bugs !
Love the graphics! I had kind of a hard time catching onto what attacks the different insects did though, and how the combinations of insect bodies affected gameplay.
The art and music are good! I was able to quickly figure out the controls. The concept of bug battling is fun too.
On the web version, I keep getting a runtime error a few seconds to minutes after gaining control over the bug. "An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was: RunTimeError: null function or function signature mismatch"
The Game looks amazing, and the sounddesign is very good aswell, i really had dificulties figuring out what my diffrent bodyparts could do(quite a few of them seemed to do noting?), so i was mainly just running arround and spamming buttons in the hopes of something happening. But the Bugfusion concept is really cool (Also Bonus Points for the Name of the Game)
@borg @chrisgauthier We have changed description a little. We wanted to give the player the feelings of exploration of different parts, but, yeah, the lack of the tutorial is bad with this idea. Thanks for your feedback!
@cope We will try to fix some bugs (no pun inteded) and publish more stable build in a few daysю Appreciate your feedback!
@cowgummiboy Few parts have only passive abilities (and some of them even have not some on purpose), we didn't have the time to implement all the designed features. But I hope that this build is good enough to give the player of our idea! Thanks for feedback :)
Web build is fixed:)
The control is very smooth! I enjoyed the dash and smash! Energetic music as well!
Interesting take on the theme and I see a lot of potential. I think the attacks could have more visual feedback to get a feel for their effects. The art is really nice and the visuals for the change are great as well
Cool game, liked the idea of changing character every 10 seconds
I think the idea is solid, but there were some evolution that I couldn't figure out if I was even attacking. The melee type attack animations are very subtle and and didn't trigger any type of cool down like the special or ranged attacks did, so at first I thought nothing was even happening. Maybe adding additional information on the attacks if you hover over the cooldown visuals on the hud?
I liked the lore inclusion and the banter between rounds, adds more depth to the game. The artwork and visuals are nicely done.
My list of notes: - The fullscreen didn't actually full screen but put the game in a box? - The abilities were unclear and i wasn't sure how to fight effectively - i had to restart because i missed the cut-scenes. maybe force dialogue to be in focus?
Nice job completing your game!
@shogeku I'll ask our programmers about problem with fullscreen. Very good suggestions about cut-scenes, we implemented them in a last few hours, so they are little unfinished.
Appreciate your feedback!
Good concept. I like the variety of bugs for both the player and enemies. I think the attack animation needs to be more animated/Expressive to make the attack more impactful. One problem is it's hard to figure out what the bugs can do. I think there should be a button/key to press that will pause the game and show the detail of what the bug that the player is using can do.
I really did not understand what I was doing. It seemed like at least half of the bugs couldn't attack at all. And half of the ones that could had such a long cooldown that I only got to use it once before switching to the next bug. It's hard to know what's going on if once I understand an attack, I can never use it again. And if a bug can't attack then I'm just wandering around dodging bullets. Breaks the flow.
The graphics were good. I liked all of the individual insects' designs. The text on the story screen was a bit hard to read though. Maybe put a semitransparent backdrop behind it.
Overall, this seems like it has potential, but it throws too much at the player right out of the gate. Maybe an expanded version could unlock new possible attacks for the bugs as you progress.
@zungryware You got our plans for progression right) Thanks for playing!
I hate bugs but i like this game :) Im glad im not part of the cleanup crew at that facility because the floor got quite messy haha
Good concept,i like bugs,he look very cute
Don't know what I was doing most of the time but managed to win the game, so off to a good start. The graphics, insect design and music were amazing. I would've loved some animation or way of knowing when I was hitting. A lot of times I didn't know if I was doing anything. The story was also very good! So overall everything great, except maybe for a couple of VFXs missing :P Nice work!!!
@igor-morgun @resacagames Thanks for your feedback!
Graphics and sound is great. Loop is enjoyable. Impressive entry! ( •̀ ω •́ )✧
Liked the system of different parts of the bodies converging into one playable character with their own stats, same for the enemies. The gameplay was a bit chaotic, but manageable. Nice game.
Just the name caught my attention, the story is very interesting :slight_smile: The gameplay was a little confusing for me and for some reason when I tried to play again, I couldn't move anymore :confused: Nice take on the theme, you can watch me play here :slight_smile: ¨ https://www.youtube.com/watch?v=C5b2DUreSVQ
@molpe Thanks for your recording, it means a lot to us! It's an interesting bug (hehe) you caught there, the game was not supposed to restart at all, you just needed to refresh the page to start over.