Foon → Ludum Dare Explorer → LD51 → Feedback comment stats → asbjorn

asbjorn

Feedback comments for LD51

asbjorn's games and stats for all events →

TimestampSince previousGameasbjorn's comment
Oct 3 22:09:38 Farming Game ♥ 3 It seems like it's missing a link? How to play this? :)
Oct 3 22:23:10 13m 32s Chaos Pigeon ♥ 3 This was fun! I like it. I still have no idea how to "destroy the pacifists", though - and the timer for a round feels a little long.
Oct 3 22:40:17 17m 07s The pond & the stars ♥ 1 This game looks and feels beautiful! It took me a moment to figure out the controls, but they were ncie when I got them. Although I wish I could use keyboard instead of the mouse. I don't think I've ever seen a game with watercolor aesthetics before. It's really well executed. I like your idea of having the main character be a vague over-the-shoulder silhouette. The music is amazing! The writing is lovely, but I didn't get that much story out of it. I didn't really figure out a concrete plot, if there is one - maybe it's meant to be more of a poetic thing? I also skipped reading a bunch of the fish. Either way, well done!
Oct 3 22:54:30 14m 13s Bus Upon a Time ♥ 0 Works great for me. Failed miserably the first time, but figured it out on the second try. ...sort of, anyway. I still haven't done better than just running away with the money immediately. I don't really understand how the bus routing works. I feel like sometimes passengers who have a valid route just don't go there. I also still don't know how to avoid bus collisions. So eventually I just succumb to that and die.
Oct 4 10:10:20 11h 15m T&T - Trips & Ticks ♥ 4 Nice game! It works flawlessly and fits the theme well. But it could maybe be more challenging? At first I didn't understand when it was supposed to end, because I could just keep playing for a very long time without hitting a trap. The game wasn't really intuitive to play. I had to read the guide again to figure out how to play. Once I figured it out, it pretty much became a game about counting, and then remembering short sequences of integers for short amounts of time. Not too difficult, unless you get distracted. Maybe I just need to go for longer play sessions...
Oct 4 10:43:47 33m 27s Gravity ♥ 2 Beautiful game! I love the graphics for the planets. It seems like sometimes if I miss (or fly through a planet), I can just keep on flying forever, while just collecting infinite points? I can somewhat easily get many hundreds of points, once I kan start flying infintely. It probably adds up to thousands if I just leave it running for long enough. The concept is really string though - if you could balance it out so it's more "fair", I think it'd be a really satisfying game to play.
Oct 4 17:50:40 7h 06m Sokobyo ♥ 1 Cool game. I completed all three levels by trying like 2-3 times per level, so the difficulty curve is perfect. I wish there was some more reward when I complete a level. I would also have liked keyboard input, instead of having to aim and click my mouse.
Oct 4 18:19:53 29m 13s Escape Earth ♥ 1 Played four times, finally won on the last round. 704 survivors! Really original gameplay, although I didn't understand how it works at first. It's not that intuitive. I guess I should just read the manual more thoroughly. I wish the number of surviving persons would be more visible. If this is the main success criteria, it should be communicated much more clearly to the user when they're doing the right thing.
Oct 4 18:26:54 7m 01s Birdwatching ♥ 2 This is a fantastic idea! I love typing games, too. So this is perfect. The addition of having bird facts between levels is great. Although I wish one had to type those, too. I wish that it didn't force you to start over on typos. None of the other typing games I know work in this way. Birds that come from the left are so much harder than from the right, since you have to wait for them to enter the frame completely to see the first letter. Animating the bird wings would make this game feel amazing, I think. But that's obviously out of scope for LD. Great idea. Thanks for making it!
Oct 4 18:39:57 13m 03s What's Under The Teapot? ♥ 2 Neat game. Not so original, but it fits the theme, and is executed well. I haven't tried, but it looks like the game supports mobile. If that's the case, that's super cool! It's a little bit too slow for me. I could play for 300 seconds first time without failing. I like to think that I could do better if I play a bunch of rounds, but I'm not going to try :/ Maybe it would be nice to put the teapot back immediatley when the player clicks an item? That could make the game faster (without ditching the 10-second criteria).
Oct 4 18:50:02 10m 05s Decrypt ♥ 2 Looks and feels great, and is fun to play. Great. I really like the theme, cyberspace hechyeah. The concept of a stacking word game is fun. I wish that there would be a line indicator, where I'm about to drop the letter. I think that could make it a lot easier to move the letters around. But I understand.. we all made this in limited time 😅
Oct 4 19:41:16 51m 14s You Have a Call ♥ 1 Awesome game! Great theme, and fun mechanics. I also found it really funny, in an overwhelming and confusing way. One thing though: I can't read that fast!! The 10 second limitation is tough here. That adds to the chaos though, so maybe it's fine.
Oct 4 19:45:04 3m 48s Drunk Wizard ♥ 0 This game was hillarious. I love the whack powerups. There's not that much gameplay, but I lol'ed. Thanks for making it!
Oct 4 19:55:59 10m 55s Sir CaffeineALot ♥ 4 Fun game! I love the concept. Like a *very* tight timeloop game. I can't get past the second cup of coffee, though :(
Oct 4 20:06:53 10m 54s Machine Yearning ♥ 3 This might be the best Ludum Dare game I've played thus far. Really original concept, and it's fun too! It's pretty, and it's well executed. Well done. I love the name. Are there more concepts than just colors of shapes, if I would get further? I hope so. Brb, gonna go play another round.
Oct 4 20:18:16 11m 23s Sprawl: A cyberpunk interactive graphic novel ♥ 0 Great idea, great execution! I love that it's an interactive PDF. It has a lot of novely, and it's intuitive and works well. The diffusion images are hella cool too. I agree with your own take on it. More interactivity would be awesome. But that's of course a lot more content to make. Having high res images that take up the full screen would be dope too. That's just a question of getting a gigantic GPU...
Oct 4 20:32:58 14m 42s Run, Slime, Run ! ♥ 3 First try completion: 21 corpses in 3m57s The corpse jump idea is fun, and the art is great. I like it :D
Oct 5 21:11:21 24h 38m Rockatoo ♥ 0 Nice game! The graphics are beautiful, and I love the setting/mood. The actual gameplay isn't *that* innovative - the blank spaces are kind of like the wide bars in guitar hero. But it's still a lot of fun to play, because it's well executed and nice to look at. Thanks for making this!
Oct 5 21:33:45 22m 24s CVC Presents: A Button ♥ 2 What an absurd and futile game. You do a really boring job for a while - and then you get fired. 🤷 I played this game all the way through three times. Just because I hoped that if I actually managed to press the button each time, I would get another ending than getting fired. I didn't. Instead, I found myself cheering when 998 people died of something uncomfortable, because it made my counter go down faster. What an absurd and futile game.
Oct 5 22:09:44 35m 59s Mini Dungeon Tactics ♥ 1 A fun idea well executed. Nice! I really like the graphics, but the ui for moving actions around is a bit slow. I really wish I had drag-n-drop! It would also be cool if the engine was deterministic. I tried playing the same plan twice where I died in only one of them. Anyway this was really fun to play - thanks for making it!
Oct 5 22:24:24 14m 40s Potat-OS ♥ 3 Stressfull game with a fun aesthetic. I still don't know how to beat ChampagneShower.exe - so I presume that's what kills me errytime. Thanks for making it!
Oct 5 22:35:51 11m 27s What is that sound? (Repeating every 10th second) ♥ 0 I can't figure out how to get past the very first input :( I tried 'help', 'stand up', 'get out of sleeping bag', 'wake up', and all sorts of other random combinations. It looks cool, though. Wish I could play it!
Oct 5 22:44:11 8m 20s Reboot ♥ 1 Fun to play, and a great unique setting. Thanks for making this! I still can't get past the level with the single box with a purple counter above it... Wonder how to do that.
Oct 5 23:07:24 23m 13s Step Up ♥ 2 I really like the bars around the character, that show the time. The first handful of levels were very nice tutorial levels. I like that you managed to teach mechanics without having to read a bunch of text. +1 Good job. It gets really hard further in though. I enjoyed making it as far as I did. Right now I'm stuck at level 11. Overall, it's a nice, polished puzzle platformer with a unique concept that fits the LD51 theme really well. It's great. Thank you for making this.
Oct 5 23:19:03 11m 39s 10 is The End ♥ 1 I like this a lot. It looks great and communicates really well. I really enjoyed figuring out what to do without reading any text. I got stuck at level 5 though. It just displays a zero and reacts to nothing. Not sure if it's a bug or if I just can't figure it out...
Oct 6 12:52:55 13h 33m Blind Jump ♥ 1 Love the concept. I guess lit really is quite similar to our idea, like you mentioned in chat. It's interesting to see how similar ideas can evolve differently. I really like the graphics and audio.
Oct 6 13:32:43 39m 48s ItGrows ♥ 1 The colorscheme is great, and the music is fun - but it's a bit difficult to play. Not sure if it's just on my machine, but some of the pixel render a bit fuzzy.
Oct 6 14:19:29 46m 46s Thoughts ♥ 4 The characters look great, and the warping animation style works surprisingly well. The setting works super well, but the gameplay is so-so. I don't understand why there needs to be a time limit, and I kind of wish there were more difficult ethical dilemmas. Right now it feels like a pretty straight-forward good-against-evil thing. It ends up feeling a bit black-and-white, or a bit strawman argument-y. Still, I had fun beating up transphobic monsters with *rhetorics*.
Oct 6 14:35:55 16m 26s Meteoriseten ♥ 1 It works, and looks like it has fully original art! Nice! I think it's smart that you scoped so small for a first entry. Keep it simple, stupid.
Oct 6 14:38:34 2m 39s Oasis Escape ♥ 0 Nice and simple. The jump feels a bit underpowered. The flat graphics give a unique feel, and is probably a smart compromise when you have limited time.
Oct 6 15:40:33 1h 01m Trashpunk ♥ 1 This game looks great! But maybe it would be a bit more playable if it were a little slower? Just a thought - might not be right. It wasn't obvious what the rules / scoring system is, just from looking at someone playing the game.
Oct 6 18:58:03 3h 17m Making Connections ♥ 4 The characters are funny and unique, and fun to talk to! The colorscheme is a bit harsh, and the map is blocky and sparse. Still, it seems like this game has a lot of content. Well done.
Oct 6 20:03:02 1h 04m Fatal Desolation ♥ 2 I love 0G games, and this one was a lot of fun. The malfunctioning booster makes it really difficult to control, which makes it go chaotic fast. The control scheme is a bit unusual, but I liked it once I got used to it.
Oct 6 20:44:16 41m 14s Lab Slime ♥ 1 This game is excellent. Fun tight gameplay loop, that gets sort of addictive. I like the addition of endless mode. That's a good challenge, and fun to play. The art is consistent, and pleasant to look at. The camera moving sharply on each move is a bit annoying and disorienting. I think it would benefit your game a lot to improve the camera. Thanks for sharing! I enjoyed this.
Oct 11 13:44:43 113h 00m Digital Bacon's Every 10 Seconds ♥ 1 Difficult to understand; I had very little idea of what effects my attacks were having, and how much I was damaging my enemies. Seems like there was some some solid ideas in this game though. With some more attention to communicative UI, and perhaps a smaller scope- this could become good.
Oct 12 14:36:35 24h 51m Cubical Mayhem ♥ 2 What a wonderful game! The graphics and animation are top-notch. Props! I really like the concept - probably because I'm partial to rubiks cubes already. It could maybe have been explored a bit more. I really hoped that I would have been able to rotate the squares myself, and that their relative positions would have more importance than just what's visible to me. On the first playthough, my run was ended by this bug: I dropped an engine factory on top of the item bar, and it just got stuck. I couldn't move it or pick up another engine factory (and I needed one to keep playing). bug.png So I reset the game. about to go play another round.
Oct 12 15:43:57 1h 07m 10 second switch (aka help my pain) ♥ 1 Neat little game! The art-style is consistent at neat. Gameplay doesn't win huge points for innovation, but it was fun to play. I like the jump sound :3