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Gyncoca

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TimestampSince previousGameGyncoca's comment
Apr 6 14:35:56 Vomit Mage ♥ 2 The enemies could be a bit more challenging and I'd love to see some effect of being too drunk, maybe if you drink too much the vomiting happens on its own or you start moving funny etc. I appreciate the detail of having different endings and the soundtrack is really groovy. The Holly Grall was also tasty!
Apr 6 14:39:18 3m 22s FreeFall ♥ 5 Controls were a bit too floaty/sensitive for my taste but the music and art was nice, the airplane at the beginning looks sick!
Apr 6 14:49:19 10m 01s Say No to Goblin! ♥ 1 I could be working on shoes for the rest of my life or stab the goblin-phobes and piss on their bed. Noone can use shoes anyway if they are dead so I guess it's all good. Funny game!
Apr 6 14:52:59 3m 40s Hole ♥ 4 Had a good laugh with this. The old man has some moves and knows how to climb with style. Only problem was one of the legs became unresponsive and couldn't be dragged. Good job!
Apr 6 15:03:17 10m 18s Old Run ♥ 2 The map could be smaller and more concentrated or maybe cars driving around would make it feel less empty and have something to avoid on long stretches of roads. The gangs felt a bit unfair as they catch you from farther than expected but I guess it's not fair to be old either. Loved that they move in formation hah! Cool little game!
Apr 6 15:14:41 11m 24s Department Of Demise ♥ 5 Very cool and super polished, nice details on the desk and the voice acting adds so much to the mood. The only confusing part for me was not being able to unplug the device until you reaped a dead with the scythe. Enjoyed the social commentary with the time loss/gain logs and the overall ramp of intensity.
Apr 6 15:46:27 31m 46s Ghost Chase! ♥ 1 Nice mood with the music and environment. Love the mechanic of stopping the ghosts with the light. I think the theme would work even better if you were looking for batteries for your flashlight (instead of time) and the less charge you have the more dark the level becomes so the less you see and by the end your battery dies and the ghosts catch you in the dark. Also please add a creepy chord when bumping into the piano! :)
Apr 6 16:27:36 41m 09s The Inevitable ♥ 1 Best theme-fit I have seen so far. I got to 57 seconds. Maybe different shapes and a less stubborn ship would be good? I enjoyed the chill atmosphere and making the Inevitable think.
Apr 6 16:54:43 27m 07s Crime Time ♥ 1 Enjoyable gameplay and the music is nice too! It was satisfying to see where the guards will go and walk around them.
Apr 6 17:11:19 16m 36s Hyper Keepy Ups Turbo ♥ 1 Like the multitasking mechanic and different enemies but the movement controls could be more responsive, especially stopping the character. I found it hard to aim with keyboard but avoiding everything and mostly collecting bombs worked well too (until a certain point). A fun game!
Apr 6 17:26:06 14m 47s Revenge is Inevitable ♥ 1 Feels very satisfying to move and slice. I'd appreciate a more zoomed out view. Cool music!
Apr 6 17:35:25 9m 19s Herbert vs Homework ♥ 0 Relatable ending screen and cool music! Enemy projectiles could be bigger/faster to make it more challenging.
Apr 6 19:00:29 1h 25m Different Strokes ♥ 3 Such mood and so polished! The music is really sweet and everything looks great. I can't see the theme reflected much, maybe it was more inspired by the ongoing r/place? Nevertheless it is a great entry and a nice footprint of the Ludum Dare community and our time. PS. Had a crash, WEBGL said it ran out of memory (maybe I should close other game windows, but it might be a problem if the player walks spawns enough rooms).
Apr 12 18:42:01 143h 41m Maylo's journey ♥ 1 Neat game, the controls feel tight and the music is cool! The platforms could despawn a bit later in my opinion, sometimes I wanted to jump to a lower platform to reach a farther platform sideways only to realize the platform is no longer there. It's a minor detail but I think it would be cool if you could use the triple jump mid-air right after you pick it up (and already used up your double jump), it could make for good "barely survived" moments.
Apr 12 19:13:05 31m 04s We Have to Talk ♥ 3 Great little adventure game and a very nice implementation of the theme. Everything fits together good! Not being able to turn around mid-stairs and invisible walls at the end of the level felt a bit weird.
Apr 12 19:33:01 19m 56s Blorbsitter ♥ 1 Touching little game that hits the theme! It would be nice to be able to interact more with our blorb or clean up poop manually by "petting" the poop.
Apr 12 19:48:15 15m 14s Tragedy on Tattle Row ♥ 1 Cool cohesive aesthetics and great usage of the theme! Mechanics-wise it could use some upgrade as I can just run against the minute arm at six indefinitely. Maybe some kind of stamina bar could force the player to affect the clock differently from time to time (like throwing objects on it, going for a stomp etc)?
Apr 12 20:07:48 19m 33s Drowsy Drop ♥ 2 The aesthetics are very polished, appreciate the different vibes throughout the game! The mood was set really nicely. I agree with others that the movement is a bit too slippery. Also, I often got stuck at the border of the level when approaching it and trying to go along the outer platforms. I think it would be better to either let the player fall down at the edge or make the border collision let us slide on it (now it seems to make the player stop or forget buttons held or something).
Apr 12 20:18:13 10m 25s Dancing Trees ♥ 2 Cool little game with nice music! There is something off with the placement coordinates along the X axis, placing campfires towards the right makes them increasingly offset to the right compared to the cursor position. It would be nice to see a preview of the campfire before placing it. I also wish those people had a chance to fall into a campfire and die. :P
Apr 12 21:12:45 54m 32s LeapSheep ♥ 1 Cool rolling mechanics, although a bit frustrating when hitting a wall and bouncing back / losing control but maybe this is part of the theme. The menu music is really good, reminds me of Portico Quartet. Please let us restart the game via keyboard.
Apr 12 21:39:35 26m 50s TooBigForThisWorLD50 ♥ 1 The sounds are off the charts in this one! There isn't much to do though but I enjoyed walking around.
Apr 12 22:02:40 23m 05s The Final Word: A Microsoft Word Platform Game ♥ 1 Clippy is super disturbing. The wall jumping felt a bit too punishing to me, maybe adding some slower sliding on the walls would make it feel better.
Apr 12 22:51:14 48m 34s Heart Hunter ♥ 1 The art is really polished on this, I especially liked the background! There seems to be a bug with sometimes not being able to jump even though you are grounded, dropping to another platform solves it. Only happened once, not sure what caused it. Maybe the platforms could be less frequent on the vertical axis, it feels a bit confusing and cluttered. It might worth a try to see how it would control if you could dash-slice by double tapping the direction you are running instead of using a separate key. Sounds are great but dying feels unexpectedly silent. Minor annoyance but please let me restart with the keyboard! Very cool entry!
Apr 12 23:10:03 18m 49s Tartarus Panic ♥ 2 Smooth execution on the art and mini-games and an interesting adaptation of mythology and the theme. Even the most basic sounds would greatly improve the experience. Furthermore, having different sounds for the different scenarios would work really well and would give more depth to monitoring which card needs attention. The biggest issue gameplay-wise is that there is no punishment for losing "cards". The game can be played forever by just holding down the mouse on the vase card and not caring about the rest. I think the easiest fix would be to end the game right when the first card is lost. Or have a more chilled mode where you can lose half of your cards or something before it is game over.
Apr 12 23:36:25 26m 22s Snooze ♥ 0 I love the love put into this! Great take on the theme and a fresh gameplay. Minor detail but it would be cool to skip the dialog instantly when retrying levels. This should have more plays.