Foon → Ludum Dare Explorer → LD50 → Feedback comment stats → RealTanHen

RealTanHen

Feedback comments for LD50

LD52 →

RealTanHen's games and stats for all events →

TimestampSince previousGameRealTanHen's comment
Apr 10 13:53:02 Rapid Reentry ♥ 2 Had a lot of fun with this! Although, I found via trying to find an "optimal strategy", I was sort of still capped out at around 3 runs because of increasing resource demands each time- balancing is something that's impossible to get perfect within a jam though I understand! The visuals are great and everything goes together perfectly- the music, UI and art- and I have to say it has an addictive quality to it, I played a lot more than I was planning to play! Thank you for the fun game experience!
Apr 10 14:09:34 16m 32s Waking Gerald ♥ 2 I never knew how tricky a thing triple jumping could be until this game, whew! The feeling and mood of this game is so brilliant- the voice over, music and colour palette used makes it really feel like its own world. I'd love a "peek" kind of camera system where it sticks to the player and slightly pokes out into where the player is pointing the mouse, especially with the mouse based shooting, some of the jumps were so long I couldn't see the death I was falling into!
Apr 10 14:48:02 38m 28s Carrot Grove ♥ 3 I love this abstract idea of putting together visual novel with sort of a "who's lying" riddle! The visuals are absolutely gorgeous, I love the map in particular. The backing music is probably the only thing I wasn't a big fan of, after a while it can get a little monotonous. Other than that, I really enjoyed the sound design! Well done for getting something of this scale done!
Apr 10 15:10:06 22m 04s Volcanic Dash ♥ 1 The 2.5D experience really adds to the challenge, takes a while to get used to but definitely adds extra fun! The text in the level was cool for explaining how things work, I always love that approach to teaching the player. Well done on a super cool first jam!!
Apr 10 15:17:41 7m 35s Glub-Glubmarine ♥ 1 I'd love to see a version of this with multiple levels to figure out the pattern of! The water visual effect is really cool, I enjoyed playing a lot!
Apr 10 15:47:16 29m 35s Super Mowser Bros ♥ 1 Incredibly fun game with gorgeous visuals (I do love some paper a-certain-plumber visuals). The only thing I'd change is the balance (maybe make things take longer to build, and don't give back resources once something is built?) and honestly, it'd be a perfect game. The humor is so on point, I love that it takes on the theme in a kind of cheeky, "why does the player always inevitably win", kind of way!
Apr 10 16:12:21 25m 05s the pond ♥ 0 I adore how intuitive this is! The second phase changes up the difficulty so much, I love it! It's so relaxing and feels so original also. I love how when you go to the next phase it feels sort of like a natural "evolution". Awesome game, well done!
Apr 10 16:28:05 15m 44s Donchar ♥ 1 Won't lie. I was a little confused for a bit, but yknow, trippy vibes so, vibing, then everything started to die so I did a little panic rush looking for a car. Only issue I found was objects not adjusting to floor height which made it a little tricky (sometimes I wouldn't be able to see the item as I was carrying it... just had to trust I didn't drop it). Great mood setting, would love to see more of this trippy world!
Apr 10 16:37:06 9m 01s (this is not) Dating Advice ♥ 1 Really fun game, the partner is so fussy it really is just delaying the inevitable! The options have a great sense of humour and the simple visuals and audio make for a really intuitive game experience.
Apr 10 16:51:17 14m 11s The Pit ♥ 1 I've spent the whole day rating games, and this has the best balancing I've seen! Great difficulty curve and balancing of stats, I ended up with only pain cards at the end which I should have made sure to chuck earlier (I love the difficulty they add!).
Apr 10 17:00:06 8m 49s Cristalia Time ♥ 2 I love the aesthetic and sound design! I wish there was an aiming mechanic for attacking and the warrior attacked more away from its own body, it feels like I can't get more than 3 rooms in without dying with either class. I'm not sure if health is supposed to be going down on its own with no enemies attacking, but I feel like with the pace of it I really stood no chance! Great visuals though, I love the VCR type aesthetic!
Apr 10 17:07:18 7m 12s SensenCemetery ♥ 1 Obsessed with the visuals and sound design for this! Love the idea of painting on your own tomestone. Such an interesting idea that other people's deaths adds to the surroundings!! I am, unfortunately, very very bad at this game and have only gone some 20 metres. I love how the sound becomes nearer as he comes closer, the control scheme is very intuitive and comfortable too (I love that there's an in game tutorial, also).
Apr 10 17:21:26 14m 08s Reptiles Save the Queen ♥ 0 Love the idea, the visuals and humour is great. My only issue is the game crashing shortly in- I can't really get more than a couple visits in before it crashes.
Apr 10 17:27:37 6m 11s The Inevitable Company ♥ 0 What a vicious character, trying to get us to port to mobile. Great simple visuals and incredibly compelling narrative, enjoyed this a lot!
Apr 10 17:38:22 10m 45s Foundations ♥ 1 Fun game, I love me a bit of solitaire style games! I'm not sure it resonates too strongly with the theme, but I had a lot of fun playing this!
Apr 10 17:43:48 5m 26s The Pit ♥ 0 The visuals are amazing! Big fan of the feeling this game gives. A little tough to try and play solo, though, seems inevitable the villagers try to kill me!
Apr 10 17:50:57 7m 09s Word Wizard ♥ 1 I really, really loved this. I wasn't expecting to have so much fun with a typing game, nor for it to look so polished an professional. 1000x better than the typing games I played as a child. Wonderful sense of humour too!
Apr 10 18:02:37 11m 40s Terra Defensio ♥ 0 Fun game! The visual and audio feedback feels great, I love the explosions of the asteroids and the earth shaking when it gets hit. Simple concept, but really well polished, which I like to see!
Apr 10 18:07:27 4m 50s Deloop ♥ 0 I love idea of the screen being slowly eroded away! Only thing is, sometimes enemies would stick to me on top of my character model, and I couldn't attack them- I also wasn't sure if the enemies were actually hurting me or not? Gorgeous visuals and fun concept overall though!
Apr 11 11:49:27 17h 42m SUNSTAMEN ♥ 1 this was so much fun! The difficulty balance felt perfect for me, it really is an inevitable loss but you can keep it going for so long if you really try! The graphics were great too, really set a mood. Great game!
Apr 11 11:53:47 4m 20s WeightLess ♥ 1 I really liked the audio, had issues with the mouse too and next level sent me to the main menu. I think a click based menu would be more intuitive as the rest of the game uses click style controls also!
Apr 11 12:14:22 20m 35s Lovely village ♥ 1 The difficulty curve felt sort of "sudden"- one moment barely any of my soldiers were getting killed, the next round they all got killed! I really enjoyed this game overall though, the graphics are great, the different things you can buy and how they interact with eachother are great- I'd love to see this with more balancing, it'd be a perfect game then! Edit: Wanted to mention, I also had a small bug where I was clicking on the purchase button for the upgrades but they wouldn't buy unless I spammed the button, even if I had enough money?
Apr 11 12:25:12 10m 50s Under Performer ♥ 1 Love the art and general humour of this game, wasn't really all that sure how the boss battle works to be honest though! While the "tasks" were basic the rush of it against the clock really added to the intensity (much like a real office... from personal experience). I love the comic style art at the start also!
Apr 11 12:33:50 8m 38s Cussmuss: the ice cone fuss ♥ 1 Eye catching art style (love all the textures. Love me some hand drawn game art) and neat storybook looking feel! The whacky physics were interesting, this was a fun little game. Hope you guys continue to make games, I'll be keeping an eye out!
Apr 11 12:49:02 15m 12s Mutating Escapist ♥ 0 The voiceover was great. The random mutations were an interesting concept, but I found myself basically running into enemies until I got double jump because it was substantially better than the others. If there were more balancing on that end, I feel like I would have used whatever the game threw at me to the best of my ability. Would love to see an expanded version of this with more balancing!
Apr 11 13:14:35 25m 33s OSTRO ♥ 1 This is such a fun brain-bending challenge. To boot, it looks so good and plays so smoothly (i love how dragging around windows and laying windows on top of eachother works like a normal pc). Haven't finished it yet but I'm going to give it another proper goo at some point and try finish it! I love the tie in to the theme!
Apr 11 13:50:27 35m 52s Flickerlight ♥ 4 Really addictive... before I knew it I was on a 30 minute run! Such a beautiful game and gorgeous audio, too. It's so expansive, plenty of resources to consider at all times, such good balance! I'd love to see some "mining/chopping" animations if this was made full scale, (obviously- I'm not expecting this in a jam!), it's such a beautiful game as is though!
Apr 11 14:11:24 20m 57s You Will Die ♥ 1 Visual style and audio is great, love the sword slashing- wish enemies had a "hurt" sound or image to indicate more that you'd hurt them. I'm not sure quite what to do, though- I was killing a few enemies and kind of just waiting for the dragon to arrive. Unfortunately I'm stuck at 90m- the timer seems a little funky and inconsistent, like the dragon isn't moving a consistent pace and gets slower the closer he gets?
Apr 11 14:18:38 7m 14s 50 Second Apocalypse ♥ 1 Really fun gameplay loop, I love how it's straight into the action, and when you die straight back to the action! I'd have loved this more with a slightly larger room, but the layout of the room made the most of the space!
Apr 11 14:31:10 12m 32s Mankind Sorrow ♥ 2 Nice looking game with lovely audio, the voiceover really adds to it. The only thing is, past the first day the choices are the same with the same outcome as far as I can tell, so it leads to just a repeated gameplay loop until your invisible meter ticks down. It was a little confusing the way the map connected together in areas also (exiting the house it was unclear which was to go to leave the building, and i think after leaving work it seems to put me in a different area to the area I entered work?).
Apr 11 15:21:57 50m 47s Somnipathy ♥ 4 I love the click the symbols thing, and how spooky the game starts to get after some lost sanity... Great visuals and music! I like how the controls are very self explanatory also!