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Feedback comments for LD52
RealTanHen's games and stats for all events →
| Timestamp | Since previous | Game | RealTanHen's comment | |
|---|---|---|---|---|
| Jan 10 13:21:31 | Organ Trail | ♥ 1 | I really loved the precision I could get with the scalpel (at first I was very much a mad butcher until I realised that definitely wasn't working out). I loved the puzzley take on it, as well as the interpretation of the theme! But my favorite thing about it was definitely the wonderful plot twist at the end! | |
| Jan 10 13:56:04 | 34m 33s | The Decade of the Harvester | ♥ 1 | $291,310.... I worked way too hard to get all of the money I could on the "perfect day" day. Really, really, fun and addictive, it's funny how quickly you can get smooth turns using the arrow keys. The difficulty went up a nice amount each turn too- the only thing I can really think of to improve the experience is with the deers, having a few spawning in a little prior so they're already across the field at the start, or have them go both ways for extra trickiness! |
| Jan 10 14:11:51 | 15m 47s | Pulling Teeth | ♥ 3 | I love the take on the theme, really creative! The visuals were great, but I found the gameplay a little on the lacking side- while I love a good spacebar mash, the "day" part of the cycle could easily be perfected by buying what the next child wants, replacing it exactly as they purchase it. I know with game jams it's all a give and take though, and it's hard to have everything- so well done on a game that looks so polished! |
| Jan 10 14:22:19 | 10m 28s | Hi!Waste Tomato | ♥ 3 | Love the aesthetic and the puzzle concept, I liked most of the sound design but I feel like the static may have been too much after a little while of playing? Not sure if I missed an option to turn that off but it was a little off putting. Asides that I really enjoyed it, the puzzle designs really had me thinking and it was easy to grasp the concept. |
| Jan 10 14:34:35 | 12m 16s | Cat Crop Collector | ♥ 1 | I love me an old school fps-feel. The speed at which you move, the graphics and the sound design, I'm in love with. My only gripe with this game was that the enemies didn't feel very intimidating, in the way that, I could basically just outrun them and run around grabbing all the crops, despite how intimidating they looked! |
| Jan 10 14:50:59 | 16m 24s | Dice Wheat Me | ♥ 1 | Really wanted to be able to play this, but there's a big brown and white window that obscures my view in the top-left corner- I suspect this to be something to do with scaling to 4K! Just wanted to pop by, let you know about the scaling (I've had similar issues in games before that I've made) but also- let you know that I *adore* the art style!!! |
| Jan 10 16:05:50 | 1h 14m | Harvey's Tiring Job | ♥ 1 | Love me an interesting physics game! The aesthetic is great too, in particular I love the barn! One of the trickier things was not knowing how many fields were coming up though, I'd often try dump all my seeds in the first field for that plant type before I realised there was another field further on! |
| Jan 10 16:31:07 | 25m 17s | Mun Fields | ♥ 2 | I love how innovative and intuitive this game is! I love the visuals, kind of felt a bit of dissonance between the audio and everything else about it though- felt like something a little more mellow would have suited it better, but that's all personal preference also! |
| Jan 10 16:42:27 | 11m 20s | Fall's Tome | ♥ 2 | Absolutely in love with the aesthetic and audio, such a relaxing game to roam around in! The controls weren't super intuitive at first but once I'd done everything a couple of times the simplicity of them really grew on me! |
| Jan 10 17:05:55 | 23m 28s | The grand harvest championship (I must win) | ♥ 1 | It's really fun figuring the strategy for this, I gotta say! It feels polished and the AI is really very good, trying to block off my tates and all! |
| Jan 26 14:09:29 | 381h 03m | Soul's Path | ♥ 2 | This is. PERFECT! The only critique I can give- the last timer-y level I found the part where there's a bird to catch in between the two swingy objects that then leads to you having to swing to the next object with timed thorns underneath sliiiightly unforgiving (I still finished it... eventually... because I loved this game and wanted to finish it) but really, asides that, this was relaxing, challenging, the sound and art design worked together to create the perfect level of tension and immersion.. Just big wow! |
| Jan 26 14:20:48 | 11m 19s | Crophunt | ♥ 2 | I got stuck on fences like... A lot because I'm dumb. The concept of being able to spill the peas back out and having to fight them again was a great one, felt really innovative! |
| Jan 26 14:25:13 | 4m 25s | Harvest - Food Cut | ♥ 1 | I adore the "nice cut!" and "oh no!"'s. Cute, humorous and addictive! |
| Jan 26 15:15:27 | 50m 14s | tomato harvester | ♥ 1 | Strange game that I do not understand but had a weirdly fun time with it. Couldn't figure how to harvest tomatoes, i think my watering can bounced away from me, I left the boundaries by accident. |
| Jan 26 15:21:43 | 6m 16s | Five Finger Copper Shopper | ♥ 1 | The game seemed to think I stole no copper... Although I thought I stole 7? Fun physics, I would have liked to see a slightly bigger level maybe or have it more randomized each time you play? |
| Jan 26 15:28:11 | 6m 28s | Mothman's Forest | ♥ 1 | Beautiful art style! I'm terrible at the game though, I found the first level really easy and the second suddenly a lot trickier! It felt really unique, trying to pretend I'm some big scary boy while hiding how cute I am from the humans, such a great twist! |
| Jan 26 15:36:47 | 8m 36s | Data Farmer v1.0 | ♥ 0 | I ended up with WAY too much data than I could ever sell about 3 minutes in... and the upgrades to autosell didn't seem to make up for it! Still, had a lot of fun, I have an appreciation for a clicker game with an in depth system, just needs more balancing! |
| Jan 27 15:49:42 | 24h 12m | Pollen Angel | ♥ 1 | This is awesome, such a great interpretation of the theme too. I like how the flowers popping up and down really encourages going around the level (and it's, of course, mega difficult as I would always expect of arcade-style games- you would have ALL of my coins). I like how the physics added to the difficulty- you would have to "undo" some of the momentum of the bee by moving the other way, felt more like true bee flight! |
| Jan 27 16:05:01 | 15m 19s | No Harvest | ♥ 1 | Once I got the idea, I found the combining of cards concept pretty addicting! Made it to round 12! Initially I found the tutorial actually somewhat confusing but I got the hang of it after immediately losing a few rounds! Balancing wise it was fun enough, but I'd love to see a version where there's "life points"- say 3 chances or something, so the randomness is something you can consider banking on or not. Immediate death pretty much just meant I always wanted to make sure the attack points were more than the max! |
| Jan 27 16:22:39 | 17m 38s | Farm On Wheels | ♥ 2 | I loved the setting, the graphics and colour palette really suited it! The gameplay loop would have been more fun had some kind of challenges been added (bandits that steal your crops? Gas station stops where you have to buy fuel for your truck to run?) but overall I like the core concept a lot! |
| Jan 27 16:36:38 | 13m 59s | Oxygen Harvest | ♥ 1 | With some extra balancing (I will NEVER expect perfect balancing in game jam games, though, let's be real, none of us can be that wizardly), this is just like... a game that I would pick up and feel like playing now and again because it's so much fun. The graphics, the gameplay, everything just feels so perfect and neat yet simple. It also felt really unique, mechanic wise- like a strange card matching game but where it's based on effectively matching different cards together in a way that works best. |
| Jan 27 17:10:26 | 33m 48s | Pflaenze | ♥ 2 | I think the room was WAY too big for the pace the roots moved- I also didn't realise in the initial phase I was supposed to be moving up out of the ground. The audio & mood were really lovely and I wanted to play more for the narrative because I love the idea- but after ages of basically just frustration I had to stop myself after finding all of the green food stuff (the fact that that and the water is all so close to the seed, makes me wonder really why the room was so big) |
| Jan 27 17:22:04 | 11m 38s | Harvest Roar | ♥ 0 | I had to unplug my audio interface to get this to work as it seemed to always want to use that instead of my USB mic... Awesome art, and really fun idea, but wow didn't want to hear myself shout in strange delays and the delay was a bit weird, couldn't really control anything it felt like. |
| Jan 27 17:31:40 | 9m 36s | Corn Clicker | ♥ 0 | As a big clicker game fan, naturally I had a lot of fun- but the actual maths made this just a little too easy to just sit back, buy clickers and pigs and end up with infinite corn. Maybe something like derivative clicker would have worked well for this- have a corn plant that produces one corn, a corn field that produces x number of corn plants, a corn company that produces x number of corn fields and so on... Makes for an easy way to lengthen a game concept like this! |
| Jan 27 18:29:10 | 57m 30s | Far VVest | ♥ 2 | Loved the humour in this!! Best wife and children upgrades ever. Although wish I could then upgrade dog for cat, and husband for robot vacuum cleaner. |